| 
					  
 
					 
					
  
 
 
 
 
 
                    Pokemon Home
 Pokedex
 
 Price Guide Set List
 
 Message Board
 
 Pokemon GO Tips
 
 Pokemon News
 
 Featured Articles
 
 Trading Card Game
 - Price Guide
 - Price Guide
 - Card of the Day
 - Professional Grading
 - Killer Deck Reports
 - Deck Garage
 - William Hung
 - Jason Klaczynski
 - Jeremy's Deck Garage
 - Johnny Blaze's Banter
 - TCG Strategies
 - Rulings Help
 - Apprentice & Patch
 - Apprentice League
 - Spoilers & Translations
 - Official Rules
 - Featured Event Reports
 - Top of the World
 - An X-Act Science
 - Error Cards
 - Printable Checklist
 - Places to Play
 
 Nintendo Tips
 - Red/Blue
 - Yellow
 - Gold & Silver
 - Crystal
 - Ruby & Sapphire
 - Fire Red & Leaf Green
 - Emerald
 - SNAP
 - Pinball
 - TCG cart
 - Stadium
 - PuPuzzle League
 - Pinball: Ruby/Sapphire
 - Pokemon Coliseum
 - Pokemon Box
 - Pokemon Channel
 
 GameBoy Help
 - ClownMasters Fixes
 - Groudon's Den
 - Pokemon of the Week
 
 E-Card Reader FAQ's
 - Expedition
 - Aquapolis
 - Skyridge
 - Construction Action Function
 - EON Ticket Manual
 
 Deck Garage
 - Pokemaster's Pit Stop
 - Kyle's Garage
 - Ghostly Gengar
 
 Cartoon/Anime
 - Episode Listing
 - Character Bios
 - Movies & Videos
 - What's a Pokemon?
 - Video List
 - DVD List
 
 Featured Articles
 
 Pojo's Toy Box
 
 Books & Videos
 
 Downloads
 
 Advertise With Us
 - Sponsors
 - Links
 
 Chat
 
 About Us
 Contact Us
 
 
 
                                  
MagicYu-Gi-Oh!
 DBZ
 Pokemon
 Yu Yu Hakusho
 NeoPets
 HeroClix
 Harry Potter
 Anime
 Vs. System
 Megaman
 
							
 
 |  | 
					
					
					Pojo's Pokémon Card of the Day 
					
                        
                          | 
                           |  | 
							Articuno EX    - Plasma Storm 
							Date Reviewed: 
							February 25, 2013
 
							
							Ratings
                            & Reviews Summary
 Modified: 3.33
 Limited: 4.50
 
							Ratings are based
                            on a 1 to 5 scale. 1 being the worst.
 3 ... average.
 5 is the highest rating.
 
							
							Back to the main COTD 
							Page 
							 |  
                          | Combos With: See Below 
 |  
 
            
              | Baby Mario 2010 UK 
			National
 Seniors
 Champion
 | 
						
						
						Articuno-EX 
						(Plasma Storm)  
						
						Hello and welcome to a second week of reviewing the 
						cards that didn’t quite make it into our top 10 of 
						Plasma Storm. At least one reviewer thought enough of 
						them to include them in their list, so they definitely 
						deserve a look. Were they rightfully excluded, or were 
						any massive injustices done? Let’s find out.  
						
						We kick off the week with Articuno-EX 
						which is by far 
						the best of the Legendary Birds to get the EX treatment 
						in Plasma Storm and (not a coincidence, I suspect) the 
						only one to receive the honour of being made into a Full 
						Art card. The stats are pretty much what you would 
						expect: 170 HP is just shy of the EX maximum but still 
						very good; the Weakness to Metal is only likely to count 
						against a Klinklang deck 
						that uses the Stage 2 or a Cobalion 
						NVI to attack, and the Resistance to Fighting might come 
						in handy, even though Terrakion 
						NVI isn’t the force he once was and 
						Landorus-EX is seeing less play, thanks to
						Blastoise/Keldeo 
						decks. One thing that is definitely worth noting about
						Articuno is that it is a 
						Plasma Pokémon and therefore can benefit from Energy 
						acceleration via Plasma Energy and 
						Colress Machine.  
						
