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Pojo's Pokémon Card of the Day
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Skyarrow Bridge
Next Destinies
Date Reviewed:
Feb. 21, 2012
Ratings
& Reviews Summary
Modified: 4.0
Limited: 4.75
Ratings are based
on a 1 to 5 scale.
1 being the worst.
3 ... average.
5 is the highest rating.
Back to the main COTD
Page
|
Combos With: See Below
|
Baby Mario
2010 UK
National
Seniors
Champion |
#4 Skyarrow Bridge
Must admit, I had this card a bit higher on my list.
One thing that the game has lacked for a while now is a
selection of decent Stadiums. Tropical Beach is
expensive and difficult to get hold of for many players,
and that just left us with the rarely played Lost World,
Burned Tower, and Ruins of Alph,
along with the never-seen Indigo Plateau (I bet most
people will have to look it up to find out what it
does). Now we get Skyarrow
Bridge, and unlike the Stadiums I just mentioned, this
one is going to see a
lot of play.
So, what does Skyarrow
Bridge (from now on known as SAB) do that is so good?
Well, it’s pretty simple actually: when in play, it
reduces the Retreat cost for Basic Pokémon by one.
Obviously, this is generically useful. Most Basics
effectively become free retreat Pokémon. Even some
Legendaries like Tornadus
achieve that status. Other big Basics like
Zekrom,
Reshiram, and Mewtwo-EX
have their Retreat cost reduced to a manageable one
Energy. Even something like
Terrakion NV become viable to retreat with Double
Colourless Energy (even though it’s not something you
would want to do under most circumstances). Decks that
rely on Basics become a lot quicker, more flexible, and
more powerful as they can keep Energy in play and not
have to waste it on Retreating. Less than ideal starts
(for example Shaymin in a
Zekrom/Pachirisu/Shaymin
deck) become more manageable as a better starter can be
searched out and pushed active without the need to waste
an Energy drop or a Switch.
Additionally, a number of Pokémon which need to be
active to use a PokéPower or
Body become a lot more playable.
Celebi Prime can now just accelerate Energy
without taking up one itself to retreat;
Absol Prime is a lot easier
to get active on that crucial first turn, where he can
put 20 damage on anything the
opponent Benches. Smeargle
UD/CL suddenly becomes useful again as he can use
Portrait and retreat for an attacker without wasting an
Energy to do so.
SAB is the latest bit of extremely good support for
decks that focus on Basic Pokémon: we already have
Pokémon Collector/Dual Ball to search them out, and
Eviolite to make them more
durable. Now they have a way of reducing Retreat costs
which also acts as a counter Stadium to the Tropical
Beaches that are often seen in slower, Trainer lock
decks like Chandelure and
The Truth. That’s not even the end of it either, as we
shall see later in the week . . .
If you don’t already play fast and flexible Basics
decks, then it looks like the people who make the cards
would like to encourage you to do so.
Rating
Modified: 4 (yet more solid support for Basics that
brings some older cards into play as well)
Limited: 4.5 (Great for Prize denial in a format where
everyone will run a ton of Basics)
|
Otaku |
The fourth most promising card of BW:
Next Destinies is
Skyarrow
Bridge.
Stadiums are pretty rare right now, and
players who favor them (like me)
desperately want one in their deck(s).
Is this one on target?
Stats
As a Stadium,
Skyarrow
Bridge
is a sub-type of Trainer. If you're new
or returning to the game, a few of the
older cards in the format are from the
period where (to my annoyance) the
Pokémon TCG decided to make Supporters
and Stadium cards count as their own
"card type" instead of as a sub-type of
Trainers. So don't panic if you see
something like Vileplume (HS:
Undaunted 24/90); you can still play
a Stadium while it is out.
I should also address the basic rules of
Stadium cards, especially since they
didn’t print them all on the card as
they used to (perhaps because these
rules have been tweaked more than once).
Between both players, there can be only
one Stadium card in play.
When one player plays a Stadium
card and there is already a Stadium card
in play, the older Stadium is discarded.
Lastly, you can only play one
Stadium card per turn and
you cannot play a Stadium that has
the same name as one already in play. So
in essence, you have a "Stadium space"
in the field and once-per-turn usage
that playing a Stadium eats up, but few
decks worry about it since Stadiums are
meant to be (pardon the pun) background
cards more often than not.
