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Pojo's Pokémon Card of the Day
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Mountain Ring
- Furious Fists
Date Reviewed:
Sep. 19, 2014
Ratings
& Reviews Summary
Standard: 2.50
Expanded: 2.50
Limited: 3.17
Ratings are based
on a 1 to 5 scale.
1 being the worst.
3 ... average.
5 is the highest rating.
Back to the main COTD
Page
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Baby Mario
2010 UK
National
Seniors
Champion |
Mountain Ring
We end the week with a look at another Stadium: Mountain
Ring. I don’t have to be psychic to know that everyone
has seen this card has thought of Mr Mime PLF within
seconds.
Like Mr Mime, Mountain Ring prevents all damage done to
your Benched Pokémon. Because it’s a Stadium, though,
that cuts both ways and also protects your opponent’s
Bench, so you wouldn’t be using this in a deck with
Landorus EX,
Genesect EX, or any other
snipe or spread Pokémon. Mountain Ring does have a few
advantages over Mr Mime: it doesn’t take up Bench space,
can’t give up a Prize, and isn’t shut down by
Garbodor LTR’s
Garbotoxin Ability. On the
other hand, it is much easier for your opponent to get
rid of, just by playing a counter Stadium (which most
decks do).
Overall, Mime is the better card for most decks, but
this could be an off-beat choice in something running
Garbodor, I suppose.
Generally though, you will want to take advantage of one
of the better Stadiums for you deck, like the
damage-boosting Virbank City
Gym or Fighting Stadium. In this format, offence always
wins over defence.
Rating
Modified: 2 (maybe someone can find a use for it)
Expanded: 2.25 (might help protect some Eelektrik/Tynamo,
but Skyarrow Bridge will
most likely
Limited: 2.5 (not much sniping in Limited, but could
counter Training Centre)
|
aroramage |
Hang on, another Stadium? From the new set? No
worries, this is the last of the Stadiums from this set,
but it's still got an interesting effect! Welcome back
to today's card of the day, the Mountain Ring! I like
the theme of going up into the mountains to train up
your Pokemon before heading off down into the Fighting
Stadium, so let's see what the Mountain Ring has to
offer!
It's an interesting Stadium with an interesting effect:
neither player's Benched Pokemon takes any damage from
attacks. I've mentioned in passing using this with
Seismitoad-EX's Grenade Hammer to avoid damaging your
own Bench, but this would also prevent Noivern from
spreading around counters with Boomburst and keeps
Landorus-EX from dealing that extra 30 damage he tends
to throw around.
The most notable card in recent history with an effect
like this is Mr. Mime (PLF), but he's busy just working
on protecting your Bench. So why play Mountain Ring over
Mr. Mime? While it's true that you wouldn't be able to
deal damage to your opponent's Benched Pokemon, it does
have the added benefit (and in turn disadvantage) of
being able to remove (and be replaced by) other Stadiums
like Fighting Stadium and Virbank City Gym. If your deck
doesn't bother dealing damage to Benched Pokemon, it
might not be a bad card to tech in against your
opponent's Stadiums, not to mention there's not going to
be a massive side effect from this card getting removed
like there'd be with Training Center.
But there is an advantage of running Mr. Mime rather
than Mountain Ring; you'll get the benefits of having
access to Fighting Stadium or Virbank Gym AND having
your Bench protected from damage rather than having to
use a Stadium that also aids your opponent. And all
you're really giving up is a Bench slot, which unlike
the Stadium cards has about 5 slots rather than just 1
universal slot. Because of that, Mountain Ring probably
won't see that much play outside of techs against other
Stadiums, usually in decks that aren't Fighting decks or
reliant on Virbank/Laser shenanigans.
...there's not a lot of those, is there?
Rating
Standard: 2.5/5 (a decent Stadium, but Mr. Mime does it
better)
Expanded: 2.5/5 (could be used in decks that need to
protect their Bench same as Standard, but again, Mr.
Mime does it better)
Limited: 2/5 (really, you only "need" this for your
Seismitoad-EX, and even then you could just go +39 and
not bother with anything else)
Arora Notealis: So you start off training in the
Training Center, lose out on the first match in the
Fighting Stadium, go to the Mountain Ring to train, then
return to win the championship! Sounds about right!
