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Pojo's Pokémon Card of the Day
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Feraligatr
- Phantom Forces
Date Reviewed:
Dec. 10, 2014
Ratings
& Reviews Summary
Standard: 2.38
Expanded: 2.63
Limited: 3.38
Ratings are based
on a 1 to 5 scale.
1 being the worst.
3 ... average.
5 is the highest rating.
Back to the main COTD
Page
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Baby Mario
2010 UK
National
Seniors
Champion |
Feraligatr
(Phantom Forces)
I’ve always liked Feraligatr:
my favourite starter Pokémon in my favourite Generation
of games. Fun Fact: the reason for the truncated
spelling of ‘gator’ is the ten character name limit in
the G/S/C games.
I kind of like this card too: Hyper Whirlpool is not
quite a ‘hyper’ as the name suggests, even with the
Energy removal flips. 60 damage for
three Energy just isn’t very appealing. Second
Strike is pretty cool though. 80 damage
for four Energy is obviously
terrible, but if the Defending Pokémon already has any
damage counters on it you get to do an extra 80! That
shifts Feraligatr to the
point where he can OHKO most
EX Pokémon unaided, and take care of all of them with a
Muscle Band. There are a few ways to get those damage
counters where you want them too: the
Crobat PHF line is probably
the best option, but there’s also
Forretress FLF, or you can spread early game
damage around with Dusknoir
BCR’s Sinister Hand Ability.
So yeah, Second Strike is a good, well-supported attack
on a 150 HP Pokémon. Will it see competitive play? Not
in the current environment it won’t. Thanks to the
rotation of Tropical Beach and Level Ball, and the
quick-and-easy Item lock offered by
Seismitoad EX, running Stage 2s as a main
attacker has become near-impossible, and that’s without
considering the too-big Energy costs and Weakness to the
popular Virizion/Genesect
deck.
This is another case of a Pokémon that would have
ruled past
formats not being viable in this one.
Rating
Modified: 2.25 (nice attack . . . but Stage 2)
Expanded: 2.75 (yay!
Tropical Beach!)
Limited: 3.25 (slow, but good)
|
aroramage |
Deep in the river lying in wait is the mighty
predator. He sneaks up closely upon his prey, an
innocent Deerling seeking water. While he moves very
slowly, he can pick up speed at any time and catch the
Deerling by surprise. And then just like that, BAM! The
mighty Feraligatr emerges, ready to tear apart the
competition!
Welcome back guys, today's card, featuring one of my
favorite Pokemon of all time, and the proud bearer of
the title "Lazer Gator," is Feraligatr! The last one we
got a chance to see was from the HGSS over 4 years ago,
so we've been overdo for a while on our Feraligatr
quota! Sure, Krookodile's been making up for it in the
meantime, but hey, you just can't beat that classic croc
of the rock!...er, gator of the water!
Now Feraligatr have always had some kind of effect that
can devastate, whether it's Neo Genesis' Berserk power
or the combination of Downpour and Riptide, Unseen
Forces' Pull Away attack that took cards from
overburdened hands, Neo Destiny's Dark Feraligatr's
Scare on Baby Pokemon and Crushing Blow for Energy, and
even the ex version from Unseen Forces' Overpowering
Fang! Needless to say, Feraligatr is not usually a
kind-hearted Pokemon - he's ready to fight! So let's see
what this new one's got to honor the Feraligatr
tradition of ripping everything to shreds (except for
actual cards)!
Hyper Whirlpool is a 3-for-60 attack that can flip for
eternity (or at least until you get tails) and discard
an Energy per heads flipped. Arguably, you'll be
averaging about 1 Energy per strike, and that's a hefty
amount against decks that don't rely on the discard pile
for Energy. If you're lucky, you'll get rid of a lot of
great Energy, and if you're not, well at least you're
dealing 60 damage. Combine this Energy discard with
cards like Enhanced Hammer and Xerosic though, and
suddenly your opponent's gonna need more Energy! Maybe
even using Lysandre's Trump Card to shuffle back all
those discarded Energies - oooh! There's a thought!
Second Strike tacks on another Energy to deal 80, but if
the Active Pokemon already has damage on it - and that's
ANY damage on it, mind you - the attack does ANOTHER 80
damage, stacking up to 160!! That's already close enough
to KO most Pokemon-EX cards outside of the Megas! You
get some spread damage into this deck, and Feraligatr
will practically go to town on these guys! Nothing can
stand in your way!
...well, almost nothing. Feraligatr costs a LOT of
Energy to use, and the fastest acceleration Water has at
the moment is via Blastoise (PLB). That asks a lot to
run a duo of Stage 2s, never mind if you want to throw
spread damage around what else you'd be running. It'd be
tough to ask to run Feraligatr without it though, since
it's more likely to get KO'd before it gets going, and
even after he gets going, he's got a lot of competition
to get snacked on. It's a tricky field, and Feraligatr
on his own is just too slow to keep up with it.
