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Pojo's Pokémon Card of the Day
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Top 15 Ancient Origin Cards
#6 - Hoopa EX
- Ancient Origins
Date Reviewed:
September 4, 2015
Ratings
& Reviews Summary
Standard: 3.92
Expanded: 4.20
Limited: 3.67
Ratings are based
on a 1 to 5 scale.
1 being horrible.
3 ... average. 5 is awesome.
Back to the main COTD
Page
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aroramage |
WOWWWWWWWWWW, WHAT IS THIS POKEMON,
I'VE NEVER SEEN IT BEFORE IN MY LIFE
OMGGGGGGGGGGGGGGGGGGGGG
...alright, so we've all known
about Hoopa for a while anyway, unless you're one of the
few and the proud who avoid this sort of thing until the
official reveal is made. And even then, I don't think
any of us saw Hoopa Unbound coming! Whatever your
opinion on Hoopa may be, there's no doubt that he's got
an interesting card that will have its own set of uses.
The main Ability to keep an eye on
is Scoundrel Ring (or Bandit Ring in Japanese, which as
you may recall is also the Japanese name of this set).
Similar to how Shaymin-EX's Set Up, Scoundrel Ring
activates once Hoopa-EX hits the Bench and helps add
cards to your hand. Rather than drawing up to a certain
number though, Hoopa-EX allows you to search through
your deck for up to 3 Pokemon-EX and put them into your
hand. This is actually very useful for Mega decks, as
they now have access to a reliable means of getting
exactly what they need. Combined with Shaymin-EX,
Sycaper, and Unown for draw power, EX decks - and
notably Mega decks - are about to get a whole lot
faster.
And that's not even including his
attack!...which is, you know, okay. Hyperspace Fury
costs a hefty 3 Energy and, after discarding 2 Energy,
you deal 100 damage to an opponent's Pokemon. This can
be useful sniping to finish something off or power your
way through an attack, but as far as a main attacker
goes, it's too costly to keep up with that discard to be
worth it. You can't even lower the cost with Dimension
Valley, making it even more difficult to use!
So Hoopa-EX will most likely see a
lot of play in 1s or 2s thanks to Scoundrel Ring,
boosting the consistency of all manner of EX-heavy decks
and making them an even more rampant part of the format
than they were before. As though you're surprised~ But
these EX-heavy decks aren't the only ones getting a
boost in the new set, as another far more sinister
archetype rears its ugly head...
You probably know it already, since
it's been entangling you with vines...vines...
Rating
Standard: 4/5 (a very welcome
boosting to the consistency of EX-heavy decks that will
make them even more playable than before)
Expanded: 4/5 (it's going to be
very challenging to catch a Mega-Evo player with their
pants down unless you've got a Safeguard-ready Pokemon
raring to go)
Limited: 4.5/5 (I suppose if you
draw out an EX, it'll be useful with Hoopa-EX, and
Hyperspace Fury is much more usable in this format for
pegging off Benched non-EX Basics)
Arora Notealus: Man, I don't even
know if they'll ever make a Hoopa card using the basic
form anymore. I mean, Hoopa Unbound is just so much
cooler-looking! He's got six arms! He's got a vicious
grin across his face! He's tearing rings apart and
summoning legendaries everywhere! Regular Hoopa's...meh,
by comparison, I suppose. Still, maybe he'll get a
smaller card or his own EX if he's lucky!
Weekend Thought: Do you agree with
the list so far? Are you just as curious over some of
the picks as I am? Maybe you've got a good idea of what
our Top 5's gonna be, or maybe you've got your own
thoughts as to what will make the Top 5! What other
cards in this set that we've yet to cover also strike
you as interesting and potentially powerful?
