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Pojo's Pokémon Card of the Day
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Pokémon Center
Next Destinies
Date Reviewed:
March 21, 2012
Ratings
& Reviews Summary
Modified: 2.45
Limited: 4.00
Ratings are based
on a 1 to 5 scale.
1 being the worst.
3 ... average.
5 is the highest rating.
Back to the main COTD
Page
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Combos With: See Below
|
Baby Mario
2010 UK
National
Seniors
Champion |
Pokémon Center
Today’s card gives my spellchecker
problems. That’s because I use UK
settings and it really wants me to
change ‘Center’
to ‘Centre’. In the unlikely event that
anyone was wondering, that’s why I
always write ‘Double Colourless
Energy’ too.
Pokémon Center
is a Stadium and that in itself makes it
a welcome addition to the card pool.
There is a distinct lack of playable
Stadium cards around at the moment:
Tropical Beach is too expensive for many
players, and Ruins of
Alph, Lost
World, and Indigo Plateau are incredibly
niche. Even
Skyarrow Bridge is only really
for decks focusing on Basics. Will
Pokémon Center
step up and do something that is more
generally useful?
Like most Stadiums, Pokémon
Center has a
simple effect, and one which applies to
both players. At any time during your
turn, you can heal
20 damage from one of your
Benched Pokémon. How good is this? Well,
obviously it’s not
bad exactly. You could use it to
retreat a damaged attacker and then
gradually bring them back to full
health. Whether or not you would be
allowed to do this in a format that is
dominated by OHKOs and where anything
Benched is never safe thanks to Pokémon
Catcher is another matter.
Because of those factors, the obvious
place for Pokémon
Center is in a deck where the
opponent
can’t OHKO your Pokémon or Catcher
them active. Luckily such a deck exists
in the form of The Truth.
Vileplume UD
shuts off Catcher, while
Reuniclus BW
can move damage counters from your tank-ish
active to the bench, where they can be
healed off using Pokémon
Center.
Unfortunately, The Truth already has a
Stadium of choice – Tropical Beach – but
for those players who want to play the
deck without spending $60+ on a single
card . . . well, Pokémon
Center
represents a pretty decent alternative.
The other deck where it may see some
play is in
Typhlosion Prime decks, as it
does enable a player to remove the
damage counter from Afterburner when
using it to attach to a Benched Pokémon.
Unless your deck benefits specifically
from one of the more specialized
Stadiums, Pokémon
Center is probably the best
general use Stadium available right now.
However, that doesn’t make it good
enough to earn a place in most decks.
The format is just too fast and the
Pokémon too powerful for gradual healing
to be a viable strategy at the moment.
Rating
Modified: 3 (a decent general Stadium
that can be used in a couple of decks)
Limited: 4.5 (Retreating and healing for
Prize denial purposes is a top strategy
in Limited)
|
virusyosh |
Hello once again, Pojo readers! Today we're reviewing
a new Stadium from Next Destinies that has seen a bit of
play in tournament decks, but not as much as its in-set
counterpart. Today's Card of the Day is Pokemon Center.
Pokemon Center is a Stadium, so you can play it once
per turn (and only if you haven't played a Stadium yet
this turn, and if there isn't another Pokemon Center
already in play). The card's effect is quite simple:
Once per turn, you can heal 20 damage from one of your
Benched Pokemon. A constant source of healing is
generally good for most decks; however, most of the time
decks won't have space for the small benefit that
Pokemon Center provides. There are a few decks and
Pokemon that Pokemon Center works well with, such as
Reshiram-EX or Zekrom BW, as their self-damaging attacks
can be helped by this Stadium. It is also important to
note that Pokemon Center DOES NOT work on your Active
Pokemon, so make sure that you aren't removing the
damage from the Active Position.
Modified: 2.75/5 Pokemon Center isn't a bad card, as
consistent healing is something that most decks could
use. However, most decks also have other options to
better suit their game plans, leaving Pokemon Center to
work in decks based around tanking or self-damage. There
aren't too many of those around Modified right now, but
as the format changes, Pokemon Center could very well
see more play in slower, defense-oriented decks.
