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Pojo's Pokémon Card of the Day
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Salamence
- Roaring Skies
Date Reviewed:
July 6, 2015
Ratings
& Reviews Summary
Standard: 2.75
Expanded: 2.75
Limited: 3.5
Ratings are based
on a 1 to 5 scale.
1 being horrible.
3 ... average. 5 is awesome.
Back to the main COTD
Page
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Emma Starr |
Today’s card is the always-awesome Salamence. In
fact, this Salamence is so awesome, it has 3 attacks,
which is getting dangerously close to the amount of
moves most Pokémon in the games can have! So, let’s not
waste anymore time, and start this!
…Okay, being Stage 2 is never too ideal these
days, but Rare Candy or Wally/Evosoda can spped things
up. With 160 HP, it can really hold its own, especially
with having three different attacks that can all serve a
really good purpose, from damage to discarding Stadiums.
In fact, let’s start with that one! For a mere Fire
Energy, Shatter does 60 damage, AND discards a Stadium
that’s in play! While the damage alone is really good
for just one Energy, this can be very useful for getting
rid of troubling Stadiums like Rough Seas or Silent Lab,
without having to rely on your access to a different one
to get rid of it. A very decent attack already, but wait
until you see what else it can do!
For one Water and two Colorless, Power Howl does
20 damage times how many cards your opponent has in
their hand. Oh boy, can this be abused if you have the
right setup. If you bring out N early enough in game,
you can easily do 120 damage in one turn, or 100 if they
have five Prizes left, etc. What if they Syciper? 140
damage for them, then! However, let’s not forget that
this can also be the ultimate Shaymin EX counter, which
will let you do a constant 120 damage regardless of how
late in the game it is. This attack is just so
deliciously evil!
Everything’s been all fun and deadly already, but
let’s finish with a blast! A Steam Blast, to be precise!
For two Fire Energy, one Water, and a Colorless, you do
a whopping 170 damage, but you have to discard 3 of your
energies. Although you can outright KO some EXs at full
health with this, you may be using Double Dragon Energy
for this guy, but due to how this attack works, you’ll
be discarding the poor Double Dragon Energy off of him
(Unless you run Fire-Water, and if so…good on you!).
Regardless, it may be crippling to be bumped down to
your 60 damage Stadium-discarding attack (if you still
have Fire Energy left on him), 60 damage is still pretty
good for a one energy attack, to be honest.
Standard: 3.5/5 (Curse you, the fact you’re a
Stage 2! Regardless, by far one of the most versatile
cards ever made, and I really want to see this Salamence
be used in so many hilarious, destruction-filled ways!)
Expanded: 3.5/5
Limited: 3/5 (Wally exists here, but Rare Candy
doesn’t, obviously. You won’t be seeing Syciper or N
here, either. But outright KOing EXs could easily win
you a game. If you see yourself swimming in this card,
Bagons, and Shelgons, it may even be worth building a
deck around, if you don’t pull an accessible
specific-typed EX, at least. And even then, you may
still want to consider it if you get enough Double
Dragon Energies. Shaymin EX can easily be turned into a
joke when Salamence is around, you know…)
|
aroramage |
Welcome back to another week of
Roaring Skies madness! Or should I say, Dragon madness!
Today we get to take a look at one of the most powerful
Dragon Evolutions out right now, Salamence!
Salamence here is one of a few
cards blessed with the power of having three attacks -
three!! And they're all pretty decent attacks too! Let's
start off with Shatter, which is already a powerful
1-for-60 strike! On top of that, it completely
annihilates any Stadium in play - no Silent Lab, Virbank,
Fighting Stadium, nothing! All the Stadiums are wiped
out the moment Salamence makes his attack! Then there's
the interesting Power Howl, which for 3 Energy deals
damage based on the number of cards in your opponent's
hand. Not always the most reliable, but it can still do
a decent chunk of damage every now and again.
And then there's Steam Blast, which
tears through opponents for a whopping 170 damage - 170
DAMAGE!! That's more than Dragonite's Heavy Impact for 1
Energy LESS!! There is one small drawback to this one
though: you have to discard 3 Energy to use it, but on
the plus side, you'll have guaranteed a KO on just about
anything that isn't a Mega!
Unfortunately, that's where all the
good stops. The truth is Salamence is a ridiculously
powerful Pokemon with heavy drawbacks that will keep him
from seeing play. Sure, Steam Blast will OHKO most
anything in the format, but you can't use it multiple
times in a row because of the discard. Shatter may be
good for getting rid of Stadiums, but your opponent can
easily play without Stadiums, and if they keep good tabs
on their hand size, Power Howl is effectively useless.
In short, all that power he's got quickly goes to waste.
And then we're left with nothing
but another Stage 2 for the binder. But hey, even
dragons can soar in their dreams.
Rating
Standard: 2/5 (he's got a lot of
power, but he's also got too much against him to be
competitive)
Expanded: 2/5 (probably about the
same here; at least he won't be Mewtwo-EX bait with
Steam Blast)
Limited: 4/5 (your opponent isn't
always likely to empty out their hand against Power
Howl, and Steam Blast is way too good to pass up even
without the acceleration)
Arora Notealus: Salamence is one of
my favorites from Gen III, and no it's not because he's
the pseudo-legendary. Honestly, I associate him more
with the awesome Elite Four member Drake more than
anything! I mean come on, that design was awesome, and
you have seen no other like it since then! Admit it, you
miss that guy already.
