Froslass
(Plasma Blast)
Hello and welcome to another golf-affected week on
Pojo’s
CotD. We still have three reviews for you this
week though, and we kick off with one of the
oddest-looking Pokémon of them all –
Froslass.
You can see what they were trying to do with this card:
create a kind of lock with the Cursed Glare Ability and
then spread-damage the opponent to defeat with Blizzard.
It’s nice to have this kind of synergy on a card, but is
it really a viable strategy?
Cursed Glare prevents the opponent from attaching
Special Energy from the hand when
Froslass is active. This is only really going to
be effective against those Plasma decks that run Special
Energy almost exclusively – a combination of Enhanced
Hammer and active Froslass
is a pretty tight Energy denial lock, stopping the
opponent from attacking and allowing
Froslass to take her own
sweet time with KOs. Unfortunately, this strategy does
little or nothing against the other top decks of the
moment (Blastoise,
Darkrai, and
Genesect). Even Plasma has
options against Froslass: it
can play around it with Pokémon Catcher, or it can use
Hypnotoxic Laser/Virbank
City Gym which will KO
Froslass in a mere three
turns, thanks to its low 90 HP.
It’s a nice concept, and Froslass
is a very appealing, well-designed card. I just don’t
see it being more than an inconvenience to one
particular deck right now . . . and that isn’t enough.
Rating
Modified: 2.25 (I’ll just have to hope it can become
good some day)
Limited: 3 (the cheap spread is nice, but the Ability
won’t often apply)
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