Pokemon Home
Pokedex
Price Guide Set List
Message Board
Pokemon GO Tips
Pokemon News
Featured Articles
Trading Card Game
- Price Guide
- Price Guide
- Card of the Day
- Professional Grading
- Killer Deck Reports
- Deck Garage
- William Hung
- Jason Klaczynski
- Jeremy's Deck Garage
- Johnny Blaze's Banter
- TCG Strategies
- Rulings Help
- Apprentice & Patch
- Apprentice League
- Spoilers & Translations
- Official Rules
- Featured Event Reports
- Top of the World
- An X-Act Science
- Error Cards
- Printable Checklist
- Places to Play
Nintendo Tips
- Red/Blue
- Yellow
- Gold & Silver
- Crystal
- Ruby & Sapphire
- Fire Red & Leaf Green
- Emerald
- SNAP
- Pinball
- TCG cart
- Stadium
- PuPuzzle League
- Pinball: Ruby/Sapphire
- Pokemon Coliseum
- Pokemon Box
- Pokemon Channel
GameBoy Help
- ClownMasters Fixes
- Groudon's Den
- Pokemon of the Week
E-Card Reader FAQ's
- Expedition
- Aquapolis
- Skyridge
- Construction Action Function
- EON Ticket Manual
Deck Garage
- Pokemaster's Pit Stop
- Kyle's Garage
- Ghostly Gengar
Cartoon/Anime
- Episode Listing
- Character Bios
- Movies & Videos
- What's a Pokemon?
- Video List
- DVD List
Featured Articles
Pojo's Toy Box
Books & Videos
Downloads
Advertise With Us
- Sponsors
- Links
Chat
About Us
Contact Us
Magic
Yu-Gi-Oh!
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman
|
|
Pojo's Pokémon Card of the Day
|
|
Double Colorless Energy
- Phantom Forces
Date Reviewed:
Nov. 26, 2014
Ratings
& Reviews Summary
Standard: 4.42
Expanded: 4.42
Limited: 4.42
Ratings are based
on a 1 to 5 scale.
1 being the worst.
3 ... average.
5 is the highest rating.
Back to the main COTD
Page
|
Baby Mario
2010 UK
National
Seniors
Champion |
Double Colourless Energy
Alongside things like Super Energy Removal, Scoop Up,
and Gust of Wind (heh),
Double Colourless Energy was in that category of ‘really
broken cards from ye olde
dayes that they will never bring back’ . . . until they
did just that in the HGSS set, and most players were
pretty shocked.
To anyone who has come into the game since then, DCE (as
it is universally known) must now seem like an
ever-present part of the game, much like Switch or Rare
Candy. It has been printed no less than
four times
since then, so I guess we should assume it’s something
the designers want to keep around.
The reason DCE is so stupid good is that it is pretty
much a drawback-free way to break the ‘one attachment
per turn’ rule. Other Energy cards that have done this
have always had some kind of downside (Double Rainbow,
Scramble, Boost) and were
still ridiculously powerful (well, maybe not in the case
of Boost). Of course, that only holds true if we have
Pokémon that can make use of the two Colourless Energy,
but Pokémon has not exactly been shy of giving us those:
from the Outrage Dragons in the Black and White sets,
through Mewtwo EX and
Yveltal EX, right up to
Seismitoad EX where DCE
turns Quaking Punch from a good attack to a near-broken
one by allowing Item Lock from the first attacking turn
onwards.
As long as they keep printing Pokémon that can take
advantage of it, DCE is a major cause of the
speed/damage inflation that has taken hold in the TCG. I
am not at all sure that the card is good for the game,
but there’s no denying that it is very powerful indeed.
Rating
Modified: 4.75 (begs to be abused, and gets its wish
granted)
Expanded: 4.75 (ditto)
Limited: 4.75 (plenty of cards in the set that can use
it)
|
aroramage |
Finishing off our little week of reminiscence, we come
to a card we've talked about frequently here on pojo,
Double Colorless Energy or "DCE" as we abbreviate it.
Last we saw of this guy was over in Legendary Treasures,
and before that he was out in Next Destinies just in
time for Mewtwo-EX's debut!
