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Pojo's Pokémon Card of the Day
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Carracosta #26
Noble Victories
Date Reviewed:
Jan. 12, 2012
Ratings
& Reviews Summary
Modified: 1.87
Limited: 3.00
Ratings are based
on a 1 to 5 scale.
1 being the worst.
3 ... average.
5 is the highest rating.
Back to the main COTD
Page
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Baby Mario
2010 UK
National
Seniors
Champion |
Carracosta
26/101 (Noble Victories)
So, you go through all the pain of the
new mechanic to get your Restored
Pokémon into play; you put up with
having a useless
Tirtouga on your Bench for a
turn; and your reward is
. . . today’s card,
Carracosta!
This had better be good . . .
Well, the HP isn’t bad, though to be
honest, 140 is the least I would expect
from a giant armoured turtle. The Grass
Weakness is ok too: only
Virizion NV
is really a threat as things stand in
the format. The massive Retreat cost of
four? Eh, I guess I expected that too,
so I made sure I included a couple of
Switch in my (imaginary)
Carracosta
deck.
Good news here is that
Carracosta
does have an Ability.
Solid Rock gives you a coin flip every
time Carracosta
would take damage from an attack (note:
does not work with damage counter
placement or Status Condition damage).
If the coin flip
ends up being heads, damage to the
prehistoric turtle is reduced by 50.
That’s pretty nice to be honest, but it
should only be seen as a nice
bonus. The coin flip means that it’s
not something you can generally rely
upon to keep
Carracosta in the game so much as
something that might buy you another
turn or two of attacking if you’re
lucky. In short, it’s only worth having
if you were going to be playing the card
anyway.
And is that something you would be
doing? Let’s take a look at the card’s
solitary attack, Crunch. For the massive
cost of [W][W][C][C]
you get to do 80 damage (terrible value
by today’s standards) and discard an
Energy from the Defending Pokémon
(potentially pretty useful). Nope, as a
reason to play
Carracosta, that is nowhere near
to cutting it. The attack cost is so
huge that it practically forces you to
run Energy acceleration (Feraligatr
Prime, I guess . . . great, another
Stage 2!), while the damage output is
subpar. Discarding Energy is nice, but
if this is the kind of attack you want,
then surely
Typhlosion Prime is a much better
bet: easier to get out, provides its own
acceleration, and does 70 + discard for
[R][R][C]. Oh and it goes very nicely
with Reshiram
too.
If you can hit a few heads on Solid
Rock, then
Carracosta can be a bit of a pain
for an opponent to deal with. Apart from
that though, it really doesn’t have much
to offer. Certainly
not enough to make building a deck
around it worthwhile.
Rating
Modified: 1.75 (if you’re lucky it can
wall for a bit. If you’re unlucky, your
Cover Fossils will fail and you will
never get it out)
Limited: 2.5 (the chances of this
hitting the table are remote. If it
does, I guess you have a decent
chance of
winning with it)
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virusyosh |
Hello once again, Pojo readers! I hope that you all
are having great weeks. Today we're reviewing the
evolution of yesterday's COTD, and it has a potentially
interesting Ability. Today's Card of the Day is
Carracosta.
Carracosta is a Stage 1 Water-type Pokemon. Common
Water-types in Modified include Kyurem and Vanilluxe,
with occasional appearances by Suicune/Entei LEGEND,
Feraligatr Prime, and Beartic. Carracosta is also
notable because its lower form is a Revived Pokemon,
which is much more difficult to get out than a normal
Basic. As such, Carracosta's stats have a slight boost.
140 HP is amazing for a Stage 1, and Carracosta should
be able to take hits effectively with both this high HP
score and the Ability, which we'll get to later. Grass
Weakness is great, as Virizion is the only common
Grass-type in Modified. Like its lower form, Carracosta
also has no Resistance, but now has a gigantic Retreat
Cost of 4, which you definitely won't want to pay. Make
sure to use Switch.
This Prototurtle Pokemon has an Ability and a single
attack. Solid Rock allows you to flip a coin when
Carracosta is damaged by an attack, and reduces that
damage by 50. This is fairly good when combined with
Carracosta's high HP, as it allows you to tank damage
somewhat. If you combine this with Reuniclus and a
dragon, you have the makings of a very fun League deck.
Unfortunately, the unreliability of Solid Rock is its
downfall from seeing competitive play, as chances are
you will only reduce the damage once every other turn,
and while this is a nice feature, it'd be better if it
happened consistently.
Carracosta's only attack, Crunch, deals 80 damage and
discards an Energy from the Defending Pokemon for two
Water and two Colorless (or a Double Colorless). The
attack deals decent damage, although the cost is a
little off-putting. However, a consistent Energy discard
is always nice, and can definitely aid in Carracosta's
overall survivability if your opponent doesn't have a
way to get the Energy back. Overall, Carracosta is quite
solid, but like all Revived Pokemon, is really held back
by the mechanic itself.
Modified: 2/5 Carracosta has great tanking ability in a
format full of heavy hitters. However, Solid Rock
requiring a coin flip, an expensive attack, and having a
Revived Pokemon pre-evolution are all strikes against
Carracosta. Until there is a way to more reliably play
Revived Pokemon (like Twist Mountain in Japan),
Carracosta (and other Revived Pokemon as well) will
continue to be too unreliable to see any sort of
tournament play.
Limited: 3.5/5 Once again, Carracosta is difficult to
set up due to the Revived Pokemon requirements, but once
in play, this turtle is a beast. 50 points of damage
reduction will often make your opponent's attacks do
absolutely nothing, and Crunch deals good damage for the
format and will absolutely wreck your opponent's tempo.
Too bad Cover Fossil is required to get Tirtouga into
play, or else Carracosta would be amazing here.
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