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					Pojo's Pokémon Card of the Day 
					
                        
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							Conkeldurr    - Plasma Storm 
							Date Reviewed: 
							March 26, 2013
 
							
							Ratings
                            & Reviews Summary
 Modified: 1.5
 Limited: 2.67
 
							Ratings are based
                            on a 1 to 5 scale. 1 being the worst.
 3 ... average.
 5 is the highest rating.
 
							
							Back to the main COTD 
							Page 
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                          | Combos With: See Below 
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              | Baby Mario 2010 UK 
			National
 Seniors
 Champion
 | 
						
						
						Conkeldurr 
						(Plasma Storm)  
						
						Confession time: until we were assigned this card for 
						review, I had no idea that it existed. I didn’t see one 
						in any of the Plasma Storm packs I’ve opened, and I’ve 
						definitely not heard anyone talking about it. Have I 
						been sleeping on a hidden gem from the set? Let’s find 
						out.  
						
						Conkeldurr 
						is a Stage 2 Fighting Type Pokémon with the now-standard 
						140 HP. Mewtwo-EX is still a 
						popular card in Big Basics and 
						Garbodor deck, so Psychic Weakness can still be 
						an issue. The retreat cost of three means you will 
						likely be running Switch and Heavy Ball if you ever 
						decide to play this Pokémon.  
						
						The first attack, Facade, is a pretty faithful copy of 
						the video game version of the attack, doubling the 
						damage output from 60 to 120 if 
						Conkeldurr is Burned or Poisoned. The cost of 
						three Energy (even if it is all Colourless) still seems 
						a little high, especially if the effect isn’t triggered, 
						and why would the opponent even trigger the effect in 
						the first place if all it meant was that they would be 
						hit back hard by Conkeldurr? 
						I guess the idea is that Conkeldurr 
						can benefit from opponents who misplay
						Hypnotoxic Laser, but in 
						reality the only time anyone would Laser
						Conkeldurr is when they were 
						going to knock it out. Unless you are going to assume a 
						very helpful opponent indeed, Facade is nothing more 
						than a generic mediocre damage attack. The alternative 
						isn’t any better though. For the steep cost of two 
						Fighting and two Colourless Energy Drain punch will do 
						80 damage (so it won’t even two-hit a non-Weak EX 
						Pokémon), while healing 20 damage from
						Cokeldurr (rarely, if ever, 
						enough to save it from a two-hit KO). 
						
						It’s tough to know exactly what to say about
						Conkeldurr. It requires a 
						heavy investment of deck space and Energy in order to 
						run, and it really doesn’t offer much reward for all 
						that effort. Now that I know it exists, I really don’t 
						feel as if I have gained anything.  
						
						Rating  
						
						Modified: 1.5 (a filler Stage 2 with no place in the
						metagame) 
						
						Limited: 2 (Using Colourless Energy is a plus, but still 
						inadequate) |  
              | Jebulous Maryland Player | Conkledurr  Conkledurr is a Stage 2 Fighting Pokemon with 140 HP. 
						It is weak to Psychic and has a retreat of 3. It is 
						searchable by Heavy Ball.  'Facade' costs 3 Colorless energy and does 60 damage. 
						If Conkledurr is Burned or Poisoned, the attack does 120 
						instead. I guess this is decent since Hypnotoxic is out, 
						but that's no reason to run this guy. Against anything 
						but competitive decks, it's a good way to punish your 
						opponent for trying to use those two status conditions.
						 'Drain Punch' costs 2 Fighting and 2 Colorless 
						energy. It does 80 damage and heals 20 from itself. Not 
						worth the cost, it's one to many energy for just 80 
						damage. And 20 healed doesn't do too much (situational). 
						If it's against an opponent who can't OHKO or 2HKO you, 
						then it's worth more.  In a competitive format, it's hard to stream Stage 2 
						attackers, so this guy won't be seen. Plus the 
						lackluster attacks. In a way Bouffalant is a better 
						alternative. A 120 attack for 3 Colorless energy 
						(situational too) and it's a Basic.  Just saying.  Modified: 1.5/5Limited: 2/5
 Combos With: ...
 Questions, comments, concerns: 
						jebulousthemighty@yahoo.com |  
              | virusyosh | Greetings once again, Pojo readers! Today we're 
						reviewing a new Stage 2 from Plasma Storm. Today's Card 
						of the Day is Conkeldurr.
 Conkeldurr is a Stage 2 Fighting Pokemon. The most 
						common Fighting-types right now are Landorus-EX, with 
						Terrakion NVI still seeing a very little bit of play. 
						Like other Stage 2s, Conkeldurr will really have to have 
						a niche in order to justify building a deck with it when 
						there are more powerful, Basic options available. 140 HP 
						is fairly standard for a Stage 2 these days, and 
						Conkeldurr will only fall to all but the most powerful 
						attacks (which Modified is unfortunately full of). 
						Psychic Weakness makes the Fighting-type easy prey for 
						Mewtwo-EX and its X-Ball, no Resistance is what we've 
						come to expect, and a Retreat Cost of 3 is huge, and you 
						probably shouldn't pay it unless you're really in a bad 
						position. Use Switch or Escape Rope instead.
 
 This version of the Muscular Pokemon has two attacks. 
						Facade starts off at 60 damage for three Colorless 
						Energy, but does 60 more if Conkeldurr is Burned or 
						Poisoned, making the attack deal a great 120 for three 
						Energy instead of a very mediocre 60.  This attack is 
						pretty interesting with the popularity of Hypnotoxic 
						Laser, as Status Conditions have become rather popular 
						once again. Of course, many skilled players will only 
						use a Hypnotoxic Laser when they are about to get a KO, 
						so Facade's extra damage may not be as relevant as it 
						could be. Drain Punch is Conkeldurr's second offensive 
						maneuver, dealing 80 damage for two Fighting and two 
						Colorless Energy while healing 20 damage from Conkeldurr. 
						I can see the theoretical idea where Conkeldurr can heal 
						off damage taken from Burn/Poison after hitting hard 
						with Facade a couple times, but this attack is really 
						just too costly for any use outside of Limited. Then 
						again, this attack is excellent in that format, as it 
						deals steady damage and provides a constant source of 
						healing.
 
 Modified: 1.5/5 While Facade could be good in the face 
						of Hypnotoxic Laser's popularity, Conkeldurr just 
						doesn't have the stats or damage output to back it up in 
						a format full of Pokemon-EX that will likely OHKO or 
						come very close each turn. Being a Stage 2 makes things 
						that much worse given the amount of resources to get the 
						Muscular Pokemon out.
 
 Limited: 4/5 Both of Conkeldurr's attacks are great 
						here, with Facade potentially dealing huge damage here 
						for its all-Colorless cost, and Drain Punch providing 
						solid damage and healing. Like many Stage 2s, if you can 
						get Conkeldurr out, you'll likely be in a great 
						position.
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