Baby Mario 
			2010 UK 
			National 
			Seniors 
			Champion | 
              
						 
						
						
						Electivire 
						(Furious Fists)  
						
						
						Today’s card is the partner in crime for
						Magmortar FFI. He’s very 
						much the junior partner, though.  
						
						
						That’s because, with this card on your Bench, the big 
						fiery clown Pokémon can hit for a massive 160 damage, 
						and that’s just a Muscle Band away from
						a OHKO on anything short of 
						the rarely played Mega Pokémon. As an attacker,
						Electivire just can’t 
						compete. I suppose you could use his Tag Team Spark 
						attack against Lightning-Weak Pokémon such as
						Yveltal EX and
						Lugia EX, but for that to 
						work out, Magmortar would 
						need enough Energy attached to it to make the OHKO 
						anyway.  
						
						
						Electivire/Magmortar 
						is a classic gimmick deck that can be devastating in 
						theory, thanks to Magmortar’s 
						power. In practice, it is incredibly Energy intensive 
						and relies on easy-to-KO Stage 1 Pokémon. This means it 
						really struggles to keep up with the pace of today’s 
						format and I can’t honestly recommend it for anything 
						other than fun/casual play. On the plus side, the 
						artwork is great.  
						
						
						Rating  
						
						
						Modified: 2 (the lesser of two Pokémon in a deck that 
						isn’t all that good) 
						
						
						Expanded: 1.75 (see above) 
						
						
						Limited: 3 (you would need the 
						Magmortar though . . .) 
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			aroramage | 
              
						 
						
						You may remember from a couple of weeks ago that we 
						reviewed Magmortar, 
						the great partner-in-crime to our friend Electivire 
						here. Now we're taking a closer look at the other half 
						of this "Gen IV evolutions to Gen I Pokemon that also 
						got baby Pokemon back in Gen II" tag-team match-up! 
						
						
						  
						
						
						In the review for Magmortar, I mentioned Electivire's 
						first attack, Tag-Team Spark, dealing damage based on 
						the number of Magmortar in play rather than whether or 
						not you had one in play like Magmortar's Twin Bursts. 
						Diving into it, we see it's a 1-for-20 attack that does 
						20 more damage based on said guideline, which means 
						Electivire has the potential to be dealing 100 damage 
						with 4 Magmortar in play, all at the cost of one. I do 
						appreciate that this is an additive number rather than a 
						multiplicative number, meaning that Electivire will 
						always deal at least 20 damage with this attack when 
						you're struggling to get those Magmortar out for 
						whatever reason. 
						
						
						  
						
						
						The problem with Tag-Team Spark, though, is fulfilling 
						its condition on getting out more Magmortar. Chances are 
						that even in an E.M.B. (Electivire-Magmortar build), 
						you'll probably be running 3 of each tops while maxing 
						out on 4 Evosodas to guarantee the evolution when you 
						need it. So at most, Tag-Team Spark is dealing 80 
						damage, still not a bad sum but that also assumes you're 
						getting out all 3 Magmortar. 40-60 damage is about 
						average for this attack, if I had to guess, which for 1 
						isn't bad but it's not something I'd actively rely on, 
						like the Twin Bursts attack from Magmortar. 
						
						
						  
						
						
						Electivire's not without options though, as he too has a 
						nice secondary attack. In the event a Magmortar falls 
						short of their Twin Bursts and gets overrun, Electivire 
						can always step in and decimate opponents with 3-for-60 
						Gigavolt - and a coin flip. This is one of those 
						"win-win" coin flips, where you can flip it and benefit 
						from either end. Heads gets you an extra 30 damage for a 
						solid 90 damage overall, but Tails nabs you a Paralysis 
						on the opposing Active Pokemon. 
						
						
						  
						
						
						Some of you may recall the era of Vanilluxe (NVI), whose 
						attack Double Freeze revolved around flipping 2 coins 
						and dealing damage based on the number of heads while 
						also Paralyzing if any of them landed heads. While 
						Gigavolt isn't as lock-worthy, it does remind me a 
						little of that, and so the best card to include 
						alongside these two in an E.M.B. would be none other 
						than Fliptini-er, Victini (LTR), still around in the 
						Legendary Treasures set! Then you can snag whichever 
						effect you want and flip for the other if it's better - 
						not that you'd be flipping again that often unless you 
						REALLY need that Paralysis or that extra damage. 
						
