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Pojo's Pokémon Card of the Day
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Top 15 Ancient Origin Cards
#10 - Ace Trainer
- Ancient Origins
Date Reviewed:
August 31, 2015
Ratings
& Reviews Summary
Standard: 3.55
Expanded: 3.13
Limited: 4.60
Ratings are based
on a 1 to 5 scale.
1 being horrible.
3 ... average. 5 is awesome.
Back to the main COTD
Page
|
aroramage |
ACE TRAINER!! Or as I like to call
it, N2!!
...well, sort of.
Welcome to our Top 10 list for
Ancient Origins! Although I guess technically it's a Top
15, but hey, who can blame us? We've had a great number
of cards to work with from this set! And here today we
take a look at Ace Trainer!
Now the Ace Trainer is not
necessarily the greatest card, but it does emulate a
rather popular one: N. Indeed, it's got very similar
properties; like N, it shuffles both player's hands back
into their decks and lets them draw new cards. And it's
a Supporter! But that's about where the similarities
end. See, there's a couple of key notes about Ace
Trainer that will make it work very differently from N,
and they're pretty obvious once you look at the card.
Unlike N's Prize-based draw, Ace
Trainer sets it to be very clearly in your favor: no
matter what the Prize count is, you will draw 6 cards,
and your opponent will only draw 3. Well, the Prize
count really wouldn't matter, except there's another
piece of text on Ace Trainer that dictates that you can
only play it when you have more Prizes left than your
opponent. So technically, you're losing the match
already when you play this card, and if you're winning
the match, it's a dead card.
That's where N holds the advantage
over Ace Trainer, as it utilizes greater flexibility and
more strategic-operating. If you're playing Expanded
then, go with N, but if you're hanging around Standard,
Ace Trainer's not a bad option to consider adding, just
as long as you're aware of the price it holds.
Rating
Standard: 3.5/5 (a weaker N
substitute in a N-less environment)
Expanded: 2/5 (VASTLY inferior to
N, so don't bother with it if you can here)
Limited: 4.5/5 (hey, if you're
behind, this can really shake things up for your
opponent)
Arora Notealus: Ace Trainers are
always perceived differently from other Trainer classes,
even back when they were Cooltrainers in RBY. Most
Trainers had a "theme" going about them, but Ace
Trainers tended to have more solid builds for their
team, more strategy involved. Sure, they were still
usually no match for your team of big strong Pokemon,
but hey, some might have put up a decent challenge,
right?
...right?
Next Time: Down came the rain, and
two sets later...
|
Otaku |
We begin this week by cracking the Top 10! Echoing what
I’ve been trying to make clear most of last week, the
collective Top 10 was a lot closer than usual which is
why we went with a Top 15. Not only have their been
many ties, but the way in which we compile the list
results in “points” being awarded to the cards (not to
be confused with the actual CotD scores) and 16th place
not only tied with 15th place, but was just two
points lower than today’s CotD due to 14th through
12th place being a three-way tie. Interestingly, 10th
place actually accumulated 10 points and that card is…
Ace Trainer (XY: Ancient Origins 69/98).
For those unfamiliar with the video games, this is one
of the “classes” that NPCs Trainers you battle will fall
under.
No surprise; as a “character” Ace Trainer
translates to the TCG as a Supporter with an effect that
states it can only be played while you have more
Prize cards remaining than your opponent. When you
can use it though, it forces both players to shuffle
their hand into their respective deck; you get to draw
six new cards while your opponent only gets to draw
three. Right off the bat it is important to remember
that barring the few cards that can cause a player to
add Prizes to the field or most forms of Limited
play (as they use four Prize cards to start, not six),
there are only 36 possible Prize match-ups. Of those,
only 15 (so 41.7% rounded to the nearest tenth) of those
will allow you to actually use Ace Trainer. The
slight upside is that should go for your opponent as
well if they are using a card like Sableye (XY:
Ancient Origins 44/98), based on an older ruling
involving a Pokémon effect copying a Supporter’s effect:
Q. When using Smeargle's "Portrait" Poke-POWER, can I
choose a Supporter that will have no effect?
A. You cannot pick a supporter you couldn't normally
use; for example you can't choose "Twins" unless you are
behind on prizes at that time, nor Aaron's Collection if
you don't have anything in your Discard Pile. You would
have to choose a different Supporter if one is
available. (Dec 9, 2010 PUI Rules Team)
Just because it is situational doesn’t mean it isn’t
worth it, though. To determine that we need to consider
more: after all there are already decks that are good at
“giving up” a KO in order to use Teammates,
sometimes multiple times during a single game. As such,
the same approach could be used for Ace Trainer;
VS Seeker means you could even access the effect
multiple times off of a single copy. Is the effect
worth it? Teammates snags the exact two cards
you want from your deck; Ace Trainer instead
provides you with a specific, usually favorable N
outcome. While Teammates can technically “whiff”
because one or both of the cards you desire are Prized
(or you simply lack anything you really needed to search
out), draw power can always whiff on getting you what
you need as well while forcing the opponent to shuffle
and draw X cards always carries the risk of improving
his or her hand.
