If you are reading this, I forgot to 
										write an introduction.
										
										
										 
										
										
										
										
										Stats
										
										
										 
										
										
										
										Type:
										
										Scizor is a Bug/Steel Type in the 
										video games, and this format is one of 
										the odd times when I would like to see a 
										Grass-Type
										
										Scizor, as hitting Grass Weakness is 
										pretty sweet right now. 
										Still, as a Metal-Type Pokémon
										
										Scizor will still enjoy hitting some 
										Weakness and no Resistance; Metal 
										Resistance seems to have faded from the 
										game in the Black & White-era.
										
										
										 
										
										
										It also allows
										
										Scizor to tap Metal-Type support… 
										which technically doesn’t exist as the 
										new
										
										Klinklang (BW: Plasma Storm 
										90/135) isn’t street legal yet. 
										When it is, it has an Ability 
										that blocks damage done to Metal-Type 
										Pokémon by your opponent’s Pokémon-EX! 
										This will be very important later 
										in the review. 
										There is some support for the 
										Metal Energy Type… but that isn’t the 
										same thing as supporting the 
										Pokémon-Type.
										
										
										 
										
										
										
										Stage:
										
										Scizor is a Stage 1 Pokémon, which 
										means it does face an uphill battle. 
										It isn’t horrible; two cards per 
										copy of
										
										Scizor isn’t an insurmountable 
										challenge, but Basic Pokémon have been 
										dominating the format, exploiting their 
										comparable speed (no need to wait a turn 
										to Evolve because they aren’t Evolving) 
										as well as the odd decision to give 
										Basic Pokémon support based on being a 
										Basic Pokémon (Eviolite,
										
										Prism Energy, etc.).
										
										
										 
										
										
										
										Hit Points: 
										120 HP adequate; your opponent will have 
										to bring their A game to score a OHKO 
										against a fully healthy
										
										Scizor, if they can at all. 
										It is only adequate however 
										because enough decks can do it, or fake 
										it with clever damage spread maneuvers, 
										and because it is a 2HKO barring 
										protective effects or the like.
										
										
										 
										
										
										
										Weakness: 
										Fire Weakness isn’t too terrible to have 
										right now; there are still some 
										Fire-Types out there fighting the good 
										fight, but they aren’t a common sight. 
										What is interesting is that this 
										is that “Fire” is the only Weakness
										
										Scizor has in the video games, but 
										because it is a Bug/Steel hybrid it 
										actually has “x4” instead of “x2” there. 
										I would be somewhat interested in 
										seeing a more powerful
										
										Scizor with that “x4” Weakness 
										printed on it.
										
										
										 
										
										
										
										Resistance:
										
										Scizor has Psychic Resistance -20; a 
										decent Resistance to have right now. 
										Any Resistance is appreciated, 
										given how scarce it is overall. 
										Again I would like to reference 
										the video games: the Bug/Steel-Type
										
										Scizor enjoys varying degrees of 
										Resistance to 10 different Types! 
										In fact, the break down is 
										Immunity (damage is multiplied by zero) 
										from “Poison-Type” (one of the three 
										Types that make up the TCG Psychic-Type) 
										Pokémon, and takes only 1/4th 
										damage from Grass-Type Pokémon (which 
										are one of the two Types that make up 
										the TCG Grass-Type).
										
										
										 
										
										
										It then takes only half damage from 
										Normal (half of the Colorless-Type), Bug 
										(the other half of the TCG Grass-Type), 
										Ghost (another of the three that make up 
										the TCG Psychic-Type), Steel (the TCG 
										Metal-Type), Psychic (the final piece of 
										the TCG Psychic-Type), Ice (one of the 
										two groups that make up the TCG 
										Water-Type), Dragon-Type Pokémon, and 
										Dark (the TCG Darkness-Type) Pokémon.
										
										
										
										 
										
										
										So all component Types of the TCG 
										Psychic-Type are covered in one form or 
										another. 
										An odd note to end the section 
										on, but I would love to see the game 
										experiment with a card like this by 
										giving it Fire Weakness x4 and then 
										Darkness, Dragon, Grass, and Psychic 
										Resistance.
										
										
										
										 
										
										
										
										Retreat: 
										A Retreat score of two is low enough 
										that it can likely be paid, and 
										sometimes even without seriously 
										compromising your in game set-up, but it 
										hurts enough you should be backing some 
										alternatives to retreating or to at 
										least lower the cost.
										
