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Pojo's Pokémon Card of the Day
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Mewtwo EX
Next Destinies
Date Reviewed:
Feb. 24, 2012
Ratings
& Reviews Summary
Modified: 4.60
Limited: 4.75
Ratings are based
on a 1 to 5 scale.
1 being the worst.
3 ... average.
5 is the highest rating.
Back to the main COTD
Page
|
Combos With: See Below
|
Baby Mario
2010 UK
National
Seniors
Champion |
#1 Mewtwo-EX
So, after two weeks of counting down the best cards from
Next Destinies, we finally come to the #1 card. These
are never a surprise are they? Yes, the top card from
the set is the mighty Mewtwo-EX.
At the time of writing it has been legal for play for
just two weeks and already it’s difficult to know what
to say about this card: it seems like it was all said a
long time ago.
Mewtwo-EX
is a Basic Pokémon-EX, which means it gives up two
Prizes when it is KO’d. It has 170 HP, which is huge,
and while the Dragon-EXs and
Regigigas-EX have a little more, it will rarely
be of any consequence in-game. Being a Basic,
Mewtwo-EX has access to all
the advantages that come with that: it is easily
searched for with Pokémon Collector or Dual Ball, its
durability is enhanced even further with
Eviolite, it can use Prism
Energy, and its slightly inconvenient Retreat cost of
two can be made more manageable with
Skyarrow Bridge. As a
Psychic Type that is Weak to Psychic,
Mewtwo has little to fear
except for other Mewtwo, the
occasional Mew Prime, and Rayquaza
& Deoxys LEGEND, all of
which are, in turn, vulnerable to
Mewtwo through their own Weakness.
Chandelure NV could also
pose a few problems.
Both of Mewtwo-EX’s attacks
are good, but the real star is X Ball. For two Energy of
any Colour, Mewtwo will do
20 damage times the amount of Energy on both it and the
Defending Pokémon. It’s the Colourless Energy
requirement that really makes this attack so great:
attach a Double Colourless Energy, and it’s already
hitting for at least 40 (enough to OHKO Babies, Mew
Prime, and weak Basics like Tynamo
and Oddish). Combine it with
any form of Energy acceleration (Eelektrik NV,
Celebi Prime,
Gardevoir
ND) and the sky’s the limit when it comes to damage
output. It’s splashable and
brutally fast: you can use Mewtwo
early to put the opponent under immediate pressure, or
bring it out as a late game sweeper with
Shaymin UL available to
shift all the Energy you need on to it.
The other attacking option,
Psydrive, isn’t bad either. [P][P][C]
for 120 damage is very good,
even with the requirement to discard an Energy. With
Psychic or Prism Energy in a Mewtwo
deck, this is definitely an option for dealing with
Pokémon that don’t have much Energy attached such as
Reshiram BW (which discards
when it attacks). It can also be used with Pokémon
Catcher to KO any Energyless
Mewtwos which your opponent
Benches.
Basically, if a deck runs either Double Colourless
Energy, or has any form of Energy acceleration, then
Mewtwo-EX can be included to
great effect. Even if it’s primarily there to counter
other Mewtwo, it will more
than earn its place. Of the major competitive lists out
there, only Durant decks can’t be improved by playing
one or two of these cards. It’s the ultimate tech card,
but so much more than that . . . decks that use
Mewtwo as a main attacker
(notably with Celebi Prime
support) are also extremely powerful top tier
contenders.
Unlike other TCG’s, Pokémon rarely produces cards that
hit the $60+ mark on the secondary market.
Luxray GL LV X did, and so
did Yanmega Prime for a
brief period. The reason for that?
They were format-defining cards that featured in the
most successful decks of that particular time.
Mewtwo-EX was hitting those
numbers as a
pre-order. That tells you how much hype this card
was getting.
Just for once, I think it was justified.
Rating
Modified: 4.5 (put a couple of these in your deck or
play Durant . . . ok, I’m exaggerating . . . but only
very slightly)
Limited: 4.75 (one of these will pretty much win you the
game by itself)
|
virusyosh |
Happy Friday, Pojo readers! Today we're reviewing
what our staff has voted the #1 card from the new Next
Destinies expansion, and this won't surprise anyone due
to the massive amounts of hype surrounding the card.
