| Baby Mario 2010 UK 
			National
 Seniors
 Champion
 | 
						
						
						Slurpuff 
						(XY)  
						
						Out of the two weird new Fairy Stage 1 things,
						Aromatisse has got all the 
						TCG love, thanks to its Energy Trans style Ability.
						Slurpuff, however, is based 
						on a meringue, and that’s so random that it verges on 
						awesome. Its TCG debut isn’t terrible either.  
						
						Like Aromatisse,
						Slurpuff is a weak Stage 1 
						with a rubbish attack, and you would only ever put it in 
						a deck because of its Ability: Sweet Veil. Really, this 
						is a variation on Virizion 
						EX’s Verdant Wind and it prevents any of your Pokémon 
						from being affected by Special Conditions . . . as long 
						as they have a Fairy Energy attached, that it.  
						
						Blocking Special Conditions is a very useful Ability to 
						have: it stops Hypnotoxic 
						Laser’s Poison and Sleep effects, plus
						Accelgor DEX’s annoying 
						Paralysis plus Poison. The fact that you can get it from 
						a high HP Basic, though, means that there isn’t much of 
						an incentive to actually use 
						Slurpluff. Even Fairy decks tend to run toolbox 
						style with Rainbow and Prism Energy, and this means that 
						they can, and will, run Virizion 
						in preference to the actual Fairy card that was designed 
						for them.  
						
						If pure Fairy decks ever become a thing, then maybe
						Slurpuff will find its way 
						into some of them. For now though, it’s kind of 
						outclassed.  
						
						Rating  
						
						Modified: 2.5 (nice Ability, but 
						Virizion does it better) 
						
						Limited: 2.5 (could be useful, but you would need to 
						base a deck around Fairy/Colourless Pokémon
						to make it work) | 
            
              |  HEZ
 Intro to
 Unlimited 150
 | Slurpuff.Unlimited 150 review.
 I’ve practically reviewed Slurpuff 
						several times, it’s kind of hard not to talk about it 
						when you’re discussing any of the Fairy Pokémon in the 
						set. It’s not quite as good as the other Stage 1 Ability 
						Fairy, Aromatisse. It does have its uses though. Being immune to Special Conditions 
						is often useful, whether you need to cure after a 
						Hypnotoxic Laser or a Beedrill keeps Paralysis locking 
						your Pokémon. To make sure you’re getting maximum usage 
						out of your Slurpuff though you want to be the one 
						causing the Special Conditions! There’s the well-known 
						Skuntank G that can Poison all non-SP Active Pokémon if 
						you have a Stadium in play and Wigglytuff (Great 
						Encounters) that puts all Active Pokémon to sleep, even 
						more useful now Wigglytuff has Fairy type cards too!  I’ve only talked about its Ability 
						so far… but that’s just about the only notable thing 
						about this card. The only problem I can see with a Fairy 
						deck is that it will fill its Bench up with lots of 
						awesome utility Pokémon that are useless in any other 
						way leaving them vulnerable to spread decks and cards 
						like Dusknoir (Diamond & Pearl) or Palkia G LV.X. Rating: 3.5 (A nice Ability 
						makes it playable, a shame it doesn’t share a Basic with 
						Aromatisse!) |