										
										 
										
										
										
										
										Effects
										
										
										 
										
										
										
										Attack#1: 
										Steel Slash has the relatively easy to 
										meet cost of (CC) and deals a slightly 
										low 40 points of damage, but it also 
										places a protective effect upon
										
										Scizor, blocking all damage done by 
										Pokémon-EX. 
										This would be a magnificent 
										attack if it wasn’t so easy to bypass 
										it.  One
										
										Pokémon Catcher, a card pretty much 
										anyone who owns enough and wishes to be 
										competitive runs at a three or four 
										count.
										
										
										 
										
										
										If you haven’t been paying attention, 
										you’ll also know that
										
										Escape Rope (BW: Plasma Storm 
										120/135) has finally been released (in
										
										
										Japan 
										it came out in their set equivalents to
										BW: Boundaries Crossed). 
										It has the effect of a
										
										Switch plus a
										
										Pokémon Circulator, that is to say 
										the old effect of
										
										Warp Point. 
										I expect it to at least see play 
										as a poor man’s
										
										Pokémon Catcher, and many decks will 
										likely benefit from it.
										
										
										 
										
										
										Then there is the already infamous
										
										Hypnotoxic Laser (BW: Plasma 
										Storm 123/135)/Virbank 
										City Gym (BW: Plasma Storm 
										126/135) combo if a deck that only had 
										Pokémon-EX to attack with (or at least 
										at the moment), could fall back on. 
										Triple Poison and even the chance 
										at Sleep would again disrupt
										
										Scizor walling with Steel Slash; 40 
										points of damage from Steel Slash versus 
										three damage counters between turns (six 
										if you don’t shake the Poison or discard 
										the Stadium) is going to lose when it is 
										a 120 HP
										
										Scizor versus almost all Pokémon-EX 
										going head to head.
										
										
										 
										
										
										Which means this attack is going to 
										become even less effective.
										
										
										 
										
										
										
										Attack#2: 
										Slashing Strike hits for 100 points of 
										damage for a cost of just (MCC), but 
										that
										
										Scizor can’t use it again next turn. 
										This is most disappointing. 
										Before the effect, this attack 
										was good-going-on-great; the going 
										successful return for a three Energy 
										attack with no effect is really about 
										90, because that allows you to 2HKO 
										anything in the game without protection… 
										other than
										
										Wailord (BW: Dragons Exalted 
										26/124).
										
										
										 
										
										
										So when you first see that 100 points of 
										damage, it is exciting; that is enough 
										to 2HKO not only
										
										Wailord (which I don’t believe sees 
										competitive play), but also a Pokémon-EX 
										with 180 HP, even if it has
										
										Eviolite. 
										A full 40 points of damage worth 
										of “protection” can be bypassed with two 
										100 point whacks. 
										That still wouldn’t take down a
										
										Tornadus EX (BW: Dark Explorers 
										90/108, 108/108) with
										
										Eviolite and
										
										Aspertia City Gym or various effects 
										that zero out damage, but it would still 
										have been great.
										
										
										 
										
										
										Would have been; the clause just kills 
										this attack. 
										Steel Slash was only useful for 
										trolling Pokémon-EX that lacked 
										appropriate support, and while most 
										decks rely on Pokémon-EX for their 
										primary assault, not all decks do and in 
										fact many pack countermeasures for 
										similar effects. 
										So Slashing Strike needed to be 
										as good or better, and instead it is 
										worse. 
										The only upside is that some 
										decks could push to OHKO
										
										Scizor after using it, at which 
										point the restriction wouldn’t matter.
										
										
										 
										
										
										I will end this section on a positive 
										note; when dealing with non-Pokémon-EX 
										attackers, a Steel Slash into a Slashing 
										Strike totals 140 damage, often enough 
										for a 2HKO. 
										This isn’t great, but it isn’t 
										bad, either. 
										The Energy costs are also 
										compatible with a variety of Energy 
										acceleration, and structured to easily 
										build up from Steel Slash into Slashing 
										Strike, even if you are just using
										
										Double Colorless Energy.
										
										
										 
										
										
										
										
										Usage
										
										
										 
										
										
										
										Card Family: 
										There are currently only two options for
										
										Scyther and no other
										
										Scizor that are Modified legal. 
										Already, that is something of a 
										pity since
										
										Scyther and
										
										Scizor are dual-Type Pokémon (Scyther 
										is a Bug/Flying hybrid; as repeatedly 
										stated
										
										Scizor is a Bug/Metal one); as the 
										TCG has abandoned dual-Typed Pokémon 
										again, the best way to represent this is 
										to release compatible, alternate 
										Evolutions.
										
										
										 
										
										
										So we have
										
										Scyther (BW: Dark Explorers 
										4/108) and
										
										Scyther (BW: Boundaries Crossed 
										7/149). 
										Both are Grass-Type Basic Pokémon 
										with Fire Weakness, no Resistance, and 
										require but one Energy to retreat. 
										Flying-Types are usually 
										represented as Colorless, so there 
										wouldn’t have been anything to really 
										gain from making one
										
										Scyther that Type (my earlier 
										comment was addressing the lack of a 
										Grass-Type
										
										Scizor).
										
