Pokemon Home
Pokedex
Price Guide Set List
Message Board
Pokemon GO Tips
Pokemon News
Featured Articles
Trading Card Game
- Price Guide
- Price Guide
- Card of the Day
- Professional Grading
- Killer Deck Reports
- Deck Garage
- William Hung
- Jason Klaczynski
- Jeremy's Deck Garage
- Johnny Blaze's Banter
- TCG Strategies
- Rulings Help
- Apprentice & Patch
- Apprentice League
- Spoilers & Translations
- Official Rules
- Featured Event Reports
- Top of the World
- An X-Act Science
- Error Cards
- Printable Checklist
- Places to Play
Nintendo Tips
- Red/Blue
- Yellow
- Gold & Silver
- Crystal
- Ruby & Sapphire
- Fire Red & Leaf Green
- Emerald
- SNAP
- Pinball
- TCG cart
- Stadium
- PuPuzzle League
- Pinball: Ruby/Sapphire
- Pokemon Coliseum
- Pokemon Box
- Pokemon Channel
GameBoy Help
- ClownMasters Fixes
- Groudon's Den
- Pokemon of the Week
E-Card Reader FAQ's
- Expedition
- Aquapolis
- Skyridge
- Construction Action Function
- EON Ticket Manual
Deck Garage
- Pokemaster's Pit Stop
- Kyle's Garage
- Ghostly Gengar
Cartoon/Anime
- Episode Listing
- Character Bios
- Movies & Videos
- What's a Pokemon?
- Video List
- DVD List
Featured Articles
Pojo's Toy Box
Books & Videos
Downloads
Advertise With Us
- Sponsors
- Links
Chat
About Us
Contact Us
Magic
Yu-Gi-Oh!
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman
|
|
Pojo's Pokémon Card of the Day
|
|
Swampert EX
- XY55 Promo
Date Reviewed:
August 19, 2015
Ratings
& Reviews Summary
Standard: 2.20
Expanded: 1.50
Limited: Promo
Ratings are based
on a 1 to 5 scale.
1 being horrible.
3 ... average. 5 is awesome.
Back to the main COTD
Page
|
aroramage |
And now for the third and final
Hoenn Power Tin EX, Swampert-EX! Of note with this one,
you'll see he's got 180 HP compared to the other two's
170 HP and he's even got a retreat cost of 3 (compared
to Sceptile-EX's 1 and Blaziken-EX's 2). What else does
Swampert-EX have that they don't?!
Well, more expensive attacks, for
starters. Mud Flood already costs 3 Energy, and it only
does 40 damage with the potential to do more! Based on
how well your topdecking is. In theory, if you run a lot
of Water Energies, Swampert-EX could reveal 4 Water
Energy cards from the top of your deck and deal a
whopping 200 DAMAGE!! And you get to KEEP the Water
Energy in your deck! Unfortunately, it's bad to be
running so much Energy in your deck, and if you're
running around, say 12 Energy, you've already got 1/4th
of your Energy attached to Swampert-EX to even use the
attack. That's even riskier than either Sceptile-EX or
Blaziken-EX's attacks!!
Hydro Tackle is okay though, at
least for 4 Energy, you're guaranteed to deal 120
damage. Unfortunately, you end up taking 20 damage
yourself, which means Swampert-EX is a tremendous glass
cannon. In theory though, you could try a risky run of
more Energies in your deck, filling up the spaces that
other Pokemon aside from Swampert-EX would take up with
more Energy, and then streaming that with all your
power, but really you're better off using Primal Kyogre-EX
to distribute the Energy towards Swampert-EX to fuel him
up for the attack, and by that point you're running
Primal Kyogre-EX!!
It's a shame too. I actually LIKE
Swampert...although I do like the other two as well.
Rating
Standard: 1.5/5 (too expensive, too
risky, and too much to really be useful)
Expanded: 1.5/5 (not even Blastoise
would be good to run alongside him, it would make the
deck too clunky)
Limited: PROOOOOOOOOOMOTION!!
