| Baby Mario 2010 UK 
			National
 Seniors
 Champion
 | 
						
						
						Cacturne 
						(Plasma Freeze)  
						
						It feels like a long time since we reviewed a
						Cacturne: it’s one of those 
						‘forgotten’ Pokémon that doesn’t really have much of a 
						history of being good in the TCG or the video game, and 
						isn’t especially loved by fans.
						  
						
						This one is at least interesting though. Sure, it’s a 
						Stage 1 with low HP, and that doesn’t help its case at 
						all. The Weakness and Resistance combo are actually very 
						good, but when you only have 90 HP, they tend not to 
						matter so much. The Retreat cost of one is solid, 
						however.  
						
						For one Grass Energy you get Rapid-Fire Needles, and 
						attack which does 60 damage. Yep, 60 for one is still 
						incredibly good value and as you would expect there is a 
						drawback: the attack also does 30 damage to one of your 
						Pokémon. There are ways round this though, like playing 
						Mr Mime PLF and directing the damage at a Benched 
						Pokémon which he protects with his Bench Barrier 
						Ability. Even so, the attack is not as good as it 
						sounds: being a Stage 1 means you won’t get to use 
						Rapid-Fire Needles until your second turn, and there are 
						a lot of Pokémon that can use better attacks by that 
						point anyway, some thanks to Energy acceleration. The 60 
						damage might be a bargain in terms of cost, but in these 
						days of 170-180 HP EX’s, it’s not nearly as effective as 
						it was when Donphan Prime or
						Kingdra LA
						were doing it.  
						
						Cacturne’s 
						second attack, by contrast, is clearly designed for the 
						late game. Payback is also low cost, requiring one Grass 
						and one Colourless to do just 30 damage, but the effect 
						text states that if the opponent has one Prize card 
						left, it does an extra 60 
						damage and discards an Energy attached to the Defending 
						Pokémon. So, it’s basically useless unless you are on 
						the verge of losing, and even then it’s highly doubtful 
						whether it will be enough to turn things around. This 
						use of this attack is so limited that it would be 
						impossible to justify putting a Stage 1 in your deck 
						(and trying to get it out) for just this situation. It’s 
						no more than a gimmick really.  
						
						And that just about sums up the card as a whole. 
						It looks much better on paper than it actually is in 
						competitive play.  
						
						Rating  
						
						Modified: 1.75 (I still respect 60 for 1, but the rest 
						of the card is too weak) 
						
						Limited: 4 (Pretty good here, especially if your pull 
						Mime) | 
            
              |  Ness
 Two-Time World Champion
 Check out The Klaczynski Open. August 31, 2013
 | Cacturne Not only are its attacks weak for a 
						Stage 1, but its 90 HP, while conveniently searched by 
						Level Ball, falls easily to attacks like Night Spear, 
						and other weaker attacks that have their damage 
						increased by Abilities and Hypnotoxic Laser. For 
						example, while Thundurus EX's Raiden Knuckle starts off 
						as only 30 damage, 3 Power Connect abilities from Deoxys 
						EX as well as a Hypnotoxic Laser with Virbank City Gym 
						in play will bring the damage up to 90 and OHKO your 
						evolved Pokémon.  In limited, your opponent will get 
						down to one prize card more quickly, and you will also 
						have targets to hit with your own Rapid-Fire Needles 
						attack since those damaged Pokémon cannot be KO'd by 
						cards like Pokémon Catcher.  Modified: 1/5Limited: 2/5
 Combos with: Mr. Mime |