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Pojo's Pokémon Card of the Day
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N
Noble Victories
Date Reviewed:
Nov. 14, 2011
Ratings
& Reviews Summary
Modified: 4.25
Limited: 4.33
Ratings are based
on a 1 to 5 scale.
1 being the worst.
3 ... average.
5 is the highest rating.
Back to the main COTD
Page
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Combos With:
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Baby Mario
2010 UK
National
Seniors
Champion |
N (Noble Victories)
Woo hoo!
Finally it’s time to start reviewing the
new cards from Noble Victories here on
Pojo’s
CotD. In my
opinion, this is a great set with a ton
of cards that have potential to make it
into competitive decks. In fact, I don’t
think we have seen so many playable
cards in one set since the notorious
Stormfront a
couple of years ago.
We kick off with one of the most keenly
anticipated cards we have seen in a
while: the Supporter named for one of
the main antagonists from the Black and
White video games. Why is it so
anticipated? Well, one reason is that it
is the first non-Pokémon ever to get the
Full Art treatment (which I think is
going to make it fairly collectible in
future). A second reason is that it is a
reprint of one of the most powerful and
game-changing cards of the post-Wizards
era of the TCG: Rocket’s Admin. It also
has the shortest name of any Pokémon
card ever, though I doubt that counts as
a third reason.
As with most Supporters, the effect is
simple: both players shuffle their hand
into their decks and draw cards equal to
the number of Prizes they have left. In
this case, though, that effect is
deceptively simple. This is a card
that can be played
situationally with devastating
results.
Early game, this can act like a
Professor Oak’s New Theory, allowing you
to refresh a poor hand with six new
cards. Of course an opponent can also
get the same benefit, so this isn’t
really where the card shines (though it
can do a job if you really need it). The
time to play N for the greatest effect
is when your opponent has raced to a
Prize advantage. Imagine, for example,
that you are facing a rush deck like
Zekrom or
Yanmega/Stage
1s and they take five quick Prizes while
you struggle to set up. Now you play N
and effectively put them on top decks
for the rest of the game. If the
opponent over-extended and has nothing
on the Field with which to take that
last KO, you are now in a very strong
position, regardless of the Prize count.
That seems like an extreme example, but
it definitely isn’t uncommon,
particularly when playing a slow set up
deck (such as
Gothitelle or a
Vileplume/Reuniclus
based deck). Even with a less extreme
Prize disparity (say 5-2) N provides a
way for a deck to make a real come back.
Just the
threat of an opponent holding N will
change the way the TCG will be played.
Slower decks now have N
and Twins to strengthen their
mid-to-late game, but really any deck
that is susceptible to falling behind
(which theoretically is all of them) can
use a copy or two of this card (just
like most decks played Rocket’s Admin).
People playing fast decks will also have
to learn to manage their resources more
carefully. Over-committing in order to
race to a Prize lead will come back to
bite a player when N hits the table and
they lack the Pokémon or Energy to
finish the job. (Unless they are running
a Pokémon based draw engine like
Magnezone
Prime or Ninetales).
Honestly, I have mixed feelings about
this card’s return to the game. I like
the fact that it forces players to take
a more strategic approach to resource
management, but I’m not so keen on the
way it can act as a crutch for someone
who has basically been outplayed for the
whole match. Skilled players will just
have to learn to adjust for that aspect
of the card though: it’s here, and it’s
going to make a huge impact on the TCG.
Rating
Modified: 4.5 (from now on, you’re going
to have to play as if your opponent is
about to drop this card, and that’s
scary)
Limited: 4 (any kind of hand refresh is
obviously a good thing, but with only
four Prizes, the potential benefits are
somewhat reduced in this format)
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virusyosh |
Welcome back, Pojo readers! This week we are finally
beginning our reviews for the new Noble Victories
expansion. Today we'll kick things off with a very hyped
Supporter card from the new set that comes in full art
and normal uncommon varieties. Today's Card of the Day
is N.
N is a Supporter, meaning that you can only play one per
turn. The effect of the card is identical to the older
Rocket's Admin., having each player shuffle their hands
into their decks and draws a card for each remaining
Prize cards they have. N's power is in its versatility:
In the early game, it can act as a Professor Oak's New
Theory as well as disrupting the opponent like Judge. In
the late game, if you are losing, N can serve as a great
equalizer in order to leave your opponent with a one- or
two-card hand, potentially slowing down your opponent's
attack, allowing you to catch up. N isn't quite as good
if you are up on Prizes in the late game, if you
absolutely need to refresh your hand, the card can be
used, although in this case you would probably be better
off with Judge, Professor Juniper, or Professor Oak's
New Theory.