						
						  
						
						
						Electivire's a pretty solid Stage 1, all things 
						considered. He's not as reliant on Magmortar for a good 
						damage output, though the latter does have a much more 
						powerful attack than the former could possibly amount 
						to. Still, Electivire can fight on his own if he needs 
						to and isn't required to have Magmortar, though it does 
						make Tag-Team Spark more effective. Perhaps his biggest 
						downfall is his weakness to a popular Type at the 
						moment, but then again that's why Magmortar's the 
						offense, eh? 
						
						
						  
						
						
						As put by the Quad City DJs, "You run the 'O' and I run 
						the 'D', so come on baby just jam for me!" 
						
						
						  
						
						
						Rating 
						
						
						  
						
						
						Standard: 2.5/5 (Tag-Team Spark doesn't do much without 
						Magmortar, and while Gigavolt doesn't have the offensive 
						force of Twin Bursts, it does have that powerful 50/50 
						Paralysis chance) 
						
						
						  
						
						
						Expanded: 3/5 (E.M.B. gets good acceleration here; I 
						stand by what I said with Magmortar in that it helps out 
						a bit here) 
						
						
						  
						
						
						Limited: 3.5/5 (I'd even rate Electivire a little higher 
						than Magmortar here if only for Gigavolt, even with 
						Magmortar's insane damage output - that paralysis too 
						good!) 
						
						
						  
						
						
						Arora Notealus: COME ON AND SLAM, AND WELCOME TO THE 
						JAM!! Admit it, you're thinking of Electivire and 
						Magmortar playing basketball now. 
						
						
						  
						
						
						Next Time: Get off that skyscraper, and please put down 
						the pretty lady! 
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			Otaku | 
              
						 
						
						Today we will take a look at Electivire (XY: 
						Furious Fists 30/111).  It is a Lightning-Type, and 
						while the lack of Type support (coupled with running 
						into the occasional bit of Resistance) is a concern, 
						scoring double damage against the likes of the popular 
						and potent Yvelta-EX, less popular but still 
						played Lugia-EX and the odd Empoleon (BW: 
						Dark Explorers 29/108; BW: Plasma Freeze 
						117/116) deck (among others) is pretty good.  Being a 
						Stage 1 is not, though at least they still are showing 
						some life, unlike most Stage 2 Pokémon that have really 
						suffered due to the loss of Tropical Beach and 
						(more importantly) the popularity of Seismitoad-EX 
						as the Item lock is a double whammy, shutting down 
						popular search cards and blocking Rare Candy. 
						
						
						120 HP falls into that “weird” grey area: it’s small 
						enough most decks can definitely score a OHKO but big 
						enough that they’ll need a good set-up, often burning 
						non-renewable or at least difficult to replenish 
						resources. : a Seismitoad-EX isn’t going to do it 
						using Quaking Punch, even slapping on a Muscle Band 
						and comboing with Hypnotoxic Laser/Virbank 
						City Gym.  If it is a build that runs Water Energy, 
						however, without any extra help Grenade Hammer would do 
						the job.  Fighting-Types have it even easier thanks to 
						the Weakness; 60 x 2 is much easier to hit than a 
						straight 120 and against Electivire such 
						attackers will quickly find itself in overkill 
						territory.  Even then the results are mixed; as easy as 
						that is the Fighting-Types currently popular as 
						attackers need at least small combos to do the job.  The 
						Metal Resistance isn’t a major advantage but is 
						appreciated nonetheless and may prove more valuable 
						after the next set, while the Retreat Cost is a minor 
						annoyance (pricey enough to be painful or unaffordable) 
						as most decks need switching cards anyway… and in 
						Expanded its a small bonus since it makes Electivire
						Level Ball-compliant.  
						
						
						Electivire 
						has two attacks: Tag Team Spark and Gigavolt.  The 
						former requires [L] and does 20 for each Energy attached 
						to your Magmortar.  Pokémon names don’t 
						officially add an “s” (or make a similar change) to 
						indicate when they are plural, so this is counting the 
						Energy attached to all of your Magmortar 
						in play.  On one hand, this means you need Energy 
						attached to something else of yours in order to do a 
						useful amount of damage.  On the other hand, this means 
						you can prep multiple Magmortar with Energy 
						(which might be useful in and of itself) and then drop a 
						single [L] onto Electivire to score massive 
						damage… and unlike when loading up a Mewtwo-EX or
						Yveltal-EX you’re only out one Energy when 
						Electivire goes down.  You can even spread the 
						Energy out so taking out any one Magmortar 
						doesn’t lower your damage yield by too much.  At only 20 
						points of damage per Energy on an attack performed by a 
						Stage 1 Pokémon with 120 HP, you’ll need to getting into 
						at least 2HKO range, preferably OHKO; that means four to 
						five total Energy attached to your Magmortar (on 
						top of the Energy attached to Electivire, 
						remember) for just the 2HKO while a OHKO is requires 9+ 
						Energy (well, unless you’re facing non-Pokémon-EX). 
						
