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Pojo's Pokémon Card of the Day

 

Chansey #81

Dark Explorers

Date Reviewed: Aug 2, 2012

Ratings & Reviews Summary

Modified: 2.50
Limited: 3.33

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Combos With: See Below

virusyosh

Greetings, Pojo readers! Today we've moved on to the Colorless-types of Dark Explorers, so be sure to check back as we review the last few cards in the set. Today we're going to kick things off with Chansey, which also happens to be the first Chansey we've reviewed since 2003!
 
Chansey is a Basic Colorless Pokemon. Colorless Pokemon are great because they can fit into any deck due to their relaxed Energy requirements, as well as usually having a wide variety of support options. 100 HP is great for a Basic, as it will allow Chansey to easily take a medium sized hit, and maybe a large one depending on the opponent as well. Fighting Weakness is unfortunate if Terrakion continues to see play, but with its high HP score, Terrakion will have to hit for Retaliate's full damage or Land Crush to KO Chansey. Sadly, Chansey also has no Resistance and a Retreat Cost of 3, neither of which is very desirable.
 
Chansey has two attacks. Sing puts the Defending Pokemon to sleep for a single Colorless Energy, which can be a decent stall tactic in Limited, but won't get you too far in Modified. Sleep is also the most unreliable of the Status Conditions, which is made worse due to all of the switching that generally happens in Modified. Of course, regardless of format, it can be a fairly good opening maneuver if you go first and get lucky. Double-Edge, Chansey's form of offense, deals an expensive 60 damage for three Colorless Energy, with the added effect of having Chansey deal 30 damage to itself! 60 damage for three Colorless is already kind of expensive, and the drawback simply cuts into Chansey's survivability.
 
Modified: 2.5/5 In the BW-on format, this will be the only legal Chansey, so if you wish to run Blissey, this will be the one you'll have to use. Since Blissey is one of those Pokemon that deckbuilders will want to exploit, there's a good chance that Chansey could see some play here. While its attacks aren't very good, Chansey's 100 HP is quite nice, and should easily last a turn or two until you can get a Blissey out.
 
Limited: 3.5/5 With 100 HP and Colorless typing, one would think that Chansey might be a lock for most Limited decks. While the huge HP is a definite plus, Sing is unreliable and Double-Edge is very self-destructive. If you have a way to deal with Double-Edge's recoil or you opponent is very unlucky, you'll have a good shot at dealing with the shortcomings of Chansey's attacks. If not, you'll have a beefy Basic sponge at best, which is honestly sometimes all you need in a slower format like Limited.

Mad Mattezhion
 Professor Bathurst League Australia

Chansey #80 (Dark Explorers)
 
As we approach the end of another week, we bring you a staple from Poke'mon Centers around the world. Have a look at Chansey!
 
The first thing that jumps out at me is the massive 100 HP. This is something rarely seen on any evolving Poke'mon, although Chansey gets more respect from the designers than most due to being such a tank in the video games. In fact, the original release of Chansey in Base Set had 120 HP so this is a bit of a downgrade, although it is still well above the curve.
 
The other stats are somewhat less entrancing. Being Colourless has it's advantages (Fanboar BW is great fro accelerting their energy) the Fighting Weakness is almost certain to be exploited by everyone with a Terrakion in their collection. The retreat cost is also as heavy as you would expect but at least that makes Heavy Ball a little more viable.
 
Chansey has never been known for being a heavily offensive Poke'mon (aside from the occasional use of Double Edge) so I'm not expecting much from the attacks. Sing is serviceable enough, costing 1 energy for 1 coin flip your opponent has to suffer through. Putting your opponent to sleep is never a route to victory by itself, but when you lack better options on the first turn of the game it is a way to get slightly ahead.
 
Double Edge also hails back to the original Chansey, having the same cost of 3 energy for the familiar I-hurt-muself-to-hurt-you-more routine. Again, the damage is a bit of a downgrade from the first Chansey, being 60 damage to the opponent and 30 to itself instead of the original's 80/40 split.
 
For all of you retroheads out there, this card will feel just a little weak but in the current format, it has the health and the means to survive almost any assault long enough to evolve. Whether or Not you actually want to do that is a question for tomorrow.
 
Modified: 3.5 (if we get a Blissey worth using, this Chansey is the best of the lot for staying alive. In general, this is what other evolving Basics aspire to be)
 
Limited: 4 (aside from Zorua, this is the best evolving Basic in the set and is worth including even without pulling a Blissey. Large, capable of hurting an opponent and best of all it doesn't care what type of energy you have on hand)
 
Combos with: fond memories of when Chansey dominated the early release of the Poke'mon TCG.

Jebulous Maryland Player

Chansey
 
Chansey is a Basic Colorless Pokemon with 100 HP.  It has a weakness to Fighting and a 3 retreat cost.  You can search it with Heavy Ball.
 
'Sing' costs 1 Colorless energy and puts the Defending Pokemon to sleep.  I'm not a big fan of attacks that do no damage and only status effects.  I like it when it's Poison or Paralyze (which I don’t think there is with no coin flip).  The good thing is that you don't have to flip for the status condition (that's even worse).  But still, Asleep still has the chance of them waking up, so it's not the best deterrent when you are trying to stall/slow them down.
 
'Double-Edge' costs 3 Colorless energy and does 60 damage, and 30 to itself.  The damage output is not high enough to be competitive.  So you can get in 30 attacks with Chansey before you have to wait, heal, or retreat.  Using Colorless energy for attacks, DCE will at least speed up the buildup.
 
 
If I recall correctly (too lazy to search), the original Chansey had
120 HP and and its 'Double-Edge' did 80 to the Defending and itself.
This Chansey feels like a watered down version of the original.  Its HP is less and its attack does less damage.  The damage to itself is reduced, which is good since it allows you to use it multiple times.
 
I don't see myself playing with this card.  I know there is a Blissey out there, but I think it is not as good as the one that got rotated out.
 
 
Modified: 1.5/5
Limited: 2.5/5
Combo's With: ...
 
Questions, comments, concerns: jebulousthemighty@yahoo.com


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