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Pojo's Pokémon Card of the Day
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Gliscor Lv. X
D&P - Legends
Awakened
Date Reviewed:
Oct. 31, 2011
Ratings
& Reviews Summary
Modified: See Below
Limited: See Below
Ratings are based
on a 1 to 5 scale.
1 being the worst.
3 ... average.
5 is the highest rating.
Back to the main COTD
Page
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Combos With:
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Baby Mario
2010 UK
National
Seniors
Champion |
Gliscor
LV X (Legends Awakened)
Hell and welcome to scary Pokémon week on
Pojo’s
CotD. It’s Halloween, and we have a week to fill
before the next set hits the shop. As all of the cards
(bar one) are no longer legal in Modified, I won’t be
doing my usual style reviews . . . instead I’ll
concentrate on the impact they had when they were legal
and try and give a score based on just how scary they
actually were.
We kick off the week with Gliscor
LV X. How scary is Gliscor?
Pretty flipping scary in my opinion.
A cross between a huge scorpion and a vampire bat, with
evil yellow eyes and multiple fangs: that’s not
something you want creeping into your sleeping bag at
night is it?
As a card, Gliscor LV X had
its scary side too. At one point in its legal history it
was part of a pretty nasty lock deck.
Gliscor LV X would use its
Shoot Poison attack to Paralyse the opponent’s active
before attacking with Gliscor
LA’s Burning Poison, which sent it (and all cards
attached) back to the hand. The player would then
promote Spiritomb AR to
prevent the use of Trainers, leaving the opponent with a
Paralysed Pokémon that they could not Retreat, attack
with, or play a Switch/Warp Point/PokeTurn
to get out of the active slot. After that, you would
just rinse and repeat using Broken Time-Space. Some
lists even played Unown K to
heal Poison damage from the opponent’s Pokémon and just
waited it out until time was called before taking the
first (and only) Prize of the game on their last turn.
It wasn’t a perfect lock deck: early disruption, Power
Locking, and Dialga G LV X
shutting down Spiritomb kind
of ruined the strategy, but it was good enough to win a
few City Championships. The versions that aimed to lock
out until time was called on the round were pretty evil
and unpleasant to play against as well.
So yes, all things considered,
Gliscor LV X definitely deserves a spot this
week.
Rating
Fear Factor as a Pokémon: 4
Fear Factor as a TCG card: 3.25
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Mad Mattezhion
Professor Bathurst League Australia |
Gliscor Lv X (Legends Awakened)
Hello Pojo readers, this week we are giving the Emerging
Powers cards a break while we follow Bill's latest
brilliant idea and review some scary older cards for a
Halloween Week!
We are staring off with Gliscor Lv X and while I could
follow my normal route (repreat the stats verbatim
followed by a detailed explanation of why I think the
card should be laughed at/rightly feared), it seems a
bit redundant. I have never used or played against this
Lv X and I probably never will now that it has joined
the thousands of cards marked "Too old for Modified, not
broken enough for Unlimited".
Since I can't review this card properly or reminicise
about the bygone days when it was powerful, I'm just
going to focus on how damn cool it looks (kudos to the
artists on the design team)!
I'll admit, Poke'mon is a kid's game so you'll never
find a monster that looks outright terrifying, but
Gliscor does inspire respect at least. With its
collection of fangs, claws and a barbed tail Gliscor is
an imposing sight which is only improved by its
favourite pastime of ambusing prey from clifftops. The
thought of this thing clamped onto my face while it
injects paralysing venom is definitely scary (especially
if you are a Sci-Fi fan who remembers that in space,
noone can hear you scream!). With Ryo Ueda's artwork and
the Shoot Poison Poke-power that inflicts the dreaded
Paralysis and Poison combo (without a coin flip
either!), this Lv X card is definitley on theme.
Gliscor gets a fair amount of love in the video games as
a very fast sweeper that doesn't have to fear Electric
attacks (although Ice types will ruin your day) and it
had some fun times in the TCG when it was first released
in Legends Awakened as well as a brief resurgence when
Spiritomb PA came out. I don't feel that I can give a
score due to both my own inexperience with the card and
the fact that Modified has long since abandoned Gliscor
Lv X (while the odds of seeing Legends Awakened packs at
a draft event are slightly lower than the odds of seeing
snow on Boxing Day here is Australia). So, I'll end this
review with a question for you: why is it that all of
the Poke'mon that seem to be a little bit mean just
happen to be purple as well?
Modified: N/A
Limited: Very funny!
Combos with: more attacks and Abilities that cause
Paralysis with a drawback that doesn't involve a coin
flip (see Electrode SF, Magnezone Lv X, Walrein MT and
Gliscor UD for workable but not broken examples of
flipless Paralyzing attacks).
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virusyosh |
Happy Halloween, Pojo readers! I hope that all of you
had a great weekend, and that all of your Noble
Victories prereleases went very well. This week we're
going to take a break from reviewing new cards to
instead have Scary Pokemon Week in honor of Halloween.
Today we're going to kick things off with a Lv. X from
Legends Awakened that is very scary for your opponent if
they can't deal with it. Today's Card of the Day is
Gliscor Lv. X.
Gliscor Lv. X is a Level-Up version of a Stage 1
Fighting Pokemon. Back when Legends Awakened was legal,
Fighting-types weren't so common, although Gliscor Lv. X
did appear in some lock decks then. 110 HP is actually a
bit low for a Lv. X, but Gliscor could easily take a hit
or two before being Knocked Out (if your opponent could
even hit it, but we'll get to that later). Water
Weakness was bad against Kingdra LA and Gyarados SF at
the time, as well as a few others. Fighting Resistance
may seem odd on a Fighting Pokemon, but it was useful in
the mirror match and against other common
Fighting-types, like Machamp SF. Finally, free Retreat
is amazing, and lets Gliscor move around without fear of
larger threats.
Gliscor Lv. X has a Poke-Power and a single attack (in
addition to whatever attacks or abilities the Gliscor
underneath of it has). Shoot Poison is the main reason
to use Gliscor Lv. X, Paralyzing and Poisoning the
Defending Pokemon when you Level-Up your Active Gliscor
from your hand. Automatic Paralysis is absolutely
amazing in any format, and Gliscor Lv. X works best when
you could somehow bounce the Gliscor Lv. X in order to
Shoot Poison multiple times, using something like Super
Scoop Up (or now Seeker, which wasn't in print until
later).
The attack, Night Slash, deals 60 damage for a Fighting
and a Colorless, also allowing you to switch Gliscor
with one of you Benched Pokemon. This attack deals great
damage for the cost, and the switching out of Gliscor
means that one could easily send out a free Retreater to
retreat next turn or another Gliscor to Level Up,
keeping the Paralysis lock going.
Modified: N/A. Since Gliscor Lv. X was released in
Legends Awakened, it hasn't been legal in this
tournament cycle. However, back when Gliscor Lv. X was
legal, I'd give it about a 3/5, as it made a good rogue
lock deck. That being said, it had some trouble dealing
with the speed of SP decks and Gyarados hit it for
Weakness, keeping it from being Tier 1.
Limited: 5/5 If you manage to play Legends Awakened
Limited and pull the whole Gliscor Lv. X line, you
should run it. Automatic Special Conditions are great,
and Gliscor LA (not Lv. X) has a way of returning itself
to your hand, keeping Gliscor safe from your opponent's
threats. Night Slash is great for the price in this
format, too. Just look out for Kingdra!
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