N
(unless reprinted) has left the format… well technically
not until tomorrow but Ace Trainer doesn’t
officially join said format until then. A lot of us are
looking for a replacement to N and when it was
first revealed, Ace Trainer looked like a serious
contender. Now? Not so much. Right now the PTCGO has
an “artificial” format as Standard allows XY: Ancient
Origins but also still goes back to BW:
Boundaries Crossed; I’ve run into a lot of people
playing Ace Trainer either because they need to
or because they have to and it hasn’t really impressed.
At the same time, I finally started testing some decks
build with the impending rotation in mind and I found
that I really, really missed N. No, I have not
changed my mind
on N: it is still a card I don’t want in the
format and I hope reports that it will be getting a
reprint are wrong even though the Skyla reprint
was confirmed. This is where we get the difference
between what I believe is good for the game and what
will win you the game, though in this case the latter is
more “successful habits that used to help win the game”.
Until I get used to not having N, a single copy
of Ace Trainer might be a necessity, though
perhaps Teammates and a Red Card would
make more sense when I need an answer for an opponent
with a game-winning-combo in hand.
So yes, at least for the short term your general deck
building should include a copy for Standard and
Expanded, but definitely do not run it in
multiples unless the deck specifically calls for it.
There are cards that allow you to KO them for a
beneficial effect, as well as strategies that don’t even
take Prizes to win. I do not have any current,
successful examples that can afford shuffling an
opponent’s hand into his or her deck (that defeats the
purpose of something like a Wailord-EX stall/mill
deck), but something may arise, especially in Expanded
where there are more options. Shiftry (BW:
Next Destinies 72/99) First Turn Win decks may take
over this format, in which case Ace Trainer would
be useless (like nearly all cards in the card pool at
that point). If it doesn’t then the larger card pool
should provide more options. In Limited play only six
of the 16 (or 37.5% of) potential Prize combinations
will allow you to use Ace Trainer, which would
normally suggest it a bad idea to run but draw
power is at a premium here; I would only avoid it in a
+39 build. The reason is simple; you can’t use it in a
deck that runs a lone Basic Pokémon as your opponent
will win if they ever take a Prize and thus you will
always be tied or ahead of them in the Prize count.
Ratings
Standard:
3.25/5
Expanded:
3.5/5
Limited:
4.8/5
Summary:
This Ace Trainer Card of the Day required a
lot of rewrites on my part largely because I keep
changing my mind. Ace Trainer wasn’t even close
to making my own list and just based on the math (well,
what little I did) I thought it was a terrible card, far
too often useless. Since then I’ve had more time to see
it in action and it has failed quite a bit; most of us
are used to bouncing back from N, which can be
much worse late game. Not all the time, though and in
light of being used to having N for the
disruption as well as the draw, a single copy might be a
must… at least for a little while. So with a
hypothetical good specific deck performance and a solid
general performance (at least for the immediate future),
it gets a decent score.
|
Emma Starr |
Ace Trainer can be a really sneaky addition to
our Draw Supporters, and offers some benefits to using
it instead of its many substitutes, but along with being
bundled with a couple disadvantages.
What helps separate it from cards like N or
Colress? Well, you get a much greater degree of
stability, since you know you will always be getting 6
cards from it. With N, if you don’t draw him early in
the game, you will probably be drawing less than 6
cards, and if you are currently losing, N certainly
won’t help, as he may actually end up helping your
opponent more than he would you, if your opponent has a
small hand. Colress is obviously dictated by the number
of benched Pokemon in play, so if it’s early in the
game, and you feel comfortable with having only one
Pokemon in play on your side, so you don’ have to deal
with getting Lysandre’d (or if it’s just early in the
game in general), Colress won’t be much help either.
With Syciper, you can draw 1 card more, but you still
have to discard your hand, which could be bothersome in
some cases. Professor Birch's Observations also can get
you 1 more card, but is too luck-based to use reliably.
So, are the Ace Trainers perfect without a hitch? Well,
not really, as they can only even be activated if you’re
losing, by having more Prizes left than your opponent.
If you can’t activate them, they just end up being
deadweight in your hand/deck. Of course, your opponent
gets to draw 3 cards as well, but since they must
shuffle their hand into their deck as well, the Ace
Trainers have officially reached N levels of disruption!
And no matter what, you’ll still have a 3-card
advantage.
Modified: 3.9/5 (One of the best all-around Draw
Supporters, but beware that you can only use it if
you’re losing, not if you’re winning, or even tied.)
Expanded: 3.9/5
Limited: 4.5/5 (Draw Support = god tier)
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