Next Time: Be wary of that one,
she's...a bit strange.
|
Otaku |
Time for the sixth place finisher, the card that was
just a little outside of making the Top 5: Hoopa-EX
(XY: Ancient Origins 36/98, 89/98)! This is a
Psychic-Type Pokémon, meaning it hits a decent amount of
Weakness (a good amount in Expanded) as a good chunk of
Fighting-Types and Psychic-Types are Psychic Weak but
also hits a comparatively large amount of Resistance as
most Darkness-Types and Metal-Types are Psychic
Resistant (though remember “No Resistance” is still by
far the most common). In terms of Type support, peeking
ahead we see one of the go-to tricks for the
Psychic-Type - Dimension Valley - won’t be doing
Hoopa-EX much good. It can still cash in on
Mystery Energy and peaking ahead yet again we’ll
experience some deja vu because being a Psychic-Type
will prove important because one of the two main ways to
shut down Abilities left in Standard is Wobbuffet
(XY: Phantom Forces 36/119) and it won’t affect
its fellow Psychic-Types… like Hoopa-EX. Overall
this is the better of its two Types to represent: the
artwork is of a Hoopa (Unbound), which means it Type
would be Psychic/Dark in the video games as opposed to
the “Confined” form’s combination of Psychic/Ghost
(which would both be represented in the TCG by the
Psychic-Type).
Hoopa-EX
is a Basic Pokémon, making it easy and fast to get into
play, which will prove important (no surprise there).
Also no surprise because it is part of the name, it is
a Pokémon-EX; while this usually justifies better
attributes or effects, sometimes one or the other or
both seem lacking, so the only guaranteed thing you get
from being a Pokémon-EX is giving up an extra Prize when
KOed, inability to access certain pieces of support and
being vulnerable to certain counter-cards. Hoopa-EX
does cash in on it to sport 170 HP; of the typical HP
scores for Basic Pokémon-EX, this is the slightly lower
(only by 10 points). Nothing is guaranteed to survive a
hit from the hardest hitters (or certain effects/combos
that simply score a KO without doing damage) but 170
will usually survive a hit but at the same time several
competitive decks can reach that number, it is just not
all can do it reliably and repeatedly. The Psychic
Weakness could be a problem as we still have some good
Psychic-Type attackers left even post rotation, and in
Expanded we still have old, established powerhouses like
Mewtwo-EX. As mentioned when describing
offensive capacity, no Resistance is typical so we’ll
move onto the Retreat Cost of [CC]; low enough you could
pay it but high enough you really won’t want to,
thankfully besides more generic tricks you can zero it
out with Mystery Energy.
Hoopa-EX
has one Ability and one attack and it is the former that
has people excited… so I’m going to do that sometimes
annoying but often useful thing and cover the attack
first. Most decks will not use this attack or even have
the option to use it because it requires a full [PPP] to
use “Hyperspace Fury” (love that name and it’s from the
video games to boot!). From there the effect (do they
word attacks so that it is a “cost” to use anymore?)
states to discard two Energy from itself then the attack
does 100 damage to one of your opponent’s Pokémon: it is
your choice whether to hit the Active or something on
the Bench, though the latter won’t apply Weakness or
Resistance. Given the difficulty of paying the cost
once, let alone replenishing the Energy required as well
as it coming in 10 shy of taking out a Benched
Shaymin-EX (XY: Roaring Skies 77/108;
160/108) I am thinking this is intentionally a high
level “filler” attack, an intentional “near miss” for
being worthwhile in select decks.
So, what about that Ability? Hoopa-EX has
“Scoundrel Ring” which joins the list of Abilities that
trigger when that Pokémon is put into play. In this
case Scoundrel Ring allows you to search your deck for
up to three Pokémon-EX to add to your hand excluding
cards named “Hoopa-EX”, reveal them to your
opponent and add them to your hand. This effect would
be on par with a powerful Item or a somewhat weak
Supporter and unless you’re brand new to the game or
having an off day, you should know at least once usage
for this already: Shaymin-EX (again). Now any
search effect doesn’t just lead to Shaymin-EX,
but can lead to multiple Shaymin-EX or Shaymin-EX
plus two other useful Pokémon-EX. Unless you don’t want
to snag three targets, in which case it does state “up
to” so less is fine and as searches are allowed to
“fail” in Pokémon even taking no cards after looking at
and shuffling your deck is an option.
