Baby Mario 
			2010 UK 
			National 
			Seniors 
			Champion | 
              
						 
						
						
						Krookodile 
						(XY)  
						
						
						We end the week with a look at 
						Krookodile from XY. The game designers seem to 
						really like him (six cards in three years), but not 
						enough to make him playable, apparently.  
						
						
						To be fair, making a playable Stage 2
						at all is a 
						real challenge these days. When Basics are as 
						overwhelmingly powerful as they are now, it’s hard to 
						create an evolution that can compete without being 
						ridiculously overpowered. This means that Stage 2s have 
						been relegated to a support or combo piece role (Blastoise,
						Emboar, 
						Gothitelle) and only rarely emerge as main 
						attackers in competitive(ish) decks (Empoleon,
						Garchomp,
						Dragonite, I guess).  
						
						
						Which is a very long way of saying that, because it is 
						an attacking Stage 2, Krookodile 
						has very little chance of claiming a place in the 
						competitive scene. It’s not as if his attacks are very 
						good either: both are relatively expensive (requiring 
						three and four Energy) and do underwhelming amounts of 
						damage (50 and 80). The effects are of dubious value 
						too. Bother gives you a coin flip to stop your opponent 
						using Supporters next turn, which would be ok if it 
						wasn’t so unreliable, while Knock Back forces the 
						opponent to switch out their damaged Pokémon. This will 
						often be counterproductive, sending their Pokémon to the 
						safety of the Bench so it can’t be finished off next 
						turn.  
						
						
						Like almost every Stage 2 we have seen in the post-Black 
						and White era, this doesn’t do nearly enough to deserve 
						your attention. Not by a long way.  
						
						
						Rating  
						
						
						Modified: 1.75 (if you want to try a Supporter-lock, use
						Stoutland BCR) 
						
						
						Limited: 2 (Barely worth the effort, even here) 
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			HEZ 
			
			Intro to  
			Unlimited 150 | 
              
						 
						
						Krookodile. 
						 
						
						
						Standard. 
						
						
						There’s quite a few Krookodile legal in Standard, none 
						of which have been useful so far. Is the XY version any 
						better? No, it’s another frustrating “almost there” 
						card, that seems to be a theme this week! 
						Bother is so very nearly an amazing attack just like 
						Arbok’s Gastro Acid and Rhydon’s Mad Mountain. If it 
						wasn’t for that coin flip you could be locking your 
						opponent out of Supporters with an Active Krookodile and 
						locking their Abilities with a benched Garbodor. You 
						can’t even try to help your odds with this double lock 
						with a “Fliptini” as Garbodor shuts it down. 
						With so many hugely powerful, unrestrained Basics you’d 
						think the designers would stop restricting the attacks 
						on Evolved Pokémon, but it seems they’re mostly just 
						made to fill space in the packs where you don’t pull an 
						EX. It may have been a good deck but it wouldn’t have 
						been overpowered, it requires several evolved Pokémon, 3 
						Energy and to not get switched out or have its Tools 
						messed with. Oh well… 
						 
						
						
						Unlimited 150. 
						
						
						The coin flip is just as restricting here but it does 
						have better Ability locking partners such as the locking 
						classic, Muk (Fossil). It also has Krookodile from Dark 
						Explorers to team up with, whose Bombast attack maxes 
						out at 280 damage in this format. Even with so many 
						printings in its short time in the game, Krookodile 
						doesn’t have a stand out card, the XY version just 
						missed out on being a monster in this format! 
						This card will always be somewhat dear to be as it 
						landed some lucky, well timed coin flips and won me a 
						Prerelease, so that’s something right? 
						 
						Ratings. 
						Standard: 2 
						Unlimited 150: 2.5 
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