Cryogonal
(Plasma Freeze)
Today’s card features that weird and obscure Pokémon
Cryogonal. I don’t know
about you, but I find that the Pokémon without clearly
defined faces seem to lack a bit of personality. But
that’s not really very important. What does matter is
that Cryogonal is a
non-evolving Basic with a couple of nifty tricks up its
sleeve (not that it has sleeves, you understand).
First of all, the 80 HP is good because it will most
likely mean that Cryogonal
is surviving a turn one attack from the likes of
Thundurus-EX and
Kyurem, backed up by
Hypnotioxic Laser. The
retreat cost of one is nice too:
Cyogonal can do his thing and then make his way
back to the bench without causing too much of a problem.
But what is his thing exactly? Well,
Cryogonal has two attacks.
The first, Call Sign, costs a single Energy of any
Colour and allows you to search your deck for a Water
Type Pokémon and put it in your hand. I guess this could
be handy in a Water deck and could help you get that
second turn Blastoise, which
is the goal of every Blastoise/Keldeo
deck. The second attack has some use too:
Cryofreeze only does
10 damage for a single Water
Energy, but you also discard that Energy and prevent the
Defending Pokémon from attacking next turn. Of course,
escaping from a soft lock like this is as simple as
retreating your Pokémon for another, but it’s possible
that Cryofreeze could cause
some minor annoyance to an opponent.
This Cryogonal is basically
intended to fulfil the role of starter Pokémon in a
Water deck, but in reality, most players will prefer to
use Tropical Beach in a deck which has no significant
first turn attacks. Cryogonal
joins a very long list of Pokémon cards which, although
not bad in themselves, go
unplayed because there are
just better options out there.
Rating
Modified: 2.25 (who needs starters when you have Beach?)
Limited: 3.5 (solid Basic, especially if you run a lot
of the relevant Pokémon)
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