Ursaring
(Plasma Blast)
Assuming that you have managed to tear yourselves away
from XY to read this . . . hello and welcome to the week
of reviews here on Pojo’s
CotD. We kick off with a
look at Ursaring, which is
one of those frustrating cards that
seems to be good at first glance, but doesn’t
have quite what it takes to make it in competitive play.
The good stuff includes a healthy HP of 130 and the fact
that this is a Team Plasma card and therefore has access
to some nice support (Colress
Machine, Deoxys EX,
Team Plasma Ball).
Ursaring is also a
Colourless Pokémon, so acceleration via Double
Colourless and Colress
Machine/Plasma Energy is a great way to start powering
up the card quickly.
Being a Stage 1 isn’t ideal though, and those attacks
fall just short of making the card worthwhile.
Adrenalash does 50
for three Energy but will
increase the damage of Ursaring’s
attacks by 50 on the next turn (assuming it doesn’t get
switched to the Bench or KO’d). Meanwhile Strength is
simply a vanilla 80 for Four Energy attack. You can see
how this Pokémon could be used: turn two
Adrenalash is very possible
and if followed by turn three
Strength, it will KO any EX Pokemon.
That might sound quite tempting, but the fact is that it
is substantially less attractive than the current main
attacker for Plasma decks: Kyurem
PLF. With Kyurem being a
Basic that has arguably better attacks, there really
isn’t any reason to be playing this in a Plasma deck
unless you really happen to like the Pokémon a lot. If
that’s the case, then I guess you can have some fun with
it at League.
Rating
Modified: 2.25 (not the first decent card to be
outclassed by an overpowered Basic)
Limited: 4.5 (Colourless + good HP + solid attacks = you
would take this)
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