There are plenty of decks with multiple Pokémon-EX to
search out and it does not specify “Basic” so Mega
Evolutions are legal as well. The major examples that
spring to mind are M Rayquaza-EX (XY: Roaring
Skies 76/108, 105/108) decks as well as M
Sceptile-EX (XY: Ancient Origins 8/98,
95/98); the former has the Ancient Trait “Δ Evolution”
while the latter can tap Forest of Giant Plants
to avoid having to wait a turn to Mega Evolve so you
just need the appropriate Spirit Link card for
the combo to avoid ending abruptly. Assuming the rest
of the M Rayquaza-EX deck is mostly Colorless it
can use Winona to try and kick things off (you
can’t get a Hoopa-EX with that Supporter, but you
can get your first Shaymin-EX plus up to two more
Colorless Pokémon) or you can use Pokémon Fan Club,
the latter getting only Basics and one less card but not
caring about Pokémon Type. You can also just use
Ultra Ball and save your Supporter for something
else. The Pokémon Fan Club and Ultra Ball
options are pretty important as they are so… generic.
You just need a deck where it wouldn’t make more sense
to run another Shaymin-EX or Ultra Ball or
(possibly) Pokémon Fan Club.
If you are running a deck that eschews most Pokémon-EX
other than Shaymin-EX or which does run multiple
Pokémon-EX but they are at very low counts and not
essential to set-up, Hoopa-EX is not going to be
part of an “optimal build”, though it shouldn’t ruin the
deck and in fact may be useful quite often (just not
enough to justify its inclusion). If Bench space is
tight or there are somewhat unusual circumstances
(usually from Ancient Traits or Abilities interacting),
you’ve got another reason to skip it. On the other hand
if your deck already has significant Pokémon-EX, ones
you need to get to the field quickly and reliably plus
runs Shaymin-EX? A lone Hoopa-EX seems
like a good inclusion. Running a deck that absolutely
loves to spam multiple Shaymin-EX and needs
to fill its own Bench? Say “Hello!” to your new friend.
Have Mega Evolutions you can spam to the field? We
already discussed M Rayquaza-EX and M Sceptile-EX
decks. So for Standard and Expanded, that is my take on
the matter. For Limited Play, I don’t think this is a
strong enough Pokémon to run solo in a “+39” deck; the
Ability would go totally to waste and the attack is far
too slow. If a mono- or nearly mono-Psychic Energy
deck works for your booster pulls and/or you pulled
another Pokémon-EX that should be good for what you are
running, then Hoopa-EX is a welcome sight.
Ratings
Standard:
3.85/5
Expanded:
3.85/5
Limited:
3.5/5
Summary:
Hoopa-EX continues the trend of giving me scores
I feel the need to explain some more. Shaymin-EX
has become more or less a deck staple and at worse
Hoopa-EX should be a “less efficient/effective”
combo partner for it than something else. Often it
should be a good, solid choice and sometimes it will be
a great choice! On top of that there are specific decks
where the Hoopa-EX/Shaymin-EX gains
another partner that makes it a must for such
decks. At the same time, I can’t ignore how dependent
this is on other cards and it can take away space for
said other cards. One moment I’m wincing because it
seems kind of “broken” given its company and the next
I’m wondering what I was thinking because it doesn’t do
all that much on its own.
For my personal Top 15 I had Hoopa-EX as my 11th
place choice; making sure it was included as part of the
“main event” was one of the reasons I thought this set
needed a Top 15, or “Top 10 plus the honorable
mentions/runners-up leading the list”. Running into it
more and more on the PTCGO, I keep having my mind
changed; it gets used poorly one game in an otherwise
competently built and played deck, but a few games later
it facilitates a vicious victory for my opponent. I am
pretty sure I lowballed it, but I’m still not sure by
how much.
|
Emma Starr |
Hoopa EX was very hyped about
since it was first unveiled to many people. “3 EXs in
just one turn? This is must be a super-powered Winnona!”
echoed in many trainer’s minds. Is it worth the hype,
and being heralded as this set’s ‘mascot’? Let’s take a
look.