						This last point is important because
						Articuno’s attacks are both 
						on the wrong side of expensive. Blizzard costs one Water 
						and two Colourless Energy to do 60 
						to the Defending Pokémon and 10 to everything on their 
						Bench. That’s decent enough, and the spread 
						damage may make subsequent KOs a bit easier. The real 
						attraction here though is Frost Prison. It’s very 
						pricey, costing tow Water and two Colourless for just 80 
						damage, meaning that you will need 
						Hypnotoxic Laser and Virbak 
						in effect to even two-shot an EX. The huge bonus is 
						that, if you have Plasma Energy attached to
						Articuno, it will 
						automatically Paralyse the 
						defending Pokémon.  
						
						Ever since they nerfed 
						Confusion years 
						ago, Paralyse has been the best Status Condition because 
						it completely locks the Defending Pokémon, leaving it 
						unable to attack or retreat for a turn. For this reason, 
						Paralysis attacks almost always come with a drawback 
						that makes it difficult to use on successive turns: 
						usually either coin flips (Raikou-EX), 
						serious Energy discard (Magnezone 
						LV X) or something similarly tough to keep up (Accelgor 
						DEX). Articuno does none of 
						these things, all it needs is 
						a Special Energy (which it doesn’t even have to 
						discard). Must be great, right? 
						Wellll 
						. . . maybe not quite great. Even if we ignore 
						the four Energy attack cost, two big problems remain. 
						Firstly, Articuno is 
						vulnerable after 
						it has taken a KO and the opponent can send up a new 
						attacker to get rid of it. Secondly, the release of
						Hypnotoxic Laser has meant 
						that every 
						deck will be prepared for Status Conditions and run some 
						way of switching out of them (Escape Rope, Switch, or
						Keldeo-EX with its Rush In 
						Ability).  
						
						It is possible to address some of these problems: tricky 
						damage calculation maths and careful use of
						Hypnotoxic Laser could mean 
						that you are sometimes able to KO Pokémon coming into 
						your own turn, while Garbodor 
						DRX will shut off Keldeo-EX’s 
						Ability (though there is nothing you can do about 
						Switch). I can see an Articuno/Lasers/Garbodor 
						deck being very frustrating to play against, if not 
						exactly at the top competitive level. The lack of speed 
						and the fact that you cannot guarantee that the 
						Paralysis will stick will both hold this Pokémon back.  
						
						If you like playing with something a little off-beat, or 
						if you enjoy really annoying people at League (and who 
						doesn’t?), then this card is well worth trying out.  
						
						Rating  
						
						Modified: 3.25 (auto Paralysis would be downright unfair 
						in some formats. Not in this one though) 
						
						Limited: 4.5 (even if you don’t pull any Plasma Energy, 
						it’s still a big Basic that can spread a lot of
						damage around before it gets 
						KO’d) |  
              | virusyosh | Welcome back, Pojo readers! We're continuing our 
						reviews of interesting cards from Plasma Storm this 
						week, so be sure to check back for more updates. Today 
						we'll kick things off by reviewing one of the new 
						Pokemon-EX, Articuno-EX.Articuno-EX is a Basic Water Pokemon-EX. The Water-type 
						is well supported right now in the Pokemon TCG, with 
						Blastoise/Keldeo decks still running rampant; therefore, 
						if Articuno expects to see any play, it needs to be able 
						to differentiate itself from the pack by fulfilling a 
						different niche. As a Pokemon-EX, Articuno needs to have 
						impressive statistics and attacks in order to justify 
						your opponent taking two Prizes upon Knocking it Out. 
						For starters, 170 HP is just about average (though still 
						very good) for a Pokemon-EX, meaning that Articuno 
						should be able to take at least one powerful unboosted 
						hit before going down. Metal Weakness is unfortunately a 
						problem these days, as Klinklang decks are very hyped 
						and should be seeing quite a bit of play at the upcoming 
						State/Provincial/Territory Championships. Fighting 
						Resistance is notable against the likes of Terrakion and 
						Landorus, both of which are still pretty popular. 
						Finally, a Retreat Cost of one is easy to pay, and 
						shouldn't set you back too much.
 
