  
			aroramage | 
              
						 You know, Gliscor here comes out 
						with an interesting attack. It's the sort of attack 
						you'd think could have the vast potential that something 
						like Seismitoad-EX has with Quaking Punch. It's just so 
						good! At least, you'd like to think so except for all 
						the problems that come with it.  
						Let's start with the obvious attack 
						to get out of the way: Poison Jab. Now Poison Jab isn't 
						entirely bad; though it's a 3-for-60 strike with a coin 
						flip for an effect, the effect does end up being Poison, 
						which is probably one of the better statuses to inflict 
						due to Virbank. Of course, you're usually inflicting 
						that damage via HTL, so you're never gonna have to worry 
						about the coin flip and thus should never have to worry 
						about Poison Jab's effect.  
						Submission Hold is different. It's 
						an attack that works similarly to Seismitoad-EX's 
						Quaking Punch but with several differences. For 
						starters, it's cheaper at 1 Fighting Energy but deals 
						only 20 damage. It restricts what your opponent can 
						play, but it's only Energy on the Defending Pokemon (aka 
						the one that Gliscor hits with the attack). And lastly 
						instead of being attached to a big bulky EX, it's on a 
						meager Stage 1 with only 90 HP.  
						Gliscor has something going for it, 
						but in the presence of a behemoth like Seismitoad-EX, 
						there's just no hope for him. Still he's better than a 
						lot of the Stage 1s out there, and on top of that he 
						does get Fighting support, so he does alright. It's a 
						shame too; in an ancient format, this could've been a 
						really devastating card to have.  
						Rating  
						Standard: 2/5 (for now in this 
						format, he's alright)  
						Expanded: 2.5/5 (mostly for the 
						search Items to get him out)  
						Limited: 3/5 (unless your opponent 
						has Bronzong ready to tear you apart, Submission Hold 
						will at least force them to put their Energy on some 
						other Benchsitter while you hammer away, though you lose 
						some support)  
						Arora Notealus: Gliscor's alright 
						in my book as far as the Gen IV evos go. He could've 
						been a lot worse! Not sure if I should believe the claim 
						that, with the right wind involved, he can fly across 
						the world without ever flapping his wings. Come to think 
						of it, we've been reviewing a lot of Gen IV evos as of 
						late, haven't we?  
						NOTE: So a couple of things got 
						brought to my attention that I should address. For 
						starters, my Heatran review mentioned or else may have 
						implied that Steel Drop destroys Stadiums - which it 
						doesn't! This makes it even better as it can capitalize 
						off of the presence of any Stadium in play - yours or 
						your opponent's! The other thing is my Regigigas review 
						may have implied something to the effect of "if the 
						damage getting dealt is 40 or less, ignore it; 
						otherwise, it deals the amount." This is mostly due to 
						my wording, which I'd like to clear up that when I said 
						as such, it was meaning that the first 40 damage being 
						dealt would be ignored rather than if the total was 40 
						or less then it would be ignored. PHEW!! Long note!  
						Next Time: THE CUDDLIEST DRAGON 
						EVER ARRIVES!!...well, if you wanna cuddle, I mean 
						you'll have to clean yourself afterwards. 
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			Otaku | 
              
						 
						
						The week begins its wind down with Gliscor (XY: 
						Phantom Forces 47/119), for when you can’t decide 
						whether it is more fun to run a bat or a scorpion!  No, 
						okay well then let’s break the card down.  It is a 
						Fighting-Type, which really is great: many 
						Colorless-Type Pokémon and most Darkness-Types and 
						Lightning-Types are Fighting Weak plus XY: Furious 
						Fist left it as probably the overall best supported 
						Type.  It isn’t all good since Fighting Resistance is 
						the most common and the most played Darkness-Type 
						happens to be the Fighting Resistant Yveltal-EX. 
						 Still, -20 to damage is far less a problem than x2 
						damage is an advantage.  Being a Stage 1 though is 
						definitely a disadvantage, though not crippling; there 
						are a few that still see play.  Its 90 HP is small 
						enough to be OHKOed by most decks, barring a poor 
						set-up; slight bonus in Expanded is that you can use 
						Level Ball to search Gliscor out because of 
						it, and it’d take at least another 20 to seriously 
						improve its chances of survival.  Water Weakness isn’t 
						too bad right now; yes it means Seismitoad-EX 
						will actually see some big hits against Gliscor, 
						but while there are a couple great Water-Type attackers, 
						they just aren’t seeing heavy play right now… other than 
						the aforementioned Seismitoad-EX.  Lack of 
						Resistance is disappointing though not major; most cards 
						lack it.  The single Energy Retreat Cost is pretty good 
						but with what we’ve seen of the card so far still 
						somehow feels overpriced to me.  
						