Weekend Thought: Do you think any of this week's cards
deserved a slot in the Top 10? Which do you think will
make the biggest impact on the format?
|
Otaku |
We close the week with Mountain Ring (XY:
Furious Fists 97/111) is the third new Stadium from
our latest set. It has a nice, simple effect of
preventing damage to Benched Pokémon by attacks. It
will not block any other attack effects, such as placing
damage counters nor will it stop damage or effects of
Abilities. As is almost always the case with Stadium
cards, it applies equally to both players: true
advantage is generated by playing it both in the correct
deck at the correct time. The main drawback of this
card is that, as a Stadium, your opponent merely needs
to play down their own Stadium (with a different name)
to discard your own. There are also a few Pokémon that
also can discard the Stadium that is currently in play.
This means you can’t rely too heavily upon it; to get
an instant return out of it (and thus avoid risking it
ultimately having no effect) you need to either discard
your opponent’s Stadium with it or block some damage
your own attacker would be inflicting to your own Bench.
This is not a bad card, but it isn’t overly useful right
now because there is too much competition. First there
is Mr. Mime (BW: Plasma Freeze 47/116) and
its Bench Barrier Ability. The major upside is that its
effect only protects your own Pokémon. The “could be
good, could be bad” part is that instead of giving up
your Stadium slot, you’re giving up a Bench slot (it
should rarely be your Active) for a 70 HP, Psychic Weak
Basic with a poor attack to do a better job of it. The
definite drawback (at least right now) is that
Garbodor
(BW: Dragons Exalted 54/124; BW: Plasma Freeze
119/116; BW: Legendary Treasures 68/113) shuts it
down, and while it won’t risk being “discarded” by an
opponent’s Stadium, anything that can affect a Pokémon
can affect it, including the simple solution of KOing
the fragile thing. The other competition comes simply
from the many other worthwhile Stadiums one might run,
though if my games aren’t overly abnormal, we may once
again be getting to a point where not only should you
have two to four Stadiums in your deck, but you should
try to split them if you are at all able, to help
minimize the risk of helping your opponent more than
yourself.
For Standard, any deck focused on attackers that hit
their own Bench but not the opponent’s will find this a
strong contender, but still not a must run; they might
want damage on their Bench for specific attacks or
Abilities, or they might prefer to stick with Mr.
Mime and/or just need a different Stadium more.
If a deck doesn’t run many (preferably any) attackers
that hit the opponent’s Bench, this can still be a good
secondary or (less often) primary Stadium. Even if you
run just one or two cards that hit the Bench, you still
might use if it your deck is especially vulnerable to
Bench damage. Again, you also need to not be better off
with another Stadium; obvious in discussion but an easy
mistake to make in actual deck building. Expanded adds
a little more competition, but doesn’t make the effect
anymore useful… or at least that is what I believe to be
the case (there is even less data available for this
format than for the “competitive” metagame in general
right now). For Limited play, take it; this set has two
other Stadiums so even if it clashes with your own deck,
you may need it because blocking your own Bench damage
to your opponent’s Pokémon is less of a concern than one
of the other effects (plus… you’ll probably have the
room anyway).
Ratings
Standard:
3/5 - Simple Stadium, deceptively simple looking score;
given the nature of the effect in some decks it is much
more beneficial, in others it actually hurts the decks
performance. In general it probably clocks in about
where the score indicates, perhaps a bit lower, but I
think the decks where it works especially well get the
composite score back up.
Expanded:
2.75/5 - As above, but now we have more Stadiums for
competition. Tropical Beach is a tough act to
follow, and it isn’t even alone. Unless something like
Garbodor/Landorus-EX proves itself to be
the top deck (and by a sufficient margin), Mountain
Ring will likely see less play.
Limited:
5/5 - As stated in the review, there are two other
Stadiums in this set, so even if you have attackers that
do Bench damage (to the opponent’s Bench), you might
need this because Fighting Stadium (+20 damage to
Pokémon-EX by Fighting-Types) or Training Center
(+30 HP for Stage 1 and Stage 2 Pokémon) are more
of a problem. As you should have room for a Stadium,
that jumps it up to “must run” status.
Summary:
A useful effect but provided in a manner that makes it
somewhat unreliable and just as beneficial to your
opponent, Mountain Ring should (justifiably) see
some play for decks that just don’t have a better option
(our generic Stadiums are kind of weak right now) and
because the one-sided (and thus better in most cases)
Ability based option is also quite vulnerable right now.
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