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Pojo's Pokémon Card of the Day
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Unfezant #81
- Roaring Skies
Date Reviewed:
July 22, 2015
Ratings
& Reviews Summary
Standard: 2.45
Expanded: 2.15
Limited: 2.15
Ratings are based
on a 1 to 5 scale.
1 being horrible.
3 ... average. 5 is awesome.
Back to the main COTD
Page
|
aroramage |
Alright, as far as Unfezant go,
this one's pretty nice. And as far as cards with Delta
Evolution go, it's not bad. Unfortunately, it's got a
big bold strategy that's essentially going to keep it
out of the realm of competition, and that's a bit of a
shame. Still, I imagine there will be a casual player
running a deck built around Unfezant here, with things
like Trick Coin included.
...oh no, I mentioned Trick Coin.
Well lemme distract you from that
by pointing out that this Unfezant has FREE Retreat! Not
too often you see that on a Pokemon, am I right? Huh?
Pretty crazy, huh? Okay, that's all in the past now,
time to focus on the attacks.
Feather Dance is a 2-cost attack
that gets Unfezant to deal an extra 80 damage - yes,
EIGHTY DAMAGE - on his next turn for the attack. As far
as setups go, that's pretty bold, and seeing that Sky
Attack only costs 1 more Energy and deals 120 damage,
that's a stupid amount of damage to deal with. Never
mind that Delta Evolution speeds up the whole process,
allowing you to evolve to Unfezant on Turn 1 and then
give it a DCE to use Feather Dance. There's just one
teensy-weensy itty-bitty little problem, and you
probably have figured it out from looking at the card.
"Flip a coin. If tails, this attack
does nothing."
That's right, Unfezant's main
attack is a 50/50 shot. Remember that Trick Coin I
mentioned earlier? You're probably gonna NEED that in
case your luck runs terribly, which at least that should
increase your chances to 75% rather than a 50/50 shot,
but then you lose out on other Tools like Muscle Band.
Still, the sad part is that Unfezant's Sky Attack, if
not set-up by Feather Dance, is going to be...pretty
underwhelming. Let's face it, there are PLENTY of
Pokemon that hit for 120+ damage already, and they don't
require you to flip a coin.
Casual play for you, Unfezant.
Casual play for you.
Rating
Standard: 2/5 (it's a shame too,
cause Unfezant has a LOT going for it - Delta Evolution,
free Retreat, an attack booster)
Expanded: 1.5/5 (but that coin flip
really does him in, and there are so many others that do
better without the risk)
Limited: 2.5/5 (even here in
Limited, where 120 damage is such a high number, a 50/50
shot is a risky endeavor)
Arora Notealus: You know I bet this
entire game would get flipped upside-down if the more
powerful effects were assigned these coin flips. Think
about it; what if Seismitoad-EX had to flip a coin for
Quaking Punch to work? Or Garbodor's Garbotoxin needed
the coin flip to be active instead of a Tool? Or if
Lysandre's Banned Card shuffled either your discard pile
or your opponent's based on a coin flip? Who knows how
crazy things would get!
Next Time: I am the bird that flaps
in the night! And the day! Leading a flock of younger
birds to fight against electric rodents!
|
Emma Starr |
After yesterday’s card of a male Unfezant,
today’s card is…also of a male Unfezant. No love for the
female Unfezant, I suppose…
Right away you’ll see he has the Ancient Trait of
Alpha Growth, which lets you evolve him during your
first turn, or the first turn he is in play. However,
I’m not why Unfezant even got this, since he is a Stage
2, but I guess if you ever have a Pidove, Tranquil, and
Unfezant in your hand at once, or a Pidove, Rare Candy,
and Unfezant, you’re in luck… *shrugs* He also has the
standard 140 HP and Electric Weakness, so things are
pretty normal there as well. However, the free Retreat
Cost is always a nice perk.
For Two Colorless, Unfezant can use Feather Dance
to increase the damage it does next turn by a whopping
80. Normally you’d expect it’s only other attack to be
very weak, but nope! Not this time! Sky Attack does 120
for 3 Colorless! The catch? It’s a tails-fails kind of
attack. However, this is where the beauty of Trick Coin
(or in Expanded, Victini (NV 14)) comes in, reducing the
fail rate of 50% down to 25%. Basically, you can either
use two turns to do a 200 damage attack, or one turn to
do a 120 damage attack, as long as luck is on your side,
of course. Although it’s definitely luck-based, you
don’t often see this kind of power printed on a non-EX
card, and especially on a splashable Colorless! You’re
basically getting all of the power of an EX without
sacrificing another prize when it goes down! However, if
you’re in a competitive game, luck may not be the route
you want to go down, especially if you’re playing in
Limited, where you don’t have access to Trick Coin (or
Victini). But I can see this as a really fun card to
play, if you can set it up quickly enough, which the
Ancient Trait may just be able to help you with. And if
things get bad, just use that free Retreat Cost!
