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Pojo's Pokémon Card of the Day
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Unfezant #82
Emerging Powers
Date Reviewed:
Nov. 10, 2011
Ratings
& Reviews Summary
Modified: 1.67
Limited: 3.00
Ratings are based
on a 1 to 5 scale.
1 being the worst.
3 ... average.
5 is the highest rating.
Back to the main COTD
Page
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Baby Mario
2010 UK
National
Seniors
Champion |
Unfezant
82/98 (Emerging Powers)
So today we look at Unfezant,
the Pokémon whose name isn’t fooling anyone: it’s
actually quite a bit like a pheasant.
At first glance, this is not a very impressive card. 120
HP is a bit below par for a Stage 2 these days (go power
creep!), the Lightning
Weakness is a bit of a disaster in a format where
Zekrom is one of the top
decks, and the Fighting Resistance? There are better
ways of dealing with Donphan
Prime. Only the free Retreat stands out as being at all
attractive: it’s a rarity in the Black and White block,
and it’s a very nice thing to have, providing that the
card has something else to offer.
Unfezant’s
first attack, Tailwind is a straightforward, cheap,
Energy accelerating attack. It does no damage, but let’s
you attach an Energy card (Special Energy included) from
your hand to one of your Pokémon. The history of the
game has shown us that, while Energy acceleration is a
very good thing (see Blastoise
ex, Typhlosion Prime, and
Ability Emboar for details),
it really isn’t worth giving up an attack to do it (just
ask anyone who tried to make that horrible
Electivire FB LV X work).
The fact that you need to devote space and effort to
getting a Stage 2 up and running as well, just makes
things worse as far as effort/reward is concerned.
Feather Strike is Unfezant’s
damage-dealing attack, and sadly that too is
underwhelming. For three Energy of any Colour you have a
base damage of 40 and a coin flip. Get heads and you
will be doing an extra 40 damage (even 80 for three is
still pretty mediocre for a Stage 2 –
Tornadus is a Basic with the
same output); get tails and you discard an Energy from
the defending Pokémon (not bad exactly, but with all the
cheap attackers and Energy acceleration in the format,
not all that effective, especially when you consider the
cost and the poor damage). Neither
flip outcome is especially brilliant, and the
fact that it is decided by a flip means that you stand
an even chance of not getting the result you would
prefer in any given situation.
For all the deckspace and
effort required to get Unfezant
into play, it offers a pretty poor return.
Definitely not a rare that you would
be thrilled to see in your EP booster pack.
Rating
Modified: 1.5 (not worth the bother)
Limited: 2 (not really worth it here either, but at
least it’s Colourless and
splashable)
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virusyosh |
Hello hello, Pojo readers! Today we're continuing to
finish up our reviews of Emerging Powers and Black and
White by reviewing the evolution of yesterday's COTD.
Today's Card of the Day is Unfezant.
Unfezant is a Stage 2 Colorless Pokemon. As said
yesterday, Colorless Pokemon often see play in both
Modified and Limited due to their flexibility, as their
Energy requirements can use any type of Energy.
Unfezant's 120 HP is average for a Stage 2, but
unfortunately will not be able to stand up against
Reshiram and Zekrom. Lightning Weakness means that
Magnezone Prime and Zekrom are big problems, Fighting
Resistance is great against Donphan and the Conkeldurr/Gigalith
lines in Limited, and free Retreat is the best a Pokemon
can have, meaning Unfezant can switch around quite
easily when it needs to get out of the Active Position.
Unfezant has two attacks. Tailwind allows you to attach
an Energy card from your hand onto one of your Pokemon
for a single Colorless Energy. Attacks like this are
rarely good outside of Limited, and because this attack
is on a Stage 2, the chances of it being used are rather
remote. If you are looking for a more efficient way to
accelerate Energy, something like Typhlosion Prime,
Feraligatr Prime, and Pachirisu CL would probably fit
the bill better. However, it is worth noting that
Unfezant is Colorless and can accelerate any type of
Energy, but since the attack is on a Stage 2 that
requires many resources to get out, it's probably not
worth using.
Unfezant's only form of offense is Feather Strike,
starting off at 40 damage for three Colorless Energy,
with a coin flip. If you flip heads, Unfezant will deal
40 more damage; if tails, an Energy on the Defending
Pokemon is discarded. Flip attacks where the outcome is
beneficial either way are decent, especially in Limited.
However, most decks in Modified will be looking for more
efficient ways to deal damage.
Modified: 1.75/5 While not useless, Unfezant doesn't
really have a place in Modified. As a Stage 2, it is
very slow compared to the many powerful Basics that
exist in the format, and Weakness to two common Pokemon
in Zekrom and Magnezone Prime is definitely a problem.
In order to be a Stage 2 that will flourish in Modified,
that Pokemon must either have a very good Ability or set
of attacks (preferably both). Unfortunately, Unfezant
has neither.
Limited: 4/5 Unfezant is excellent in Emerging Powers
Limited. Colorless Energy requirements and good HP are
both pluses, and the attacks are decent. Tailwind can
see some play here, but if you've built up to a Stage 2
in Limited, you should probably be attacking to win.
Feather Strike is good in the format either way, as 80
damage or 40 and a discard are both solid in Limited.
Free retreat is also excellent.
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