The discarding effect of Stadiums is
often what makes them vital to a format:
one or two Stadiums usually arise as
“must play” for at least a few key
decks, and discarding them becomes a
powerful counter-strategy.
Since discarding Stadium cards
isn’t easy, playing your own Stadium is
your best bet.
A player used to be able to play
more than one Stadium in a single turn.
It was a bit odd within the
context of the game that a single
Pokémon battle is spanning multiple
locations when both players use
different Stadiums, but when a single
players turn has them warping around the
world, it kills the flavor of the game.
That may not have even been a
consideration, however, since some past
stadiums simply possessed effects that
were worth playing multiple times in a
single turn.
Many stadiums balance out their
effects by working equally well for both
players (and requiring your deck is
better suited to the Stadium to achieve
true advantage); multiple Stadiums,
especially ones with once-per-turn
effects (before the current rules) could
be spammed to safely generate advantage.
Effects
The actual effect of Skyarrow Bridge
simply drops the Retreat Cost of Basic
Pokémon in play by one, the opposite of
the old Broken Ground Gym
(Neo Destiny 92/105). Broken
Ground Gym could be devastating back
in the day, when many Basic Pokémon had
a free Retreat and were in every deck,
and that free Retreat Cost was a major
component of general strategy and
tactics. Skyarrow Bridge parodies
this: many decks will get a marginal
boost, but a few key ones will find it
amazing.
I’d say that makes this a simple
but good effect.
Usage
To explain the use of this card, let's
examine it with the currently printed
Retreat Costs (since some effects can
add to a Retreat Cost anyway, I won't be
covering all hypothetical scenarios) on
Basic Pokémon. For each turn you Retreat
at a discounted rate, you're saving an
Energy, though that can be a long time
coming and your opponent will have a
chance to potentially benefit just as
much or discard
Skyarrow Bridge.
For a Basic Pokémon with a Retreat Cost
of four, the Energy savings doesn’t mean
much: a Retreat Cost of three is only
marginally easier to pay. If you
actually have a deck that requires you
regularly send a Basic Pokémon with a
Retreat Cost of four to the Bench, and
Retreating manually isn't some isolated
occurrence (perhaps in certain Energy
acceleration decks), a single copy
TecHed into your deck may be worthwhile.
You’d usually break even by
saving an Energy card and right now,
odds are against your opponent
discarding it.
Odds are you’ll just be better
with
Switch or an extra card to search
out or recycle Energy.
A Basic Pokémon with a Retreat Cost of
three Energy backed by this Stadium will
still want to pack another Retreat
alternative or assist, but now Double
Colorless Energy can pay for
something to Retreat in a single shot,
and losing two Energy is just barely
workable for the average deck. Again,
this isn't a good enough boost to
justify running it except perhaps as a
single card TecH that, and if we get
enough other Stadiums, not even then.
A Basic Pokémon with a two Energy
Retreat Cost is greatly helped: most
decks can handle a single Energy Retreat
Cost with relative ease.
A deck full of such Basic
Pokémon, probably focusing on a combo or
Type matching, should consider this
card, but even at this point the space
might be better spent on more copies of
Switch. It is only when we reach Basic
Pokémon with a single Energy Retreat
Cost that
Skyarrow
Bridge
starts generating blatant advantage. If
you needed to ditch the effect of an
attack (like a Special Condition), a
Switch is better, but a free Retreat
cost enables some great plays and great
combos.
There are some universal tricks you can
do with a free Retreating Pokémon. The
most important is you can usually send
it up "safely" after something else has
been KOed: even if it isn't the Pokémon
you think you'll want Active, you can
get it out of the way so easily that it
is safer than sending up something that
you can’t retreat for free and
discovering after you draw that you want
something else up front. Sometimes this
can combine with an effect to make a
Pokémon that would be a liability an
asset: either your opponent ignores it
(especially important for something
small) and you start generating
advantage, or your opponent decides to
KO it instead of the real threat.
Together sometimes an "opening" Pokémon
or one-shot/niche combo piece that
should be worthless can remain useful
the whole game.
With those concepts in mind plus an eye
towards specifics, a quick search on
Pokepedia.net brought up a lot of
Pokémon that will find this Stadium
wonderful. If it is more complicated
than “this card is already in a deck
likely to use
Skyarrow Bridge and now it gets a
free Retreat Cost”, I have included an
explanation.
