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Pojo's Pokémon Card of the Day
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Top 10 Boundaries Crossed
Countdown!
#5 - Keldeo EX
- Boundaries Crossed
Date Reviewed:
Nov. 12, 2012
Ratings
& Reviews Summary
Modified: 4.07
Limited: 4.40
Ratings are based
on a 1 to 5 scale.
1 being the worst.
3 ... average.
5 is the highest rating.
Back to the main COTD
Page
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Combos With:
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Baby Mario
2010 UK
National
Seniors
Champion |
#5
Keldeo-EX
(Boundaries Crossed)
Hello and welcome to the second part of
our Boundaries Crossed top 10
countdown
here on Pojo’s
CotD.
Everything from now on in is almost
certainly going to be a top tier card
that you will be seeing a lot during
City Championships. I actually had
Keldeo at #5
on my list as well, but since it was
submitted, I’ve started to revise my
opinion of this card, and I think it
should be placed higher than this.
What you have here is a Basic EX Pokémon
with 170 HP – not quite top of the
range, but close enough. The Water
Typing hasn’t mattered much recently,
but with Landorus-EX
expected to be a big card in the coming
format, it’s starting to look more than
useful. The Grass Weakness is just about
the best thing you could hope for on the
card (certainly a lot better than
Lightning). Right now there
are
zero playable Grass Pokémon that are
capable of countering this card. The
closest would be
Virizion NVI, but that would
either need
Vileplume in play, or to be doing
Leaf Wallop for the second time
and have a
PlusPower!
Looks like we might need a
Verizion-EX
at some point in the future. The
only downside to
Keldeo is the Retreat cost of
two: as usual, this is a pain to pay,
and just shy of making it searchable
with Heavy Ball. I have to say though .
. . when you see what the card can do,
anything less would be ridiculous.
Keldeo’s
Ability – Rush In – makes me wonder if
the translators were making some kind of
pun here (foals rush in where angels
fear to tread), but the Ability itself
is absolutely no joke: once during your
turn, if Keldeo
is on your Bench, you may switch it with
the active Pokémon. Obviously, this is
great in a dedicated
Keldeo deck
if your opponent tries to buy a turn by
using Pokémon Catcher on your support
Pokémon (usually
Blastoise), but it also means
Keldeo has
wider applications as a tech card
against Paralyse Lock strategies (Accelgor
DEX, Thunder Wave
Tynamo +
Fliptini etc). If your main
attacker is Paralysed, you can search
out Keldeo,
Rush In, then retreat again (Darkrai-EX
or even Skyarrow
Bridge will help with the cost).
This Ability alone would be enough to
get Keldeo
some competitive play, but the fact is
that he also has a pretty good attack
too. Secret Sword seems underpowered at
first glance, doing just 50 damage for
three Energy of any Colour, but actually
it is capable of
OHKOing any card in the format
(yes, even Wailord!),
because the damage increases by 20 for
each Water Energy attached to
Keldeo. This
gives you some nice flexibility with the
card: yes, you can use it as a tech
attacker with a few
Water/Prism Energy splashed
(sorry) into the deck, or you can go all
out and exploit the attack fully by
partnering Keldeo
with the Energy Accelerating
Blastoise
from the same set to create a very
powerful new deck archetype.
Really, the only thing I
don’t like about
Keldeo-EX is
the one billion (approximately)
references to My Little Pony that it has
generated so far on Pokémon websites.
Please don’t do this. Overall it’s a
great card with very high utility for a
Pokémon: centrepiece of a new
deck, or
handy Paralysis/Landorus
counter . . . how you use it is up to
you. This is a card you should be
trading for, or holding on to if you
were lucky enough to pull it.
Rating
Modified: 4.25 (top 3
card in the
set, for sure)
Limited: 4.5 (big powerful Basic to
build your deck around)
|
virusyosh |
Welcome back, Pojo readers! We're continuing our
Boundaries Crossed countdown this week, and this week is
full of some of the best cards in the set, so be sure to
check back to see what you'll be running into at Cities
this year. We'll kick things off this week by reviewing
one of the most hyped EXs to come out in some time,
which happens to be #5 on our countdown. Today's Card of
the Day is Keldeo-EX.