170 HP is the staple for many EX Pokemon, so nothing special
there, along with it’s Psychic Weakness and Retreat Cost
of Two. It’s attack, Hyperspace Fury, while sounding
awesome, only does 100 damage for three Psychic
Energies. So, it could actually make a very decent
sniper if need be, and fulfills Mega Latios EX’s ‘job’
much quicker and more efficiently, just by being a
basic, and not having to discard any Energy. Sure, all
three energies have to be Psychic, but it’s better than
relying on Double Dragon Energy for Mega Latios EX, then
having to discard it after one use (in addition to Mega
Evolving, too!). So, it may not come in handy all the
time, but it can still get you some prizes from time to
time, just don’t plan on Hoopa EX being your main
attacker! Hoopa EX’s real job comes in it’s ability!
Bandit Ring lets you search for 3 EXs (except for Hoopa EX),
you reveal them, then put them into your hand, then
shuffle your deck. There are definitely some good sides
and some bad sides to this. The first good part is that
you get the EXs in your hand, so no having to deal with
a ‘Call for Family’ sort of effect, where they get put
onto your bench, which may not be the best in some
cases, in case you wish for your ability Pokes to use
your valuable bench space, like Ariados or Garbodor, but
you still want to have your EXs in hand to activate
abilities that only take place when a Pokemon is moved
from your hand to the bench. But...how many times would
you actually need three EXs? Often times it’s hard to
dedicate your turns to power up more than one Pokemon at
a time, so why would you really need this sort of effect
for EXs? Well, there are two Pokemon that comes to mind
that would provide a nice combo with this ability -
Shaymin EX (ROS 77) and Jirachi EX (PB 60). While
Jirachi EX is technically only available in Expanded
now, I think it’s worth mentioning him here too. Jirachi
EX lets you search for any Supporter in your deck
whenever played from your hand, so that means you could
look for anything from N, Ace Trainers, Lysandre to
switch out to your opponent’s Pokemon for easy KOs, or
even Sklylas to find the always-useful Switch, or even a
Super Scoop Up, to allow for more ability repetitions
from either Shaymin EX, Jirachi EX, or even Hoopa EX!
Shaymin EX also works very nicely with this ability,
allowing you to draw until you have six cards in your
hand. While Shaymin can’t be as Super Scoop Up abused as
Jirachi EX, you could still use Shaymin’s Set Up to get
a free Energy or Supporter, than Super Scoop Up once
more to replace whatever cards you just used. And as
stated, Hoopa EX can even be abused with Super Scoop Up,
allowing you to get a whopping six EXs if you so
desired, which means you could get as many Jirachi EXs
and Shaymin EXs as you could ever need! But...would you
really want that many of them in your deck? They may be
very useful, but if you run 3-4 of them, chances are you
may be stuck with having to make them your active
Pokemon in some of your starting hands, and all of their
attacks are pretty sub-par, barring Hoopa EX’s, which
can come in handy in the mid-late game. Not to mention
that any of the three Pokemon’s abilities only work if
you play them to the bench anyway. So, although Hoopa EX
can accomplish some scary things with it’s pals,
sometimes it’s better to play amazing Pokemon in
moderation (or even just search them out with Pokemon
Fan Club or Ultra Ball instead, while not having to rely
on an ability Poke that can get Lysandre’d.)
Standard: 3.9/5 (Shaymin EX is probably the main Pokemon you
want to search for here, but you would usually only need
one anyway, unless you don’t have a Super Scoop Up on
hand, or you have two other EXs you want to quickly get
instead. The sniping is nice too. But don’t forget you
have other searching options as well, like I mentioned.)
Expanded: 4.5/5 (Jirachi EX spamming? Check.)
Limited: 3/5 (Well, if you manage to pull ANOTHER EX, you
could definitely use it, but the sniping could be useful
here too, but you’ll definitely want to run at least
part-Psychic.)
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