Tangrowth
(Legendary Treasures)
Hello and welcome to Pojo’s
CotD! This week we will be
taking a look at some of the non-reprint cards from the
most recent set, and we kick off the week with
Tangrowth . . .
Over the years we have come to expect certain things
from Tangrowth cards, and
this one appears to live up to those expectations.
Reasonably high HP for a Stage1?
Yep. A ridiculous Retreat cost that you will never pay
with actual Energy? Check. Very
expensive attack (usually with a whip-related name) that
gives you a mediocre return for your investment?
All present and correct: take a glance at Flog which
costs four Energy for only 60 points
of guaranteed vanilla damage, plus a coin flip
for 30 more. Not very enticing, is it?
On the plus side, Tangrowth
does have a cheap attack you can use: Bind Down does
30 damage for just a single
Grass Energy and prevents the Defending Pokémon from
retreating next turn. Personally, I’m quite fond of
retreat-lock attacks at this moment in time as it seems
that players have responded to the reduced effectiveness
of Pokémon Catcher by cutting down on the number of
‘switching’ cards that they play. However, even here
there are better options than
Tangrowth: Sneasel
NEX and Stunfisk DRX/LTR
come to mind, mainly because they are Basics.
So, we are left with a very mediocre card that can’t do
nearly enough to persuade anyone to play it in Modified,
which, again, is pretty much what you expect from
Tangrowth.
Rating
Modified: 1.75 (I like Bind Down, but everything else is
fairly bad)
Limited: 3.25 (decent HP, cheap disruptive attack . . .
not bad here)
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