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Pojo's Pokémon Card of the Day
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Kyogre EX
Dark Explorers
Date Reviewed:
June 1, 2012
Ratings
& Reviews Summary
Modified: 2.13
Limited: 4.37
Ratings are based
on a 1 to 5 scale.
1 being the worst.
3 ... average.
5 is the highest rating.
Back to the main COTD
Page
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Combos With: See Below
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Baby Mario
2010 UK
National
Seniors
Champion |
Kyogre-EX (Dark
Explorers)
Sooo . . . you’re all excited
because you’ve just got your hands on a box of Dark
Explorers, you open a pack, glimpse the giveaway border
and know you’ve pulled an EX . . . then you discover
it’s a Kyogre and now you are a very sad Buneary indeed.
So, why are people so unhappy about
getting Kyogre, and why has it earned the reputation as
being the worst EX? There’s certainly nothing wrong with
the 170 HP, even though I don’t understand why Darkrai –
basically a ghost wearing a skirt – has more than a
giant sea-monster. The Lightning Weakness isn’t good
with so many Eelektrik decks being played, but hey,
Tornadus-EX is weak to Lightning too and everyone thinks
that card is just great. As for the Retreat cost, it’s
bad, but what do you expect? Run Switch and search
Kyogre out with Heavy Ball.
Moving on to the attacks, we get a
better idea of why no-one rates this card. Smash Turn
costs one Water and one Energy of any Colour, does a
mere 30 damage, but does give you the option of
Switching Kyogre for one of your Benched Pokémon.
Admittedly, I can’t think of any overwhelming reasons to
use a hit-and-run attack for just 30, except if you
really wanted to get Kyogre out of the active slot
(well, at least you will force your opponent to use a
Catcher that way). The second attack is more
interesting. For Two Water and one Colourless you get
Dual Splash (hands up if you remember Empoleon MD), and
this attack does 50 damage to two of your opponent’s
Pokémon. Is that good enough? Clearly not if we are
looking at Kyogre in terms of a main attacker. There
have been formats where Dual Splash would have been
amazing, but this is not one of them. With high HP
Pokémon dominating, it just takes too long to even take
a Prize with Kyogre, which is unlikely to last more than
a couple of turns itself.
Does that mean that poor Kyogre is
doomed to sit in the binder for all eternity? Hmmm . . .
maybe not. Already some players are finding a use for
him as a ‘finisher’ in Klinklang BLW/EX Pokémon decks,
where a few hits from Darkrai set Kyogre up nicely for
some late game sweeping. That’s a very niche role, but
it’s nice to see that Kyogre is not considered
completely useless. Who knows? Future decks may have a
place for him as well. For now though, Kyogre probably
just about deserves the title of ‘worst EX so far’, but
that’s partly because the bar has been set so high.
Rating
Modified: 2.25 (a poor Weakness,
coupled with the inability to 2HKO other EX make him
difficult to choose for a deck)
Limited: 4.25 (massive HP and he
can probably sweep most Benches in this format)
|
virusyosh |
Happy Friday, Pojo readers! Today we're reviewing an
EX that most Pokemon players dread, as they don't want
to pull it in their boxes and packs. Today's Card of the
Day is Kyogre-EX.
Kyogre is a Basic Water Pokemon-EX. Water types aren't
common at all right now, presumably due to the
overabundance of Lightning types in the format. Pokemon-EX
are fairly good no matter their type, and they have to
be since the opponent takes two Prizes for a Knock Out.
170 HP is great for an EX, even if it falls short of the
current maximum of 180. Kyogre should be able to take
one major hit or a few smaller ones before going down,
unless it is hit for Weakness. Lightning Weakness is
absolutely terrible right now, as Zekrom, Zekrom-EX, and
other Lightning-types make short work of the Hoenn
legendary. To finish Kyogre's awful bottom stats, it has
no Resistance, and a huge Retreat Cost of 4. You won't
want to pay the Retreat Cost in any case, but Kyogre's
bulk means that it can be searched out with Heavy Ball.
Kyogre has two attacks, and unfortunately, neither of
them are that impressive. Smash Turn does 30 damage for
a Water and a Colorless, as well as allowing you to
switch Kyogre out with one of your Benched Pokemon. Each
of the Pokemon-EX in this set have an attack for one
Energy of their type and a Colorless, and as far as this
cycle of attack is concerned, Smash Turn isn't bad.
However, it doesn't have much of a niche in the metagame,
as it doesn't deal a whole lot of damage. The upside,
however, is that the switch is optional, so you don't
have to more Kyogre from the Active Position if you
don't have to.