Standard: 2.9/5 (The huge damage it can do
shouldn’t be ignored, but like yesterday’s Unfezant,
it’s still a Stage 2, despite how fun it can be to use.)
Expanded: 2.8/5
Limited: 2/5 (As stated before, no Trick Coin/Victini
makes this a much more scary card to use.)
|
Otaku |
Today’s review
will be unpleasant because we are reviewing… another
Unfezant (XY: Roaring Skies 81/108): today’s
review will be Unfezant. Why on earth should
that be so bad? Well if you don’t enjoy the rhyme, then
perhaps “awkward” is the more appropriate term. I’ll
try to avoid qualifying as “redundant” but I am afraid
that in my zeal I have set the other reviewers and
myself up for such a thing since there will be so much
overlap with yesterday’s CotD.
The
Colorless-Type exists as a somewhat “neutral” Type in
the TCG: nothing is Colorless Weak or Resistant. This
is similar but not identical to the video games where
the corresponding Types there (Normal and Flying) both
face Resistance and one (Flying) can hit for Weakness.
The TCG also supports explicitly with cards like
Aspertia City Gym and Winona. All in all it
is a good Type though with some room for improvement:
Colorless Weakness and Resistance have been a thing in
the past and should they be restored, hitting targets
for double damage is a far bigger gain than hitting them
for -20 is a loss and even if that seems too odd and a
Type specific Special Energy for Colorless Pokémon isn’t
really that much of a stretch. What can be a stretch is
making a Stage 2 work in the modern metagame.
Evolutions are more resource dependent and (usually)
slower to get into play. If the Evolving forms aren’t
even good filler (ideally, they’d just be fully realized
cards on their own but I digress) then playability takes
an even bigger hit. At the same time, we do see some
Stage 2 decks proving competitive, so it isn’t a
deathblow to the card’s prospects.
Unfezant has 140 HP; while hardly enough to
guarantee it will survive a hit, it is well into “more
likely to survive than not” territory… though my usual
guidelines apply (I’m considering all the times your
opponent’s set-up will be incomplete or when they won’t
be focusing on raw damage). If you face a deck meant
to simply hit hard, 140 could easily be within OHKO
range. Lightning Weakness exacerbates this; another
Otaku confession is that I sometimes forget that the
Lightning-Type is actually out there and doing well.
There isn’t a strong “pure” Lightning-Type deck right
now, but you’ve got the likes of M Manectric-EX,
Manectric-EX, Raichu (XY 43/16) and
Joltik (XY: Phantom Forces 26/119)
bouncing around either in their own decks or worked into
other decks. While it isn’t much, having any
Resistance is better than none and the Fighting-Type has
enough of a presence that Unfezant should have a
chance to work that -20 damage. There is also a
perfect free Retreat Cost.
Unfezant has the Ancient Trait “Δ
Evolution” which allows you to immediately Evolve one of
your Pokémon in play into this Unfezant even if
said Pokémon just entered play this turn and even if it
is the first turn of the game. It also has two attacks:
the first (Feather Dance) needs [CC] and causes its
attacks to hit for 80 more damage the next turn. If
you’re new to the TCG, remember that an attack has to do
damage before these kinds of damage boosts can work and
that it is a limited time offer that goes away at the
end of your next turn. So unless you give Unfezant
access to another attack, this just gives you the option
of giving up an attack to make its second attack hit
harder. Said second attack is “Sky Attack” and it
requires [CCC] to hit for 120 damage, which would be
good… except it requires a coin flip and “tails fails”.
So you’re risking doing nothing or 120 when you’re
paying for a solid 90 damage. The intended combo seems
to be is to basically give up an attack for damage to
use Feather Dance, hope your opponent can’t prevent
Unfezant from attacking next turn (such as by
Paralyzing it) or force its attack effect to reset (for
example by forcing it to the Bench) and then hope
you get “heads” on Sky Attack for 200 damage…
instead of just hoping you can get “heads” twice with
Sky Attack. There is more to this but first we’ll need
to go over both the card’s lower Stages and the other
Unfezant. We did this yesterday and due to a time
crunch, I am just going to copy and paste the relevant
write up from there; it will be slightly new when I give
a summary of yesterday’s Unfezant and then after
that I’ll get into some more new (or at least new-ish)
stuff.
