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					Pojo's Pokémon Card of the Day 
					
                        
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							Regigigas   - Phantom Forces 
							Date Reviewed: 
							Jan. 27, 2015
 
							
							Ratings
                            & Reviews Summary
 Standard: 2.63
 Expanded: 2.50
 Limited: 4.67
 
							Ratings are based
                            on a 1 to 5 scale. 1 being horrible. 
							3 ... average.  5 is awesome.
 
							
							Back to the main COTD 
							Page 
							 |  
 
            
              | Baby Mario 2010 UK 
			National
 Seniors
 Champion
 | 
						
						
						Regigigas 
						(Phantom Forces)  
						
						Love the art on this card. 
						kawayoo has taken a 
						very odd-looking Pokémon and made him look as awesome 
						and mysterious as a Legendary ought to be.  
						
						The card itself? 
						Well, it may have
						just enough 
						going for it to exist on the fringes of playability. 130 
						HP is great for a non-EX Basic and his attacks 
						sufficient damage to give you something to work with. 
						Obviously, the main attraction in Daunt, which can take 
						two-hit KOs on most things with the aid of a Muscle 
						Band, while reducing the damage that
						Gigas takes next turn.  
						
						Being a Colourless Pokémon helps too: Double Colourless 
						will provide the acceleration, and you are free to play
						Gigas with practically any 
						support Pokémon or alternative attackers you like.
						Virizion EX and Grass Energy 
						would protect him from Status effects, while Mew EX with 
						Dimension Valley could speed the deck up a bit while 
						shielding Gigas from his 
						less-than-ideal Fighting Weakness (mainly because of
						Donphan). I don’t think we 
						are looking at a top tier contender with
						Regigigas, but a card that 
						may be vaguely playable with the right support, and one 
						which is capable of surprising an unprepared opponent. 
						
						Rating  
						
						Modified: 2.75 (better than you would think) 
						
						Expanded: 2 (more things do more damage here) 
						
						Limited: 4.5 (tanky and
						splashable – what more do 
						you want?) |  
              |  aroramage
 | 
						
						Best art, crushing the sign, 5/5, 10/10. 
						
						  
						
						Rating 
						
						  
						
						Sta-I should stop doing this joke. Anywho, welcome to 
						Regigigas, the spot where we talk about Regigigas being 
						Regigigas. He's won a soft spot in my heart from one of 
						my friend's getting a small doll and saying how 
						Regigigas would "hulk out" in various adventures. Such a 
						buff guy. 
						
						  
						
						And given he's not an EX, he's as bulky as he can be at 
						130 HP! His biggest problem though is his Fighting 
						Weakness - that hasn't gone away last I checked. And 
						sadly, while his attacks are Colorless enough to be in 
						any deck, they're really not worth it...well, Heavy 
						Impact isn't at a vanilla 4-for-100 damage. 
						
						  
						
						Daunt's a little different. At 3-for-80, it's...actually 
						really good value. On top of that, throwing on a Muscle 
						Band gives it the same damage output as Heavy Impact, so 
						already it's better. On top of that though, Daunt gives 
						Regigigas the power to ignore damage - up to 40 BEFORE 
						applying Weakness and Resistance! In a format where 
						damage is everything, this is INCREDIBLE! Now Lucario-EX 
						NEEDS Muscle Band, Landorus-EX NEEDS Strong Energy, 
						Seismitoad-EX NEEDS HTLBank to do any sort of damage 
						cheaply to Regigigas! All the while, he's got the 
						strength to MOVE MOUNTAINS, PULL CONTINENTS, AND TO take 
						a bit more damage than usual while 2HKO-ing most of 
						these guys, BUT STILL! 
						
						  
						
						Sure, it's not going to save Regigigas from Grenade 
						Hammer, Land's Judgment, or Somersault Kick, but Daunt 
						is Regigigas' saving grace in such times. If his attacks 
						were cheaper, he'd be able to wreck shop as an 
						alternative attacker - but then again, you only need 3 
						Energy on him, and there's a lot of ways to get that 
						onto him... 
						
						  
						
						Rating 
						
						  
						
						Standard: 2.5/5 (a powerful first attack that can reduce 
						damage enough to save Regigigas for the turn he needs) 
						
						  
						
						Expanded: 2.5/5 (still pretty good here) 
						
						  
						
						Limited: 4.5/5 (I'd run him, honestly. He's probably the 
						best non-EX attacker in the set!) 
						
						  
						
						Arora Notealus: His flavor text on the card alludes to 
						the fact that Regigigas is the master of the Regi Trio, 
						consisting of Regice, Regirock, and Registeel. 
						Competitively, he's not that viable because of his 
						Ability Slow Start - in fact, most of the Regis are in 
						NU, the only exception being Registeel currently in RU. 
						Darn you, power creep, DARN YOU!! 
						
						  
						