						
						The second attack requires [LCC], making is Double 
						Colorless Energy compliant (as well as other more 
						general forms of Energy acceleration) and has a coin 
						flip dependent effect.  I am glad it is not “tails 
						fails”, but the split is between 90 points of damage 
						(the minimal going rate for cards, usually requiring a 
						bonus effect or amazing stats to prove worthwhile) or… 
						Paralysis.  60 and Paralysis for three is not so good 
						and blending the two is… still not so good.  Certainly 
						better than a vanilla 60 (+30 on “heads”) but hardly a 
						competitive rate.  This concept would be better suited 
						to something that was going to either score a OHKO or 
						set-up for a 2HKO while Paralyzing the target.  Factor 
						in many decks either blocking Special Conditions or 
						having a method of dealing with them and it seems clear 
						Tag Team Spark should be our focus, if we use this 
						version of Electivire at all.  
						
						
						There is one other Standard legal Electivire 
						(Expanded doesn’t go back far enough to add anymore): 
						BW: Boundaries Crossed 54/149.  We never got around 
						to reviewing it back when it was released, so a quick 
						run through is in order: it has the same Attributes 
						(yes, I know Erik Nance uses the term differently than I 
						do) as today’s card, save for lacking Resistance (so a 
						Lightning Type Stage 1 with 120 HP, Fighting Weakness, 
						no Resistance and a Retreat Cost of three).  It also 
						sports two attacks: for [LCC] Electriwave does 30 to 
						each of your opponent’s Benched Pokémon while for [LCCC] 
						Shock Wave does 80 and doesn’t apply Resistance.  Those 
						were pretty bad back then (probably why we skipped it) 
						and are a little worse now.  Electriwave is almost 
						acceptable; against a full Bench that is an effective 
						150 for three, but it ignores the Defending Pokémon 
						(leaving it safe to swing away), can be played around by 
						at least some decks (Bench few if any Pokémon) and by 
						now has two generic counters since it does damage 
						instead of placing damage counters, Mountain Ring 
						and Mr. Mime (BW: Plasma Freeze 47/116).  
						
						
						Shock Wave failed to meet that 2HKO minimum threshold 
						(which was still a thing when this version of 
						Electivire was new).  While supplying the Energy it 
						needed was easier at the time (there was compatible 
						Energy acceleration still legal when it released) four 
						Energy really needs to hit hard enough that you can at 
						least combo to get it up to a OHKO (so another 40 or so 
						points of damage).  Ignoring Resistance is also pretty 
						trivial given that Resistance itself is a small of only 
						minor use; the effect is a situational bonus against 
						another situational bonus.  For being so disappointing 
						(...Shockwave is a very popular Transformers 
						character), this attack gave me enough I had to spend a 
						paragraph outlining how bad it is… and even getting back 
						the old support I mentioned - Eelektrik (BW: 
						Noble Victories 40/101) it still will be clearly 
						inferior to today’s CotD.  Unless you absolutely aren’t 
						running Magmortar, even if you insist on running
						Electivire stick to today’s card, and even 
						without Magmortar they might simply become equal.  
						
						
						Of course there is more to this; we need to see if 
						Electabuzz contributes anything worthwhile. 
						 Although most Evolving Basic Pokémon serve as mere 
						stepping stones (exacerbating the balance issues between 
						the different Stages of Evolution), Electabuzz 
						debuted in the first generation of Pokémon and was 
						fairly popular back then; it may still get a good 
						treatment.  Standard (and Expanded) give us two options:
						BW: Boundaries Crossed 53/149 and XY: Furious 
						Fists 29/111.  Both a Lightning-Type Basic Pokémon 
						with 80 HP, Fighting Weakness, a Retreat Cost of two and 
						two attacks.  BW: Boundaries Crossed 53/149 has 
						no Resistance, can score 20 points of damage for [LC] or 
						50 points for [LCC].  XY: Furious Fists 29/111 
						has Metal Resistance and can score 10 for [L] or 20 (+20 
						with a “heads”) for [LC].  Both are bad, but XY: 
						Furious Fists 29/111 at least requires less Energy 
						while enjoying any sort of Resistance, so its the 
						winner.  
						