Today's Card of the Day is Mewtwo-EX.
Mewtwo is a Basic Psychic Pokemon-EX. As a Psychic-type,
Mewtwo only sees competition with the rare Chandelure as
an attacker; most other common Psychic-types are support
Pokemon, such as Reuniclus. As a Pokemon-EX, whenever
Mewtwo is KOed, your opponent takes two Prize cards,
which is a fair trade off for a card with power such as
this. 170 HP is monstrous on a Basic, easily surviving
most assaults aside from a mirror match. Psychic
Weakness means that Mewtwo's best counter is itself,
although Mew Prime can also be used if you are able to
set it up in time. Sadly, Mewtwo has no Resistance, and
its Retreat Cost of 2 is fairly easy to pay, and can be
reduced further with Skyarrow Bridge.
Mewtwo-EX has two attacks. First is the very hyped X
Ball, which deals 20 damage times the number of Energy
attached to Mewtwo AND the Defending Pokemon for two
Colorless (most commonly a Double Colorless). Many
commonly played Pokemon have attacks that require a lot
of Energy, and Mewtwo can easily cut them down to size.
In this way, Mewtwo-EX matches up very well against the
dragons that don't discard (Zekrom, Reshiram-EX, Kyurem)
as well as anything that uses many Energies to attack
(sorry, Gothitelle). Furthermore, Mewtwo pairs
incredibly well with any type of Energy acceleration, so
Celebi Prime, Eelektrik NV, and even Emboar BW are all
great partners in order to get X Ball rolling. Psydrive,
Mewtwo's second attack, deals 120 damage for two Psychic
and a Colorless, requiring you to discard an Energy from
Mewtwo. Chances are this attack will never be used
unless Mewtwo is paired with Gardevoir ND, and even
then, X Ball will probably be a better choice most of
the time. That being said, Psydrive is still a very
potent attack for the cost, and can easily score a KO or
two against the opponent.
Modified: 4/5 First of all, let me start off by saying
that Mewtwo-EX is very, very good. However, it isn't the
be-all and end-all of Modified as some predicted, and
it's far from unbeatable. While 170 HP, good typing, and
powerful attacks all make Mewtwo a Pokemon to definitely
look out for, there are a few things to keep in mind as
well. First of all, since Mewtwo's best counter is
itself, you'll need to take care and play intelligently
to "win the Mewtwo war", as dropping a Mewtwo with a
Double Colorless attached could be a risky proposition
otherwise. Second, as Mewtwo is a Pokemon-EX, your
opponent takes two Prizes for KOing it. While Mewtwo
will slaughter main attackers in most decks with
relative ease, most good decks in the format will be
able to 2-for-1 Mewtwo fairly easily, and while doing
so, keep an even Prize count. Therefore, Mewtwo is only
good as a main attacker if you can outrace your
opponent, which can be very difficult to do in this
metagame.That being said, Mewtwo-EX is still a very
powerful and versatile Pokemon that you WILL see in the
tournament scene.
Limited: 5/5 Like all of the Pokemon-EX from Next
Destinies, Mewtwo is an automatic inclusion in Next
Destinies Limited decks. 170 HP is ridiculous, and X
Ball will single-handedly win games in this format.
Psydrive can also be fairly nice, but X Ball will often
be all you need against your opponents' waves of low-HP
basics. If you manage to pull one, use it.
Combos With: Energy acceleration (Celebi Prime,
Eelektrik NV, Gardevoir ND, Emboar BW)
|
Mad Mattezhion
Professor Bathurst League Australia |
#1: Mewtwo EX (Next Destinies)
You all had to see this one coming!
We have today what is definitely the most hyped card of
the Next Destinies expansion, and I have to say that I
believe this card has well and truly earned the hype.
First, the monstrous stats. Mewtwo EX clocks in at a
whopping 170 HP, which is slightly overshadowed by
Regigigas and the three Dragons, but it's still freaking
awesome! Also, being a Psychic type is great as we now
have plenty of support for both the energy type and a
bunch of other useful tricks on Psychic Poke'mon (Reuniclus
BW, Musharna ND and Gothitelle ND come to mind). The
Psychic Weakness is going to be a problem in the
inevitable mirror matches, but Leavanny NV will cure
that (it finally will get some play at tournaments!).
