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Pojo's Pokémon Card of the Day

 

Audino #83

Emerging Powers

Date Reviewed: October 7, 2011

Ratings & Reviews Summary

Modified: 2.25
Limited: 4.50

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Baby Mario
2010 UK National
Seniors
Champion

Audino 83/98 (Emerging Powers)

We end the week with the Unova Region’s version of Chansey . . . the Pokemon that can always be seen in the anime hanging around with Nurse Joy (nice work if you can get it). This card has been getting a little bit of attention recently, though I’m not sure how serious this is (yet).

Audino is a non-evolving Basic with a reasonable 90 HP. It’s a Colourless Type, which means it isn’t hitting much for Weakness right now, and is somewhat vulnerable to Donphan Prime (it may be the only Fighting Pokémon that sees much play, but it sees a lot of play). The Retreat cost of two isn’t great, but then Audino isn’t the kind of Pokémon you want to be switching in and out anyway: the card really only has one purpose and that is to try and hit for as much damage as possible, as fast as possible.

Because of that, I choose to ignore Audino’s almost-useless second attack (heal 50 damage from one of your Pokémon for [C][C][C]) and instead move on to the main ‘attraction’ of the card: Powerful Slap. This attack has an apparent cost of one Energy, but that doesn’t begin to tell the story, as what Powerful Slap does is give you a coin flip for each Energy attached to Audino, and it does 40 damage for each heads.

40 damage per Energy is very substantial for that attack. Ok, it’s less than Exeggutor LA (50), and only half of what Infernape PL could do but remember that Audino is a Basic, and it doesn’t have to discard. One obvious way of using Audino is to slap a Double Colourless on it first turn, and hope you get lucky enough with the flips to pick up a donk win. Another is to combine it with an Energy accelerator like Ability Emboar, attach as much Energy as possible, and hope you have enough that any tails flips won’t matter.

Of course this strategy is pretty easy to pick apart: you need to set up a Stage 2, and run a ton of Energy, which you lose when Audino gets KO’d (and that will happen a lot). You could wait for Victory Star Victini to come out in the next set (it has an Ability which lets you re-flip for an attack), but that isn’t really an answer to the problems of playing Audino: essentially you are investing a lot of resources and trusting to luck to do big damage.

Yes, it can donk, yes it can completely ruin another player’s day, but the luck factor means that serious players won’t run it and as for those who play for fun . . . well, is donking really any fun?

Rating

Modified: 2.25 (it can do big damage. Emphasis on the can)

Limited: 4.5 (an absolute game-winning monster. Splashable and quick)


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