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Pojo's Pokémon Card of the Day
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Landorus #74
Noble Victories
Date Reviewed:
Nov. 17, 2011
Ratings
& Reviews Summary
Modified: 2.75
Limited: 3.88
Ratings are based
on a 1 to 5 scale.
1 being the worst.
3 ... average.
5 is the highest rating.
Back to the main COTD
Page
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Baby Mario
2010 UK
National
Seniors
Champion |
Landorus
74/101 (Noble Victories)
The Weather Genies are the other set of Legendaries from
Black and White, and the card designers seem to like
them too. Tornadus is an
extremely efficient early game attacker and
Thundurus is actually a
decent card which suffers from being its shadow. How
will the third member of the trio fare in its TCG debut?
Let’s find out.
Like the other Genies, Landorus’s
stats may fall short of being Dragon-like, but they’re
nothing to be sniffed at either. 110 HP is still good
for an unevolving Basic, the
Retreat cost of one is very payable, and the Lightning
Resistance actually very useful given the popularity of
Zekrom. Water Weakness isn’t
too much of a problem right now either (there is a hard
counter to Landorus in the
set (the uncommon Cryogonal)
but let’s not get ahead of ourselves).
Landorus’s
first attack is Abundant Harvest. It costs a single
Fighting Energy and allows you to attach a Basic Energy
card from your discard pile to
Landorus. This is actually pretty good first turn
acceleration if you can get the Energy into the discard
with something like Junk Arm or Engineer’s Adjustment
(by no means guaranteed – you need two Energy and the
discarding card in your opening hand). If you can’t,
however, then Landorus’s
second attack, Gaia Hammer, become rather slow with its
[F][F][C] cost.
At least the attack you get for that price is fairly
decent: it does 80 damage to
the Defending Pokémon and 10 to every benched Pokémon
(both yours and your opponent’s). Damaging your own
Bench is never fun in this format: it makes Pokémon
Catcher + KO easier to pull off and it makes
Kyurem’s job a whole lot
easier, but the fact that you’re also spreading to the
opponent’s field makes it somewhat more bearable. You
could try running some Reshiram/Zekrom/Kyurem
yourself and using the damage to power up Outrage, but
for Catcher-related reasons, I find this a somewhat
dubious strategy in this format and it has already been
attempted in the Donphan/Dragons
deck with mixed results.
In fact, Landorus is a
Pokémon that reminds me a lot of
Donphan, and I’m not convinced that the
comparison is in its favour. Yes,
Landorus has a higher damage output, but it is
also less durable and its attack is much slower than
Donphan’s Earthquake. The
fact that it won’t be attacking until turn 2-3 kind of
wipes out the speed advantage it gets from being a
Basic.
Like Druddigon from earlier
in the week, Landorus
strikes me as a ‘nearly’ Pokémon. Even with Abundant
Harvest, I still think Gaia Hammer cannot be fast enough
reliably enough to work: if it were Double Colourless
compatible, things might be a little different. I can
see people experimenting with it as a
Donphan alternative though,
so it’s just possible it could find a niche use
somewhere.
Rating
Modified: 2.75 (solid Pokémon, but just a little too
slow to be truly competitive)
Limited: 3.75 (as a high HP basic, it can do very well
in this slower format)
|
virusyosh |
Happy Thursday, Pojo readers! Today we're going to
continue our reviews of Noble Victories by reviewing
another powerful Basic from the new expansion. Today's
Card of the Day is Landorus.
Landorus is a Basic Fighting Pokemon. The only common
Fighting-type we see in Modified right now is Donphan
Prime, with the occasional Machamp Prime making
appearances. However, Fighting is a type lacking strong
Basics, so Landorus may be able to fill a niche role
there. 110 HP is standard for a member of the djinn
trio, and should allow Landorus to take a few unboosted
hits before going down. Water Weakness is bad against
Beartic, Kyurem, and the occasional Samurott; Lightning
Resistance is great against Zekrom and Magnezone Prime;
and a Retreat Cost of 1 is easily payable.
