Interesting;
										
										Hydreigon (BW: Next Destinies 
										103/99) is the Secret Rare reprint of
										
										Hydreigon (BW: Noble Victories 
										79/101), but I am not seeing a review of 
										the original.
										Did we miss something, or did we 
										hold off for good reason?
										
										 
										
										
										
										
										
										Stats
										
										
										
										Hydreigon 
										is a Stage 2, so it faces an uphill 
										battle this format: Basic Pokémon enjoy 
										all their natural advantages with 
										specialized support and Stats/Effects 
										good enough for at least a Stage 1 (at 
										least until recently).
										Being a Darkness-Type could be a 
										good start: it doesn’t help much in 
										terms of Type-matching, but it does 
										provide access to Special Energy
										
										Darkness Energy, and getting plus 10 
										points of damage from your Energy 
										attachments can go a long way.
										The support they currently have 
										probably isn’t enough to make this 
										anything more than a mild benefit 
										overall.
										
										 
										
										
										
										150 HP is almost as good as it currently 
										gets for Stage 2 Pokémon (technically 
										160 is the highest on a current Stage 2 
										Pokémon).
										Still it means anything less than 
										a Pokémon EX is going to need something 
										to boost its damage (on top of any 
										actual support the attacker needs in 
										general); you should survive a hit 
										outside of your Weakness.
										That Weakness is certainly a 
										mixed blessing: Fighting-Type decks have 
										been struggling, with formerly dominant 
										(or at least prominent) decks like those 
										built around
										
										Donphan Prime becoming less and less 
										common.
										The amazingly strong 
										Lightning-Type decks though encourage 
										people to keep trying, and if not as a 
										full-fledged Fighting deck, then a 
										clutch
										
										Terrakion if the deck can justify 
										running
										
										Fighting Energy,
										
										Prism Energy, or
										
										Rainbow Energy (honestly one of 
										those three are often already present).
										If you see your opponent play 
										brown down, expect a OHKO.
										
										 
										
										
										
										On the bright side,
										
										Hydreigon actually has Resistance, 
										and it is to something useful: 
										Psychic-Type Pokémon!
										That’s an extra Energy
										
										Mewtwo EX requires for X-Ball and… 
										well that is the one that matters most.
										The three Energy required to 
										Retreat is hefty: it is hard for the 
										average deck to pay, especially without 
										it being a major set-back even if the 
										Energy is available.
										The small silver lining is that 
										it makes
										
										Hydreigon a legal target for
										
										Heavy Ball.
										
										 
										
										
										
										
										
										Effects
										
										
										We have the familiar pattern of an 
										Ability and a large attack.
										The Ability, has appeared before 
										as a Poké-Body: all Energy attached to
										
										Hydreigon provide (D) instead of 
										their usual Energy type, and should 
										(though I didn’t see a specific, recent 
										ruling) only affect the Type and not the 
										quantity produced: a
										
										Double Colorless Energy provides two 
										Energy still, just (DD) instead of (CC).
										This allows
										
										Hydreigon to function with any 
										Energy; a very potent ability tempered 
										by it being a Stage 2 Pokémon.
										
										 
										
										
										
										Berserker Blade requires (DDDD) to use, 
										though thanks to the Ability (and lack 
										of ways to shut them off, unlike older 
										Pokémon Powers/Poké-Powers/Poké-Bodies) 
										it acts more like (CCCC), but then we’d 
										have to treat it as a Stage 2 with a 
										single effect (just one attack), which 
										provides at least as much of a 
										compensatory damage increase as the 
										shift to all Colorless Energy saved.
										So for (DDDD), you earn about 60 
										points of damage before factoring in the 
										Stage of the Pokémon.
										Just requiring four Energy for 
										any attack is usually worth another 10 
										or even 20 points of damage.
										Lacking a less expensive attack 
										option on the card (that is an attack 
										with a lower amount of Energy required) 
										is also worth another 10 to 20 points of 
										anticipated damage.
										Finally as a fully Evolved 
										Pokémon, again we expect another 10 to 
										20 points, perhaps even a bit more.
										Since the Ability in no way acts 
										as a “second attack”, I really should 
										add yet another 10 to 20 points to the 
										total, so we need to hit 100 to 140 
										points of damage.
										
										 
										
										
										
										We do, but there is a caveat.
										The attack does 60 to the 
										Defending Pokémon and 40 to up to two 
										Benched Pokémon.
										This is where the format itself 
										factors in.
										If
										
										Hydreigon is only surviving one hit 
										and not two or more, then it had better 
										OHKO or 2HKO most other Pokémon, or 
										rather those that see competitive play.
										It doesn’t, but should at least 
										3HKO almost anything without protection.
										As long as you’re doing the full 
										expected Bench damage, you have the 
										chance to keep up with your opponent, 
										trading several
										
										Hydreigon for a like amount of 
										Prizes.
										Here is that catch: by spreading 
										the damage your opponent has more time 
										to respond to it, and wont lose 
										resources as quickly, overall decreasing 
										the likelihood of those KOs at all.
										Factoring in how many cards 
										you’re investing into each
										
										Hydreigon and that you probably need 
										at least three to pay off, you’re 
										dedicating at least half your deck to 
										this strategy before adding in any 
										support, when most offensive Pokémon are 
										Basics with three or four Energy 
										attached before additional support is 
										added.
										
										 
										
										
										
										The attack really needs to hit the 
										Defending Pokémon harder (even if Bench 
										damage was a bit lower) or hit more 
										Pokémon (even if every Pokémon hit was 
										only good for 40 or 50 points of 
										damage).
										As a Darkness Pokémon, spread 
										damage seems to be common but then you 
										don’t get to enjoy extra damage from 
										Special Energy
										
										Darkness Energy except against the 
										Defending Pokémon.
										Still, these two effects 
										compliment each other and it is only the 
										brutally difficult nature of our current 
										format that really hampers
										
										Hydreigon.
										