										
										 
										
										
										BW: Dark Explorers 
										4/108 has 80 HP and can do a quick 60 
										for (CCC) and an Energy discard. 
										This isn’t good per se, but 
										especially in a deck with the right 
										acceleration wanting to splash in a 
										Grass-Type that hits hard without 
										strange conditions, there aren’t a lot 
										of other options. 
										BW: Boundaries Crossed 
										7/149 just does 10 for (C) or 20 for 
										(CC), plus it only has 70 HP. 
										The former isn’t likely to attack 
										in most decks, but the latter doesn’t 
										have attacks that are really worth 
										worrying about, so I would go with 
										BW: Dark Explorers 4/108 due to the 
										HP.
										
										
										 
										
										
										
										Modified: 
										I’ll begin this confession by pointing 
										out what irks me; this
										
										Scizor should either have been 
										released much sooner or not at all in 
										without serious changes.
										
										Klinklang [Plasma] could not have 
										been a surprise to the designers. 
										Not just here, but also in 
										
										Japan 
										it was released as part of the next set 
										in both 
										
										Japan 
										and elsewhere. 
										
										
										Klinklang [Plasma] has an Ability 
										that already prevents damage done to 
										your Metal-Type Pokémon by Pokémon-EX.
										
										
										 
										
										
										Yes, you could run
										
										Scizor on its own but realistically, 
										another anti-Pokémon-EX card was 
										questionable, and one so poorly suited 
										the metagame feels almost insulting. 
										If
										
										Scizor had an Ability that allowed 
										it to also count as a Grass-Type, even 
										leaving Slashing Strike alone it could 
										have been handy for countering
										
										Blastoise (BW: Boundaries Crossed 
										31/149),
										
										Keldeo EX (BW: Boundaries Crossed 
										49/149, 142/149),
										
										Terrakion (BW: Noble Victories 
										73/101, 99/101), and
										
										Terrakion EX (BW: Dragons Exalted 
										71/124, 121/124), including in a
										
										Klinklang [Plasma] deck.
										
										
										 
										
										
										As is, you really will need to run
										
										Scizor on its own; if you are 
										running it, you are running it to cash 
										in on Steel Slash. 
										When I say “on its own”, I am 
										thinking almost literally. 
										If you have a Bench, your 
										opponent can too easily bypass the 
										effect. 
										A deck built entirely around
										
										Scizor, maxing out disruptive cards 
										like
										
										Crushing Hammer and probably running 
										a significant amount of healing. 
										I can’t say I expect success with 
										such a deck, but perhaps it can at least 
										be “fun”.
										
										
										 
										
										
										
										Unlimited: 
										The protection of Steel Slash is too 
										specialized to really matter here; even 
										if you just insist on using
										
										Scizor, I would stick to the more 
										classic options.
										
										
										 
										
										
										
										Limited:
										
										Scyther is at least a decent 
										“filler” Basic Pokémon; neither large 
										nor small, and with simple attacks, but 
										capable of using any Energy Type. 
										
										
										Scizor does require you run
										
										Metal Energy, but it only needs a 
										single copy so it is still quite 
										splashable. 
										Slashing Strike will often result 
										in a OHKO, even when you aren’t facing 
										Pokémon you can use Steel Slash every 
										other turn, averaging 70 points of 
										damage.
										
										
										 
										
										
										When your opponent does show up with a 
										Pokémon-EX (especially if it is the 
										infamous 39 Energy and 1 Pokémon-EX 
										build), if you can get
										
										Scizor out with two Energy and 
										attack, you will probably win. 
										It isn’t guaranteed as some of 
										the Pokémon-EX this set can inflict 
										Special Conditions or hit the Bench, but 
										the ones that can’t have to pray you 
										deck out while the ones that do have 
										options still suffer.
										
										
										 
										
										
										
										
										Ratings
										
										
										 
										
										
										
										Unlimited: 
										1/5
										
										
										 
										
										
										
										Modified: 
										2/5
										
										
										 
										
										
										
										Limited: 
										4.75/5
										
										
										 
										
										
										 
										
										
										
										
										Summary
										
										
										
										Scizor 
										truly is a missed opportunity. 
										Released earlier, despite it 
										flaws it might have seen some serious 
										play, but with what Creatures, Inc. had 
										to know it was releasing it is annoying 
										they went with what would ultimately 
										seem like a redundant protective effect 
										in the light of
										
										Klinklang [Plasma]. 
										Serious players can probably skip 
										it.