Modified: 5/5 Rocket's Admin. was a huge threat when it
was first printed, and saw a lot of play in many
competitive decks. N should be no different. N's
combination of versatility and disruption will allow it
to see play in many decks, so be ready to see it in your
local tournament circuit.
Limited: 5/5 N is a draw Supporter with the capability
to disrupt the opponent, two things that are very
important and somewhat rare in Limited. Therefore, if
you pull an N, use it!
|
Mad Mattezhion
Professor Bathurst League Australia |
N (Noble Victories)
Welcome Pojo fans, and give thanks to Nintendo that we
are now reviewing Noble Victories cards. I just attended
a prerelease yesterday where I saw copies of all of this
week's cards and we start with one of the weirdest
characters I have ever seen (quite an achievement, even
by Poke'mon's standards)!
As a character, N does absolutely nothing except annoy
me. If the green-haired little punk kept their mouth
shut I'd actually find the weirdo quite intriguing, but
since he/she/it/whatever just refuses to stop talking
long enough to actually get down to business I groan in
annoyance every time it appears on screen.
The card goes a long way towards fixing my attitude
towards N. For a start it doesn't talk, and it is alos
quite valuable if you get the full art version. Best of
all, the effect is both entertaining and worthy of
consideration in a tournament deck.
The effect of N (is it just me or does that name feel
like it got cut off?) is to have each player shuffle
their hand into their deck and then draw a card for each
Prize they have remaining in play. Depending on the
number of Prizes on both sides of the table and the
Poke'mon remaining in play, this card could be either a
final blow or a card worse than nothing.
Most of the Supporters in use at the moment involve
drawing cards, either with a sweetener/penalty to draw
from the top of the deck (forcing an opponent to discard
for 2 cards with Team Rocket's Trickery, discarding your
hand for 7 cards with with Juniper, discarding an energy
for 4 cards with Engineer's Adjustments) or by shuffling
away your current hand for a fresh one (Judge, Copycat
and Professor Oak's New Theory). N joins this crowded
scene as a strange combination of the three shuffle/draw
cards I mentioned above.
There are 4 basic outcomes for playing N. If the game
has just started then both you and your opponent shuffle
for larger hands, which is good for you but also good
for your opponent so you would do better to play Prof
Oak.
Door number two is later in the game when you have taken
most of your Prizes while stopping your opponent from
drawing more than 1 or 2. If you play N now you are
freshing your opponent's hand (which will almost
certainly help them) while getting rid of your own hand
for a much smaller return. This looks like an incredibly
bad play but if you happen to have a deck that abuses
Professor Juniper and/or Ninetales HGSS then returning a
bunch of cards to your dwindling deck would actually
work very well to make sure you don't deck yourself
before landing the killing blow. Still, Judge is
probably the better play here as it is less likely to
put your opponent back in the game.
Possibility #3: The opposite of the above situation, if
you are struggling against a dominating opponent then N
will put the brakes on your opponent's hand while
refreshing your own quite handsomely. However, I can't
help thinking that Twins is even better at helping you
come from behind with the added benefit of working well
even if you are only one Prize behind (although it is a
dead card if you are ahead on Prizes).
The best outcome for N is scenario number 4, which is a
Prize exchange. If you and your opponent are even and
trading KO's then N is better than Judge past the
halfway mark. Although you are punished as heavily as
your opponent, if you happen to use Ninetales HGSS or
Magnezone Prime then you can recover quickly while your
opponent is suddenly out of tricks (and Reshiram/Ninetales/Typhlosion
is very good at winning Prize exchanges).
In each case there is another card that could do the
same job and probably do it better, but N allows you to
cover several possible situations with a single card,
provided you are willing to gamble that N will be more
useful than Twins, Judge or Prof Oak normally would be.
But if you are running a ReshiPhlosion or MagneBoar deck
and are feeling adventurous then you should playtest the
little nutjob because the savings in deck space make
more room for goodies like Poke'mon Catcher and Rayquaza
& Deoxys Legend.
Modified: 3.25 (N does several things worth doing but it
doesn't do any of them as well as other cards out
there, so it is mainly a question of whether or not the
savings in deck space are worth the risk of having N as
a dead card that is not worth playing)
Limited: 4 (it's the only way to refresh your hand, but
the lower Prize count is a handicap. Still, you
definitely shouldn't turn this card down)
Combos with: Magnezone Prime, Ninetales HGSS, players
who are willing to gamble
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