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Pojo's Pokémon Card of the Day
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Aerodactyl #53
Dark Explorers
Date Reviewed:
May 22, 2012
Ratings
& Reviews Summary
Modified: 3.50
Limited: 3.40
Ratings are based
on a 1 to 5 scale.
1 being the worst.
3 ... average.
5 is the highest rating.
Back to the main COTD
Page
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Combos With: See Below
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Baby Mario
2010 UK
National
Seniors
Champion |
Aerodactyl
(Dark Explorers)
Today’s card, Aerodactyl, is
one of the new ‘Restored’ Pokémon. Yeah, ok, it’s just a
fancy new world for ‘Fossil’.
In the past I’ve ranted about how it doesn’t matter how
good these Restored Pokémon are because the mechanic for
getting them into play is so luck-based and takes up so
much space in the deck, that they are next to unusable
in competitive play. Aerodactyl
however has a chance thanks to two things: firstly he
doesn’t need to be evolved once benched (unlike
Archeops and
Carracosta), and secondly we
now have the Twist Mountain Stadium which can get him
into play on a coin flip. This is actually feasible, and
this is how it should always be done. Don’t even think
about using Old Amber.
So, what do we get for our Stadium and successful flip?
Well we get something with a low 90 HP, a nice Retreat
cost of one, and a Weakness that it won’t really have to
worry about (Grass). Unfortunately the attack is pretty
poor (three Energy of any Colour for a vanilla 40
damage), but then you wouldn’t be using it except in
very rare situations (desperation, maybe attacking for
Weakness to get a KO). Nope, the major attraction here
is the Ancient Scream Ability. This states that your
Pokémon’s attacks do an extra
10 damage. The Ability does stack, so if you ever had
four of these out, your attacks would get a boost of 40.
How good is this? Well I am never going to say that a
card which can increase damage output is bad: look at
how much play PlusPower gets
in current decks, and remember when even non-SP decks
were using Crobat G and
Poké Turn? That extra 10
damage can make the difference between you taking a
Prize (or two if it’s an EX), and you sitting there
while your Active gets smacked around next turn by a
Pokémon you failed to knock out. The issues with
Aerodactyl mostly concern
unreliability (that coin flip
again) and the fact that it takes up bench space while
being an easy target for Pokémon Catcher. If you can
live with those drawbacks though, this card’s Ability is
extremely powerful.
I can see some people trying it with
Empoleon DEX to give a big
boost to the damage output,
or with Tornadus-EX in some
uber-fast
donk deck. It maybe won’t
see a ton of play right now, but effects like this
always seem to find a place in the format eventually.
Rating
Modified: 3 (There will be decks where
Aerodactyl is worth the
effort)
Limited: 2.75 (impossible to get out unless you pull the
Stadium or Old Amber. Decent Colourless attack though)
|
virusyosh |
Greetings once again, Pojo viewers! Today we continue
reviewing the cards that just missed the Top 10 cut from
Dark Explorers, so there will still be quite a few gems
this week. Today we're reviewing Aerodactyl, the new
Restored Pokemon from the set.
Aerodactyl is a Fighting-type Restored Pokemon, meaning
it can only be put into play through the effects of its
Item (in this case, Old Amber Aerodactyl) or Twist
Mountain. For those of you that need a reminder, Old
Amber works just like the two fossils in NVI did, with
the user looking at the bottom seven cards of their
deck, and putting an Aerodactyl onto the Bench if they
find one there. Given how much more difficult it is to
play these Pokemon than their normal counterparts, they
tend to be fairly good in terms of stats and abilities
in comparison. As a Fighting type, Aerodactyl has to
fight Terrakion and Groudon-EX for deck space, although
Aerodactyl does something a bit different, so it fills a
different niche. 90 HP is fairly standard for a
non-Evolved Restored Pokemon, being just enough to take
a weak hit or two but still falling to bigger assaults.
Grass Weakness is great right now in Modified as Grass
sees little play; no Resistance is unfortunate but not
unexpected, and a single Retreat Cost isn't bad an easy
paid, although it's a shame it can't be lowered by
Skyarrow Bridge.
Aerodactyl has an Ability and a single attack. Ancient
Scream acts as a constant PlusPower, making each of your
attacks do 10 more damage to the opponent before
Weakness and Resistance, and the best part is that these
are stackable! Therefore, if you can get out multiple
Aerodactyls, you'll have an even greater boost. This
sort of Ability is great in both Modified and Limited,
provided you can get Aerodactyls out.
