Starmie
(XY)
This Starmie may be brand
new, but it has an attack identical to the one that we
saw way, way back in the very first Pokémon set.
Yep, Recover lets you discard
an Energy from Starmie and
remove all damage counters from it. I don’t remember it
being all that effective back in ye
olde days, and it’s even worse now as the whole
idea of being able to wall with a 90 HP Stage 1 is
almost comical in a format where so much stuff does 90+
damage without even really trying.
Speaking of 90 damage, that’s
what Starmie’s second attack
can achieve, but it needs three Energy to do it and one
of them has to be Psychic (or Rainbow). Too slow and
underpowered for most purposes, the only reason I can
think to ever play it would be as a possible counter to
the Pyroar we are getting in
the next set which has an Ability that makes it immune
to Basic Pokémon attacks. Starmie
wouldn’t even need to Psychic to score
a OHKO against it, but most
decks will have other, better ways for dealing with that
particular problem.
Rating
Modified: 2 (mediocre Pokémon competing for a niche tech
spot)
Limited: 3 (Recover could be annoying if your opponent
doesn’t have any big hitters)
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