						Next Time:...what am I holding exactly... |  
              |  Otaku
 | 
						Our second subject this week has also seen some exposure through 
						its usage in a deck, but this time it happens to have 
						been a subject of Pooka’s “Bad Deck Monday” videos on 
						Youtube instead of top cutting (or winning!) City 
						Championships.  Let us take a look (huh, for once pun 
						not intended… mostly) at Regigigas (XY: 
						Phantom Forces 86/119).  To start with it is a 
						Colorless-Type; there is a little direct Support (Aspertia 
						City Gym) and a little indirect support (Tornadus-EX 
						was widely used when it was new) but nothing that has 
						recently proven major.  It never gets to enjoy Weakness 
						but never has to worry about Resistance, which is a net 
						negative as exploiting Weakness is much more useful than 
						dealing with Resistance is a problem.  It is a Basic, 
						the best Stage to be right now.  Regigigas sports 
						130 HP, the maximum we’ve seen printed on a 
						legal-to-play Basic Pokémon that lacks some other 
						gimmick (like being a Pokémon-EX); this puts it into 
						“more likely to survive than not” territory, though only 
						just so OHKOs will still be happening.  Especially 
						against Fighting-Types because of Fighting Weakness and 
						their already hard hitting nature.  No Resistance to 
						help a little, but that’s pretty common so it doesn’t 
						really count against the card.  The massive Retreat Cost 
						of [CCCC] does matter as its something you should only 
						pay when you absolutely must, though fortunately few 
						decks lack something to lower the cost of or bypass 
						manually retreating.  In Expanded there is an upside as 
						it becomes Heavy Ball legal.  
						Regigigas has two attacks; 
						for [CCC] it can use Daunt, good for 80 damage an effect 
						that is could be great could be useless; until the end 
						of the next turn, damage from attacks by the Defending 
						Pokémon is reduced by 40 (before applying 
						Weakness and Resistance).  This effect resides on the 
						Defending Pokémon, which if like me you’re still trying 
						to make sure you don’t goof that up now that Defending 
						Pokémon has an adjusted definition, it means that the 
						effect resides on what you attacked.  The bad news is 
						that this means your opponent can use the usual tricks 
						to remove the effect like Benching the Pokémon that was 
						attacked or Evolving it… in the case of the former if 
						you can promote it back to the Active place it can 
						attack normally.  It also means that if you KO what you 
						attacked, the effect of Daunt is wasted.  The good news 
						is that this means if the opponent doesn’t do something 
						to ditch the effect, then even if Regigigas is 
						KOed or Benched the damage reduction effect remains on 
						the Pokémon hit with Daunt and it applies for damage 
						done to multiple targets!  The second attack much 
						simpler; for [CCCC] Regigigas can use Heavy 
						Impact for 100 points of damage.  
						The Energy Costs to these attacks are pricy but also all Colorless, 
						making them easier to meet.  While Daunt isn’t much less 
						expensive, at least it is staggered instead of both 
						attacks requiring [CCCC].  Daunt actually does decent 
						damage; I’d prefer a little more, but with a Muscle 
						Band or similar damage buff you’re scoring 2HKOs 
						against Pokémon-EX… and if the damage reduction effect 
						of Daunt sticks then Regigigas has an effective 
						170 HP with respect to attacks that do damage (110 for 
						attacks exploiting Weakness and 190 if you can somehow 
						grant it Resistance to the attacker’s Type).  In fact 
						Daunt is the preferred attack; Heavy Impact is something 
						to use when you can spare an extra Energy and the 
						effects of Daunt aren’t likely to matter, such as 
						pushing for a KO.  
						So how should one use this card?  Pooka tried using it with 
						Mew-EX and Dimension Valley; this way 
						Mew-EX could use the attack with just one Double 
						Colorless Energy.  In Expanded you could risk trying 
						to work in Gardevoir (BW: Next Destinies 
						57/99, BW: Dark Explorers 109/108 on top of that 
						so that Mew-EX hits for 80 while soaking 40 
						damage for the price of a single Psychic Energy 
						(which Psychic Mirage would double to provide [PP]). 
						 This would also allow Heavy Impact to be used with two
						Psychic Energy attached even when Dimension 
						Valley wasn’t in play (as they would provide 
						[PPPP]).  Do I think that is a good idea?  No, Pooka was 
						right to show the simpler, Standard deck that doesn’t 
						involve a Stage 2 on Bad Deck Monday; it sounds very fun 
						but not very competitive.  You’ll always be unprotected 
						when you score a KO and you can’t block all the 
						potential workarounds at once even if you decide to just 
						focus on Regigigas.  
						Focusing on Regigigas isn’t likely to work for competitive 
						play, but it isn’t too unreasonable.  With Double 
						Colorless Energy, its just two attachments for it to 
						attack.  The soon to be officially released (though 
						still a ways off from being tournament legal) Silent 
						Lab Stadium could allow you to shut down Abilities 
						that aid in retreating (most are on Basic Pokémon) while 
						still including Abilities to either speed up Energy 
						attachments and/or make it more difficult for the 
						Defending Pokémon to manually retreat… though a 
						Switch still ruins the whole thing.  The good news 
						is Daunt still hits reasonably hard so it isn’t 
						unfeasible to make such a deck function, it is just that 
						after you invest all that effort, there is a good chance 
						something else can use that set-up better.  The real 
						pity is that this card probably is reasonably well 
						balanced, it just isn’t “broken” enough to be 
						competitive… though I’d be thrilled to find I am wrong. 
						 Oh, decent odds of being obscene in Limited play; it is 
						a risky choice, but feasible as you take three turns to 
						build so Regigigas wouldn’t get attack twice 
						before you could start using Daunt.  That means you 
						could run it in its own +39 build.  If you don’t feel 
						daring, it can fit into anything that is not a +39 deck.  
						Ratings 
						  
						Standard: 2.65/5  
						Expanded: 2.8/5  
						Limited: 5/5  
						Summary: Regigigas doesn’t seem to quite have what it takes but its 
						close enough to be worth keeping an eye on; at the very 
						least you need to know how Daunt works for when someone 
						wanting to be creative or working on a budget runs it in 
						a deck that you bump into early at a tournament. 
						 Hitting for 80 while reducing the damage the Defending 
						Pokémon can do on the next turn by 40 is amazing, 
						especially as it is before Weakness and Resistance but 
						the backing you’d need to make it easy to do is likely 
						to work better with other attackers and even your 
						opponent doesn’t shake the effect before attacking, 
						every time you Daunt for a KO you lose your protection 
						anyway. |  |