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Pojo's Pokemon Card of the Day
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Samurott #31
Black & White
Date Reviewed:
May 4, 2011
Ratings
& Reviews Summary
Modified: 2.40
Limited: 3.50
Ratings are based
on a 1 to 5 scale.
1 being the worst.
3 ... average.
5 is the highest rating.
Back to the main COTD
Page
|
Baby Mario
2010 UK
National
Seniors
Champion |
Samurott
#31 (Black and White)
The Water starter line is by far my favourite of the
Pokémon you can choose at the beginning of the Black and
White video games. Oshawott
is a lot cuter than he first seemed and
Samurott is easily the most
impressive looking of the Stage 2s. I mean,
Smugleaf is cool and
everything, but that pig thing just gets beaten with the
ugly stick every time he evolves.
As with the other starters,
Samurott gets two cards printed of him in the BW
set.
As with the other starters, one of those cards is
significantly better than the other one. Today’s review
card is the inferior version of
Samurott, lacking the damage-reduction Ability
and potentially huge attack power of the other one. But
he’s still pretty solid and has something going on as we
will see.
Samurott
comes with a very solid 140 HP, a Weakness to Lightning
(which means Zekrom decks
will hurt), and a high-ish
Retreat cost of two. I’m leaning towards recommending
Switch in a lot of decks in HGSS-on (yes, Warp Point
will be rotated). His first attack, Pike, costs two
Colourless Energy (hello Double Colourless!) and does 30
damage to the active and 30 to a Benched Pokémon of your
choice. Now a total of 60 damage for [C][C] may not
sound anything special, but in an HGSS-on metagame
without the stupidly cheap attackers we got in
Stormfront and the Platinum
Block, it is very good value. The ability to snipe is
also going to become somewhat rare as we wave goodbye to
Garchomp C LV X, so the fact
that Samurott can do it at
all is nice. That 30 damage
will OHKO a Baby Pokémon, finish off something heavily
damaged, or set you up for a future KO. In case you
hadn’t guessed I like this attack a lot.
Surf is a bit less impressive, but it’s still pretty
decent. For the cost of [W][W][C]
it will do an effect-free 80 damage. Not bad, not great.
A reasonably hard hit for a
reasonable price. I don’t like the fact that it
effectively wastes the Double Colourless that you could
use to pay the cost of Pike, but you can’t have
everything I suppose, and if you were using
Feraligatr Prime’s Rain
Dance for Energy acceleration (which you probably
should), you wouldn’t need the DCE anyway.
Overall, this Samurott is a
solid, but not spectacular, Stage 2 that might well
be worth
teching into a Samurott
deck for his sniping ability. Probably the best of the
worse versions of the starters.(If
you see what I mean).
Rating
Modified (HGSS-on): 2.75 (the other
Samurott is better, but this is decent enough to
be considered)
Limited: 3 (cheap snipe? I’ll take it, even on a Stage
2)
|
Otaku |
Today we look at
Samurott (Black &
White 31/114), a
Stage 2 Water Pokémon.
So far, so good: Water
has some great support,
and a new, hopefully
better partner for
Feraligatr Prime
would be appreciated. I
confess that being a
Stage 2 is finally the
burden it was meant to
be now that Rare
Candy has received
an erratum and cannot be
used the first turn a
Pokémon is in play.
Still, with great card
investment hopefully
comes great benefits!
Samurott
has 140 HP. This isn’t
impressive as the
Emboar we looked at
on Monday, but is still
a good amount and
overall on the high side
for Stage 2 Pokémon.
Lightning Weakness is
pretty bad right now. I
haven’t had a chance to
keep up with what older
decks are still popular,
but I can’t imagine
they’d all be gone even
if they were no longer
good, so expect to
encounter several
Pokémon that abuse it.
No Resistance feels lazy
and is a bit
frustrating, but
probably isn’t a huge
loss, either. The
Retreat Cost of two is
high enough you won’t
want to pay it, but low
enough you’ll usually be
able.
Samurott
comes from Dewott
which in turn Evolves
from Oshawott.
There are two Dewott
I know of in English,
both from Black &
White. I’d favor
30/114 because the more
Water Energy is attached
to it, the harder it can
hit (though it is coin
toss based); if
Samurott is a late
to the party and you can
dump a lot of Energy on
it, it has the potential
to KO almost anything.
Of course, I already
indicated I am leaning
towards running this
with Energy
acceleration, so if you
aren’t then perhaps
29/114 is a better fit,
and it does have 10 more
HP and can still do okay
damage. We have four
choices for Oshawott
and in this case all are
60 HP Basic Water
Pokémon with Lightning
Weakness, no Resistance,
and a single Energy
Retreat Cost. You really
don’t want to be
attacking with this
unless you have to, so
in all honesty any would
probably suffice. A few
can inflict Sleep, but
as an overpriced attacks
requiring a flip, making
the defense so
unreliable you might as
well take the version
with the strongest
attack. Black & White
28/114 can do 40 points
of damage for (WC) or 20
if you get tails on a
coin toss. If you’re
desperate enough to
attack with Oshawott,
at least there is a
chance you’ll hit
something hard enough to
matter.
So Samurott is
solid for stats and for
its lower Stages, but
they aren’t enough to
justify playing it. This
Samurott has two
attacks: Pike and Surf.
