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						Welcome back guys! Today we're looking at yet another 
						Stage 1 Pokemon from the new Flashfire set! But fair 
						warning: it's got a Stage 2 that's vastly superior to it 
						and which completely nullifies the need for running it 
						outside of Rare Candy-less decks. That's right, we're 
						taking a look at Dusknoir's pre-evo, Dusclops.  
						
						
						  
						
						
						Now back in Gen V battling, Dusclops was actually 
						superior to Dusknoir for being bulkier than it while 
						holding an Eviolite, making it a better wall than its 
						final form. Does the TCG capitalize on this and make 
						this Dusclops better than Dusknoir? Of course not! 
						Instead, Dusclops gets the "mid-Stage" treatment that 
						most Stage 1s with an evolution get. That is to say, he 
						gets a couple of mediocre at best attacks, and while 
						they are thematic with the evolution line, they don't 
						exactly instill a tournament-viable strategy. 
						
						
						  
						
						
						The very first thing to note about Dusclops' attacks is 
						that neither of them does damage. Now that can be a good 
						thing, or it could be a bad thing, and both of those 
						depend on how good the attacks are individually, i.e. 
						what they can do. Dusclops' first attack is Confuse Ray, 
						which pretty much does what it's always done since Gen 
						I: Confuse the other Pokemon. Of course if you've been 
						reading along, then you'll know that Status Conditions 
						have the problem of getting nullified the moment the 
						Active Pokemon switches out in the TCG. It's the sort of 
						thing that made Walrein (FLF) from earlier in the week a 
						not-so-great card, but at least he could dish out damage 
						unlike Dusclops here. 
						
						
						  
						
						
						His second attack, Cursed Drop, is just an upgrade of 
						Duskull's (FLF) Sneaky Placement but not quite the level 
						of Dusknoir's Pain Pellets. Basically all the move does 
						is place 4 damage counters on your opponent's Pokemon in 
						any way you like. Could be used for spreading damage 
						around or going for a small-fry KO, but there's just no 
						way you're gonna get 3 Energy on Dusclops to get to that 
						point without getting KO'd yourself! He only has 80 HP 
						after all. 
						
						
						  
						
						
						So basically Dusclops is the underpowered Dusknoir that 
						gets replaced with Rare Candy just as many "mid-Stage" 
						Pokemon get shelved and slotted into sleeves in 
						sliders-I mean, binders. 
						
						
						  
						
						
						Rating 
						
						
						  
						
						
						Modified: 1/5 (don't bother trying it, it's not going to 
						work) 
						
						
						  
						
						
						Limited: 1.5/5 (if you're running him, it's honestly to 
						try and bring out Dusknoir) 
						
						
						  
						
						
						Arora Notealus: A shame that Dusclops has to waddle 
						around on his knees all the time...that's what those 
						stubs are, right? 
						
						
						  
						
						
						Next Time: He's big, he's bad, and he's gonna BROCK THE 
						HOUSE!! 
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