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					Pojo's Pokémon Card of the Day 
					
                        
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							Top 10 Dark Explorers Cards: 
							#7 - Zoroark #71  Dark Explorers 
							Date Reviewed: 
							May 10, 2012 
							
							Ratings
                            & Reviews Summary
 Modified: 3.67
 Limited: 3.50
 
							Ratings are based
                            on a 1 to 5 scale. 1 being the worst.
 3 ... average.
 5 is the highest rating.
 
							
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                          | Combos With: See Below 
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              | Baby Mario 2010 UK 
			National
 Seniors
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						Dark Explorers 
						Countdown #7 Zoroark
 
						 
						 
						
						In seventh place in our top 10 countdown is a card that 
						players have been talking about since we first got to 
						see the fan translations of the Japanese card. In fact 
						it’s only one of a couple of non-EX attackers from the 
						set to get any hype at all . . . the other one didn’t 
						even make this list (*sad face*) 
						 
						 
						
						Zoroark 
						is a Dark Type Stage 1 with 100 HP and a Retreat cost of 
						two . . . so far, so meh: 
						the Retreat cost seems unnecessarily high, the HP isn’t 
						great, and Dark hits virtually nothing playable for 
						Weakness (do people still use 
						Chandelure?). I suppose the Psychic Resistance is 
						ok, but really there’s nothing here to explain why 
						anyone would want to put this card in a top 10. To find 
						out why, we need to consider two things: firstly the 
						amount of support that Zoroark 
						gets, and secondly its attacks. 
						 
						 
						
						In terms of support, Dark Explorers has been incredibly 
						kind to Zoroark. Dark 
						Pokémon have always had Special Energy to abuse, and now 
						they have a bunch of new toys to play with too . . . 
						Dark Patch for Energy acceleration, 
						Darkrai-EX for free Retreat, and the Dark Claw 
						Tool to boost their attacks by 20. If that wasn’t 
						enough, Zoroark also gets a 
						great Basic in the shape of a Zorua 
						with an Ascension attack. Long-time players will 
						remember this attack from Shuppet 
						CG and Feebas HL . . . it 
						allows you to search your deck for the card that evolves 
						from the Basic and put it on that card. Yes, it does get 
						around the ‘no evolving on the first turn rule’, so you 
						can set yourself up nicely for a turn 2
						Zoroark without having to 
						search it out or draw into it. 
						 
						 
						
						Of course, no-one would want a turn 2
						Zoroark if its attacks were 
						rubbish, but luckily they’re not. Dark Rush is decent-ish, 
						needing two Dark Energy to do 20 damage times the number 
						of damage counters on Zoroark. 
						In theory this means you could do 180 points of
						unboosted damage, though in 
						reality any opponent that left themselves open for this 
						kind of attack by doing partial damage to a
						Zoroark is probably not 
						going to provide much competition anyway. I suppose it 
						could deter your opponent from attacking short of a 
						one-shot on the Zoroark you 
						just evolved via Ascension, but that’s about it really. 
						Sensible opponents will just play around the situation 
						with Catcher and/or bide their time for
						a OHKO. The real reason for 
						the hype though is Zoroark’s 
						first attack, Brutal Bash. For the cost of a Double 
						Colourless Energy, this attack does 20 damage times the 
						number of Dark Pokémon you have in play (including
						Zoroark itself). This turns 
						that T2 Zoroark into a 
						serious heavy hitter: if you can fill your Bench with 
						Dark Pokémon, that’s 120 damage; 
						with Dark Claw that would be 140; and if you managed to 
						get Special Darks on there as well . . . that puts it up 
						to 160! Enough to OHKO an EX with a 
						PlusPower or two! 
						 
						 
						
						Ok, I was getting carried away there – that Special 
						Dark/Dark Claw/PlusPower 
						scenario is way too Farfetch’d 
						– but it should be clear that 
						Zoroark can still hit pretty hard pretty fast. 
						You’re even spoiled for choice when it comes to filling 
						the Bench with Dark Pokémon to support the attack. 
						There’s the Darkrai-EX I 
						mentioned earlier, Absol 
						Prime for early Damage spread, 
						Sableye DEX for Trainer recovery, and
						Weavile UD for hand 
						disruption strategies. All things considered, that’s a 
						reasonably attractive line up for a deck. 
						 
						 
						
						So, is Zoroark worth the 
						hype? Hmmm . . . I’d be lying if I said I didn’t have 
						doubts about this card. At the end of the day it’s still 
						a low-ish HP Stage 1 that 
						gets OHKO’d by most of the 
						major attackers in the format. 
						Groudon-EX and even 
						Terrakion NV will give it nightmares, and needing 
						to maintain a full Bench of Dark Pokémon puts some 
						strain on the deck and limits your choices when it comes 
						to using techs and other useful support cards (such as
						Shaymin UL and
						Smeargle UD/CL). To tell the 
						truth, I think that Zoroark 
						is a little overrated, though there’s no denying it can 
						be a powerful attacker that will appeal to many players. 
						 