DCE's an Energy card that simply adds 2 Colorless Energy
to the Pokemon it's attached to, but that's usually
enough for those who run it. To give you an idea of what
these 2 Colorless Energy unlock, it gives you access to
Mewtwo-EX's X Ball and Sesimitoad-EX's Quaking Punch,
charges up your Kangaskhan-EX and Gengar-EX to be one
turn away from using their best move or even can get
Dialga-EX or Charizard-EX their first attack sooner, and
it makes Yveltal-EX's Evil Ball even Stronger than it
was before (as well as Mewtwo-EX's X Ball)! Another
popular deck that isn't EX-related it can be apart of is
the new Night March deck, which usually requires 3
Colorless Energy to unleash the attack!
As wonderfully beneficial as DCE is to some Pokemon,
it's not a card you'd want in any deck. Fighting Decks
should be packing more Strong Energy with their Lucario-EX
(who has no such Colorless Energy requirements) and
Landorus-EX's (who has the problem many Pokemon have of
not having enough Colorless Energy requirements), and
Rayquaza Decks can only take advantage of Electric and
Fire Energy so there's no need to run DCE. And while
Aegislash-EX does get his Slash Blast off much sooner
with DCE, it's significantly weaker than it would be if
you'd been attaching Metal Energies regularly or via
Bronzong to it. In other words, this isn't a card you
want on just any Pokemon - it's for special Pokemon, and
that's why it's a Special Energy!
Which does bring up another major weakness to this card:
Enhanced Hammer and Xerosic are both in the format. If
there was just one of them, it could be easy to say,
"It's alright, DCE's still viable," but with both of
them, you better be running all 4 you can or none at
all, cause they're gonna go flying off your Pokemon the
moment your opponent grabs one or the other - and
against something like Seismitoad-EX, even Xerosic looks
like a good option!
DCE's been around since the TCG's inception, and I
imagine it'll continue to get reprinted for as long as
the game goes on, whether that's the next time it
rotates out in a few years or if it'll be relevant
further down in a Pokemon-EX-less future that has even
bigger Pokemon with even bigger HP scores.
...well, you probably never thought it'd be like this at
the start, did you?
Rating
Standard: 4/5 (a good card, not necessarily a staple,
but it can give access to some heavy cost attacks)
Expanded: 4/5 (about the same here, honestly)
Limited: 4/5 (again, a good card, but if you don't have
something that has 2 CEs in its cost, it's better to not
run it since there's nothing like X Ball or Evil Ball in
the set...at least not that I'm aware of...)
Arora Notealus: I kid you not, I had a friend who
actually believed that because this Energy existed, you
couldn't use any Pokemon with Colorless Energy without
this card. They interpreted it as, for instance, "This
attack costs me 1 Fire Energy and 1 Colorless Energy, so
I need 1 Fire Energy and 1 Colorless Energy to use it,"
rather than, "I need 1 Fire Energy and then another of
any type of Energy." I'm sure others have made the
mistake too - I figure at some point that crossed most
players' thoughts!
Weekend Thought: For those of you in the Americas, have
a happy Thanksgiving and eat lots of turkey! For those
not around, remember that the holiday we hold is a way
of giving thanks for what we have, and we like to
celebrate that by gathering together with loved ones and
eating lots of food. On a holiday like this, it's better
to think of the thanks you give rather than the food you
eat, so with that in mind, what do you have to be
thankful for? And what card in the TCG are you thankful
for being?
|
Otaku |
Tomorrow we in the United States of America celebrate
Thanksgiving, so this will be the last review for this
week. Being grateful for what you have is an important
thing in general as it tends to put things into
perspective and help you enjoy life, but I’d especially
like to encourage my fellow countrymen to take some time
to really, really ponder what it is both we collectively
(and you individually) have to be thankful for, even
though I know life is far from perfect. I’d also
encourage studying up on the history of Thanksgiving in
the U.S.A. as it is quite interesting and a lot tends to
get glossed over.