Wing Attack, Aerodactyl's only form of offense, deals a
somewhat weak 40 damage for three Colorless Energy,
although it is boosted immediately by Ancient Scream to
50. 50 damage for three Energy is very expensive, even
with the use of Double Colorless. That being said, the
Colorless Energy requirements make this attack very good
in Limited.
Modified: 3/5 Many people will be experimenting with
Aerodactyl in the coming weeks to try to get it to work,
and they may just figure it out. Ancient Scream's effect
is really nice, and will often give you that little
extra push you need to get that KO, but there are a few
other things to consider. First of all, Aerodactyl is a
Restored Pokemon, so you'll have to dedicate some of
your other deck slots into maximizing getting it out, by
using cards like Old Amber Aerodactyl and Research
Record, Twist Mountain, or some combination of the
three, which will in turn decrease other areas of your
deck's consistently if you're not specifically building
around Aerodactyl. Additionally, Aerodactyl is very easy
Pokemon Catcher bait, as it has a somewhat low 90 HP
score, and an expensive attack with relatively little
offensive power. In spite of these potential pitfalls,
Aerodactyl can be an excellent supporting Pokemon for
your deck's main strategy.
Limited: 4/5 A universally applicable Ability and an
attack with Colorless Energy requirements mean that
Aerodactyl is very playable here. There only reason it's
not a 5/5 is that it's somewhat difficult to get out,
but since both Old Amber Aerodactyl and Twist Mountain
are in the set, you could get lucky and pull enough of
those to get it to work as well.
|
Otaku |
Our next “near miss” is
Aerodactyl.
I wonder if we are intentionally
going alphabetically with these, or if
this is how it actually broke down?
Stats
Starting strange is the Stage;
Aerodactyl is a “Restored Pokémon”.
Restored Pokémon are a mechanic for
handling Pokémon that, in the video
game, are revived from some sort of
fossil. Aerodactyl is the first
Restored Pokémon to previously Evolve
through the old method for handling
“Fossil” Pokémon, Evolving from a
Trainer (played like a Basic Pokémon)
such as
Mysterious Fossil. There were other
methods for getting such Pokémon into
play as time went on, but the original
Aerodactyl (Fossil 1/62,
16/62) started just that way.
Restored Pokémon can only be played via
the effect of another card; currently
that means Trainer cards. I will explain
more under usage, but the currently
available options mean that being a
Restored Pokémon is worst Stage a
Pokémon can be, save a Pokémon that
Evolves from a Restored Pokémon. You
always need another card to get them
into play, and right now, that card is
Old Amber Aerodactyl (an Item) and
Twist Mountain (a Stadium).
Items can be blocked plus
Old Amber Aerodactyl works by
searching the bottom seven cards of your
deck, giving good odds of failing
without
a lot of extra effort (e.g. proper
deck build). With Twist Mountain,
a single copy can service multiple
Restored Pokémon but not only does it
require a successful coin toss to work
(and the target Pokémon in hand), but
Skyarrow Bridge is popular enough
that you shouldn’t expect too many turns
from a single copy. Overall I’d say this
puts a Restored Pokémon on par with
Stage 1 Pokémon, and that is how I’ll
judge their stats. So 90 HP is poor for
a Stage 1 Pokémon, especially one that
does not Evolve; Aerodactyl will
be an easy OHKO for the strongest decks
and most will just need a PlusPower
or other simple combo to do it as well.
Being a Fighting-Type is actually quite
good right now and will indeed help
Aerodactyl by allowing it to score
double damage against most Lightning-
and Darkness-Type Pokémon (which could
be the majority of decks until the next
set). The Grass Weakness is not good,
but neither is it especially bad; there
are only a few Grass Pokémon that see
regular play, and right now they aren't
being run as attackers; some aren't even
run in decks that can let them attack
for damage!
Now a lack of Resistance is common, but
for this card it is tragic that
Aerodactyl lost its traditional
Fighting Resistance. It was the first
TCG card to be a Fighting Resistant
Fighting-Type, and it's long served it
well. Fighting-Type Pokémon seem to
finally be coalescing into solid decks
to exploit the abundant Fighting
Weakness, so major missed opportunity
for
Aerodactyl. At least it enjoys a
good Retreat Cost of just one; I don't
care to see much higher on Pokémon
generally depicted as flying, though I
know that's more personal bias than game
mechanic.
