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					Pojo's Pokémon Card of the Day 
					
                        
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                           |  | 
							Leavanny #3      Noble Victories 
							Date Reviewed: 
							Nov. 22, 2011 
							
							Ratings
                            & Reviews Summary
 Modified: 2.37
 Limited: 2.50
 
							Ratings are based
                            on a 1 to 5 scale. 1 being the worst.
 3 ... average.
 5 is the highest rating.
 
							
							Back to the main COTD 
							Page 
							 |  
 
            
              | Baby Mario 2010 UK 
			National
 Seniors
 Champion
 | 
						
						
						Leavanny 
						3/101 (Noble Victories) 
						 
						 
						
						This weird-looking stick-insect/praying mantis thing is 
						apparently the ‘nurturing Pokémon’, and it is the 
						ability to ‘look after’ other Pokémon that you have in 
						play which has caused people to take a second look at 
						this card to see if it could find a use in competitive 
						decks. 
						 
						 
						
						Leavanny 
						is a Stage 2 with a respectable (by which I mean 
						‘average these days’) 130 HP. The weakness to Fire would 
						normally be catastrophic in today’s 
						Reshiram-heavy format, but 
						Leavanny has a way of dealing with that, as we 
						shall see. The Retreat cost of two is not a good thing 
						in a format full of Pokémon Catcher, so any deck running 
						this card needs to be prepared to use Switch. 
						 
						 
						
						If Leavanny
						does manage 
						to see any play, it won’t be for the attack. Cutting Arm 
						costs {G][C][C] and does 40 
						damage with two coin flips giving you the opportunity to 
						add another 20 damage for each heads. Even at its very 
						best, 80 damage for three Energy from a Stage 2 is not 
						very impressive: we have a whole slew of Basics (ie: 
						the Unova Dragons and 
						Weather Genies) that can do 80 or better for the same 
						cost, and they don’t need coin flips either. So . . . by 
						a process of elimination, the attraction of this card 
						must be down to its Ability, Leaf Tailor, whose effect 
						states that while Leavanny 
						is in play, each of your Pokémon that has an Energy 
						attached has no Weakness. 
						 
						 
						
						This kind of effect always has an immediate superficial 
						appeal in the TCG. After all, there are many good 
						Pokémon that are mostly denied a place in top tier decks 
						because they have an unfortunate Weakness: think of
						Tyranitar Prime’s fear of
						Donphan, or
						Steelix’s Prime’s ability to 
						tank being completely undermined by 
						Reshiram. However, finding the
						deckspace for, and setting 
						up, a Stage 2 line
						just to 
						cancel Weakness has never really been worth it during 
						the history of the game. It has always been preferable 
						to either just accept that some match ups will be tough, 
						or (better still) not play Pokémon that get destroyed by 
						popular decks. Blastoise 
						from Crystal Guardians and Great Encounters
						Exploud had exactly the same 
						function as Leavanny, and 
						yet they never really saw much play at all. In fact,
						Leavanny is actually
						worse than 
						those other cards for a couple of reasons: firstly, it 
						only removes Weakness if the Pokémon has an Energy 
						attached (your opponent will say ‘fine, I’ll just 
						Catcher one that doesn’t’); and secondly, the format at 
						the moment revolves around Pokémon that can OHKO
						regardless of 
						Weakness (I’m looking at you 
						Reshiram and Zekrom). 
						 
						 
						
						Stage 2 techs need to do more than 
						Leavanny can in order to see play (for example,
						Vileplume UD’s Trainer Lock, 
						or Typhlosion Prime’s Energy 
						acceleration). With Pokémon Catcher making
						Leavanny more of a free 
						Prize liability than a genuine asset, I honestly don’t 
						see it as the card that is going to make *insert 
						favourite Pokémon with a bad Weakness here* playable. 
						Sorry guys. 
						 
						 
						
						Rating 
						 
						 
						
						Modified: 2.25 (If the Weakness really hurts your deck
						that bad you 
						should seriously consider playing something else) 
						 
						 
						