Limited: 4/5 Pokemon Center works well in Limited,
where deck options are more flexible. Healing is once
again quite helpful here, as using Pokemon Center on a
Pokemon you just retreated can be a great strategic move
if you manage to pull a nice combo or one of its
Evolutions. Additionally, there are quite a few cards in
Next Destinies (like the Monkey trio) that rely on
Stadiums to bolster their attacks. Overall, most decks
can probably run Pokemon Center in this format without a
drawback.
Combos With: Reshiram-EX, Zekrom BW, Next Destinies
Monkey Trio (in Limited)
|
Mad Mattezhion
Professor Bathurst League Australia |
Poke'mon Centre (Next Destinies)
Hello folks, today we have One of the new Stadium
cards released in Next Destinies. This card is an
interesting case, because there is a really old card
called Poke'mon Centre, which was a Trainer that removed
all damage counters from your Poke'mon followed by
removing all of the energy from any Poke'mon healed this
way. I don't know if this counts as a reprint given how
radically different the effect is, but I think it may be
possible to dig out your old Base Set copies and a Card
Dex if you couldn't get these cards in a pack.
Historical value aside, Poke'mon Centre is a Trainer
- Stadium that allows each player to heal 20 damage from
one of their Benched Poke'mon each turn. Obviously, this
is most useful in a deck that expects to either take a
lot of small damage spread across the Bench, or to
retreat a heavily damaged Poke'mon to deny a Prize and
then get it back in the fight.
Unfortunately for Poke'mon Centre, the current format
is full of Poke'mon built for inflicting 1HKOs and the
widespread use of Poke'mon Catcher makes hiding a hurt
Poke'mon on the Bench close to pointless. Spread deck
aren't a threat right now (between the massive HP scores
and Eviolite, they just can't function) so there is very
little room for healing cards in any mainstay of the
tournament arena.
There are some self damaging or simply massive
Poke'mon out there that would appreciate repetitive
healing (Zekrom, Reshiram, Regigigas EX and Mewtwo EX
spring to mind), but having to retreat those attackers
to heal them is too much of an inconvenience. Especially
when you can fit in a 1-0-1 line of Serperior to heal
all of your Poke'mon for the same amount.
In Limited, it is a very different story. Retreating
to deny a Prize is a common strategy and being able to
fully heal them over time for a second round is
absolutely brilliant. However, your opponent will also
get the same benefit so be careful when you drop this
card, and be sure to finish off your targets before they
can run away!
I don't see Poke'mon Centre being used in Modified
except as a counter Stadium to ruin an opponent's
strategy, but most decks run just fine without them so
it isn't a major niche like it was last format. Keep an
eye on Poke'mon Stadium in case a good combo comes up (Donphan
Prime and Landorus would probably find it useful if they
were more popular) but for now I'm going to count it
out. Even at the cost of only a single slot for
repeatable healing, Poke'mon centre is too weak.
Modified: 2 (preventing damage is much more importnat
than healing at the moment)
Limited: 3.5 (incredibly useful, but it is a
double-edged sword)
Combos with: some sort of free retreat scheme that
lets you retreat and switch again to heal your main
attacker with ease
|
Otaku |
Today we look at an old favorite made
new again… by completely changing its
sub-type and effect.
Yes, we are looking at
Pokémon
Center
(BW: Next Destinies 90/99).
Stats and Effect
The original
Pokémon
Center,
first released in the original Base
Set as card 85/102 came out when
Trainers were simply Trainers: there
were no sub-types available.
Now cards are designed so that
characters from the games are Supporters
and locations are Stadiums, so the
newest version is a Stadium.
This requires a radical change in
the old effect, which would be
completely inappropriate as a Trainer
that could be re-used turn after turn.
Said old effect was that you
removed all damage counters from your
Pokémon that had any on them, and the
Pokémon you healed also had all their
Energy discarded.