Dual Splash is Kyogre's money attack, and it's very
underwhelming. For two Water and a Colorless, the attack
does 50 damage to two of your opponent's Pokemon,
ignoring Weakness and Resistance for those on the Bench.
While having a powerful snipe attack is good, Kyogre is
simply underwhelming compared to other high powered
Pokemon-EX, such as Mewtwo, Darkrai, Tornadus, and
Zekrom, all of which have higher damage outputs for a
similar cost.
Modified: 2/5 Kyogre can be best summed up as a giant
waste of potential. Both of its attacks are underpowered
for their costs, which is absolutely devastating for a
Pokemon-EX. A horrible Weakness and huge Retreat Cost
don't help its case, either. Kyogre's two closest
comparisons are Kyurem and Kyurem-EX, the two most
common Basic Water Pokemon seen in Modified. Kyurem's
Glaciate is better than Dual Splash most of the time,
and while Kyurem-EX still has many problems of its own,
it still can carve a niche for itself. It may become
decent eventually, but will probably never see top-tier
play due to its underwhelming damage output and awful
bottom stats.
Limited: 4.5/5 All Pokemon-EX are great in Limited, and
Kyogre is no exception. However, this Water legend isn't
nearly as dominant as some of its other Water-type
brethren. Smash Turn is a decent first attack which can
be used while waiting for something better or to get
Kyogre out of the Active spot, as you'll never want to
pay Kyogre's massive Retreat Cost in this format. Dual
Splash's sniping damage can often take out evolving
Basics fairly easily, but falls up short against other
Pokemon-EX and Lightning-types. Still, if you draft
Kyogre, it's worth running some Water to make use of its
large body and useful, albeit underpowered, attacks.
|
Otaku |
Hopefully you’ll be seeing this, because
my home computer may have just
completely “died” last night!
I am trying to quickly type this
up at the local library before seeing if
there is anyway to salvage my home
computer.
It is about 10 years old (though
the hard drive is only about five), so
it doesn’t look too good.
I lack funds to buy a replacement
computer (if it is bad, not even enough
to get it fixed), so my already sporadic
CotDs may dry up completely again.
So now onto
Kyogre EX!
Stats
Kyogre EX
is a Pokémon EX, and just like yesterday
that will prove quite crucial to its
performance; when you’re worth two
Prizes you need to be that much better
than the competition.
It will enjoy the ample support
Basic Pokémon currently enjoy this
format (easy search/revival being the
most applicable) on top of the usual
benefits of being a Basic Pokémon (one
card = one Pokémon, easy to put into
play).
Being a Water Type doesn’t do a
whole lot for it; by now even I am have
stopped holding out hope for a strong
“Rain Dance” deck built around
Feraligatr (HeartGold/SoulSilver
108/123, HGSS Promos HGSS07), and
Fire decks are no longer the force they
were in the early days of the format;
about the only consolation is that the
sometimes Water-Resistant Grass-Type
Pokémon aren’t seeing a whole lot of
play.
Kyogre EX
does enjoy 170 HP; this is the second
highest printed on a Pokémon EX and only
30 below the largest printed HP score in
the history of the Pokémon TCG (barring
some non-playable promotional
materials).
This should easily survive a
single hit outside of big combos or
exploiting Weakness.
I do want to point out that of
the twelve Pokémon EX currently
available outside of Japan, only one has
a lower HP score and seven have the
current maximum score of 180 HP; the
Pokémon EX that clock in at 170 HP are
considered amongst the most powerful, so
that would seem to indicate that
Kyogre EX is expected to be potent.
Coming back to the Weakness, it is one
of the worst to have this format:
Lightning.
While it seem that Fighting and
Darkness-Type decks are on the rise
(plus the occasional rogue deck or at
least lesser played archetype),
Lightning-Type Pokémon are still quite a
common sight and during a tournament you
should expect at least one (and probably
several) match-ups to be against
Lightning-Type decks… which will have
Energy acceleration and damage outputs
that easily OHKO Kyogre EX.
There is no Resistance to provide
a slightly favorable match-up in
compensation, but as I regularly lament
the card designers seem to avoid
including Resistance; I can’t really
penalize the card for it so much as
point out it was a missed opportunity
(unless Kyogre EX proves to be
phenomenal already).
Finishing off the bottom stats is
the massive four Energy Retreat cost,
the highest currently printed Retreat
Cost.
You never want to pay this and
more often than not you wouldn’t be able
to anyway; peeking ahead this costs more
than either of the card’s attacks!