Effects
Aerodactyl has an Ability and a
single attack. The Ability - Ancient
Scream - boosts damage from your attacks
done to the Active Pokémon during your
turn, before Weakness and Resistance are
applied. It is important to note that
"Active Pokémon" is plural:
self-damaging attacks will hit both the
Defending and Attacking Pokémon for that
extra damage. It is nice that it
triggers before Weakness/Resistance,
allowing Pokémon striking Weakness to
enjoy +20 points of damage and those
facing Resistance the possibility of
punching through it.
The attack is much, much less
impressive: Wing Attack does 40 points
of damage for (CCC).
On a Stage 1 Pokémon, you'd expect a
return of at least 60 points for that,
and it'd still be viewed as "weak". On a
Basic Pokémon, unless it was something
meant mostly to Evolve, you'd expect 50.
Only on the scale of an Evolving Basic
Pokémon (which Aerodactyl is most
certainly not) would 40 for (CCC)
be even mildly good.
Fortunately there is some intentional
synergy here... or perhaps unfortunately
some intentional toning down. Ancient
Scream is going to always be applied
(unless I missed the release of a card
that shuts down Abilities), so the
attack is actually going to hit for 50
points of damage before
Weakness/Resistance; still a bit weak
but not bad for a Bench-sitter. At least
this is enough for it to OHKO another
Bench-sitter, Eelektrik, thanks
to Weakness.
Ancient Scream doesn't care about
Pokémon Type, and by being able to use
any Energy Type for Wing Attack you
could use it in any deck with almost any
form of Energy acceleration, including
something as simple as Double
Colorless Energy. This means
Aerodactyl probably is expected to
become a Bench-sitter, but one that can
quickly power-up in most decks and
strike to exploit one of the two most
desirable Weaknesses to exploit right
now: Fighting.
Usage
To reiterate, Aerodactyl can only
be played through two cards at the
moment: the Item Old Amber Aerodactyl
and the
Stadium
Twist
Mountain.
Perhaps I am underestimating Restored
Pokémon, but that really doesn't sit
well with me. You can play a card like
Research Record to improve your
chances with
Old Amber Aerodactyl, but that just
lets you see the top four cards of your
deck, decide which ones to keep on top
of your deck and which to move to the
bottom, and arrange them how you like in
each spot. If Research Record
finds an Aerodactyl on top of
your deck, you can make sure Old
Amber Aerodactyl works, but
if you come up dry on the Research
Record you are only able to figure
your odds less those top four cards.
Still, you were searching the
bottom seven, so eliminated the top four
from contention is a massive eleven card
spread; if you play a
Pokémon Collector or solid draw card
before hand, even first turn that is
about a fourth of your deck.
If Aerodactyl shows up in your
hand, it is a dead card without the
Stadium
Twist
Mountain.
Its 50% success rate isn't good when
it's the only non-specific way to play a
Restored Pokémon, and remember a target
that
Twist Mountain can hit is one
Old Amber Aerodactyl can’t.
It is nice to have a way of using
an otherwise “dead” Restored Pokémon in
hand, but to use one you have to be in a
position where at least one copy of the
target card can’t be affected by the
other.
Nothing to help copies in the
discard pile either save the standard
“shuffle into the deck” recursion cards.
If you max out Twist Mountain,
odds are after a few turns it will be
the final Stadium in play the rest of
the game since decks just don’t seem to
run that Stadiums. Early copies are
likely to be discarded by an opponent's
Stadium, especially with the popularity
of
Tornadus EX encouraging their use.
The good news is that while Old Amber
Aerodactyl can miss, it is a form of
search as well as the means of playing
the card, and nothing prevents you from
playing multiple copies of Old Amber
Aerodactyl in a single turn, on top
of flipping for Twist Mountain if
at least one of your Aerodactyl
are in hand. This means they could be in
play as early as first turn, unlike
actual Stage 1 Pokémon.
In fact, you almost always want
to swarm Aerodactyl
since it isn't hard to OHKO and
swarming ramps up its competitiveness
quite a bit. While getting out and
maintaining four Aerodactyl on
the Bench is hard, +40 points of damage
per turn does amazing things… and even
+20 or +30 are effective.
Many Pokémon that don't currently
need anything specific on the Bench
would do well to at least consider
Aerodactyl, but realize it is a big
commitment: odds are you’ll need to run
both
Old Amber Aerodactyl and
Twist Mountain, probably at least
two copies of each and even a full four
and four isn’t unreasonable if your goal
is to get them out ASAP first turn.