Arora Notealus: One day, Swampert,
one day you're gonna have a great Pokemon-EX card. And
you'll get a Mega Evo card too! And a Spirit Link! Ohhhh,
you could be ranked as high as your Stage 2 brother in
Primal Origins who barely made the cut on our Top 10
List! Ohhhh that'll be the day...they'll see, they'll
ALL see!!
Next Time: And yet you thought we
were done looking at him...
|
Emma Starr |
The next EX starter we have this
week is Swampert EX! With 180 HP, he has a tiny bit more
than some EXs, and an expected Grass Weakness (but hey,
at least he’s only 2x weak to Grass here, while in the
games, he’s 4x weak to it!). He also has a large Retreat
Cost of three, so be sure to have a better means of
switching him out, such as Float Stone, Switch, or even
Escape Rope.
Mud Flood, or in Japanese, Mud Gulp
(…ew) costs one Water and two Colorless, and lets you
reveal the top four cards of your deck, and does 40
damage plus 40 more for each Water Energy you find in
them, and you shuffle the cards back in your deck
afterwards. Obviously, this attack can be great, or
awful, depending on how many energies you run. If you’re
running some sort of Mewtwo EX variant deck, you might
have enough Energies around to make this attack
worthwhile, since if even two cards are Water Energy,
you’re already matching the power of his second attack.
If you find more than two, it’ll do even more! If you’re
not running Mewtwo EX, or a Water-Dark deck with Yveltal
EX, you probably won’t find this as effective though,
since many decks rely on less Energy lately, so I’d only
recommend using this attack if you run an Energy-heavy
deck, or of course, if you still need to get one more
Energy on him for his second attack. Also, there’s the
issue of if you find said energies to power up this
attack, you have to shuffle them back into your deck,
which means you may not be able to draw them from your
deck as quickly. Again, this isn’t as bad of a problem
if you’re already running an energy-heavy deck, but if
not, you may not see any Energies for some turns.
Hydro Tackle does 120 for two Water
Energies, and two Colorless, and does 20 damage to
Swampert EX. Well, I guess it’s a good thing he has
slightly higher HP than some EXs? But really, I wouldn’t
want to rely on this too much, as you could easily get
KOed by an EX with a Muscle Band if you’re not careful
or use this too much. I would almost prefer to use the
first attack in a Mewtwo EX deck more. Almost. That 120
damage just isn’t anything special for an EX though.
Especially when it causes yourself damage.
Modified: 2.85/5 (Has some synergy
with Mewtwo/Yveltal EX decks, but Mewtwo EX will soon be
rotated, so…have fun while you still can?)
Limited: lolnope (Yes, I just
realized I gave Blaziken EX a rating for Limited
yesterday. Oh well. @_@)
|
Otaku |
Well, a quick
Google search for the meaning behind the meme killed my
opening joke (something that started out innocently
enough but then… *shudder*). So I guess it is
good that while we are looking at Swampert-EX (XY:
Black Star Promo 55) we aren’t going to be talking
about Mudkip at all (apart from making this
point) because it is a Basic Pokémon and not a Stage 2
as would be the usual treatment. That is the one
guaranteed benefit of being a Pokémon-EX: unless you’re
a Mega Evolution, you’re a Basic Pokémon regardless of
whatever your non-Pokémon-EX counterpart has for its
Stage. The other benefits are not guaranteed, though it
usually means higher HP than said counterpart and access
to better attacks or Abilities (sometimes both). What
is guaranteed is that Swampert-EX (like all the
others) will give up an extra Prize when KOed, has to
deal with counter-cards specific to Pokémon-EX and can’t
access certain support cards that specifically exclude
Pokémon-EX. As for being a Basic, I almost forgot to
state what is obvious to all but the greenest of
players: it is simply the best, requiring fewer cards
and turns to get into play and thus also working better
with just about every other mechanic.
