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Pojo's Pokémon Card of the Day
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Top 13 Pokémon Cards of
Dragon Exalted:
#9 - Mew EX
Date Reviewed:
August 14, 2012
Ratings
& Reviews Summary
Modified: 3.93
Limited: 4.17
Ratings are based
on a 1 to 5 scale.
1 being the worst.
3 ... average.
5 is the highest rating.
Back to the main COTD
Page
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Combos With: See Below
|
virusyosh |
Hello, Pojo readers! Today we're reviewing an EX
version of many peoples' favorite Pokemon, and one that
is certainly going to be a fan favorite. Today's Card of
the Day (and #9 on our countdown) is Mew-EX.
Mew-EX is a Basic Psychic Pokemon-EX. Psychic-types are
somewhat rare these days, with only Mewtwo-EX seeing
significant play in the type, though you'll occasionally
see Sigilyph and Gothitelle as well. As a Pokemon-EX,
your opponent takes 2 Prize cards from knocking out Mew,
so Mew better get a lot done in its time in your match.
Mew only has 120 HP, which is a rather poor score for a
Pokemon-EX, considering most of them fall within the
170-180 HP range. Realistically, 120 HP means that Mew
is easily knocked out by many powerful metagame threats,
including Hydreigon DRX, Garchomp DRX with a single
Altaria in play, Zekrom and Zekrom-EX, and Terrakion.
Psychic Weakness means that Mew can be easy prey for
Pokemon like Mewtwo-EX and Sigilyph, provided they
attack Mew first. However, due to Mew's Psychic typing,
Mew can also take out Mewtwo-EX if it is able to attack
first (though admittedly has issues with Sigilyph due to
its Safeguard Ability). Rounding out Mew's bottom stats,
no Resistance is to be expected, and a Retreat Cost of 1
is easily payable, although kind of strange, since most
Mew cards in the past have had free Retreat.
Mew has an Ability and a single attack. Versatile allows
Mew to use ANY attack of a Pokemon in play, provided it
has the correct Energy requirements. This is a great
take on Mew's video game adaptability, and can easily
translate into success in the TCG. Since many common
decks (Eelektrik variants, Darkrai/Hydreigon, Garchomp/Altaria)
share many common Energy types, Mew can easily emulate
other strategies in your deck, or even turn your
opponent's attacks against them. Due to these facts, Mew
is a very potent secondary attacker.
Mew's own attack, Replace, allows you to rearrange the
Energy on your Pokemon in any way you like for a Psychic
Energy. While Energy rearrangement can be very powerful
(such as Shaymin UL's Celebration Wind), chances are
you'll have to be very careful about using this attack,
since you'll be leaving yourself open to a 2-prize
deficit if your opponent can take advantage of Mew's low
HP.
Modified: 3.75/5 Mew is just as versatile as its Ability
suggests: it can be anything you want it to be, as long
as it's on the field. With unlimited possibilities,
Mew's attacking prowess is very difficult for your
opponent to counter. In fact, Mew's Psychic typing and
ability to copy attacks makes it an excellent Mewtwo-EX
counter, as Mew can deal tons of damage easily to the
larger genetic cat. On the other hand, Mew's low HP
score makes it very susceptible to the metagame's
prominent threats. Overall, Mew is a high-risk,
high-reward Pokemon that requires a bit of thinking and
adaptation to use effectively.
Limited: 5/5 All Pokemon-EX are great in Limited, and
Mew is no exception. While it's a bit harder to make the
most out of Mew's Versatile Ability, the new Blend
Energies in Dragons Exalted really help with this.
Additionally, Replace can be really useful if you find
an opening to use it. While Mew requires some skill to
use effectively in Limited, you should still include it
due to its decent HP score (for this format, anyway) and
wide application of use.
|
Otaku |
Stats
Mew EX
is a Psychic-Type, allowing it to tap
Psychic support, hit Psychic Weakness,
but have to worry about Psychic
Resistance.
The mixed blessing is that
Mewtwo EX (BW: Next Destinies
54/99, 98/99) has already shaped this
metagame so that Psychic Weakness is
minimized in most decks save for
Mewtwo EX itself.
Mew EX enjoys being a Basic Pokémon
EX in a format that for now seems built
for them; despite the sting of losing
Pokémon Collector and
Dual Ball, they still have
Eviolite,
Prism Energy,
Skyarrow Bridge, and a few others on
top of the usual benefits of being a
Basic Pokémon.
Of course,
Mew EX is worth two Prizes when KOed,
like any other Pokémon EX.
Unlike most other Pokémon EX, it
only has 120 HP, putting it within OHKO
range for many decks, though requiring
some effort.
