Aggron
(Plasma Blast)
I was lucky enough to get my copies of X and Y yesterday
as the company I ordered them from sent them early. I’m
not going to spoil anything for anyone, but I will say
that no-one who enjoys Pokémon is going to be
disappointed. In fact, these games are awesome: Game
Freak has really stepped it up this time.
So, I’ve had to take some time out from playing to write
this review. Was Aggron
worth it? Bluntly, no. He
isn’t. As a Stage 2, even with a decent 140 HP, he has
to be doing something really good if he wants to see
play. What we get instead are two very average attacks
indeed.
The first, Knock Back costs two
Energy, does 50 damage, and forces your opponent
to Switch. Sounds like it might be a nice, relatively
cheap, disruption attack but in reality the effect most
often will be letting your opponent off the hook a bit.
I can see how it’s supposed to work, mind you, as Aura
of the Land (which costs a huge four Energy!) does 80
damage to the active and 20 to everything on
both
Benches. I guess you use Knock Back a few times then
hope to finish the job with spread damage.
Except I think we all know that it isn’t going to work
out like that in an actual game. Even after a Knock
Back, you would need 6-7 turns of Aura of the Land to KO
an EX and that just isn’t happening. Then of course
there is the issue of your own Bench damage, though this
can be dealt with by Mr Mime PLF and his Bench Barrier
Ability (an option that is also there for your opponent
though).
This new Aggron is in fact
typical of the kind of cards they give to the Pokémon.
It’s very slow and the attacks give relatively poor
value for a hefty investment. It doesn’t even feel like
it would be much fun to play casually either.
Rating
Modified: 1.5 (go play X and Y, not this card)
Limited: 1.5 (too slow even here. Knock Back isn’t bad,
not hardly worth the effort of a Stage 2)
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