Vanillish
(Dark Explorers)
Today’s card is another one of
those evolving Stage 1’s that appear in the set without
their final evolution. Again, this is a big clue that
the card originated in a Japanese theme deck and is very
likely to be filler.
Vanillish
has a lower-than-average 70 HP, which puts it at a
disadvantage from the start. The Metal Weakness is
virtually irrelevant, and the Retreat Cost of one
decent. Not much else to say, really.
Triple Spin is
Vanillish’s first attack. It’s well-priced at one
Water Energy and has the potential to do some reasonable
damage by flipping three coins and inflicting 20 for
each heads. Yes, it can fail miserably, and no, it isn’t
something you would be using in an ideal situation, but
for the cost it’s really not that bad. It is certainly
more interesting than Frost Breath, which is just a
vanilla 50 for [W][C][C]
attack.
If you’re playing
Vanilluxe (and why not, it’s
hilarious), then you should just stick with the one from
Noble Victories. It has more HP and can start the
process of Paralyzing the
Defending Pokémon which, of course, is the whole point
of the deck.
Rating
Modified: 1.25 (pretty irrelevant)
Limited: 2.25 (usable cheap damage)
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