The easiest is to exploit its own
Psychic Weakness, since that means any
attack hitting for 60 points of damage
before other effects can score a OHKO.
The lack of Resistance is a bit
disappointing but Resistance is still a
rare bonus and less a mandatory feature,
so it doesn’t really hurt the card
either.
Last for Stats we come to the
Retreat Cost, which being a single (C)
Energy requirement is easy to pay, and
can be completely eliminated with
Skyarrow Bridge.
Effects
Mew EX
posses Versatile (an Ability) and
Replace (an attack).
Versatile is the focus of the
card; it allows
Mew EX to use (including meeting all
costs)
any attack in play on either side of
the field.
This can lead to some interesting
(but often risky) combos stacking
attacks, but is mostly useful for
allowing
Mew EX to access attacks from a
lesser Pokémon while enjoying its status
as a Basic Pokémon EX while at the same
time having the option of throwing any
easy-to-pay-for attacks from your other
side of the field back right back at
your opponent.
This is an amazingly potent
Ability, but I don’t know if the rest of
the card will be enough to support it.
Replace appears to only be useful on
occasion; when you have nothing better
to copy and need to shuffle around your
Energy, it’s there.
Why you couldn’t find something
better to copy is a tough question;
attacks this format are often quite
friendly to off-Type Energy, most Energy
acceleration we have is compatible with
Mew EX, and giving up an attack to
set-up is risky enough given that
Mew EX only has that 120 HP.
I suppose there will be the
exceptionally rare occurrence where
Mew EX is stuck Active and can’t
attack for worthwhile damage, and all
you can do is cut your losses and move
its Energy to other Pokémon as well.
Since
Mew EX isn’t likely to survive more
than one strong attack, such a move
would likely be an attempt at recovering
from a misplay.
Usage
Mew EX
is one of the minority of Pokémon EX
twice over; of the 12 unique Pokémon EX
we have received so far only one other
has HP below 160 (and in fact 180 is the
most common amount), and only one other
has an Ability.
Shaymin EX (BW: Next Destinies
5/99, 94/99) clocks in at 110 HP, but
has found some use in decks as a quick
finisher due to its Revenge Blast attack
and favorable Type-matching against
Terrakion (BW: Noble Victories
73/101, 99/101) and
Terrakion EX (BW: Dragons Exalted
71/124, 121/124).
Darkrai EX (BW: Dark Explorers
63/108, 107/108) has seen much play due
to its Dark Cloak Ability backed by
formidable HP, Typing, and attack.
Can a small, Ability focused
attacker work?
Shaymin EX can be a bit more than a
finisher, but only when facing
Grass-Weak Pokémon (and preferably
Terrakion EX); since it has to take
Prizes fast as
Shaymin EX is a 2HKO at best, like
Mew EX.
Will “Versatile” live up to its
name and help
Mew EX anchor decks and/or slip into
them as a variable attacker?
The answer is a resounding… “Maybe!”
Versatile has appeared before on
the predecessor of this card,
Mew ex (EX: Legend Maker
88/92), one of the “old school” Pokémon
ex which functioned almost identically
to Pokémon EX but spelled it differently
and not considered the same thing for
card effects.
Mew ex was the star of
Mewtrick (also spelled “Mewtric”),
which was potent enough to become one of
the 2006 World Championship Decks
because if won the 15+ age bracket.
If you need details, click
here to read
Ness’
(Jason Klaczynski’s) own deck report,
which is pretty authoritative since he’s
the one who won with it.
Using it as a template and some
decent reasoning skills, we can
determine the best approaches to
Mew EX usage.
If a deck has a fantastic attack that
isn’t too exclusivist with its
requirements (Energy or otherwise),
Mew EX can copy it, becoming either
an “extra” copy in a deck built around
the former or a counter to it.
Being the “fifth” copy is less
effective if the Pokémon in question is
a Basic with more HP, owing to cards
like
Revive, but if it is an Evolution,
has less HP, and/or being a Psychic-Type
version is advantageous, there you go.
For building a deck around
Mew EX, we see that being copies 5+
while still tapping Basic Pokémon
support is a sensible strategy, again
especially if
Mew EX provides Type matching
opportunities.
Some Pokémon the deck runs will
be there for a toolbox approach, as was
done with
Mew (HS: Triumphant 97/102),
which to be fair was inspired by earlier
Mew ex shenanigans as well.
Players counting on Safeguard
will not like it when
Mew EX copies an attack that
bypasses protective effects, like
“Shred”.
The last and probably most risky
approach is to try to combo actually
attacks.