						
						Gliscor 
						has two attacks, the first of which is Submission Hold 
						for [F].  This attack hits for 20 points of damage plus 
						prevents your opponent from attaching Energy to the 
						Pokémon you attacked with Submission hold.  This is a 
						nifty little effect in that if you can keep your 
						opponent from changing out their Active (or Evolving 
						when that is an option), you might be able to create a 
						soft lock.  The second attack has an Energy cost that 
						works well with that of Submission Hold; Poison Jab just 
						requires [FCC], so something like a manual Energy 
						attachment of a source of [F] Energy the turn before 
						means a Double Colorless Energy brings this 
						attack online.  Unfortunately it hits for just 60 points 
						of damage and a coin flip for Poison.  Either the Poison 
						needed to be automatic or the damage at least 10 
						(preferably 20 or 30) points higher.  That still 
						wouldn’t be good, but at least it would be the going 
						rate and enough to half-KO the typical Pokémon-EX 
						before factoring in the unreliable Poison damage. 
						 With reliable Poison damage and of course Virbank 
						City Gym, it would still hit that amount (more if 
						the opponent failed to get rid of Poison on his or her 
						own turn).  
						
						
						Gliscor 
						needs to Evolve from Gligar and we have two 
						options: BW: Boundaries Crossed 80/149 and XY: 
						Phantom Forces 46/119.  Both are Basic Fighting-Type 
						Pokémon with Water Weakness, Retreat Costs of [C] and no 
						Abilities.  BW: Boundaries Crossed 80/149 enjoys 
						70 HP, Lightning Resistance and two attacks: Tail Smack 
						for [F] doing 10 and Wicked Jab for [FC] doing 20 with a 
						coin flip for Paralysis.  XY: Phantom Forces 
						46/119 has just 60 HP and no Weakness, plus one attack: 
						for [CC] it can use Rock Cannon, allowing you to flip a 
						coin until you get “tails” and score 20 points of damage 
						times the number of “heads”.  Though I do like the 
						threat factor of “flip until ‘tails’ attacks” and this 
						one can be fueled by  just a Double Colorless Energy 
						card, 10 more HP, Lightning Resistance and a 
						slightly-more-expensive-but-can-Paralyze two Energy 
						attack makes me favor the older BW: Boundaries 
						Crossed 80/149 version.  Speaking of that set, 
						Gliscor (BW: Boundaries Crossed 81/149) is 
						the only other Gligar that is Standard or 
						Expanded legal as well; it has same Type, Stage, 
						Weakness and Retreat Cost of today’s version, but 10 
						more HP, Lightning Resistance and of course two 
						different attacks.  For [F] this version can use Poison 
						Ring, good for 20 damage, Poison and an effect that 
						prevents the Pokémon you attacked from manually 
						retreating for a turn; another soft lock.  For [FC] it 
						can use Night Slash to hit for 40 points of damage when 
						change places with a Benched Pokémon, making it a weaker
						Donphan (BW: Plasma Storm 72/135).  
						
						
						Both versions of Gliscor have similar problems; 
						soft locks don’t tend to be good unless they’ve got 
						something big backing them.  You have a choice between 
						using Garbodor (BW: 
						Dragons Exalted 
						54/124; BW: Plasma Freeze 119/116; BW: 
						Legendary Treasures 68/113) to block Abilities or 
						using Abilities yourself to try and block other options 
						(most notably manually Retreating).  Looking ahead a 
						little bit, you might be able to do a little of both 
						once we get Silent Lab, a Stadium that shuts off 
						the Abilities on Basic Pokémon however besides 
						Gliscor getting even more competition in general, 
						some of the Abilities that would prove problematic for 
						the soft lock are found on Evolutions; for example Fairy 
						Transfer is found on Aromatisse and that makes 
						the inability to attach Energy to the Active from hand 
						relatively meaningless.  
						
						
						Ratings  
						
						
						Standard: 
						1.75/5 - Interesting effect on the first attack, but 
						there isn’t enough you can do with it to make it 
						effective.  
						
						
						Expanded: 
						1.85/5 - I’ll give it a small boost for the sake of 
						Level Ball.  
						
						
						Limited: 
						4.8/5 - If you didn’t pull a big, Basic to build a +39 
						style deck around, then as long as you can work in some
						Fighting Energy without really undermining your 
						deck’s reliability, you should probably make room for 
						this.  That isn’t exactly a huge feat; its a solid Stage 
						1 with a decent Basic form and in Limited, that is 
						already a good start.  Both attacks become better here 
						because as the format’s name suggests, players tend to 
						have more Limited options here.  
						
						
						Summary: 
						The effect of the first attack is interesting, and it 
						might have been something to fear has it appeared on a 
						Basic Pokémon-EX, backed by 170 or 180 HP plus either 
						either a good Ability or second “big” attack.  As is, 
						Gliscor is a toy for those that want to challenge 
						themselves but not so much other players and should be 
						enjoyed as such… if that is an appealing facet of the 
						game for you.  I’m torn myself; while I love to come up 
						with new uses for cards, to me it “doesn’t count” unless 
						it has at least some competitive merit. 
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