Feraligatr's not a bad Stage 2, but he's a bit out of
his element in the current format. Still, combined with
the right stuff, he could turn things against a Landorus-EX
rather easily, what with that weakness and all. Maybe he
could run as a second attacker in a Water deck revolving
around Keldeo-EX or Seismitoad-EX? Or maybe that's just
me being optimistic. If only he were an EX...
Rating
Standard: 2.5/5 (a solid Stage 2, but he's unfortunately
slow for the format)
Expanded: 2.5/5 (maybe a little extra oomph from stuff
like Kyurem hanging around)
Limited: 3.5/5 (I don't care how slow he actually is,
I'd still play him in Limited - wreck them all,
Feraligatr! Wreck them all!)
Arora Notealus: For pretty much every generation of
Pokemon, I've always picked the Water starter (the only
exception being Gen IV, where I picked Chimchar), and
knowing Totodile evolves later to Croconaw to evolve
fastest into Feraligatr, there's just no competition.
Even Turtle Tank with Cannons can't top that! Kinda
wonder what a Mega version of him would be...
Next Time: Sneaky electric lizard still dancing away!
|
Otaku |
Tearing into the middle of our week is Feraligatr (XY:
Phantom Forces 12/119)! It is a Water-Type which is
good for hitting most Fire-Types for double damage and
even better for hitting some popular, potent
Fighting-Types for double damage. Not much in the way
of worthwhile direct support, but indirectly it enjoys
some nice tricks like Keldeo-EX (granted,
Keldeo-EX is so indirect almost any deck can put it
to good use). Mind the occasional Resistance; I think
we haven’t seen any new Water Resistance Pokémon in the
XY sets, but some good cards like Virizion-EX
still sport it.
Being a Stage 2, as you know if you’ve read at least the last two
reviews, is rough right now. Basic Pokémon enjoy the
need for less deck space, which isn’t actually a problem
if the ones that Evolve and the ones that don’t are
designed properly but… they aren’t. They are designed
in a manner that allows non-Evolving Basics to leverage
this trait for significant Advantage, often dealing
powerful blows before anything can Evolve. Draw power
is most potent in Supporter form, and the two
(technically three) best make it hard to build your hand
steadily: Professor Juniper (and Professor
Sycamore) force you to discard your hand before you
draw while N shuffles your hand away. N
wouldn’t be too bad but since it affects both players,
it means your hand is incredibly unstable. The best
Item based draw power (Bicycle) requires a small
hand, also hard for Evolutions. Most search is Item
based because you need your turn’s Supporter usage for
raw draw power (to get both Pokémon, search Items and
everything else), as is the commonly played Evolution
acceleration that is Rare Candy, and all Items
are shut down easily right now by Seismitoad-EX.
Again, this is extremely hostile to Evolutions,
arguably worse than when they had to deal with
pre-erratum Pokémon Catcher and the ability to
attack Turn 1.
150 HP is a good score for something that isn’t a Pokémon-EX. It
is by no means “safe”, but nothing is in Pokémon: even
Mega Evolutions can be OHKOed, by raw damage or effects
of attacks (both often very combo reliant). Most of the
time, Feraligatr should just barely hang on, or
at least for your opponent to use more than a “minimal”
attack to take it down quickly. Its Grass-Type Weakness
will make VirGen match-ups incredibly painful, but at
least only Genesect-EX enjoys an easy OHKO while
Virizion-EX needs a Muscle Band and
Hypnotoxic Laser. Grass isn’t commonly splashed
into other decks and even if one wants to, worthwhile
attackers are either Stage 1 or dependent on specific
Energy requirements (usually a source of [G] Energy).
There is no Resistance to balance this out, but no
current Resistance could as the Weakness mechanic is
horrible unbalanced: so instead of this being a serious
problem lack of Resistance is the norm and no worse than
a missed bonus, as most decks will have attackers of at
least two different Types or have the capacity to
overwhelm the -20 to damage Resistance applies. The
Retreat Cost of [CCC] is significant, at least to a
degree: all decks need some form of Retreat assistance,
either to lower the cost to free (or nearly free) or to
change out your Active without manually retreating, so
this card needing it more than something with a two
Energy Retreat Cost and much more than something that
retreats for [C] or for free isn’t crippling. In fact
in Expanded its a mild bonus as it allows you to use
Heavy Ball for search.