If there is nothing lost by
Mew EX being forced from the Active
slot, KOed and replaced by a successor,
etc. then the risk is more manageable.
Some interesting attacks that place
effects on the attacking Pokémon,
however, can be transferred to more
worthwhile attacks; the risk of the
whole combo being reset by a
Pokémon Catcher and essentially
wasting your previous attack make me
question that as a deck focus.
When it works it is effective,
but a savvy player will find a way to
disrupt it.
Speaking of disruption, that’s
like to be a requirement for
Mew EX focused decks; it’s a small
Pokémon and needs the protection, and
using attacks from opposing Pokémon that
can’t use said attacks themselves is
rather delicious.
Energy acceleration is iffy; if
it is already part of the deck, keep it,
but if it isn’t, the smattering of
play-testing I’ve witnessed tells me it
isn’t worth it.
Prism Energy and
Double Colorless Energy already
provide a great way to speed up
Mew EX on its own.
In Unlimited, unless there’s a combo I
am not thinking of that lets this win
first turn, its not going to see much
play.
If you’re playing more for fun
with friends (which to be fair is kind
of likely, given Unlimited isn’t exactly
a big tournament format), or if the
first turn win/control decks should
somehow get taken down a peg,
Mew EX should totally replace
Mew ex in older builds, and become a
good, solid deck.
It is a top pick in Limited for
the obvious reason; not only does the
average HP drop, making
Mew EX go from puny to beefy, but it
can fit into most any deck (copying the
attacks of whatever else you’re running)
and since players have such incentive to
make their decks focus on largely
Colorless attacks, you have good odds of
being able to copy your opponent as
well.
Just remember the usual caveat;
Pokémon EX are still worth two Prizes
when KOed, and here that is
half your starting Prize amount!
Ratings
Unlimited:
1.5/5
Modified:
4/5
Limited:
4/5
Summary
Mew EX
could be a “false start”; the “mutually
assured destruction” factor may protect
it from
Mewtwo EX, or it may scare people
away.
The raw speed and damage output
of the format might be enough that
versatility is trumped by staying power.
Personally I expect it to at
least have one solid deck and be the
occasional surprise attacker, and its
appearance in assort winning Japanese
decks reassures me I have set the bar
low; I find it most likely to become
another popular and potent Pokémon EX.
As for my own rankings, it took
fifth place.
Please check out my eBay sales by
clicking
here.
It’s me whittling away at about
two decades worth of attempted
collecting, spanning action figures,
comic books, TCGs, and video games.
Exactly what is up is a bit
random.
Pojo.com is in no way responsible
for any transactions; Pojo is merely
doing me a favor by letting me link at
the end of my reviews.
|
Jebulous Maryland Player |
Mew EX
Mew EX is a Basic Psychic Pokemon with 120 HP. It
has a weakness to Psychic and 1 retreat cost. I'm
sure people will combo this guy with Skyarrow Bridge.
'Versatile' is an ability that lets Mex EX use and
Pokemon's attack in play (yours and your opponent's).
You still have to pay the correct cost to use them.
This opens up a lot of comboing abilities. People
may run maximum Blend Energies if they want to be able
to use opponent's attacks. You could also just let
Pokemon sit on the bench and use their attacks.
Honestly I have thought about what to combo this card
with.
'Replace' costs 1 Psychic energy and lets use move your
Energy on the field around in any way you like.
This is the replacement of Shaymin after rotation
(though it is an attack, not an ability). It does
no damage, so you will need to think about whether it is
worth it to put him in danger to shift energy.
Mex EX can have decks built around it or be splashed in
a deck to be used like Shaymin. If splashed, a
Psychic energy is needed, so it is not as splashable as
Shaymin. Plus the whole '2 prize' thing. Decks
built around it... that's a bit tougher. I see it
as you want to use powerful attacks, but not lose the
Pokemon that has them. So if you use a non-EX's
attack, if Mew EX gets knocked out, you are down 2
prizes instead of 1. It must be worth it if you
want that situation.
Another situation is Mex EX using another EX's attack
(on your side).
Why not just use that Pokemon instead. It will
have more HP, so there is no need to let Mex EX take the
fall.
That's just what I've been thinking about. I know
you can use your opponent’s attacks, but can you build a
deck around that? How do you know their attacks
will be easy to pay for? With so much variety, you
can't prepare for everything (Dark, Dragon, Electric,
Fighting, Water, and Fire decks, I'm sure you all can
pick out the ones most used for each type).
I need to think more about it, but I still like the
ability (I like it more than its own attack).
Modified: 4/5
Limited: 3.5/5
Combo's With: ...
Questions, comments, concerns:
jebulousthemighty@yahoo.com
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