The retreat cost of 2 is very generous given how large
the HP score is, and can be further lowered by Gardevoir
ND, Metagross UL and Skyarrow Bridge. Mewtwo has the
staying power to be worth 2 Prizes and will be abused
even more than the Tao dragons were.
The attacks are both quite good. X-ball is the biggest
reason for the hype, mainly because it has that
beautiful mixture of easily improved damage and a
completely colourless cost. For the mere pittance of
[c][c], Mewtwo EX will deal 20 damage for each energy
attached to itself and to the Defending Poke'mon. That's
right, not only will you deal lots of damage with energy
acceleration tricks such as Gardevoir, Emboar BW and
Double Colourless Energy, you get to add in the energy
on the other side to sweeten the deal!
Of course, with the likelyhood of having a Mewtwo versus
Mewtwo match, X-Ball gets completely out of hand. With
Weakness in effect, all that's needed is 4 energy in
total and a Pluspower for the Ko and 2 Prizes! Of
course, Eviolite will raise that number by 1, and if one
side has Leavanny NV on the table then they have a
massive advantage and don't nee to be so afraid of
stacking energy, which means complete obliteration when
you start getting to crazy numbers of energy.
Of course, X-Ball doesn't work all that well against the
Benched support Poke'mon you drag up with Poke'mon
Catcher, mainly because they likely won't have any
energy attached. Sure, you could just keep laying down
energy to power up X-Ball (works like a charm when
backed by Gardevoir) but that leaves you open to a
costly revenge KO If your opponent drops a Mewtwo of
their own with a DCE to return fire. At this point, you
would do better to use Psydrive.
The name is apt, because you'll drive the opponent off
the edge and into oblivion with this lovely piece of
work. For [p][p][c] and a single energy discard, you
deal 120 damage. We know that 3 for 120 damage is the
benchmark for efficiency (just look at the Dragons) so
we know this is a great deall, and with only a little
help from a Pluspower or two, you can destroy and
support Poke'mon in the game, including the Primes. Just
to ice the cake, you don't have to discard that Prism
Energy you are using to pay the cost because the attack
will discard any type of energy, so splashing Mewtwo is
still a breeze.
So, we have a huge Poke'mon that is almost impossible to
1HKO with 2 brilliant attacks, several in-typ options
for bench shenanigans and energy acceleration, the Basic
type that works so well with the best support cards in
the game and to top it all off you can splash it into
your deck without even changing your energy if you so
wish. In this case, the hype is completely justified!
Modified: 5 (we don't give out the top score lightly,
but I think it's fair to say that any deck focused on
attacking, which means anything except Durant mill decks
and Unlimited Sableye SF first-turn-win builds, will
benefit from at least a single copy of Mewtwo EX. Even
with the 2 Prize card penalty, Mewtwo is too good to
pass up!)
Limited: 4 (the loss of half of your Prize cards is a
little more problematic, but I would still be tempted to
run Mewtwo EX on it's own with just the energy.
Regigiggas EX may give you trouble though)
Combos with: Leavanny NV, Double Colourless Energy,
Gardevoir ND and Prism Energy are the most powerful
support options for Mewtwo but there is no shortage of
other options for when you start building your deck!
|
Otaku |
At last we come to our top promising
pick of BW: Next Destinies, and
it is Mewtwo EX.
I am sure that virtually everyone
saw this coming a mile away.
Mewtwo EX
is the most hyped card of BW: Next
Destinies.
I will mention I prefer the
normal art version to the full art
version: both are nice pieces of work
but the full art version is relying on
its nature to improve upon the basic
artwork, while the normal version just
has great art to begin with.
Time to have ourselves a ball!
Stats
First and foremost, Mewtwo EX is
a Pokémon EX, and like all the others is
worth two Prize cards when KOed.
It will need to live up to the
hype to be worth those two Prizes,
especially when we have so many amazing
Basic Pokémon that are only good for one
Prize when KOed. It is a Basic Pokémon,
so it is easy to fit into a deck and get
into play, plus is amazingly well
supported this format.