 Articuno-EX has two attacks. Blizzard does 60 damage and 
						10 damage to each of your opponent's Benched Pokemon for 
						a Water and two Colorless Energy, which is somewhat 
						expensive for the cost. However, the attack's spread 
						damage is pretty good (since it hits everything), and 
						Articuno can be easily powered up with a Double 
						Colorless Energy. Frost Prison is where things get very 
						interesting: the attack does a very expensive 80 damage 
						for two Water and two Colorless, but automatically 
						Paralyzes the Defending Pokemon if Articuno has a Plasma 
						Energy attached! Automatic Paralysis is something that 
						we don't see very often in the Pokemon TCG, since it is 
						generally an incredibly powerful status condition, as it 
						stops the ability to attack and forces the opponent to 
						use a Switch/Escape Rope/Scramble Switch instead of just 
						retreating. Of course, this effect does require a Plasma 
						Energy to use, but even still, the potential payoff is 
						quite awesome in comparison to other Plasma Energy-using 
						Pokemon.
 
 Modified: 3.25/5 I think Articuno has a chance to be 
						pretty good in Modified, if not great. However, there 
						are a few things currently holding it back. First of 
						all, Articuno doesn't fit nicely into any current deck 
						archetype, as Blastoise/Keldeo/Black Kyurem can just hit 
						things really hard without any need for status effects, 
						and Articuno will be too slow for many dedicated Plasma 
						builds, requiring four Energy for Frost Prison. 
						Additionally, the presence of Crushing Hammer and 
						Enhanced Hammer greatly diminish Frost Prison's 
						effectiveness, especially as Enhanced Hammer is seeing a 
						bit more play again to counter Plasma (and 
						Blend)-related strategies. However, once you look past 
						these potential problems, Articuno is a very solid 
						attacker for more controlling/tank builds, and will 
						definitely be a lot of fun to build a deck around.
 
 Limited: 5/5 Articuno is really good in Limited. As a 
						basic with high HP, Articuno will already warrant a deck 
						slot in most cases, and both Blizzard and Frost Prison 
						are excellent here, even if you don't run that many 
						Plasma Energy (and the attack is insane if you do). 
						Overall, you should feel pretty good about playing 
						Articuno in this format, as not many things can hold 
						their own against it.
 |  
              | Jebulous | Articuno EX
 Articuno EX is a Basic Water Pokemon with 170 HP.  It is 
						weak to Meatl, resistant to Fighting, and has a retreat 
						of 1.  When Knocked Out it gives 2 Prizes.
 
 'Blizzard' costs 1 Water and 2 colorless.  It does 60 
						and 10 to each of your opponent's Benched Pokemon.  The 
						damage output doesn't seem like much since at best it 
						3HKOs EX Pokemon.  The damage spread is nice, but only 
						when they have a large Bench.  With Colress out people 
						will be more cautious with their bench.
 
 'Frozen Prison' costs 2 Water and 2 Colorless.  It does 
						80 and if it has a Plasma Energy on it, it automatically 
						Paralyzes.  The damage isn't great as well, still being 
						a 3HKO on EXs.  The great part is the auto-paralysis. 
						 Well, it would have been great.  Ever since the Tynamo 
						paralysis scare (I should give SOME credit to Accelgor), 
						people now run ways to get rid of paralysis lock.  That 
						mostly includes Keldeo and Switch.  So right now the 
						effect of this attack is okay, not spectacular.
 
 Modified: 3.5/5
 Limited: 4/5
 Combos With:  ...
 Questions, comments, concerns:
						
						jebulousthemighty@yahoo.com
 |  |