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Pojo's Pokemon Card of the Day
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Simisage #8
Black & White
Date Reviewed:
May 9, 2011
Ratings
& Reviews Summary
Modified: 1.67
Limited: 2.17
Ratings are based
on a 1 to 5 scale.
1 being the worst.
3 ... average.
5 is the highest rating.
Back to the main COTD
Page
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Combos With:
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Baby Mario
2010 UK
National
Seniors
Champion |
Simisage #8/114 (Black and White)
Hello and welcome to another week of new
Black and White Pokémon here on Pojo’s
CotD. We kick off the week with one of
the Monkey Trio that features in the
first Gym you have to beat in the video
game. You also get given one of them at
around the same time. It’s kind of
useful at first (mainly because it
covers your starter Pokémon’s Weakness),
but you soon replace it with something
more powerful.
And that’s exactly how it works with
Simisage in the TCG. In Limited, he’s
just about ok, mainly thanks to Seed
Bomb: an attack which offers good value
at 30 damage for a single Grass Energy.
When the Prerelease is over, however,
Simisage is going to be passed over in
favour of better Pokémon.
That’s because it just doesn’t have
anything to offer really. Seed Bomb is
cheap enough but relatively ineffective
and Simisage’s second attack, Fury
Swipes, is both expensive and flippy
(three Energy of any Colour for a ‘flip
three coins’ style attack). Add to that
the low 90 HP and the fact that it is a
Stage 1 with a Retreat cost of two and
not even the handy Water Resistance is
going to tempt you into playing this
card.
Nowhere near as good as fellow monkey
Simisear, the only one of the trio
that’s worth even a second look.
Rating
Modified (HGSS-on): 1.5 (just filler
really)
Limited: 2 (Seed Bomb is ok, but you
still only use him as filler in a Grass
deck)
|
Mad Mattezhion
Professor Bathurst League Australia |
Simisage (Black & White)
Hello boys and girls, today we have one of the elemental
Monkey trio up for review. Give a warm welcome to
Simisage!
I must say, Masakazu Fukuda has done an excellent job on
the artwork. The waterfall in the background is stunning
and Simisage itself looks like it is primed for battle.
Sadly, the card itself doesn't do justice to the
beautiful workmanship of Fukuda.
Simisage is a Grass type non-evolving Stage 1 with 90
HP, Fire weakness, Water resistance, a retreat cost of 2
and two attacks.
Obviously, with that HP Simisage isn't destined for
longevity against a big hitter and the Fire weakness
only makes it worse with Emboar, Reshiram, Charizard and
the odd Blaziken running around. The retreat seems
overly expensive when you consider the low survivability
and the Water resistance is good but it isn't enough to
save this card. You all know the drill, either a
non-evolving Stage 1 has an awesome Ability/above
average HP or it hits the binder.
Okay, we can already see that Simisage is doomed but are
the attacks at least worthy for Limited?
Seed Bomb is the first attack and costs [g] for 30
vanilla damage. The cost is fair by Black & White
standards but it isn't going to win you any battles on
its own, and it isn't as good as the matching attacks on
either Simisear or Simipour.
Fury Swipes has been printed the exact same way on all 3
of the little simians and costs [c][c][c] to flip 3
coins, dealing 40 damage per Heads. Just like I said in
the review for Simisear, this is worth the investment in
Limited as you will be dealing at least 80 damage half
of the time and dealing 60 damage on average without
needing any specific energy, but you will be defeated if
your opponent puts up something more reliable. The
problem is that the other monkeys can do the same thing
and are better prepared to fit in with other cards in
the set as well as being more likely to take advantage
of weakness.
This is the weakest of the 3 monkeys as it has the least
useful typing and stats, with the least effective first
attack to boot. Only run this card in Limited if you are
using Serperior or you are really short on options.
Don't even think about trying to run this card in
Modified.
Modified: 1.5 (Grass may have a lot of support options
both in this format and the next but Simisage is
definitely not the card to take advantage of them.