To get
Unfezant into play you need to go through Pidove
and then use either Rare Candy or Tranquill.
There are six distinct versions of Pidove though
some versions have seen multiple releases. Black &
White 84/114 plus BW: Trainer Kit Zoroark Half
Deck 14/30 and 21/30 are all one version. The next
two that are actually one are BW: Black Star Promo
BW15 and BW: Emerging Powers 80/98. The rest are
all single releases of different cards: McDonald’s
Collection 2011 11/12, BW: Next Destinies
83/99, BW: Boundaries Crossed 123/149 and XY:
Roaring Skies 78/108. Only BW: Boundaries
Crossed 123/149 and XY: Roaring Skies 78/108
are Standard legal and post rotation, we’ll be down to
XY: Roaring Skies 78/108. All are Colorless-Type
Basic Pokémon with Lightning Weakness, Fighting
Resistance, Retreat Cost [C], no Ability and no Ancient
Trait. Black & White 84/114 (as well as BW:
Trainer Kit Zoroark Half Deck 14/30 and 21/30) have
just one attack (Quick Attack), still only requiring [C]
but doing just 10 damage plus another 10 on “heads”,
unlike the more robust version of Unfezant. BW:
Black Star Promo BW15 and BW: Emerging Powers
80/98 have 50 HP and also have just one attack (Gust)
that requires [CC] and hits for 20. McDonald’s
Collection 2011 11/12 has the lowest HP at 40 but
enjoys two attacks: “Growl” for [C] reduces damage done
by your opponent’s Defending Pokémon by 20 points
before Weakness or Resistance is applied and for [C]
it can also use “Gust” to do 10 damage (no other
effects).
BW: Next
Destinies 83/99 jumps up to 60 HP and also has
two attacks: “Scout” requires [C] and lets you see your
opponent’s hand, while it also sports “Gust” for [CC]
and hitting for 20. BW: Boundaries Crossed
123/149 also has 60 HP but its lone attack (Razor Wind)
needs [CC] to hit for 30, and then only with a
successful coin flip (tails fails). XY: Roaring
Skies 78/108 can look at the top card of your deck
for [C] with the option to shuffle afterwards via its
“Homing Pidove” attack or like multiple others can use
Gust at a cost of [CC] to hit for 20. Pick one of the
60 HP versions and remember the attacks are all bad.
Moving on we have four versions of Tranquill
spanning five releases: Black & White 85/114 and
BW: Trainer Kit Zoroark Half Deck 15/30 are the
same card for game purposes, plus we have BW:
Emerging Powers 81/98, BW: Boundaries Crossed
124/149 and XY: Roaring Skies 79/108. All are
Stage 1 Colorless-Type Pokémon with Lightning Weakness,
Fighting Resistance, Retreat Cost [C], no Abilities and
no Ancient Trait. Black & White 85/114 and
BW: Trainer Kit Zoroark Half Deck 15/30 and BW:
Emerging Powers 81/98 are Expanded legal only and
have 70 HP. Black & White 85/114 and BW:
Trainer Kit Zoroark Half Deck 15/30 can use “Gust”
for 20, this time only needing [C], and also have
another version of “Quick Attack” though this one costs
[CC] and does 20 damage plus another 30 on “heads”. BW:
Emerging Powers 81/98 has “Claw” for [C] to hit for
30, but requires a coin flip and does nothing on
“tails”. For [CCC] it can use Wing Attack for a flat
50.
BW: Boundaries
Crossed 124/149 and XY: Roaring Skies
79/108 are both Standard legal and have 80 HP though
again, after the next rotation we’ll be down to XY:
Roaring Skies 79/108 (barring future releases): each
has just one attack. BW: Boundaries Crossed
124/149 requires [CCC] to use “Air Slash” for 60 damage
but it has to discard an Energy from itself afterwards.
That is worded as an effect of the attack so even cards
that copy the effects (and damage) of an attack but not
its cost will still have to discard. XY: Roaring
Skies 79/108 has “Fly” for [CC]; it hits for 40 and
prevents all effects of attacks done to itself
including damage during your opponent’s next turn
but is yet another attack that does nothing if you
get “tails” on the mandatory coin toss. That protective
effect can help it survive to Evolve costs just low
enough that a Double Colorless Energy can pay for
the entire thing so as it also has 80 HP I recommend
using it over the others.
