Welcome to today's card of the day, the new Special
Energy known as Mystery Energy. I wish I could say it
has a mysterious effect that may affect the game in a
similar way to how Strong Energy did, but it's not quite
on-par with +20 damage. It does have a useful power
though, so let's take a look at what that is!
Like Strong and Herbal Energy before it, Mystery Energy
works online with one Type, the Psychic Type. That's got
a broad range of choices, but I think the two most
noteworthy ones are Gengar-EX from the new set and the
ever-prevalent Mewtwo-EX. Now while Strong Energy boosts
the damage on Fighting-types and Herbal Energy shrugs
off 30 damage from Grass-types, Mystery Energy does
something...different: it takes off 2 Energy from the
Retreat Cost of the Pokemon it's attached to.
Alright, so it's not going to prevent or bring about a
KO, so what does it do? Considering that most Pokemon
have at most 2 Energy in their Retreat Cost, this
essentially gives the Psychic decks a way of "phasing
out," so to speak. With a guy like Gengar-EX, the
Mystery Energy neutralizes his Retreat Cost, allowing
him to retreat anytime. Course, if he's got access to
Dark Corridor, the Mystery Energy becomes a moot point,
providing 1 Psychic Energy while attached.
Mewtwo-EX is probably the guy I'd combo Mystery Energy
with, as it not only fuels his primary attack but also
allows the player to take him out of combat when faced
with something he can't quite OHKO for whatever reason,
whether it's because of not enough Energy or what. This
makes the card essential and could easily allow for a
deck like the Entei-EX deck from a couple years ago -
run nothing but Mewtwo-EX, and keep swapping them around
to keep X Balling forever. Not sure if it'd be
effective, but it counters any Status-based strategy to
a certain degree.
Mystery Energy has some good partners to use with, like
Strong Energy before it, so now it's just a matter of
figuring out if these partners can use the Energy well
enough competitively or if they too will fall short of
Strong Energy's power.
Rating
Standard: 3/5 (good partners, may need to play around
with what they've got to figure out if it's good)
Expanded: 3/5 (same here)
Limited: 3/5 (more Psychic-types to run with here, so
I'd give it a whirl)
Arora Notealus: I'm kinda wondering what effects they
could give to other Specialty Energies like Mystery,
Strong, and Herbal. Like what would a Fire Specialty or
Water Specialty Energy be like, and what effect would it
have?
Next Time: Alright, line em up!
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