Barely adquate HP + Flippy damage = Failure)
Limited: 2 (both Simisear and Simipour have better first
attacks and belong to types that are stronger in Black &
White [Fire is common, Water is the counter] so the only
advantage of Simisage is the resistance)
Combos with: a cozy pocket in the binder to show off
that brilliant artwork. |
conical
Deck
Garage |
5/9/11: Simisage(Black & White)
I am back!
Now that my finals are over with, I am now prepared to
resume normal writing here at the COTDs and the Deck
Garage(which there should be a link to under my name, if
you're interested). And what else would be a fitting
return but to review a weird grass monkey. Hrm.
The monkey has a few good things in its favor, most
notably that it has cheap attacks, which I'm always in
favor of. They're also pretty vanilla, so we can go
through them quickly. Seed Bomb is a simple G for 30
attack, and Fury Swipes is the classic “flip heads for
damage” attack. Sadly, neither attack does enough damage
to justify its use in Modified, and frankly the retreat
of 2 is ridiculous. I mean, it looks pretty nimble,
right? Why should retreating be so slow? It's still
decent in Limited, though, at least until you run into
the guy who pulled 3 Reshirams. Which, if you're like
me, will be half the people present. But I'm not bitter
at all, no sir.
Modified: 2/5
Limited: 2.5/5
|
virusyosh |
Welcome back, Pojo readers! I hope that all of you
had good weekends. Today we continue our reviews of the
new Black and White set by reviewing the final evolution
of one of the new monkey trio. Today's Card of the Day
is Simisage.
Simisage is a Stage 1 Grass Pokemon. Grass Pokemon don't
see a whole lot of play right now aside from the random
Jumpluff deck or Roserade GL tech, but may eventually
see some play with Serperior from BW. 90 HP is decent
for a Stage 1, meaning it should be able to take at
least two hits on average. Fire Weakness isn't very
good, as Fire will probably be quite dominant next
format, whereas a Water Resistance is great, given that
Water decks will undoubtedly pop up to counter the Fire
decks. A Retreat Cost of 2 isn't good, so be sure to use
another method to retreat.
Simisage's two attacks, Seed Bomb and Fury Swipes, are
very similar to the other two members of the trio. Seed
Bomb does a vanilla 30 damage for [G], and Fury Swipes
lets you flip 3 coins, dealing 40 damage for each head
you flip for the expensive [CCC]. In Modified, Simisage
won't do enough consistent damage to be effective,
either in our current MD-on format or the upcoming
HGSS-on. In Limited, Seed Bomb is decent for the cost,
and Fury Swipes may end up seeing a bit of use if you're
feeling lucky or have invested all of that Energy onto
Simisage.
Modified: 1/5 Only average HP, bad Weakness, and
lackluster attacks mean that Simisage probably won't be
seeing serious play here any time soon.
Limited: 3/5 The monkey trio are all pretty good here
because of their decent HP for the format, cheap
elemental attack, and colorless Fury Swipes. Simisage is
definitely usable, albeit unspectacular, in Limited.
|
Otaku |
We start the week with
Simisage, a 90 HP Stage 1 Grass-Type
Pokémon.
Grass has some solid support
right now but only keeps bits and pieces
of it when the rotation happens. Being a
Stage 1 Pokémon is a little better than
it used to be now that
Rare Candy doesn’t work in a single
turn, and next format things might
finally even out for the Stages.
The 90 HP is a tad low.
HP scores seem to be holding
steady or even climbing a little, even
as damage-to-Energy ratios are finally
coming back to sensible levels.
A 90 HP Stage 1 is dangerously
close to OHKO range in the next format,
and definitely is in the current state
of the game.
Fire Weakness appropriate, and while I
do worry a little because Fire looks to
be heating up now and might be ablaze
next format, I have to remember this is
one of those “self correcting”
Weaknesses; Fire Pokémon tend to hit
hard for a lot of Energy, with discards
that aren’t always optional.