Feraligatr has two attacks,
so it will almost assuredly need to be the focus of a
deck running it. The first attack - Hyper Whirlpool -
requires [WCC] to do 60 points of damage. It also has
you flip until you get tails, discarding an Energy
attached to your opponent’s Active Pokémon for each
“heads”. The second attack is Second Strike and
requires [WWCC], but it hits for 80 points of damage
plus another 80 if the Defending Pokémon was already
damaged. The Energy costs are big, which is an issue as
- even though you’ll need time to Evolve anyway - there
is little hope of manually powering up in time. The
good news is that other than that, the costs are well
structured; both attacks have a [CC] cost, meaning a
simple Double Colorless Energy can speed things
up by a turn plus it won’t go to waste jumping from the
first attack to the second.
The bad news is that while the attacks would be amazing in formats
past, right now they aren’t so hot. Hyper Whirlpool
will just do 60 for three half the time without any
help; that’s a bad starting point. The other half it
will discard at least one Energy, but that only matters
if your opponent doesn’t have an attachment to spare and
you put them below where they can attack effectively.
As the “fastest” attack on the card and requiring three
Energy, more damage would help but what it really needs
is a better effect. Spread would help with the second
attack more than a small hit that “might” keep
Feraligatr alive another turn; if we are going to
disrupt the opponent, at this cost it needs to be
significant like a guaranteed discard of at least one
(probably more) Energy. This is a format where most
big, Basic Pokémon can (unfortunately) hit amazingly
hard for low Energy. Second Strike is actually pretty
good; you overpay against anything that isn’t damaged,
but only the largest Pokémon-EX can survive if they have
even one damage counter on them… and if they have at
least two, out of the current card pool it is just Mega
Evolutions that aren’t taken out.
Feraligatr has to Evolve
either directly from Totodile via Rare Candy
or from Totodile to Croconaw and then
Feraligatr if we are doing it the slow (but not as
vulnerable to Item lock) method. Whether it is Standard
or Expanded, there is currently a single option for
either of them: Totodile (XY: Phantom Forces
15/119) and Croconaw (XY: Phantom Forces
16/119). Totodile is a 60 HP Basic, Water-Type
Pokémon with Grass Weakness, no Resistance and a Retreat
Cost of [C]. It has one attack - Fury Strikes - which
requires [W] to use and gives you three coin flips,
worth 10 damage per “heads”. Croconaw is of
course a Stage 1 Water-Type Pokémon and has the same
Grass Weakness and lack of Resistance. It requires [CC]
to Retreat and sports two attacks. For [WC] it can use
Wave Splash for 30 damage while for [WCC] it can use
Crunch for 40 damage and a coin flip to discard an
Energy attached to the opponent’s Active Pokémon. Both
strike me as deserving more HP. I wish they offered
more support for Feraligatr, but its this or
nothing (well, Rare Candy in the case of
Croconaw).
I believe this Feraligatr could be… well not overly
competitive because the format seems too stacked against
it, but at least functional with the right support. I
haven’t been able to do any testing, but I could see
trying this in a deck with either Forretress (XY:
Flashfire 60/106), Glaceon (XY: Furious
Fists 19/111) or Kyurem (BW: Noble
Victories 34/101; BW: Legendary Treasures
43/113; BW Promos BW44). Kyurem (BW:
Plasma Freeze 31/116) a.k.a. Kyurem [Plasma]
may also be a candidate. These are all options that
seem reasonable (if only just) for spreading damage,
helping to set-up for Second Strike. I would also
probably include Milotic (XY: Flashfire
23/106) for Energy acceleration; you’ll have to give up
a Prize, but you can completely power-up Feraligatr
or plain Kyurem in a single turn (the former also
needing your manual Energy attachment for the turn).
The hard part (besides coping with Item denial or
Abilities being shut down) is getting something powered
up and spreading while also building up Feraligatr
in a reasonable time frame. Again I haven’t tested or
even seen any of these ideas tried, but on paper they
look at least slightly plausible. Expanded adds back
Heavy Ball, Level Ball and Tropical Beach
which should at least be a small help. In Limited play,
Feraligatr is a great pull so long as you get the
rest of the line and can make room for it (and Water
Energy) in your deck. If you only pull a 1-1-1 line
and nothing else that can make much (or any) use of
Water Energy, or a big, Basic Pokémon worth building
a +39 deck around, you actually should skip it.
Otherwise, even with low odds of getting it out, it
would be amazing once it got going.
Ratings
Standard: 1.75/5
Expanded: 2/5
Limited: 3.5/5
Summary: I like this card, but unfortunately I just don’t think it will be
able to cut it when Stage 2 Pokémon that are already
known, easier to run and seemingly more potent aren’t
making the cut. If you love Feraligatr go ahead
and get it and try to run it. If you love
experimenting, same deal. If you just want to stick to
competitive decks and cards, don’t worry about it unless
you find a good deal on it. It is - after all - hard to
think of what we might get next and it really is the
metagame and card pool that make a would be powerhouse
into fun deck fodder.
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