Today we cover a very familiar card: Double Colorless
Energy. Even though this is a card that debuted
back in the original Base Set, the review crew
didn’t look at it until
September 15th of 2010,
when it was reintroduced into the Standard Format, and
the first time it became Modified Legal. I gave it the
lowest marks and I still sang its praises. You might
notice something that now seems rather odd; I still
trusted that the-powers-that-be new best for the path of
the game (I was apparently still more trusting back
then). Knowing what the game is like now, I seem quite
naive and doubt things were as well balanced as I
claimed back then and no, it isn’t sarcasm when I
comment about how we’d be in trouble if certain things
happened; this was before things like the return of
Computer Search, even if only as an Ace Spec.
Before the return of a “Discard your hand, draw seven.”
card with “Professor” in the name, even if they
are Supporters and don’t have “Oak” in the name.
Before we got Gust of Wind back in the form of
the (pre-errata) Pokémon Catcher. I am pretty
sure at the time of this review, Rare Candy could
still be used on the turn a Basic Pokémon had been
played and also be used to Evolve rapidly into the Stage
1 form. This was before we started getting stronger and
stronger big, Basic Pokémon, including but not limited
to examples like Mewtwo-EX with its X-Ball that
does at least 40 points of base damage due to the Energy
on itself and more if there was Energy on the Defending
Pokémon… plus the same attack could do more if you kept
adding Energy, instead of topping out at a certain
amount. For the record I was referencing Erika’s
Jigglypuff with the comment about Basics and
Double Colorless Energy in that older review… it
could do 40 for [CC]... but only if the Defending
Pokémon had no damage on it. It was quite effective in
Haymaker style builds and thankfully we don’t have any
scaled up equivalents, but it still isn’t Mewtwo-EX
caliber.
With the right (wrong?) card pool, any card can be
improperly balanced: over or underpowered. The
same goes for being balanced; sometimes its the hardest
of the three to achieve, but sure enough it too can
happen with the right card pool and/or rule revisions.
To keep Double Colorless Energy balanced, it
needs to help but not to the point where whiffing on it
means you’ll never take (or regain) the lead but where a
lucky draw with it doesn’t lead to undue reward. Right
now, Double Colorless Energy is clearly
overpowered; it doesn’t belong in all decks, perhaps not
even in most decks, but where it works it usually is a
power play. We’ve got the draw power that running a
full four count gives solid odds of getting one on your
first turn and its odd if you don’t get one in your
first few turns.
When I try to figure out whether or not cards are
overpowered, I consider what support they require and
try to see if losing that support would change things.
A card like Yveltal-EX might still be pretty
potent without Double Colorless Energy: when in a
format where Dark Patch is legal, it definitely
would be even without Double Colorless Energy.
On the other hand, Mewtwo-EX takes a real hit
when you have to run some other effect to easily ready
X-Ball… especially as you telegraph the attack when you
have to manually attach two Energy to it. The game
would still have serious issues without Double
Colorless Energy, but it might be just a bit better.
There, something to be thankful for: I think I’ll end
the rant there! If you have something that can use
Double Colorless Energy well you’re probably running
at least two or three copies. In many decks, it is well
worth maxing out. Faster attacks, easier retreats, the
only downside is that as a Special Energy it isn’t as
easy search out (best option is Computer Search,
an Ace Spec) or recycle (Lysandre’s Trump Card
can send both from discar back into deck). It is also
vulnerable to Special Energy counters like Enhanced
Hammer.
Ratings
Standard:
4.5/5 - It isn’t in every deck, but most that include it
will be running a high count and it would probably
function as nearly a five out of five.
Expanded:
4.5/5 - As above; technically there are a few more cards
that can make use of it, but not in a manner that I
believe it should score higher.
Limited:
4.5/5 - You should almost certainly run this, even if it
is just to make retreating a bit easier. I would score
it higher as a decent chunk of the set can use it for
attacking, retreating or both and there are even
a few cards that have simple combos with it (like
getting it back via AZ or Lysandre’s Trump
Card) but this set also has Enhanced
Hammer.
Summary:
Double Colorless Energy is one of the building
blocks of a too fast format, and while it isn’t perfect
it may seem like it in some decks. Its one of those
cards that you probably already have a play-set of and
if not, that’s part of why it keeps getting re-released,
sadly keeping it in the format for the foreseeable
future. Might as well enjoy it, and I’ll commiserate
with a double scoop of mashed potatoes.
Have a happy Thanksgiving!
|
|