Simply put, many of the heavy
hitters of Fire Pokémon decks won’t need
the Weakness for the OHKO or at best
saving a
PlusPower.
It matters more when their decks
are slow to start and a Pokémon that
isn’t fully Evolved starts attacking:
those are the Pokémon that will need the
boost.
Water Resistance -20 is good to
see: again this is appropriate and
hopefully with all the Fire decks I
anticipate, Water should also be
popular.
It can still come in handy right
now, irritating
Gyarados by requiring they have all
three “spare”
Magikarp in the discard for Tail
Revenge
and an
Expert Belt on
Gyarados.
Irritating, but not a serious
problem for a
Gyarados player… speaking of
irritating, the Retreat Cost is a full
two for
Simisage, and that seems high for a
Stage 1 with just 90 HP.
Peeking ahead, I am not seeing a
combo that justifies it being above what
you’d expect.
Still, it isn’t impossibly high
and you might get away without including
something to Bench it, or at least
relying on what your deck is inclined to
run anyway.
Simisage
Evolves from
Pansage, and
Pansage is apparently where we get
vanilla from because that describes his
card.
60 HP seems to be the new
standard for a Basic that can Evolve,
and even the ones that Evolve twice
often reach it now.
Of course it is a Grass Pokémon,
and it has the same Weakness and
Resistance as its Evolved form, though
neither are apt to matter except for the
first or second turn of the game: any
serious attack can OHKO it, so only
opening Pokémon need be concerned about
damage modifiers.
The single Energy Retreat Cost is
nice, but also expected for a Basic.
The first attack is Scratch, a
straight up 10 points of damage for one
of any Energy, or you can blatantly
overpay for Vine Whip and do 30 points
of damage for three Energy, at least one
of which must count as Grass Energy.
Just run it for the purpose of
Evolving, but wait!
There is a promo version (BW14),
is it any better?
Nope: same stats, needs (GC) for
its only attack, and that’s flipping
four coins for 10 damage per “heads”.
Use whichever one you prefer.
Getting back to the main event,
Simisage itself has solid attacks:
Seed Bomb does a straight 30 points of
damage for one Grass Energy, and for
three of any Energy Fury Swipes let you
flip three coins and score 40 points of
damage per “heads”.
Nothing brilliant, but especially
after the rotation solid enough it could
see some play as a supporting Stage 1
line, or possibly in an intentional “Simi”
deck running
Simisage,
Simisear, and
Simipour and focusing on type
matching.
Kind of what
Eeveelution decks try to do, but
without a common Basic as the starting
point, and with the format slowing down
it might actually work.
Seed Bomb gives you a solid 30
points of damage for a single Grass
Energy.
This is just barely fast and
strong enough that
if you can type match and run
PlusPower it might actually make
for a strong opening, quickly taking out
your opponent’s opener and not being
completely useless when your opponent
starts Evolving.
Double Colorless Energy definitely
is a must in such a deck: if you’re
taking three full turns to power up it
just doesn’t work.
In Limited removes the “if” part of the
above.
It is an Uncommon and
Pansage is a Common, so odds are
good you can at least get a 1-1 line.
You won’t be able to exploit
Grass Weakness but you will be able to
enjoy your Resistance, and with skillful
play still ignore your own Fire
Weakness.
It might be crowded out of a deck
if you pull enough good cards, but since
you don’t technically need Grass Energy
to run it (it is better with a few,
though), you can splash it into whatever
you’re running.
It isn’t a “must run”, but you
can think of it as the top of your
“maybe” pile or bottom of your
“probably” pile.
Ratings
Modified (MD-On):
2.5/5
Modified (HGSS-On):
3/5
Limited:
3.75/5
Summary
This card is pretty close to allowing
for a Stage 1 type-matching focused
deck, though definitely not in a
competitive manner this format.
Next format it might just barely
sneak in, but overall this looks like a
good “training” deck, the kind you run
to challenge yourself or give less
experienced players a chance.
So strangely enough I recommend
using it (and its cousins), just not at
important tournaments.
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