Aerodactyl will not always be a
tempting OHKO, either; not because it is
too hard to OHKO but because it will
just not be the smartest target. If I've
got four Aerodactyl in play, I've
only got two attackers. Unless a single
10 points of damage is making a crucial
difference, the attacker itself will be
more or at least as important to take
down. The main exception will be when
the attacker is somehow “protected” and
Aerodactyl is not.
So who should be the attacker paired
with it? I'd consider the other two
currently released restored Pokémon;
you'll need to run some Basics to make
the deck legal, and while your odds
aren't great with a single Old Amber
Aerodactyl or the equivalent, if you
can spam them and fall back on
Twist
Mountain
you might be able to build a fast, fast
deck.
Energy acceleration might be an issue,
since Carracosta (BW: Noble
Victories 26/101) needs (WWCC) to
hit for 80 points of damage and discard
one Energy from the Defending Pokémon,
while
Archeops (BW: Noble Victories
61/101, BW: Dark Explorers
110/108) needs (FFC) to hit for 60 to
the Defending Pokémon and 10 to two of
your opponent’s Benched Pokémon.
With a large compliment of
Aerodactyl the damage can be made
decent and then the Abilities of the two
can matter:
Carracosta has a 50% chance (“heads”
on a coin flip) to block 50 points of
damage it would receive (after Weakness
and Resistance), while
Archeops steals copies the original
Aerodactyl (and a few other Pokémon)
by preventing both players from Evolving
(at least from hand).
There are several Pokémon that have been
overlooked because they don't do quite
enough damage. It won't do the new
version any good, but first Zoroark
(Black & White 71/114, BW:
Next Destinies 102/99) would be much
more formidable with a Dark Claw
and Bench full of Aerodactyl;
with all those damage bonuses a
duplicated attack regularly fall into
OHKO range, and a partial set-up might
suffice.
Cinccino (BW: Next Destinies
85/99) has a protective Ability and an
attack that hits harder if it uses it
over and over again. The catch of course
is that besides the Ability failing half
the time, the attack resets if an
opponent can force Cinccino out
of the active slot (such as with
Pokémon Catcher). As such a natural
partner for it is Vileplume (HS:
Undaunted 24/90) to block Items.
Aerodactyl will only be able to use
Twist Mountain
to get into play (at least for
most of the game) but if this idea has
any merit, that should be enough; your
opponent should be struggling to OHKO
Cinccino, while it will now be able
to hit for up to 140 in one shot.
Another Cinccino may have merit
here: the original (Black & White
89/114) uses Do The Wave. The same
problems as always are present, but so
is the reward: each Aerodactyl is
worth 30 points of damage here (20 from
Do The Wave's effect and 10 from Ancient
Scream).
Empoleon (BW: Dark Explorers
29/108) is in a similar boat.
In Unlimited, scoring high damage isn't
overly important, though it is worth
noting you can blend the Aerodactyl
and their support. More decks would
favor extra damage counter placement
than just boosting attacks; plenty of
Pokémon hit hard enough in this format
to KO something not protected by the
"Baby Rule" or Focus Band.
In Limited it all depends on what else
you get. The good news is that when your
deck is only 40 cards, even using Old
Amber Aerodactyl first turn is
checking seven cards out of 28; 25% of
the remaining deck! If you get a
Twist Mountain it won't be going
anywhere, either. Without even one of
these Aerodactyl is totally dead,
and while I'd try to work it in, I
wouldn't expect much unless I got
multiples.
Of course, getting it into play would be
well worth it; the lower average HP
scores and damage output make
Aerodactyl itself more impressive,
the +10 damage of even a single copy
more relevant and the easy-to-splash
nature becomes even more important here.
The score is something of an average;
obviously with nothing else its actually
just 1/5. With multiple means and/or
copies of Aerodactyl to improve
the odds, it gets closer and closer to
"must run" status.
Ratings
Unlimited: 1.5/5
Modified: 3/5
Limited: 3.6/5
Summary
Aerodactyl looks to be the best
designed Restored Pokémon yet, but that
isn’t saying much.
Even with
Twist
Mountain
to help, all of them seem far too hard
to get into play for what they give you.
Still I hear/read a lot of talk wanting
to combo Aerodactyl with just
about everything, and not all of it
comes across as people letting their
inner Timmy or Johnny run wild. Keep an
eye on this one.
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