Make sure you either build the
deck so that Kyogre EX can go
down swinging, has an alternative means
of vacating the Active slot, or both.
There is a small upside; this
means Heavy Ball can target a
Kyogre EX, easily fetching it from
your deck.
Effect
Kyogre EX
has two attacks: Smash Turn and Dual
Splash.
The former requires (WC) and the
latter (WWC), meaning the card is most
definitely not Double Colorless
Energy compliant and is incredibly
hard to power-up and attack with first
turn.
Some of the other Pokémon EX have
potent enough effects that they should
have been priced in such a manner; do
Smash Turn and Dual Splash warrant it?
Smash Turn deals 30 points of
damage and then gives you the option of
Benching Kyogre EX (provided you
have a different Pokémon bring up in its
stead).
It is good that a Pokémon with
such a massive Retreat Cost has an
effect to get it to the Bench, but an
attack that requires two Energy and only
deals 30 points of damage is in the
“better than nothing” category; it
certainly beats the card having only one
attack, but not much else.
If a Kyogre EX with
absolutely no Energy was forced Active,
you’d still need two Energy attachments
(and thus probably a second turn) to use
this attack to get it to the Bench… and
then you’re a single Energy away from
using the second attack.
The damage isn’t very good
either, considering this is a Pokémon
EX; I wouldn’t want it to hit too much
harder, but if anything Smash Turn
should have been something “else” (an
Ability or a different attack) or at
least only required (W).
Dual Splash delivers 100 points of
damage for its massive Energy
investment, but the catch is that it
isn’t a single total but rather 50
points of damage to two of your
opponent’s Benched Pokémon.
That is really not good; you must
use Smash Turn to hit your opponent’s
Defending Pokémon, which is bad enough,
but if your opponent is in the normally
weak position of having no Bench, you
can’t hurt them with Dual Splash at all!
If they have just a single
Benched Pokémon, you only get to do 50
points of damage.
Even without comparing to
specific “rivals” Kyogre EX would
face for deck space, this is a poor
return for a Pokémon EX and this much,
specific Energy.
So both attacks are bad, and the
Stats weren’t overly impressive either.
Usage
The absolute best use I can come up with
for this (in terms of actual play) would
be running it as your “fifth”
Kyurem (BW: Noble Victories
34/101).
Considering
Kyurem is a Basic Pokémon and thus
easy to search or revive from the
discard pile, it really is unlikely
you’d need it as even that.
Kyurem has 40 less HP but has an
uncommon Weakness (Metal), only needs
two Energy to retreat, and has two far
better attacks: Outrage for (CC) and
doing 20 + 10 per damage counter on
Kyurem, and Glaciate which has the
same Energy requirements as Dual Splash
but hits
all of your opponent’s Pokémon for
30 points of damage.
It requires some seriously
convoluted set-up to find a situation
where
Kyogre EX is going to perform
Kyurem.
Yes 40 more HP means it will
probably last two turns, but
Kyurem still has a sturdy 130 HP and
is only worth a single Prize.
You’ll save on Energy in the long
run but against an empty or full Bench
you won’t hit as hard.
Even being a big, Water-Type Pokémon EX
is already taken by
Kyurem EX (BW: Next Destinies
38/99, 96/99, BW Promos BW37); it
is one of the less impressive Pokémon
EX, but it can make use of
Double Colorless Energy for its
attacks (and any other Energy
acceleration
Kyogre EX can use,
Kyurem EX and even a plain
Kyurem can use better) and has 10
more HP.
Its Frozen Wing attack only needs
(WCC) and does a reliable 60 damage
before discarding a Special Energy from
the Defending Pokémon (if one is
present), and for (WWCC)
Kyurem EX does a straight 120
(though with a frustrating “you can’t
use this attack next turn” clause that
was wholly unnecessary).
Whether in a focused Water-Type
deck or trying to “splash” it in off
Type, I’d rather be dealing with those
two attacks, though the “plain”
Kyurem still has them both beat.
Unlimited is no kinder: even ignoring
that the format currently is dominated
(at least to the best of my knowledge)
by decks that win or lock you down first
turn, even ignoring the next level of
decks that rapidly set-up and slam you
but that still give you a chance to
fight back, anything that can really use
this well should still pick one of the
above two alternatives (or something
else from the extensive Unlimited card
pool) instead.
Only in Limited play does
Kyogre EX shine; here its
magnificent HP makes it seem almost
immortal, and if you find yourself up
against something too strong (or are
forced Active) Smash Turn actually
proves effective.