The noteworthy examples I noticed are
-
Absol
(HS: Undaunted
91/102) - Open with it
or just send it up
between turns. Make it a
nuisance your opponent
has to deal with
(instead of the rest of
your deck), might be
useful in a "porter"
deck.
-
Celebi
(HS: Triumphant
92/102) - If your deck
can use Grass Energy
well, open with it and
send one up between
turns, especially if
your deck blocks
Pokémon Catcher.
-
Durant
(BW: Noble Victories
83/101) - I don't have a
lot of experience with
Durant decks, so
this is totally on name
recognition. I don't
know if a Durant
is likely to ever
Retreat. Based on some
comments it might
actually help
counter Durant,
though that still makes
it relevant to the list.
-
Landorus
(BW: Noble Victories
74/101) - It never hurts
to be able to Retreat a
big, Basic Pokémon,
especially one whose
opening attack provides
Energy acceleration.
-
Pachirisu
(Call of Legends
18/95)
-
Rotom
(HS: Undaunted
20/90)
-
Shaymin
(HS: Unleashed
8/95)
-
Shaymin EX
(BW: Next Destinies
5/99, 94/99) – Besides
the generic reasons,
starting with Shaymin
EX active is extra
bad, so getting it to
the Bench is a major
priority (preferably to
bounce back to hand with
Seeker)!
-
Smeargle
(HS: Undaunted
8/90, Call of Legends
21/95) - There was a
brief period where this
saw play, and it might
have a reason to see
play again with the
right deck behind it. Up
to three Supporters a
turn (your normal usage
plus two uses from the
Poké-Power on two
different copies of
Smeargle) is amazing
if your deck can
handle the possible
variety.
-
Thundurus
(BW: Emerging Powers
35/98, 97/98) - It never
hurts to be able to
Retreat a big, Basic
Pokémon, especially one
whose opening attack is
Energy acceleration.
-
Tornadus
(BW: Emerging Powers
89/98, 98/98) - It never
hurts to be able to
Retreat a big, Basic
Pokémon, especially if
you bounced an Energy
card to from
Tornadus the
previous turn
specifically to set-up
something better!
-
Victini
(BW: Noble Victories14/101,
98/101)
-
Virizion
(BW: Noble Victories14/101,
98/101) - It never hurts
to be able to Retreat a
big, Basic Pokémon,
especially one that
combos with Celebi
Prime (see above).
So for Modified play, there is a lot of
potential.
There is also a lot of potential in
Unlimited, but while there are likely
more Pokémon it helps, the net benefit
is less due to the format being
dominated by First Turn Win, more
traditional Donk and lock decks, as well
as there being the greatest Stadiums
ever released as competition.
Beating out
Broken Time-Space (Platinum
104/127),
Chaos Gym (Gym Challenge
102/132),
Crystal Beach (EX: Crystal
Guardians 75/100), or
Speed Stadium (Diamond & Pearl
114/130) is quit difficult, and not even
those Stadiums are guaranteed to see
play.
Plus
Windstorm (EX: Crystal Guardians
85/100) is already like to be played to
discard the potent, must play Pokémon
Tools in Unlimited: a Stadium that isn’t
protected by Trainer denial is likely to
be a bonus removal target to a key
Pokémon Tool.
You really should run
Skyarrow
Bridge
in Limited, but be very careful not to
play it until you need it, since your
opponent will almost always be able to
use it just as well.
Many Evolving Basic Pokémon are
capable of using this, so its general
use is quite, quite high in Limited,
where retreating to deny an opponent a
Prize is a regular (and effective) piece
of strategy.
Saving it in hand until the exact
moment you need it to use it for the
first time forces your opponent to play
“catch up” in gaining advantage.
Ratings
Unlimited: 3/5
Modified: 4/5
Limited: 4.75/5
Summary
This card was probably released at the
best time for it: Basic Pokémon are
dominating but most lack a free Retreat
Cost, and we only have a handful of
Stadiums currently, none of which are
"must plays". It might make some new (or
at least tweaked versions of existing
decks) competitive, it should at least
be good for some fun decks in Unlimited,
and it just requires careful pay not to
help your opponent more than yourself in
Limited.
Please check out my eBay sales by
clicking
here.
It’s me whittling away at about
two decades worth of attempted
collecting, spanning action figures,
comic books, TCGs, and video games.
Exactly what is up is a bit
random.