										 
										
										
										
										
										
										Usage
										
										
										Right now, I’d there isn’t much to do 
										with
										
										Hydreigon.
										If you really want to use it, 
										you’ve only got a single
										
										Zweilous and
										
										Deino available (though
										
										Rare Candy could replace the
										
										Zweilous) and they are average for 
										their Stages and Status as Evolving 
										Pokémon; in short they won’t help or 
										hurt
										
										Hydreigon.
										You can back it with several 
										forms of Energy acceleration so that you 
										can quickly and repeatedly power-up 
										replacement copies, but the actual in 
										deck logistics make such an approach 
										inferior to better known builds using 
										those Pokémon.
										With the current card pool, there 
										isn’t much to do, save perhaps open with 
										an
										
										Absol Prime to try and buy time and 
										maybe spread damage for no Energy (via 
										the Poké-Body on
										
										Absol).
										
										 
										
										
										
										Stop reading here if you don’t want to 
										know about potential upcoming releases, 
										a.k.a.
										
										 
										
										
										
										
										Spoiler Alert!
										
										 
										
										
										
										Many players are already well aware that 
										the next set contains Darkness-Type 
										Support, and it might be just enough to 
										make a
										
										Hydreigon damage spread viable.
										If the text spoiler translations 
										are accurate, we’ll get at least four 
										important cards for it:
										
										Dark Patch,
										
										Darkness Claw, and
										
										Darkrai EX.
										
										
										Dark Patch is an Item that attaches 
										a Basic
										
										Darkness Energy from your discard 
										pile to something on your Bench.
										It might not seem like much, but 
										that allows a Benched
										
										Hydreigon (sadly not an Active one) 
										to be readied in a single turn by using 
										two and manually attaching a
										
										Double Colorless Energy.
										That could be enough (when 
										spammed via
										
										Junk Arm) to avoid needing another 
										source of Energy acceleration, or at 
										least reduce it to a one-time source 
										like
										
										Electrode Prime.
										In general it helps all 
										Darkness-Type Pokémon.
										
										
										Darkness Claw is a Pokémon Tool that 
										adds an extra 20 points of damage to 
										attacks by the equipped Darkness-Type 
										Pokémon.
										It won’t help Bench damage, but 
										at least it essentially negates
										
										Eviolite, and moves more Pokémon 
										into the 2HKO range.
										
										
										Darkrai EX is another big, Basic 
										Pokémon EX.
										It has an Ability (the first 
										Pokémon EX I’ve seen with one) and that 
										Ability zeroes out the Retreat Cost for 
										Darkness Pokémon with (D) Energy 
										attached.
										This can help exploit
										
										Dark Patch and
										
										Absol Prime.
										The attack on
										
										Darkrai
										
										EX needs (DDD) but does 90 to the 
										Defending Pokémon and 30 to the Bench, 
										which looks might handy for a damage 
										spread deck.
										Plus it still clocks in at 180 
										HP.
										This could still all fall apart, 
										but the potential is worth considering 
										still, especially if components we do 
										already have (like
										
										Hydreigon) aren’t too hard to come 
										by in your area.
										
										 
										
										
										
										
										End Spoiler!
										
										 
										
										
										
										For Unlimited, it is nice that you can 
										really pile on the Bench damage.
										It isn’t a new first-turn-win, 
										lock, or donk deck, but backed by a 
										Bench full of Neo Genesis
										
										Slowking,
										
										Broken Time-Space, and abusing 
										several useful Colorless Energy Special 
										Energy cards, you’ve got at least a 
										solid deck for the format, perhaps even 
										a semi-competitive one: this is a format 
										of Neo and e-card era Baby Pokémon (30 
										HP but while Active protected by “the 
										Baby Rule”) and small but nasty 
										Bench-sitters (the aforementioned
										
										Slowking has just 80 HP).
										Two successful Berserker Claws 
										could yield six Prizes!
										
										 
										
										
										
										In Limited, if you get even a 
										
										1-1-1 
										line, run it unless the rest of your 
										pulls are amazing and you can justify 
										focusing on reliability over raw power.
										Thanks to Dark Aura, while the 
										lower Stages aren’t any good without a 
										source of Darkness Energy,
										
										Hydreigon itself is taken care of.
										Lower average HP and damage 
										outputs mean it has a better chance of 
										lasting several turns, and should at 
										least be good for two unless you’re very 
										unfortunate or foolish.
										It also means that when it does 
										come up, between an opponent’s smaller 
										Basic Pokémon, and injured Pokémon 
										retreated to the Bench to avoid being 
										KOed, two turns should net you four 
										Prizes, and even a single attack might 
										score three.
										
										 
										
										
										
										
										
										Ratings
										
										 
										
										
										
										
										Unlimited: 
										3/5
										
										 
										
										
										
										
										Modified: 
										1.75/5
										
										 
										
										
										
										
										Limited: 
										4.25/5
										
										 
										
										
										 
										
										
										
										
										
										Summary
										
										
										
										Hydreigon 
										is a card to check back on later, but 
										for now it isn’t as good at spreading 
										damage as a few other decks, and 
										spreading damage is already a risky 
										strategy.
										It doesn’t hit enough Pokémon 
										hard enough to make the spread 
										effective, at least when you’re 
										investing a Stage 2 Pokémon with four 
										Energy to do it.
										It looks great though, and I 
										especially like this variant art since 
										green is my favorite color, followed by 
										black.
										
										 
										
										
										
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