There are the
other Unfezant to consider; no reprints this time
so we have Black & White 86/114, BW: Emerging
Powers 82/98, BW: Boundaries Crossed 125/149
and XY: Roaring Skies 81/108. All are Stage 2
Colorless-Type Pokémon with Lightning Weakness, Fighting
Resistance, no Abilities, no Ancient Traits and two
attacks with the second attack always needing [CCC]. Black
& White 86/114 has 120 HP with a Retreat Cost of
[C]; for [CC] has “Fly” with the same effect it had on
Tranquill (XY: Roaring Skies 79/108) but
doing 50 damage (not 40) and its second attack (Cutting
Wind) does 70 damage. BW: Emerging Powers 82/98
also has 120 HP but this time with a perfect free
Retreat Cost; its first attack (Tailwind) allows you to
attach an Energy from your hand to one of your Pokémon
while the second (Feather Strike) does 40 damage with a
coin flip deciding between another 40 damage (so 80
total) on “heads” or discarding an Energy from the
opponent’s Active on “tails”. For the record, this is
the only version where the art depicts the female
Unfezant.
BW: Boundaries
Crossed 125/149 matches today’s 130 HP as well
as its Retreat Cost of [C]; its first attack (Wing
Flick) needs [CC] to do 40 and forces your opponent to
change out their Active after doing the damage
while “big attack” an improved “Air Slash” that hits for
80 damage and gives you a coin flip to see if you need
to discard an Energy attached to itself (happens on
“tails”; “heads” means you just do the damage). XY:
Roaring Skies 80/108 has 10 less HP and a Retreat
Cost of [C]. It’s first option is “Quick Attack” for
[C]; this time Quick Attack hits for 30 damage plus
another 30 if you get “heads” on the coin flip. Tts big
attack is “Strong Winds”, which allows you to shuffle
all cards attached to each player’s Pokémon into his or
her deck. Quick Attack isn’t brilliant (you won’t be
building a deck around it) but it looks like an adequate
budget attack. Strong Winds isn’t without precedence
but I don’t know if there has been a similar effect that
works on all Pokémon in play. Depending on the
matchup this can be incredibly disruptive or a mild
irritation for your opponent… and given the cost to use
you’ll have to build a deck around it for it to be
something you can make good use of without messing up
your own field worse. For a little more detail we
looked at Black & White 86/114 it
here and BW: Emerging Powers 82/98
here when each card was a recent release
while XY: Roaring Skies 80/108 was reviewed
here, yesterday. There isn’t really a good
reason to run the others on their own or with today’s,
except perhaps XY: Roaring Skies 82/108.
Both XY:
Roaring Skies 80/108 and XY: Roaring Skies
81/108 have some useful tricks but don’t include a lot
to really exploit them and involve a lot of set-up: I
think their best use is with Mew-EX. Dimension
Valley shaves a [C] Energy cost off of its attacks,
making it so that you need at most Double Colorless
Energy to use any attack off of either of these
Unfezant; technically you can just use one or the
other but it seems like a bit of a waste not keeping the
two useful trick attacks available. No, you don’t
combine Feather Dance and Strong Winds directly; you’re
right that there is no damage to boost. If your opponent
goes after Unfezant they aren’t hitting Mew-EX
and odds are you don’t need to attack with Strong Winds
again. If your opponent has a set-up that Strong Winds
can gut and your opponent will be stuck nearly helpless
for a few turns… you do that. XY: Roaring Skies
81/108 is there so that you can try to set-up some crazy
spread damage with Feather Dance and something like
Spinda (XY: Primal Clash 115/160); you’re
still investing two attacks on a potentially fragile
combo, but the end result is 90 damage to everything
on your opponent’s side of the field. There may also be
some other attacks that - when boosted by Feather Dance
- can be made far more effective than intended. Not
something you expect to win tournaments, but a fun combo
when it works. Otherwise, Unfezant is only
suited to limited play where being Colorless allows it
to work in most decks and being a Stage 2 makes it hard
to pull a full line and get it into play but
where it can dominate once there, even if half of its
Sky Attacks are expected to fail.
Ratings
Standard: 2/5 (deck specific)
Expanded: 2/5 (deck specific)
Limited: 3.5/5
Summary: Perhaps even more niche than
yesterday’s iteration, Unfezant (XY: Roaring
Skies 81/108 combined with Mew-EX could do
some crazy, crazy tricks. Enough to be a competitive
play? Probably not. Remember, a deck specific rating
can be quite misleading and even in doing so, it didn’t
score very high. It ties with its set sibling because
when its crazy combo works, as long as something like
Mountain Ring is not in play, you’ll get a
great return while the field altering effect we looked
at before might mean very little against a deck that
doesn’t use a lot of Energy or Pokémon Tools.
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