Keldeo-EX is a Basic Water Pokemon-EX. Water-types
haven't been all that common before the release of
Boundaries Crossed, but both Keldeo-EX and Blastoise are
going to change that with their amazing synergy. As a
Pokemon-EX, you can expect Keldeo to have a ton of HP
and good to decent attacks and abilities, since your
opponent takes two Prizes for Knocking it Out. 170 HP is
good for a Pokemon-EX, as Keldeo should be able to take
one or two big hits easily, especially if they aren't
for Weakness. Fortunately, Keldeo is weak to Grass,
which is a relatively dead type in Modified right now,
so Keldeo can run up against the metagame without fear
of being OHKO'd. Sadly, Keldeo has no Resistance, but it
does have a Retreat Cost of 2, which will generally be
easy to pay (though often you probably won't have to,
but I'll get to that in a minute).
Keldeo has an Ability and one attack. Rush In, the
Ability, allows you to switch your Active Pokemon with
Keldeo if Keldeo is on your Bench. This is amazing for a
number of reasons. First, it really limits your
opponent's ability to stall with Pokemon Catcher, as
Keldeo will simply get around that problem. Second, it
allows you to Super Scoop Up a damaged Active Keldeo,
play it down again, power it up with Blastoise's Deluge,
and then Rush In again to give the opponent another
beatdown. Finally, since Rush In can be used pretty much
any time, it diminishes the need to running as many
copies of Switch in a deck as one might normally run.
Secret Sword, Keldeo's attack, starts off at 50 damage
for three Colorless Energy, but does 20 more damage for
each Water Energy attached to Keldeo. Note that this
effect DOES include the cost of the attack, so Keldeo
will do 110 damage for three Water Energy. Secret
Sword's scaling damage is great, as you can easily get
into most OHKO ranges with little effort (130 damage
takes care of many commonly played support Pokemon at
four Energy, and 170 damage at six Energy scares off a
lot of EXs). Since the attack scales due to Water
Energy, Keldeo is a perfect partner to Blastoise, and is
probably one of the best attackers of the Rain Dance
archetype we've ever seen.
Modified: 4/5 Keldeo-EX is a great EX with an amazing
Ability, great attack, and has perfect synergy with a
very powerful supporting Pokemon, Blastoise. Therefore,
you can expect to see a lot of Blastoise/Keldeo decks at
your City Championships this year. The deck is
incredibly powerful, even if Blastoise is a little
slower than other commonly played support Pokemon like
Eelektrik and Sableye. All in all, Keldeo is a very
powerful attacker that you should be prepared to deal
with for at least the next few months, because it's
really good (if not the best EX in the set).
Limited: 5/5 Keldeo is an excellent Limited Pokemon, but
works best in dedicated Water decks. 170 HP is monstrous
in Limited, and both Rush In and Secret Sword do a lot
of good work here as well. As with most Pokemon-EX,
Keldeo should easily outmuscle the rest of the format,
and once Secret Sword is powered up, will probably rack
up a KO per turn.
Combos With: Blastoise
|
Jebulous Maryland Player |
Keldeo EX
Keldeo EX a Basic Water Pokemon with 170 HP. It is weak
to grass and has a retreat cost of 2. It is an EX, so
you get/give two prizes when it's knocked out.
'Rush In' is an ability (not a nationality) that allows
you, once per turn, to switch your Active with Keldeo EX
if Keldeo EX is on your Bench. This is good because
it's a free Switch. This gets rid of any status
condition (sorry Accelgor and status decks). It can
also nullify Catcher stalling. The only drawback would
be Keldeo EX not having any energy on it. If you can't
retreat him (or attack), you are only buying yourself
time.
'Secret Sword' costs 3 colorless energy and does 50
damage. It also does 20 more damage for each Water
energy attached to it. So in Water decks it would be
doing 110 minimum. That's pretty much how much damage
Darkrai EX puts on the board. So that means this guy
has to be up in the good EX league.