Mewtwo EX is a Psychic
Type, so it can hit many cards for
Weakness and will have a little support
if you wanted to put it in an all or
mostly Psychic deck. It sports an
amazing 170 HP, but don't forget it is
worth two Prizes. This isn't the same as
having (for example) an 80 HP and a 90
HP Basic Pokémon in its stead. Being
bigger makes it easier to survive
damage, so at least you get off another
attack.
This can mimic Energy
acceleration as you’ll likely survive an
extra turn, and that extra turn can be
spent powering up something else as well
as using the Energy attached to
Mewtwo EX to attack.
Since Mewtwo EX is Weak to
Psychic Pokémon, that means most of what
it can hit for double damage, in turns
hits it with the same multiplier. The
good news is many Psychic-Type Pokémon
don't focus on doing a lot of damage.
The few that do can OHKO
Mewtwo EX despite its massive size,
so be careful. The lack of
Resistance is annoying in that on such a
massive Pokémon it would be extra
effective, but then again that is
probably why it is missing.
I’ve mentioned before that some
Pokémon TPC thought were powerful enough
were balanced out by having a double
Weakness, and I’d rather avoid that than
have a single Resistance, or even a
double Resistance.
At least if it isn’t standard for
all cards.
Last we come to the Retreat Cost of two.
This is functionally "average": usually
you can afford to pay it, but most of
the time you won't want to as it will
use up a significant amount of
resources. With the release of
Skyarrow
Bridge
you can drop that down to a single
Energy Retreat Cost, much easier to
handle and a welcome benefit.
Effects
Mewtwo EX has two attacks. The
first is X Ball, which costs (CC) and
does 20 points of damage for each Energy
attached to both Active Pokémon. This
attack allows Mewtwo EX to attack
first turn for 40 points of damage with
some form of Energy acceleration (most
commonly
Double Colorless Energy). That isn't
bad if you have to start out with
Mewtwo EX. It is a bit of a
concern if you have to manually power it
up one Energy at a time, though.
The real strength of the attack is that
most Pokémon will have two or three
Energy attached when Mewtwo EX
goes to attack. Note that the attack
counts Energy and not Energy cards!
This means a Mewtwo EX, as long
as you can get your current Active
Pokémon out of the way, can come out of
no where and hit for between 40 and 100
points of damage before Weakness
(depending on the amount of Energy your
opponent has attached to the Defending
Pokémon). This is most important when
you're hitting for Weakness since now
that's 40 points of damage per Energy;
an easy 80 with a single Double
Colorless Energy with 120 or 160
being likely.
Without Weakness or a combo to saturate
it with Energy, X-Ball it isn't going to
carry the card. It is a big hit to take,
but if something has that much Energy
and you don't KO it, odds are it will
his Mewtwo EX next turn just
as hard but for two Prizes.
Fortunately the second attack is
Psydrive, which does 120 points of
damage for (PCC) and a single Energy
discard. It isn't Double Colorless
Energy compliant, but the card is
quite potent even without the added
synergy. The Energy discard isn't too
bad either: factoring in Energy invested
and treating the discard as if it were
an extra Energy in the cost, you'd be at
50 points of damage, so doing another 70
is worth being a non-Evolving Basic
Pokémon and Pokémon EX.
Psydrive is harder to pay for,
but if Mewtwo EX isn’t getting
much help from in the form of Energy
attached to the Defending Pokémon,
Psydrive is likely the better deal.
This may sound unlikely given the
Energy costs in this format, but don’t
forget several Pokémon discard their
Energy to attack and if you are trying
to force up a Bench-Sitter, it probably
doesn’t have much (or any) Energy
attached.
These are two great attacks, worthy of a
Stage 2 attacker; even on a Basic
Pokémon worth two Prizes, they are
amazing.
Usage
For the foreseeable future, Mewtwo EX
will be everywhere because it is a
popular Pokémon even outside of the TCG,
and because quite frankly it is worth
playing all competitive decks.
Due to its Weakness to its own
Type and X-Ball being so easy to power
in most major decks, it is the natural
counter to itself, making its presence
in the metagame almost inescapable.
