Baby Mario
2010 UK
National
Seniors
Champion |
Conkeldurr
(XY)
According to the flavour text,
Conkeldurr taught humans how to use concrete
5,000 years ago. Hey, at least he’s good for something.
That’s probably
a bit unfair as Conkeldurr
in excellent in competitive video gaming, as far as the
TCG is concerned though, he’s been far less impressive.
I don’t want to write this one off completely, though,
as Wake-Up Slap has the potential to do 90 damage for a
single Fighting Energy, and that’s the magic number you
need to OHKO Darkrai EX,
Thundurus EX, and anything
else that happens to be Fighting-Weak. You do have to
find a way to inflict a Special Condition (Hypnotoxic
Laser and Munna BCR seem
like the obvious things to use), and that Condition is
removed by the attack (which is bad if you aren’t
getting a OHKO), but it
doesn’t seem too horrible or difficult to pull off to
me.
Despite this, I don’t see
Conkeldurr getting much, if any, play. Dynamic
Punch is expensive and less than mediocre, Wake-Up Slap
isn’t all that if you aren’t hitting for Weakness, and
worst of all, Conkeldurr is
a Stage 2. In ye olde days,
we would have bent over backwards to make a 90-for-1
Pokémon work in a deck, but now? It’s not enough to be
generally effective and there are plenty of Basic
options (Landorus EX,
Terrakion LTR,
Sawk PLB) if you are trying
to abuse Weakness.
Rating
Modified: 2 (Had potential, but there are easier things
to use in the current format)
Limited: 2 (not so easy to trigger Wake-Up Slap here)
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HEZ
Intro to
Unlimited 150 |
Conkeldurr.
Unlimited 150 review.
Conkeldurr, it’s a funny looking Pokémon, but I’m sure
it has its fans. The addition of this new version means
there’s probably enough decent Conkeldurr to build a
deck with, especially as there’s 2 themes running across
the 3 of them; Special Conditions and tanking.
A good partner for Conkeldurr is Skuntank G, letting you
get a reliable Special Condition onto the Defending
Pokémon, netting a nice 90 damage for just 1 Energy.
Just make sure you have another Pokémon to take the
Poison for Conkeldurr or make it immune somehow! Dynamic
Punch has ok base damage but is really good with a heads
though I’m not sure if it warrants running Fliptini.
The Skuntank G plan goes nicely with the Plasma Storm
version, meaning you’re essentially doing 130 for 3
Colorless, enough to KO most big Basic beaters like
Reshiram and Kyurem. Noble Victories #64 Conkeldurr has
been dying to get into the game with its 220+ HP and
having these 2 decent versions to back it up should
help. Fighting types will get some more support in the
upcoming Rising Fist set which might help Conkeldurr
even more.
Rating: 3 (Good HP and a nice, cheap attack)
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