						Limited: 1.25 (Setting up a Stage 2 in limited should be 
						a game-winning move. Stage 2 bench sitting techs just 
						aren’t practical) |  
              | virusyosh | Hello once again, Pojo readers! Today we're 
						continuing our reviews of cards from the new Noble 
						Victories expansion. Today's Card of the Day is Leavanny.
						 Leavanny is a Stage 2 Grass Pokemon. Grass-types 
						aren't so common in Modified, with only Yanmega being 
						commonly seen; most Grass-types being weak to Fire 
						certainly doesn't help their case. However, this 
						particular Leavanny's Ability may allow it to see some 
						play as a tech in a few decks. 130 HP is just about 
						average for a Stage 2 now, and Leavanny should be able 
						to survive at least two unboosted hits before going 
						down. Fire Weakness is terrible against the likes of 
						Reshiram, Typhlosion, and Emboar, so Leavanny should 
						avoid these Pokemon whenever possible. Leavanny sadly 
						has no Resistance, but it does have a Retreat Cost of 2, 
						which is payable if it's absolutely necessary, but one 
						would still probably rather use Switch.  Leavanny has an Ability and one attack. The Ability, 
						Leaf Tailor, grants all of your Pokemon with Energy 
						attached no Weakness. This is quite similar to the 
						once-played Exploud from Supreme Victors, which was 
						commonly seen as a 1-0-1 or 1-1-1 in decks that had 
						major Weakness problems. That being said, Leavanny can 
						fulfill a similar role. While requiring Energy to get 
						the effect is a bit of a drawback, chances are your main 
						hitters will have Energy attached, helping your 
						offensive matchups. Then again, Leavanny is also a Stage 
						2, so it will require a few resources to get out.  Cutting Arm is Leavanny's only offense, dealing an 
						unimpressive 40 damage for a Grass and two Colorless, 
						allowing you to flip two coins and deal 20 more damage 
						for each heads. This attack won't see a whole lot of 
						play outside of Limited due to its disappointing damage 
						output. I guess if you wanted to get cute you could 
						always pair it with Victory Star Victini, but there are 
						other options that are better in this regard.  Modified: 2.5/5 Leavanny has a good chance of seeing 
						play for Leaf Tailor and Leaf Tailor alone, as Cutting 
						Arm isn't going to meet Modified's high-damage 
						standards. Leaf Tailor could work well in decks that 
						have a major crippling Weakness to other Pokemon in the 
						metagame (such as in a Grass deck or Metal deck), but 
						Leavanny being a Stage 2 makes it fairly difficult to 
						get out and as as bench sitter, Leavanny is definitely 
						Pokemon Catcher bait. Leavanny doesn't belong in every 
						deck, but if you can play around these drawbacks, it can 
						be a very solid tech.  Limited: 3.5/5 Leavanny is a Stage 2, so getting it 
						out is going to be difficult. However, Leaf Tailor is 
						quite excellent here, as negating Weakness can greatly 
						aid in survivability. Cutting Arm, while not amazing, is 
						serviceable here with only one Grass requirement and 
						gets even better if you pull a Victory Star Victini. 
						Overall, Leavanny is a nice choice for a Limited deck. |  
              | Mad Mattezhion Professor Bathurst League Australia
 | Leavanny (Noble Victories)
 Today we have a card similar to one of my favourite 
						techs from the Supreme Victors sets. Say hello to 
						Leavanny!
 
 Now, despite the fact that Leavanny has grown on me as 
						I've played through the videogames and despite the 
						decent fan base for the big mantis, Leavanny has yet to 
						be printed as a card that is even marginally useful. The 
						second version from Emerging Powers came close with its 
						Nurturing attack, but to be honest playing a Stage 2 (or 
						going to the trouble of putting Leavanny in the Lost 
						Zone for Mew Prime's Poke-body)  has proven to not 
						be worth the effect.
 
 Maybe this card will change Leavanny's fortunes, as well 
						as finally bring Grass and Metal Poke'mon back to the 
						tables.
 
 Leavanny is a Grass type Stage 2 with 130 HP, Fire 
						Weakness, a retreat cost of, an Ability and an attack.
 
 These stats are usually a death sentence due to the 
						brutal presence of ReshiPhlosion, but the Ability may go 
						some way towards fixing that. Still, even without Fire 
						Weakness the HP is on the low side for this format and 
						the lack of Water Resistance adds insult to injury (in 
						Black & White and Emerging Powers Water Resistance came 
						standard on Grass Poke'mon).
 
 Noone could give a toss for the attack (3 energy for a 
						flippy attack that maxes out at 80 effect free damage) 
						so I'll move straight to the Ability. Leaf Tailor 
						removes the Weakness of any of your Poke'mon who have at 
						least 1 energy attached to them, which varies between 
						being a luxury you can live without to being an absolute 
						neccesity if you don't want to get anhilated.
 
 Flash back to Expolud SV, which despite being one of my 
						favourite cards never quite caught on in the competitive 
						arena. However, the early Rain Dance build needed 
						Exploud to remove the crippling Lightning Weakness so 
						the a single Luxray GL Lv X didn't devour the entire 
						deck.
 
 Now we move forward to the present day where powerhouses 
						such as Ability Samurott BW, Tyranitar Prime and Steelix 
						Prime are bing flattened by Zekrom, Donphan Prime and 
						Reshiram. Leavanny could help even the odds by removing 
						the type advantage, especially since each of the 
						disadvantaged cards is energy hungry and will rarely 
						fail to activate Leaf Tailor.
 
 So we've established that removing Weakness is a good 
						thing but is it worth the price? leavanny is a Stage 2 
						so it has a heavy cost in both deck space and the time 
						it takes to get it into play. Also, Leavanny itself will 
						rarely have any energy attached to it so if your 
						opponent uses Poke'mon Catcher it will look like a fat 
						target as well as costing you your immunity to Weakness.
 
 I think this Leavanny will be about as popular as 
						Exploud was, but I can still see a place for it as a 
						1-0-1 line in decks that use powerful but vulnerable 
						Poke'mon (Steelix Prime, Scizor Prime, Armourott) and 
						have room for lots of Rare Candy (Maybe the Metal Gear 
						Klingklang will finally have a home?).
 
 Modified: 3 (I want to score Leavanny higher but I 
						suspect that this card will be quickly forgotten)
 
 Limited: 2.5 (Leaf Tailor is more useful in this format 
						but it is also a lot harder to get Leavanny into play)
 
 Combos with: Steelix Prime, Klingklang BW, Scizor Prime, 
						Armourott, Tyranitar Prime
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