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Welcome back, Pojo readers! This week we're reviewing
more Next Destinies cards, so be sure to check back
daily for updates. Today, however, we're reviewing the
shiny counterpart of a card first printed in Noble
Victories. Today's Card of the Day is Chandelure.
Chandelure is a Stage 2 Psychic Pokemon. Mewtwo-EX is
the most common Psychic right now, so anything that is
Psychic needs to be able to either deal with that
effectively or have a non-Psychic Weakness. Fortunately,
Chandelure has a Darkness Weakness, which is great in
the current Modified metagame due to the utter lack of
playable Darkness-types right now. To round out its top
and bottom stats, 140 HP is just about average for a
Stage 2, and Chandelure should be able to take at least
two hits. Unfortunately, Chandelure has no Resistance,
its Retreat Cost of 2 is payable in a pinch, but you'll
be better off getting Chandelure out of the Active
position some other way, like Switch or Dodrio UD.
Chandelure has an Ability and a single attack. The
Ability, Cursed Shadow, allows you to put three damage
counters on your opponent's Pokemon in any way you like
as long as Chandelure is Active. This Ability works best
with multiple Chandelure in combination with Vileplume
UD and Dodrio UD, which block Trainers and allow
Chandelure to Retreat for free, respectively. With each
of these in effect, the Chandelure player can easily
rack up free damage over many turns, while eventually
coming in with the final blow. Speaking of offense,
Chandelure's only attack, Eerie Glow, does 50 damage for
two Psychic and a Colorless, while also Burning and
Confusing the Defending Pokemon. 50 damage isn't very
high right now, but both status effects are useful and
Cursed Shadow can deal even more damage to the Active,
if necessary.
Modified: 2.75/5 Chandelure is pretty good, but
ultimately not quite good enough to see play in
Modified. Chandelure saw some success in the "Chandy
Beach" archetype, where it was played along with
Vileplume, Dodrio, and Tropical Beach. While Chandelure
has the unique property of being a Psychic-type with a
Psychic Weakness, chances are that the chandelier still
doesn't do enough damage to actually be competitive in
Modified. For example, when Chandelure attacks a Mewtwo-EX,
Eerie Glow will only do 100 damage plus the Status
Conditions, which is only good for a 2HKO. Against the
dragon-EXs and other fatties without a Psychic Weakness,
it's even worse. Overall, Chandelure was a fairly solid
choice in Modified if you wanted to go rogue, however
the re-release of Pokemon-EX hurt Chandelure's viability
to the point where it may not be easily playable
anymore.
Limited: 4/5 Chandelure is amazing in Limited. Cursed
Shadow is ridiculous, easily picking off Benched Pokemon
or weakened Actives, and Eerie Glow is really good here
too, in spite of its rather disappointing damage output.
It's worth noting that this shiny Chandelure print is in
Next Destinies, the set with the Fire-type Litwick and
Lampent. Therefore, you'll need to run Psychic and Fire
to get the most out of this card. If you end up pulling
well in both Fire and Psychic Chandelure could be great,
otherwise, you'll probably want to find other options.
Combos With: Vileplume UD, Dodrio UD
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