						
						With all that said, I will finally delve into the 
						obvious combo: Magmortar (XY: Furious Fists 
						11/111, already reviewed 
						
						
						here. 
						 Simply put even if you want an “Electivire” 
						deck, you really need to be running a Magmortar 
						deck because as long as you’re already stockpiling 
						Energy on it and running Electivire, you may as 
						well enjoy an attack that hits for 160 points of damage 
						(Twin Bursts).  The two make for a solid but not quite 
						competitive deck.  That isn’t to say running it gives 
						you no chance of winning an event, but as the effort 
						involved is as much or more than the current crop of top 
						decks and you’ll be a bit more prone to misfires 
						due to the complexities of running two Stage 1 Pokémon, 
						about the only positive is not having to worry about 
						Pyroar (XY: Flashfire 20/106) (or rather 
						adding a counter to an otherwise all Basic deck).  Magmortar 
						can be powered up in a single turn via a Blacksmith 
						and Double Colorless Energy, but even with 
						Blacksmith, Tag Team Spark won’t be hitting hard 
						without prep.  Besides simply using it only to hit 
						Weakness or in emergencies and relying on Magmortar 
						I see only two options, and one is for Expanded only.  
						
						
						You might work in Emboar (latest printing BW: 
						Legendary Treasures 27/113).  Inferno Fandango won’t 
						work with Rainbow Energy or Lightning Energy, 
						but your one manual attachment for the turn should cover 
						that.  Space will be very tight though, even if you 
						Emboar as an “extra” and not your primary 
						acceleration (meaning you’re still running Double 
						Colorless Energy and/or Blacksmith).  For 
						Expanded only, you could run Eelektrik (mentioned 
						earlier); its Dynamotor Ability won’t work on Fire 
						Energy but you still have Blacksmith for 
						that.  Dynamotor can still attach Lightning Energy 
						to cover the [C][C] requirements for Twin Bursts and as 
						with Emboar you have the option of spreading out 
						Energy across multiple Magmortar on the Bench 
						(assuming you have multiples).  Either way, Tag Team 
						Spark is too difficult to turn into your main attack, at 
						least compared to having Twin Bursts.  A note for 
						Expanded; while three Stage 1 Pokémon are even more 
						difficult than just running two, you will have access to 
						both Level Ball and Heavy Ball with the 
						former getting everything but Magmortar and 
						Electivire, which the latter searches out.  
						
						
						For Limited play, the Weakness is legitimate concern and 
						thus potential deal breaker, even if you might otherwise 
						work Electivire into your deck.  You also would 
						have to be quite lucky to pull Magmar/Magmortar 
						in addition to Electabuzz/Electivire and 
						luckier still to get them both out in a timely manner.  Gigavolt 
						is much better here (as is its 120 HP), which means that 
						overall the line is still a good pull.  
						
						
						Ratings  
						
						
						Standard: 
						3/5 - This card’s effectiveness is greatly bolstered by 
						the usefulness of striking Weakness, and by being the 
						“trigger” for Magmortar and its Twin Burst (or 
						rather, the additional damage clause of said attack). 
						 This score assumes you’re using them together and thus 
						are building a deck around them; it nearly bottoms out 
						on its own.  Do not assume you need as many 
						Electivire as you do Magmortar.  
						
						
						Expanded: 
						3.25/5 - As above, and just as I mentioned in the 
						Magmortar review the two might actually be a little 
						better here due to some key pieces of support being 
						present (Level Ball and Heavy Ball).  
						
						
						Limited: 
						3.5/5 - Mind that Weakness and remember you’ll probably 
						be relying on Gigavolt alone.  90 or 60 with Paralysis 
						is a lot more effective here.  Also remember that 
						Electabuzz isn’t quite as bad here as once again, 
						lower average HP scores and damage yields work their 
						“magic”.  
						
						
						Summary: 
						This card and its Magmortar set-mate have 
						interesting synergy, but it is clearly the weaker or the 
						two.  Perhaps someone will find just the right build 
						(and/or timing) for a deck built around the two to 
						really shine, but it should at least provide a good 
						fun-but-borderline-competitive deck.  If it had 
						possessed at least a half decent Ability it could use 
						while on the Bench, we might be complaining about 
						Magmortar decks dominating the metagame right now. 
						 If the attacks were a bit better, we probably would see 
						this winning some events.  Of course, dwelling on things 
						that could have been but aren’t is rather… iffy. 
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