It is, but it depends on the deck. Just teching it in
may not be super effective. It could be used to help
Eelektriks that get Catchered, but that's not really a
good idea. It can be better teched into Darkrai decks
that don't have Switches (since status conditions hurt
them). Throw a Dark Energy on it and now it can retreat
for free when Darkrai EX is out.
The best use (at least right now) is pairing with
Blastoise. Blastoise's ability lets you attach multiple
Waters, so it can power up Keldeo EX fast. We'll have
to see how that deck fairs though. It is more viable
than Emboar at the moment. The deck's biggest use is
taking out Landorus EX, since it hits for weakness.
Though if Landorus isn't played much, then will this be
played?
Modified: 4/5
Limited: 4/5
Combos With: Blastoise
Questions, comments, concerns:
jebulousthemighty@yahoo.com
|
Otaku |
If you’re reading this, then I forgot to
write an actual intro.
Stats
Keldeo EX,
like all Pokémon-EX, is a Basic Pokémon
based on a “Legendary” Pokémon from the
video games.
As a Pokémon-EX it is worth two
Prizes when KOed, so it will need to
live up to at least some of the hype to
be worth that.
Since Pokémon-EX can use all the
groovy Basic Pokémon support regular
Basic Pokémon can, it is a good start.
As a Water-Type,
Keldeo EX enjoys hitting some
prominent Fighting-Type Pokémon for
Weakness, though the usual bearers of
Water Weakness, Fire-Types, see little
to no play right now.
Water Resistance is also quite
common, but on the highly underplayed
Grass-Type Pokémon.
There isn’t any actual Water-Type
support, but
Blastoise (BW: Boundaries Crossed
31/149) is big support for basic
Water Energy.
170 HP is just 10 points shy of the
maximum seen on Pokémon-EX, 10 points
higher than any currently legal
Stage 2 Pokémon, and besides the record
setting
Wailord (BW: Dragons Exalted
26/124) with its 200 HP; it also dwarfs
all currently legal Stage 1 Pokémon as
well.
Keldeo EX should almost always be
able to take a hit, and often two before
going down. Even its Weakness isn’t a
guarantee; Grass-Type Pokémon don’t
really have a successful deck and only a
few see play splashed into what does see
play.
Keldeo EX
has no Resistance, and while annoying
the lack of Resistance is so common I
don’t penalize for that, so we’ll move
onto the Retreat; you’ll have to discard
two Energy if you need to manually
retreat this Pokémon, but thanks to the
Ability (which we’ll get to next), that
won’t usually be necessary.
Sans the Ability, it is low
enough that it often can be paid for,
but it will usually set you back.
Effects
Keldeo EX
possesses Rush In (an Ability) and
Secret Sword, an attack for (CCC).
Rush In simply allows you to
promote a Benched
Keldeo EX to the Active slot; while
simple, it is very practical and a good
Ability.
When we get to Usage, I’ll
explain why it is surprisingly important
to the card.
Secret Sword does 50+ damage for three;
50 for three isn’t good but the plus is
an additional 20 points of damage or
each (W) Energy attached to
Keldeo EX.
As such, if you have even a
single source of (W) Energy attached,
you’ll score an adequate 70 points of
damage, and if you have at least two,
Keldeo EX becomes a significant
attacker.
There is no limit specified,
though it is probably unwise to dedicate
too much Energy to one Pokémon unless
you’re going for the winning KO (or
preventing one for the opponent).
So Secret Sword is a very good, possibly
a great attack.
I have heard some compare it
favorable to X-Ball, and especially in
the right deck it is indeed better, but
without a source of (W) Energy, its only
purpose is hitting key Pokémon for
Weakness, though it is nice that it can
use almost any form of Energy
acceleration if you are not concerned
about pumping up the damage.
Having 50 points “base damage”
gives it a superior return when backed
with (W) Energy, but X-Ball feeds off of
the Energy of both Active Pokémon and
doesn’t worry about Energy Types.
Usage
Keldeo EX
has already received a lot of hype as
the main attacker to pair with the
Blastoise mentioned earlier.
The combo provides an instant
powerhouse, so long as the rest of the
deck can set-up quickly and maintain
that set up; there is a real concern
with getting Energy into hand to attach.