Mewtwo EX
is a generic opener, though I recommend
holding it in hand unless you’re risking
a donk with what you’d already have in
play.
Mewtwo EX is quite likely to run
into an opposing
Mewtwo EX, and you don’t want to
chance your opponent taking yours out
first.
Mewtwo EX is also an excellent
closer, needing so little Energy for a
solid hit and, if you do have the
remains of a great set-up, capable of
delivering finishing blows to just about
anything.
After a humbling debate where I
lost, I know realize
Mewtwo EX is capable of carrying its
own deck, though literally the deck ran
almost no other Pokémon and used the
space to follow the classical formula
for breaking a Pokémon: Trainers,
Trainers, and more Trainers.
Eviolite
increases the card’s already ample HP.
Skyarrow
Bridge
makes its Retreat Cost more manageable.
It’s an easy pull for
Pokémon Collector or all but an
unlucky
Dual Ball, and
Prism Energy can be an option for
players that really need to access
Psydrive in an otherwise off-Type deck.
Despite all this,
Mewtwo EX is not invincible.
You still have to play your cards
well and make wise choices.
Even protected by
Eviolite, two hits totaling 210
points of damage will drop it.
Healing in between shots is
unlikely for most decks running
Mewtwo EX, and this is a format
where one expects
Zekrom or
Reshiram to hit for 120 before other
effects.
Your opponent can sacrifice two
such Pokémon and if you’re lucky you’ll
have a slight advantage because of the
Energy they expended doing it.
Pay attention to Pokémon that
discard their own Energy, since that can
be trip up your plans:
Reshiram can pop
Mewtwo EX for 120, but a minimally
powered X-Ball only hits it back for 60
since said
Reshiram discarded down to two
Energy.
Mirror matches can be especially tricky.
If you’re just loading your
Mewtwo EX up for X-Ball, you can
almost count on your opponent (at least
at high level events) being able to drop
and power their own
Mewtwo EX in a single move, promote
it, and take down your own.
After all, if the opposing
Mewtwo EX has the minimum Energy
needed for X-Ball, it just needs your
Mewtwo EX to have three Energy
itself, even if you’ve got
Eviolite attached.
It will likely be a matter of who
has more
Mewtwo EX or who can afford to lose
more, depending on the Prize count.
I’ve been explaining how the other
Pokémon EX, in the right decks, can take
on
Mewtwo EX.
Mewtwo EX still has the overall
advantage due to its versatility, and in
a deck dedicated to it
Mewtwo EX will hit amazing hard and
fast as well.
Still don’t ignore the threat of
the other Pokémon EX.
Obviously
Shaymin EX is only a threat for a
revenge kill, and even then it can’t
OHKO
Mewtwo EX unless you’ve taken five
Prizes and don’t have
Eviolite or it has
PlusPower.
A fellow
Mewtwo EX is quite the pain as
described above.
If
Regigigas EX can be tricky in
controlling your damage done: you pop a
Regigigas EX for 120 and it swings
back for 170, and both of you can try to
toss in an extra Trainer or a useful
Bench-Sitter to swing things in your own
favor.
Reshiram EX,
Zekrom EX, and
Kyurem EX all can’t OHKO
Mewtwo EX without spamming two to
four
PlusPower or dropping a
Black Belt, but they have base HP
scores of 180, just like
Regigigas EX.
That means a OHKO requires a
total of nine Energy cards between
Mewtwo EX and which ever one you’re
hitting, 10 if said target has an
Eviolite.
Even if they have the full four
Energy needed for those cards’ big
attacks, that’s five or six Energy to
drop onto
Mewtwo EX.
If
Mewtwo EX is hitting first, it isn’t
as much of a problem.
If
Mewtwo EX is hitting second, the
good news is you probably KOed a Pokémon
before this but the bad news is your
opponent’s Pokémon EX gets a free shot,
and they can tag you with a supporting
attack.
Kyurem EX can be especially
frustrating if your
Mewtwo EX has been trying to rely on
Double Colorless Energy.
Plus there’s a few more to watch out for
that aren’t Pokémon EX.
Magnezone Prime has to give up a lot
of Energy, but five Energy for two
Prizes isn’t a bad deal, and if your
Mewtwo EX happens to be missing
Eviolite, then it’s almost a bargain
at four!