						 
						
						Rating 
						
						Modified: 3.75 (a bit of a glass cannon, but could just 
						be tournament worthy) 
						
						Limited: 3 (if you pull a ton a Dark Pokémon, great. 
						Otherwise . . . not so good) |  
              | virusyosh | Hello once again, Pojo readers! Today we're going to 
						review a card that's gotten a fair bit of hype since 
						it's come out due to its very powerful attacks, as well 
						as being one of the flagship Pokemon from the new set. 
						Today's Card of the Day (#7 on our countdown) is Zoroark 
						from Dark Explorers.
 Zoroark is a Stage 1 Darkness Pokemon. Before Dark 
						Explorers, Darkness-types never really saw much play; 
						Absol Prime was used as a tech against Chandelure, and a 
						few fun decks with Weavile and Sharpedo came about, but 
						nothing really mainstream. Zoroark, Darkrai-EX, Dark 
						Claw, and Dark Patch aim to change that. 100 HP is 
						fairly standard for a Stage 1, so it puts Zoroark in a 
						range where it can take weak attacks, but falls to 
						stronger ones. Fighting Weakness is bad against 
						Terrakion; Psychic Resistance is great against Mewtwo; 
						and a Retreat Cost of 2 can be paid if necessary (though 
						Darkrai-EX gives it free Retreat with a Darkness Energy 
						attached, as well).
 
 Zoroark's two attacks, Brutal Bash and Dark Rush, are 
						both fairly powerful. Brutal Bash does 20 damage times 
						the number of Darkness Pokemon you have in play for two 
						Colorless (or a Double Colorless), capping at an 
						excellent 120 damage for two Energy, not counting other 
						modifiers. With Dark Claw and two Special Darkness 
						Energy, this attack can reach 160, which is a hefty 
						amount of damage (though sadly still under the "magic 
						numbers" for many common Pokemon-EX. Additionally, this 
						attack can be set up very quickly with Double Colorless 
						Energy if you decide to go that route, although the 
						overall damage output is somewhat smaller. This attack 
						obviously works well with many Darkness Basics, so cards 
						like Level Ball, Dual Ball, and Pokemon Collector are 
						all great things to use to support this attack.
 
 Dark Rush, the second attack, does 20 damage times the 
						number of damage counters on Zoroark for two Darkness 
						Energy. Once again, this attack's damage can cap at 180, 
						which takes out nearly every Pokemon in the game in one 
						hit, and that's without factoring Dark Claw and Special 
						Darkness damage. One potential drawback of this attack 
						is that Zoroark really doesn't have enough HP to make 
						great use of it, as there are many attacks that deal 
						over 100 damage in the format right now, like Zekrom-EX's 
						Strong Volt, Tornadus-EX's Power Blast, Mewtwo-EX's X 
						Ball under the right conditions, and a myriad of other 
						slow, large attackers (Reshiram and Kyurem come to 
						mind). Additionally, the omnipresent Terrakion can Knock 
						it Out in one shot with ease, as can a fully powered 
						Groudon-EX. Therefore, although the damage output for 
						this attack is quite great, chances are you won't be 
						able to really get the most out of it.
 
 Modified: 3.5/5 Zoroark is a powerful Pokemon, having 
						the ability to deal massive amounts of damage as early 
						as the second turn of the game. Therefore, Zoroark 
						players can put massive pressure on their opponents, as 
						very few will be able to deal with an onslaught of 
						Darkness types doing tons of damage that early in the 
						game. However, Zoroark is not without its pitfalls. 100 
						HP is very, very, low, and Zoroark will often be taken 
						down in one hit by powerful Pokemon-EX (and even some 
						non-EX Pokemon). Second, Fighting Weakness is a major 
						problem, as Terrakion is everywhere due to the 
						popularity of Zekrom and Eelektrik, so many decks will 
						pack Terrakion, another pain for Zoroark to face. If you 
						get past these shortcomings, Zoroark can be a very 
						powerful Pokemon that makes the most out of the new 
						Darkness-type support in Dark Explorers.
 
 Limited: 4/5 Zoroark's power is great here, but there 
						are a few problems as well. Brutal Bash requires a 
						dedicated Darkness deck to get maximum damage, although 
						the number of Dark types in this set mitigate this 
						problem somewhat. The second problem is once again 
						Zoroark's low 100 HP, but Limited isn't nearly as strong 
						of a format as Modified. Overall, if you pull many 
						Darkness-type Pokemon, you'll want to run Zoroark for 
						its incredible power.
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              |  Otaku
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