My own experience with the deck
is quite limited, and the impression I
get from those who have is that the deck
could be great (dominating the format),
and it likely will remain good
(something that can win a tournament
without extenuating circumstances).
As we are discussing
Keldeo EX and not
Blastoise itself, I’ll focus on how
important Rush In appears to be;
Blastoise attaches Energy via an
Ability that is similar to several from
recent formats, and the decks built
around said Abilities have had issues.
Rush In addresses one of those
issues; if an opponent attempts to
strand anything up front without Energy,
Rush In makes it a waste.
If you’re slow to set-up, you can
also use multiple copies of
Keldeo EX and Rush In to force your
opponent to spread the damage around… if
that would be preferable.
Keldeo EX
does not require basic
Water Energy for its damage bonus,
so it is actually a reasonable choice to
splash into a deck that either uses
Prism Energy and/or
Blend Energy WLFM.
A single such Energy will give
you a solid 70 point hit, and as stated
most forms of acceleration can fill out
the rest of the Colorless attack cost.
Two such Special Energy will give you a
competitive 90 points of damage per
turn, enough to threaten an unprotected
Pokémon-EX with a 2HKO.
A word of caution when using
Keldeo EX in Modified;
Shaymin EX (BW: Next Destinies
05/99, 94/99) was already seeing play in
at least a few competitive decks because
it is a potent finishing blow; its
second attack requires just (GC) which
decks that use it can meet in a single
turn, and it does 30 points of damage
plus another 30 per Prize card the
opponent has taken.
Its small 110 HP makes
Shaymin EX risky to bring out early,
but against
Keldeo EX said attack can score a
OHKO even past
Eviolite with only two Prizes having
been taken… and while small, Water
Resistance forces
Keldeo EX to attach four Energy for
a OHKO… five if
Shaymin EX has an
Eviolite.
That is a lot of Energy to risk
if the opponent can field another
Shaymin EX, and for the record the
Blastoise I keep referencing is also
Grass Weak.
For Unlimited, with
Computer Search now a one-per-deck
card (barring some really strange
ruling), the speed might be shaken up
enough for the new
Blastoise to make a solid deck; a
similar deck built around the Rain Dance
Pokémon Power/Poké-Power has long seen
play in Unlimited, and sometimes been
amongst the top decks.
Such decks are the most likely
home for
Keldeo EX, though any deck wanting a
big Water attacker and capable of
providing at least some source of (W)
Energy could consider it; there are
many, many more choices for Special
Energy here.
Keldeo EX
remains a solid attacker here, though
with most decks capable of ridiculous
damage (making high HP less impressive)
I would likely stick with attacker I
remember being used in decks that attach
large quantities of basic
Water Energy:
Suicune (EX: Team Aqua vs. Team
Magma 94/95).
While smaller, it bounces Energy
from itself for extra damage; while
inferior in all other respects, bouncing
the Energy solves the problems with
reclaiming it from the discard, and as
such you can attach all of it and bounce
all of it to offset lower damage.
For Limited play,
Keldeo EX is a must run but you must
be very, very careful since it is worth
two Prizes when KOed and in Limited you
only start with four.
The fact that Grass-Type Pokémon
are more likely to see play is also
important, though very few could OHKO
Keldeo EX.
All the normal factors of Limited
apply, so the lower average HP scores,
lower average attack damage, Ability to
work without any (W) Energy if it must,
potential to just keep building if an
opponent doesn’t take it out, and
Ability to by pass retreating to promote
itself all become spectacular!
Ratings
Unlimited:
3/5
Modified:
4/5
Limited:
5/5
Summary
Keldeo EX
is probably the best Water-Type attacker
we’ve gotten in a good while, and
definitely a worthy Pokémon-EX.
It technically can function in
any deck, though if a deck can’t provide
at least a single (W) Energy to it, it
will be quite substandard.
In the decks that can accommodate
it, it is a force to reckon with.
On my own list, I had
Keldeo EX in the number five spot as
well, though I now actually consider it
the fourth best card of this set.
More on that when we cover the
card I actually had in my number four
slot… which should be later this week.
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