Pojo.com is in no way responsible
for any transactions; Pojo is merely
doing me a favor by letting me link at
the end of my reviews.
|
virusyosh |
Hello once again, Pojo viewers! Today we're reviewing
our #4 card of Next Destinies, and this card is a new
Stadium that has received a lot of hype from the set,
and is already seeing play in many top-tier tournament
decks. Today's Card of the Day is Skyarrow Bridge.
Skyarrow Bridge is a Stadium card, meaning that you can
play one Stadium per turn, and it generally allows an
effect for both players. In Skyarrow's case, the effect
is very significant: The Retreat Cost of each player's
Basic Pokemon is one Colorless Energy less. Skyarrow
Bridge helps Basic-based decks such as Six Corners,
Celebi/Mewtwo, and Zekrom/Eels immensely: Skyarrow
Bridge allows Celebi Primes to pump up Mewtwos quickly,
Six Corners to not waste precious resources, and even
makes the Pokemon-EX somewhat easier to retreat.
Additionally, Skyarrow Bridge makes a familiar face from
last format playable again: Smeargle UD/CL. With free
Retreat, Smeargle turns into an amazing setup and
mid-game Pokemon, allowing you to easily use Portrait to
utilize your opponent's draw Supporters. Overall,
Skyarrow Bridge is one of the best Stadium cards
available to us right now in Modified, and will see a
lot of play on the tournament scene.
Modified: 4/5 Skyarrow Bridge is amazing for a format
dominated by Basics. Retreating is a major part of the
strategy in Modified, and Skyarrow Bridge facilitates
Retreat in a big way. Even bringing a Reshiram or
Zekrom's Retreat Cost down to one is very nice, but
allowing many support Pokemon like Smeargle to have free
Retreat is great. Once again, Skyarrow Bridge will see
lots of play, so be sure to build your decks to either
take advantage or play around it with your own
counter-Stadium, perhaps a Pokemon Center or Tropical
Beach.
Limited: 5/5 Chances are you'll have many evolving
Basics in Limited with a Retreat Cost of one or two, and
Skyarrow Bridge will help a lot with retreating here.
Sure, it can help your opponent out as well, but
Skyarrow also allows you to conserve resources, which is
always great in the format.
Combos With: Smeargle UD/CL
|
Mad Mattezhion
Professor Bathurst League Australia |
#4: Skyarrow Bridge (Next Destinies)
Ah, we finally get some new Stadium cards into the pool.
I was afraid that mechanic was going to become extinct
after the next rotation!
Skyarrow Bridge has a very simple effect, reducing the
retreat costs of all Basic Poke'mon by [c]. Stadiums
that reduce the retreat costs of certain Poke'mon are
always popular because you can abuse them while your
opponent only gets a limited benefit (unless it's a
mirror match) and this card will be no exception!
Since all decks have Basic Poke'mon, Skyarrow Bridge is
still a double-edged sword and you will have to time
your plays carefully if you don't want to start help
your opponent more than you hurt them. Taking the skill
out of Stadium use is what annoyed me mist about Lost
World, so seeing the challenge remain with the great
effect makes me feel all warm and fuzzy inside.
I should note a few rulings. Effects that set a retreat
cost to 0 cannot be further altered by other effects,
but effects that simply reduce a retreat cost will
compete with any effects that increase the cost. For all
practical purposes this will almost never come up, but
based on the remote chance you may face an opponent who
uses Victreebel TM you need to know. So Metagross UL
would still make all of your Poke'mon with [p] energy
attached retreat for free even with Victreebel Active on
your opponent's side of the field, but Skyarrow bridge
would only reduce the effect and still leave you paying
one extra energy to retreat through a Victreebel lock.
Obscure rulings aside, Skyarrow Bridge will help get all
of those Dragons, Musketeers and Genies to move around
much more freely, while my favourite card of the HGSS
block will now make a comeback. Smeargle UD will once
again go zipping about to peek at people's hands before
scooting back to cover while a real moster doea the
fighting!
Modified: 4.5 (you are going to see this card everywhere
to give precious tactical movement options and it makes
Smeargle playable again, so I had to retsrain myself
from giving this card full marks!)
Limited: 4 (cheaper retreat is awesome when you need to
deny a Prize, but be careful it doens't get used against
you to often)
Combos with: all of those times you can't use or aren't
holding a Switch (take that, Vileplume!). |
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