The new effect is that once
during a player’s turn, he or she heals
20 points of damage from one of his or
her Benched Pokémon.
Of course, in the video games, the main
point of the
Pokémon
Center
is to heal the (up to six) Pokémon in
your party, which recovers all HP and PP
expended.
This exact effect doesn’t
translate well into the game, let alone
as a Stadium.
Healing 20 on a Benched Pokémon
seems somewhat negligible; usually it is
your Active with damage on it, and 20
isn’t even equal to the post-errata
Potion.
You also extend the exact same
benefit to your opponent, and if the
Stadium looks like it could benefit you
I would expect your opponent to use it
(if they could) and then quickly discard
it from play (though that requires the
appropriate card effect).
There aren’t much better options for the
effect, or at least not one I’ve been
able to come up with since really
thinking about it.
Best I could come up with was
healing a damage counter or two between
turns, so long as the Pokémon being
healed didn’t use an attack or Ability
that turn, but that would wreck a lot of
spread decks but otherwise not be that
much more useful against the hard hits
of this format.
As a historical note, this effect
is very similar to the old Stadium
Healing Field (Neo Revelations,
61/64), except that Stadium gave the
turn player a chance to heal up to 20
points of damage on his or her Active
Pokémon; it required a successful coin
toss, but this was also when Pokémon
were half to two-thirds as large as they
are now.
Most of you should remember (or
at least realize) that back then, that
was a coin toss to get a “free”
Potion for the turn.
It was also one of the cards that
spurred
TPC
to restrict players to one Stadium per
turn, and no playing a duplicate
Stadium.
I remember dropping multiple
Healing Fields in a single turn.
Usage
I’ll be honest; I am hard pressed to
come up with a good use for this card
except as your token “filler” Stadium
card.
In a format of mostly OHKOs, at
least the healing of your opponent’s
Bench is unlikely to matter.
Of course, it isn’t likely to
benefit you much either, and it comes
down to finding a deck that does Bench
damage to itself, preferably before you
attack so you can heal it that turn, and
that is worth running in the current
format.
Decks that due self-damage, move
damage counters around, or involve a
“porter” strategy might like it, but
your opponent has a full turn to
capitalize on that self-damage before
you can heal it.
In Unlimited, there are too many potent
Stadium cards to bother with it,
especially since some are important for
first turn win, lock, and donk decks.
I am quite torn on this card for
Limited: generally healing is a must
play, but in Limited you can only tailor
your deck to the effect to a certain
degree, and the ways in which you do so
are likely how most decks will be built.
Retreating injured Pokémon to
deny an opponent Prizes is a common
tactic; you have to already have some
big Pokémon with surprisingly good
Retreat Costs (or something that
inherently combos with the card, such as
doing damage to its own Bench or just
requiring a Stadium in play) to make
sure you benefit more than your
opponent.
It is probably worth running, but
be very careful in actually using the
card.
Ratings
Unlimited:
1/5
Modified:
2/5
Limited:
4/5
Summary
I am very sad this renders the original
Pokémon Center illegal to play due
to the vastly different effects, but I
understand the change.
I am actually hoping a Supporter
with the original effect of
Pokémon
Center
might now be balanced.
The effect of
Pokémon Nurse (Expedition
145/165) is now the effect of
Max Potion (BW: Emerging Powers
94/98); I’d think that would make
Pokémon Nurse an available name for
a new or at least repurposed effect.
Actually using
Pokémon
Center
effectively strikes me as too
challenging for the reward, but maybe
this will be one of those embarrassing
times when I have to face-up to being
wrong for the next six months or more as
people find a good use for it.
Please check out my eBay sales by
clicking
here.
It’s me whittling away at about
two decades worth of attempted
collecting, spanning action figures,
comic books, TCGs, and video games.
Exactly what is up is a bit
random.
Pojo.com is in no way responsible
for any transactions; Pojo is merely
doing me a favor by letting me link at
the end of my reviews.
|
conical |
Alex |
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