A savvy player can weigh the risk
of a follow up
Mewtwo EX as well; since
Magnezone usually is partnered with
Energy acceleration, it might drop
itself to one or no Energy attached just
because that requires
Mewtwo EX load up with seven Energy
for a OHKO.
The
Emboar without an Ability can easily
function as an attacker in your more
traditional Inferno Fandango decks, and
it can do a solid 150 points of damage,
plus since it sheds two of its Energy,
it may need help to power up the next
turn but it also is harder for
Mewtwo EX to retaliate against and
KO in one shot.
While as Stage 2 Pokémon these
cards require heavy investment, it will
become a matter of who can afford to
lose what: you a
Mewtwo EX, some Energy, and two
Prizes, or your opponent a Stage 2, some
Energy, and a single Prize.
Then there is the incredibly unlikely,
an opponent is running something like
Magneboar.
Space in the deck is tight but if
has the best chance of dropping and
prepping a
Rayquaza & Deoxys LEGEND in a single
turn, and since it is part Psychic it
easily OHKOs
Mewtwo EX, and the Space Virus Poké-Body
means your opponent takes
three Prize cards.
Of course, this paints a might
bleak picture, and we are talking about
the rare things that can threaten
Mewtwo EX.
So what about Unlimited?
Despite having a similar name it
is
not the same as the old Pokémon ex
cards: that means you can now (in
Unlimited) run a deck with four
Mewtwo, four
Rocket’s Mewtwo, four
Mewtwo ex, four
Rocket’s Mewtwo ex, four
Mewtwo EX, one
Shining Mewtwo and one
Mewtwo* !
The four “plain”
Mewtwo can also include
Mewtwo δ or
Mewtwo LV.X. Of greater
significance, all those classic cards
that expressly didn't work for Pokémon
ex should work fine with Pokémon EX. You
also get to tap into cards that were
just obscenely powerful when first
introduced anyway, like Scoop Up
and Focus Band. If
Mewtwo EX can anchor a Modified deck
as an attacker, I am pretty sure it can
do it here.
I don’t know if the same formula
would be a good idea (running almost
mono-Mewtwo
EX), but you might be able to pull
it off.
I doubt it would be an especially
good “donk” deck, since you have to deal
with things like the Baby Rule and
Psychic Resistance.
You couldn’t just rely on a
Double Colorless Energy to donk
something like a
Sableye or
Sneasel.
The low Energy costs of many
Pokémon won’t help either, but your own
large HP can help protect against
opposing donk or even first turn win
decks: if your opponent can only spam
damage counter placement on
Mewtwo EX, they’ve got to do it 17
times.
With back-up
Mewtwo EX should be formidable,
though it might have to rely more on
Psydrive than X-Ball, except against
Baby Pokémon.
If you pull this in Limited and aren't
worried about potentially ruining its
value, you run this. Any deck can easily
accommodate it thanks to X Ball, and if
you have a few Psychic Energy,
all the better. Just remember that it is
worth half your Prizes
(since Limited play only starts with
four), and try to play it only for the
win, or when your opponent has already
taken three Prizes.
Ratings
Unlimited: 4/5
Modified: 4.75/5
Limited: 5/5
Summary
Mewtwo EX doesn't live up to
all of the hype, but it came real,
real close.
Unless there’s a surprise card or
obscure combo the entire Japanese
community missed,
Mewtwo EX will be a defining part of
the metagame the rest of the format.
This was my number one pick, and
was number one or two on all of the
lists.
I'd be annoyed at how powerful it
is, but the format was already
unbalanced before this came out.
For the format it is entering,
Mewtwo EX is indeed balanced, or I
suspect at least as close as it can be.
We’ve seen an awful lot of cards
lately that imply we are once again in
an area of being overpowered, or
underpowered, with little in between.
Please check out my eBay sales by
clicking
here.
It’s me whittling away at about
two decades worth of attempted
collecting, spanning action figures,
comic books, TCGs, and video games.
Exactly what is up is a bit
random.
Pojo.com is in no way responsible
for any transactions; Pojo is merely
doing me a favor by letting me link at
the end of my reviews.
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