Swampert-EX is a Water-Type and like Blaziken-EX,
it is actually a dual-Type Pokémon in the video, where
it is a Water/Ground hybrid: for the TCG that would
translate into it being a Water-Type, a Fighting-Type or
a Water/Fighting-Type hybrid. The dual-Type mechanic
hasn’t been used for quite some time in the TCG, and
even then instead of actually being used for things like
this… it was mostly used for set- or block-wide gimmicks
at the time (so making things dual-Type that weren’t
actually supposed to be). The Water has some neat
tricks but the best either aren’t really exclusive to
them because they don’t require other Water-Type Pokémon
- supporting Pokémon like Blastoise (BW:
Boundaries Crossed 31/149; BW: Plasma Storm 137/135; BW:
Plasma Blast 16/101),
Keldeo-EX and Suicune (BW: Plasma Blast
20/101) - or do specify Water-Types but another Type as
well (like Rough Seas) or end up deck specific
because they resource intensive (Archie’s Ace in the
Hole - pulling it off quickly and reliably is no
mean feat). In terms of Weakness and Resistance, Water
Resistance seems to be another thing fading into the
game’s history as I don’t recall seeing it on anything
in the XY-era while Water Weakness is almost universal
for Fire-Types and at the moment is still on some key
Fighting-Types (mostly Landorus-EX). There are a
few Water-Type counter-cards but so far they haven’t
proven significant; this sentence is here only so it
doesn’t look like I missed them.
180 HP is good; very few basic Pokémon-EX have more than
that and you’ll usually survive a hit. It isn’t a
guarantee though and when Swampert-EX faces its
Grass-Type Weakness, its pretty much a guarantee that it
will go down a turn faster. Until September 1st, Grass
Weakness is “okay”: there have been key Grass-Type
Pokémon on and off for a while now, with Seismitoad-EX
making it even more rewarding. Yet we don’t see a lot
of high performing Grass-Type decks and even the one
that once was a serious competitor for the best deck in
the format - VirGen - failed to make a single showing in
the Top 8 of U.S. Nationals for any age bracket.
The lack of Resistance is typical and normally I’d
gloss over it but even though I’m already running long
even by my standards, we have a Type combination that
really justifies Resistance. There are a lot of reasons
I can accept for why a card misses out on Resistance;
some TCG Types are multiple video game Types combined
into one and sometimes a card really needs no help.
Doesn’t seem to apply here as we’ve got Electric-Type
Immunity plus Fire-Type and Steel-Type Resistance: any
of these could translate directly into their TCG
counterparts, even if it would all become simply -20
damage. Enough on that though; the Retreat Cost of
[CCC] is chunky and you’ll need to plan around it. As
we’ll cover next, the attack costs mean you’ll be trying
to get at least three Energy onto Swampert-EX,
but recovering from the discard won’t be easy (or at
least affordable) so either pack cards to bypass
manually Retreating, lower the cost or “tank” while
Active.
So what does Swampert-EX do? The first attack is
“Mud Flood” and requires [WCC] do hit for 40 damage plus
the effect. Said effect is having you reveal the top
four cards of your deck and hitting for an additional 40
damage per [W] Energy found there; the revealed cards
are then shuffled back into your deck. For [WWCC] you
can use “Hydro Tackle” instead, which hits for a
guaranteed 120 damage to the opponent’s Active but also
does 20 damage to Swampert-EX itself. The Energy
costs are a bit… awkward. For long term game balance, I
like that this card (apart from complicated combos) will
need to wait until your second turn to use Mud Flood,
and one of the most obvious shortcuts (Double
Colorless Energy) won’t feel like a waste as it also
can pay for half of Hydro Tackle. The issue is that Mud
Flood needs you to run mostly (preferably only)
basic Water Energy cards as those are the only
Energy that count as [W] in the deck and the
metagame favors decks running low Energy counts (the
latter is a problem in the first place). The current
metagame is also quite hard on Energy intensive attacks,
suggesting you’ll have to include at least one form of
Energy acceleration to reliably get this going but also
taking away from space to run the extra Energy you’ll
want in your deck to improve Mud Flood’s results.
What about Mud Flood’s results? The attack actually has
some solid damage to it; don’t get me wrong it is
horrible if you whiff on Energy revealed since it just
does 40 for three then. If you hit at least one [W]
Energy then you’ve got a adequate 80 for three. Two
Energy provides a good 120 damage, enough to 2HKO
typical Mega Evolutions. Three means you would just
need a Muscle Band to OHKO 180 HP targets. A
perfect four [W] reveal does 200 damage, with Muscle
Band bringing all but the protected, the biggest
Mega Evolutions and Wailord-EX into OHKO range.