Pike requires (CC) and
does 30 to the Defending
Pokémon, plus another 30
to a Benched Pokémon of
your choice. This is a
nice, solid attack that
will do until your “big”
attack is ready, with
some strategic use Bench
sniping or setting up
future big Pokémon to be
finished off by that big
attack, Surf! Surf… is a
vanilla 80 for (WWC).
The damage return for
Energy investment is low
by contemporary
standards but solid for
the new trend we see in
the Black & White
set. Sadly white the
first attack could be
powered in a single turn
by a Double Colorless
Energy, Surf only
has the one Colorless
requirement so it almost
feels like a waste and
you’re next two
attachments have
to provide the Water
Energy or else you’re
now behind in
attachments versus using
regular Water Energy.
It is a nitpicky detail,
since three Energy is
three Energy, but
realize if you weren’t
rushing or your deck
sets up properly so that
you Bench an Oshawott,
attach an Energy, and
manage to safely Evolve
it with Rare Candy
into Samurott you
wouldn’t need the
Double Colorless Energy
anyway.
I want to like this
card, because I do like
Pike. I can’t see this
Samurott carrying
itself, though. So here
is my best use for it.
Do the obvious and
partner the other
Samurott with
Feraligatr Prime.
Run full lines, but
instead of four each of
that Samurott and
Feraligatr Prime,
run one of this
Samurott and one
copy of Feraligatr
(HeartGold/SoulSilver
20/123). Why? If your
opponent has an
unconventional deck,
these two together
should be able to spread
damage or power up for
solid (but not great)
brute force attacks. It
isn’t much but it’s the
best use I can come up
with for this card.
Well, besides Limited
play where it is great,
assuming you can pull a
complete line. Good HP,
the lower Stages become
better in this format,
and Pike is simply
brilliant. You’ll be
able to splash this with
another Energy type or
two no problem, and
possibly even dare to
run the whole line off
color with no Water
Energy to support
it, just for Pike.
Hitting the Bench and
the Active at once
really is that important
in Limited.
Ratings
Modified (Current):
2/5
Modified (HGSS-On):
3/5
Limited:
4/5
Ratings
This card was pretty
close to being if not
good, a solid Stage 2.
Surf was just not quite
right as the big attack.
Surf can’t use Double
Colorless Energy and
all the other Energy
acceleration I can think
of works better with the
other Samurott.
It still might have a
place because its
supporting attack can
still be useful and it
can tag along with the
other Samurott.
Yes, seeing this means
another shameless plug
for my auctions on eBay.
Click
here to see if I
have anything you’d
like. Just remember that
it’s between you, me and
eBay: Pojo merely let’s
me link to my auctions
in my articles.
|
Mad Mattezhion
Professor Bathurst League Australia |
Samurott 31/114 (Black & White)
Greetings and salutations, Pojo readers. Today we review
the third of the evolved starters, Samurott.
Samurott is a Water type Stage 2 with 140 HP, Lightning
weakness, a retreat cost of 2 and two atttacks.
The HP is great but not the top of the range and
Lightning weakness continues to be a problem. The
retreat is acceptable, especially considering the high
HP but you will probably want a Switch on hand in any
case. All in all, a typical beefy Stage 2.
Now the attacks. Pike is the first offering, and the
idea behind the attack is intriguing although the damage
isn't. For [c][c] you deal 30 damage to the Defending
Poke'mon and 30 to a benched target. While the idea of
hitting both the Active threat and a soft benched target
(or vice versa) appeals to me, 30 damage is nowhere near
enough for trading shots with another attacker and the
snipe falls just shy of being serious. 30 damage is a
3HKO for most bench sitters while 40 damage and up is a
2HKO, or a least enough to put the target in range of a
KO from a different attack that would normally fail to
properly bring the hurt.
To be honest I would have preffered that the cost be
[w][w] for 40 damage to each target, as the colourless
cost of the attack doesn't matter due to the [w] energy
necessary for the second attack and the extra damage
would have really improved the chances of this Samurott
being played in a Rain Dance deck as a single copy at
least.
Surf costs [w][w][c] and deals 80 damage, which has bot
good points and bad points. On the plus side Feraligatr
Prime lets you power up quickly to get in a decent hit
and if you are applying weakness then you will
definitely get the OHKO (no Water weak Poke'mon in the
current card pool has more than 160 HP). On the negative
side this attack is going to be a 2HKO at a minimum
(more if your opponent has heavy healing) against any
attacker that isn't Fire or Donphan Prime, so you can
already hear Zekrom, Magnezone Prime and Machamp Prime
laughing at you. Worse, it seems that Grass Poke'mon are
now getting Water resistance as standard instead of an
optional extra, so the appearance of a strong Grass tech
and/or deck will really crimp your style.
In the final analysis this Samurott is worth a look if
you are going to build a Rain Dance deck with Samurott
32/114 in it, but personally I would stick with a
heavier line of the Shell Armour version or add some
extra draw cards instead. Each to their own I guess.
Modified: 3 (a healthy set of stats with okay attacks,
so Samurott rides the middle of the road)
Limited: 4 (Poke Ball and Poke'mon Communication may
help get around the problem of being a Stage 2 in
Limited, and Pike is awesome in this format with no need
for specific energy and the ability to hit multiple
Poke'mon with a decent amount of damage)
Combos with: fond visons of what could have been. |
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