Landorus has two attacks, both of which are very similar
to its trio brethren, Tornadus and Thundurus. Abundant
Harvest allows you to search your discard pile for a
basic Energy and attach it to Landorus for a single
Fighting Energy, acting as this Pokemon's Energy
acceleration attack. Abundant Harvest can only really
work during the first or second turn in Modified, but
can be useful in Limited, especially after a few of your
other Pokemon have been Knocked Out. Most people will
use Landorus for Gaia Hammer, which deals 80 damage
while also doing 10 damage for each Benched Pokemon for
two Fighting and a Colorless. While the Energy
requirements basically force Landorus to be run in a
dedicated Fighting deck, 80 and all of that spread
damage can be fairly useful if Landorus can find a way
into a deck. In Limited, the attack is great because
it's strong and doesn't require an Energy discard, but
in Modified, it's hard to see where Landorus is going to
fit.
Modified: 2.75/5 Landorus is by no means bad, it just
doesn't have a place in the format yet. Abundant Harvest
is too slow to work in Modified effectively, and Gaia
Hammer, while powerful, is easily outclassed by Tornadus
or even Donphan. Water Weakness against the increasingly
popular Beartic and Kyurem is also a problem.
Limited: 4/5 While Fighting is not the strongest type in
Noble Victories Limited, Landorus is a solid addition to
any deck running the type. Good HP, energy acceleration,
and a decent attack are all great points.
|
Mad
Mattezhion |
Landorus (Noble Victories)
Today is another final member of a trio, but this
time it's the third Weather Genie. Say hello to Landorus!
Landorus is a Fighting type non-evolving Basic with
110 HP, water Weakness, Lightning Resistance, a retreat
cost of 1 and two attacks.
Much like Kyurem yesterday, Landorus has the same
basic build as it's cousins from Emerging Powers, but in
this case that isn't so much of a bonus. Admittedly the
Resistance and typing are great against Zekrom,
Thunderus and Magnezone Prime but the disadvantage is
that Fighting Poke'mon currently have absolutely zip in
the way of usable energy acceleration. As such they tend
to fall behind quickly when both players are trading
1HKOs, especially if they run into Resistance. Since
Water, Lightning and Fire all have energy acceleration
as well as Big Basics that can abuse Revive, a Prize
race is something you are almost certain to face (and
lose to) at any tournament.
The first attack, Abundant Harvest, goes some way
towards fixing the speed problem. At a cost of [f], the
effect is to retrieve an energy card from the discard
pile and attach it to Landorus. This combines well with
Engineer's Adjustments but requires careful deckbuilding
to ensure that you have a good chance of starting with 2
energy (one for the attack and one for the discard
effect of Adjustments) if you want to use it as an
opening move (the specific energy cost hurts this
strategy a bit).
The other option is to use Abundant Harvest for
recovery later in the game (since the attack doesn't
specify Basic energy, you can take what you like!) but
using an attack just to retrive energy gives your
opponent a chance for another shot, likely costing you
another Prize and wasting your effort. Fortunately,
Eviolite gives Landorus a better chance than most
Poke'mon to survive the free hit so the Djinn has a half
decent chance of using it's main attack.
That main attack is Gaia Hammer which does more or
less what it says on the tin by taking a hammer to
everything in your path. The cost of [f][f][c] is a bit
high due to the aforementioned lack of energy
acceleration for Fighting Poke'mon and the 80 damage,
while it is fair value, is heavily outclassed by other
popular attackers. Fortunately, the secondary effect
somewhat makes up for the negative points by dealing 10
damage to every Benched Poke'mon on each side of the
field. The recoil works well with Machamp Prime's
Champion Buster as well as softening up the opponent's
side of the field, and Machamp's Fighting Tag Poke-power
also makes great use of Abundant Harvest's energy
acceleration. If only Machamp's tournament performance
was equal to it's potential...
Landorus would make a great starter for the now
abandoned Machamp/Donphan deck, possible even replacing
Donphan Prime altogether if only there was a reliable
way to accelerate Fighting energy. While Donphan/Machamp
decks of the past have been fast enough to deal
significant damage (especially with the advantage of the
common Fighting Weakness) they have always stalled out
after Machamp is removed by a revenge Knock Out because
there is no way to build a replacement Machamp quickly.
If the Poke'mon development team are reading this,
please introduce some Fighting type energy acceleration
before Machamp rotates out, or at least before Landorus
is forgotten! Fighting Poke'mon deserve this!
Modified: 3 (Landorus isn't going to see much serious
play whilever we are forced to attach each energy
manually, even with the excellent support for Basics and
relevant combo pieces)
Limited: 4 (Landorus still has speed issues due to
the high Fighting energy investment required but if you
get it powered up it can really bring the pain! Just
watch the recoil)
Combos with: Machamp Prime and relatively easy-to-use
Fighting energy acceleration.
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