This isn’t brilliant for three Energy but it seems at
least adequate. Seems clunky but you could try to tack
on something else (like the Hypnotoxic Laser/Virbank
City Gym) combo to shore up some of the weaker
results, and I have already been assuming Muscle Band.
The same can be said of Hydro Tackle; with the full
Muscle Band/Hypnotoxic Laser/Virbank City
Gym treatment it can effectively OHKO something with
upwards of 170 HP. The 20 points of self-damage isn’t
good but it is mostly only going to matter when 20
damage will shave a turn off of the KO counter (mostly
just when a 2HKO becomes a OHKO). So much “extra”
clashes with the first attack though, and can yield
better results elsewhere. In fact, Hydro Tackle is
pretty disappointing to me; I’d expect 120 damage even
without any self damage for the Energy going into it.
This brings me to the three main problems I think will
keep this card seeing no significant, successful use in
competitive play. The first is that it is outclassed by
other cards as a Basic, Water-Type attacker in a deck
using a significant source of [W] Energy (it shouldn’t
even be attempted as an off-Type attacker). The second
is that while there are a couple different cards with
attacks dependent on the top X cards of your own deck
there aren’t a lot of good ways to prep your decks for
such attacks. It is entirely possible that if there
were such attacks instantly become overpowered, but then
I’d rather they not tease us with what we already get.
There are some effects you can use to stack the deck
(pardon the expression), but the best is Swampert
(XY: Primal Clash 36/106), but that only allows
you to pick the top most card, so you couldn’t set-up
for massive hits even though we are including a Stage 2
in the mix and frankly it seems like a waste
given how potent its “Diving Search” Ability actually is
(you get to pick any card from your deck and after
shuffling your remaining deck place your pick on top).
Third, while I’m not sure if the-powers-that-be in this
game share the idea, as someone who prefers all fully
Evolved Pokémon to be equals in their area, Swampert-EX
isn’t fully Evolved. Mega Evolutions already complicate
this notion, but we know Japan already has M Swampert-EX
as a promo and likely we’ll get it sooner or later.
Plus there is always the chance of an in-set version
(accompanied by a Spirit Link card) as well.
So what this all means is once again we’ve got a card
that just isn’t very good for competitive play. Mud
Flood at least looks like a kind-of-fun mechanic, but
since you don’t have a good way to ensure (or at least
improve the odds of) your top four cards containing
multiple [W] Energy and insuring even one requires using
Stage 2, it degenerates into a “Whee! Random!” mechanic
like flipping a lot of coins. You could use this in the
current Standard Format if you wish. It gets worse as
soon as we rotate; you lose some of the nice pieces of
support (like Blastoise) and XY: Ancient
Origins seems set to drastically increase the
presence of Grass-Type attackers in the format.
Expanded won’t have to worry about losing any cards
(and adds in one or two that might help Mud Flood), but
once September 1st rolls around it too should see more
Grass-Type attackers running around (possible for
keeps). Being a promo, we don’t even have to worry
about Limited play, but if this made it into a set, it
could be one of the best pulls possible. Decks here
(even ones not running just a lone Basic Pokémon) tend
to run heavier on Energy while average HP scores and
damage outputs are lower. Either in a fully fleshed out
deck or the infamous +39 approach (said deck running a
lone Basic Pokémon), Mud Flood should hit hard with some
reliability. The main concern would be that even with
the lowered damage output 180 HP only lasts so long and
either you're down two Prizes (fleshed out deck where
you might have a Bench) or you lose (+39 deck where this
would be your only Pokémon).
Ratings
Standard (Pre-Rotation):
1.75/5
Standard (Post-Rotation):
1.25/5
Expanded (Pre-Rotation):
1.8/5
Expanded (Post-Rotation):
1.3/5
Summary:
The good news is that this won’t be the potentially
scarce promo card to track down (not sure how prolific
tin-only cards are) and it isn’t a totally boring or
hopeless bit of filler, but it will be going from a
hostile format into a more hostile format, and even once
the best alternatives to it have rotated out, more
options still better than Swampert-EX remain.
|
|