Average lower HP scores and
damage output means the attacks perform
better by comparison, and lastly in a
format like Limited building something
on the Bench or retreating an injured
Pokémon is a crucial part of common
strategy, so that makes both attacks
more useful.
The set represents all Types and
some better than Lightning-Types, so the
Weakness is less of a concern than in
constructed formats (though still
shouldn’t be ignored); the only things
lowering the score is that
Kyogre EX will
need a solid amount of Water Energy
(even if it is the only Pokémon using it
in the deck) and that you play with only
four Prizes in Limited.
A KOed
Kyogre EX is halfway to loosing even
if you’ve lost no other Pokémon!
Ratings
Unlimited: 1/5
Modified: 1.5/5
Limited: 3.25/5
Summary
Though I loathe being wrong about a
card, perhaps someone will point out the
combos that can make
Kyogre EX worth running, but
everything I can think of favors running
Kyurem or
Kyurem EX instead.
Otherwise this card is indeed the
worst Pokémon EX we currently have,
though considering how amazing most have
been, that isn’t as bad as it sounds…
which is why we have numerical scores.
With the competition it faces,
Kyogre EX ends up getting such a low
score because first turn it is mostly
dead weight, and even with acceleration
you’re hard pressed to deal with your
opponent’s actual attacking Pokémon.
Shredding support on the Bench is
important, but the average competitive
deck will break even for Prizes and I’ll
say it again, you just have better
choices available.
Please check out my eBay sales by
clicking
here. It’s me whittling away at
about two decades worth of attempted
collecting, spanning action figures,
comic books, TCGs, and video games.
Exactly what is up is a bit random.
Pojo.com is in no way responsible for
any transactions; Pojo is merely doing
me a favor by letting me link at the end
of my reviews.
|
Mad Mattezhion |
Kyogre EX (Dark Explorers)
For our last card of the week, we have the behemoth
known as Kyogre, one of the few Poke'mon that properly
evokes a sense of both power and graceful beauty.
Compared to much-loved but essentially ugly Poke'mon
like Feraligatr, Sceptile and Dragonite, Kyogre is a
Michelangelo statue surrounded by garden gnomes.
Which all begs the question of why Kyogre gets so little
respect in the TCG. I'd be embarrassed to see these low
power attacks on a normal Basic, and the double
penalties of a massive retreat cost plus the
less-than-the-maximum-possible-HP make Kyogre less
attractive than any other EX yet printed. Throw in the
Lightning Weakness and you know that Rain Dance is
officially dead. No last minute reprieve, no chance of
beyond brutal Poke'mon EX appearing with a hunger for
[w] energy. Just a stable full of snipers and spread
attacks that are routinely obliterated in format defined
by full frontal assaults.
I suppose I'm being a little harsh on Kyogre, but I'm
just so disappointed. We had a tiny taste of what Rain
Dance could be when Kyurem came out with Noble
Victories, but once Durant and Zekrom/Eelektrik asserted
themselves it was back to playing League with no chance
of a high finish at any tourney. For the chance that was
lost!
If you ignore Modified where Feraligatr Prime gets
laughed at, Kyogre is the best of the Poke'mon EX for
Limited. Smash Turn is weak at only 30 damage for
[w][c], but the free switch is great for escaping
Special Conditions or conserving your Prizes if the 170
HP is close to finished, something that no other EX can
boast.
Dual Splash is much stronger, costing a very reasonable
[w][w][c] for 50 damage to 2 of your opponent's Poke'mon
(don't apply Weakness and Resistance for Benched
Poke'mon, yadda yadda yadda). Hitting Entei and Groudon
for Weakness and a 2HKO while simultaneously smashing
vulnerable evolving Basics is as good as it gets!
Kyogre missed the boat in the competitive arena, much
like every other halfway exciting Water Poke'mon
released in the past 2 years. I suppose I'll have to
content myself with making a monstrous Unlimited deck
where Feraligatr shines brightly as a 50 HP upgrade for
Base Set Blastoise.
Modified: 1 (Smash Turn is nearly irrelevant as an
escape when Poke'mon Catcher is everywhere, and Dual
Splash suffers from Eviolite poisoning with the maximum
potential damage being a 2HKO against Reshiram BW or
Eelektrik NV. Throw in easily exploited flaws like
Lightning Weakness and a massive retreat cost to
completely ruin a player's day and you have successfully
completed the design for a Kyogre card)
Limited: 4.5 (Heavy Sniping and freedom of movement plus
a low chance of Lightning opposition means this card is
awesome, at least for the day. Stay clear of Raikou and
you should be fine!)
Combos with: some love from the design team
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