Next Time: The other Unova dragon
takes center stage!
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Welcome to
XY: Roaring Skies Dragon Week - Part II! So… if
you’re a regular reader you’re only seeing this if you
decided to go back and re-read them, because these
reviews are going up about eight weeks late. I am just
glad I could get them submitted, even late because… I’m
obsessive; I just don’t like leaving out my two cents.
The first card
of the second week is Salamence (XY: Roaring
Skies 57/108). Why are we looking at it first thing
in the week? Unlike Reshiram (XY: Roaring
Skies 63/108) it isn’t because it is a piece of
Dragon-Type support. Instead it is because it is a
Stage 2; not only do they take more time and resources
to get into play than Basics or Stage 1 cards, but as I
like to cover all the cards in a line they also tend to
take longer to review and thus when possible, I schedule
them for Monday when I (at least in theory) will have a
full weekend to work on said review. Being a Stage 2
tells us that this card has an uphill battle; it isn’t
hopeless, there are some Stage 2 cards that see a
significant amount of competitive play, but it isn’t as
easy as being a Basic, Stage 1 or Mega Evolution
(Restored Pokémon are the hardest contemporary mechanic
to utilize, I think). Nothing from the weekend suggests
that the Dragon-Type is any better or noticeably worse
off than I thought it was before; not much Weakness to
exploit (only BW-era Dragon-Types are Dragon Weak), no
Resistance to annoy but some solid support. Oh, and at
least one “counter card” so obscure that not only did it
take me eight weeks to notice it, but when marathoning
through my incomplete reviews I still keep
forgetting to mention it. Notice that being a “good”
Type doesn’t mean said Type is going to show up (let
alone dominate) in the Top Cut; even with 12 decks (four
per age group) you’ve still got a lot of competition.
Salamence sports 160 HP; this is as good as
we’ve seen on a Stage 2 and only bested by most
Pokémon-EX plus Wailord (BW: Dragons Exalted
26/124). It is within OHKO range for many decks
focused on dealing damage (as opposed to say initiating
some kind of lock while dealing damage) but it
isn’t going to be an easy threshold for a lot of decks.
You can’t count on it to survive but neither can your
opponent reliably count on it going down in one hit.
Fairy Weakness is common to Dragon-Types and while it
allows that Type to pound you pretty bad for less than
it costs to do the same to other Types, there aren’t
many Fairy-Type attackers being splashed about (at least
successfully) so its mostly going to result in a single
bad match-up versus the few Fairy-Type decks that see
play. No Resistance is the worst Resistance but no
Resistance is more common than “no Resistance” is the
norm so I won’t hold it against Salamence. The
Retreat Cost of [CCCC] is as large as we’ve seen on
anything recent and for most formats has been the
largest printed. Pack something to either make it lower
or avoid paying it at all, or to “tank” while up front.
Salamence has no Ability or Ancient Trait to
help it out but it is one of the few cards with
three attacks. The first (Shatter) requires [R] to deal
a respectably 60 damage while discarding a Stadium in
play. Next is “Power Howl”, requiring [WCC] to do 20
damage times the number of cards in your opponent’s
hand. Rounding it out is “Steam Blast” for [RRWC]; the
attack discards three Energy from Salamence
itself but delivers a 170 damage hit. Shatter has a
great Energy-to-damage ratio and useful effect, though
it can backfire if you like your current Stadium (or
were counting on Hydreigon-EX and its “Dragon
Road” Ability, which needs a Stadium in play to
function). Power Howl discourages your opponent from
keeping a large hand and could get quite large - even
just a five card hand means a solid 100-for-three. Most
players struggle to maintain a large hand and there
aren’t any methods to easily force your opponent into a
build up, so if their deck is efficient they likely will
keep their hand size down without seriously damaging
their own options. I tend to think of this as the
“spare” attack on the card because as such, it is good
but if it were the “cheap” or the “big” attack,
it wouldn’t cut it. Steam Blast is painfully expensive
but delivers on the damage. Given that Salamence
isn’t guaranteed to survive anyway, the massive discard
cost might not be a major concern.
Salamence Evolves from Shelgon which
Evolves from Bagon which makes me crave bacon
(preferably turkey bacon). That last bit isn’t
important but I had to get it out of my system. We have
four releases of Bagon: BW: Dragon Vault
6/20 (reprinted as BW: Plasma Blast 62/101),
XY: Roaring Skies 54/108 and XY: Roaring Skies
55/108. All are Basic Dragon-Type Pokémon with no
Resistance, Retreat Cost [C], no Ability and no Ancient
Trait. BW: Dragon Vault 6/20 (and BW: Plasma
Blast 62/101) have 50 HP, Dragon Weakness and a
single two attacks: “Headbut” for [C] doing 10 damage
and “Dragon Claw” for [RW] doing 20 damage. XY:
Roaring Skies 54/108 and XY: Roaring Skies
55/108 both have 60 HP and Fairy Weakness instead. XY:
Roaring Skies 54/108 has a single attack (Continuous
Tumble) for [RC] which has you flip until you get
“tails” and does 20 damage per “heads”. XY: Roaring
Skies 55/108 has two attacks; the first (Leer)
requires [C] to have you flip a coin and if it is
“heads”, you Paralyze the opponent’s Active Pokémon.
Its second attack is the adorably named “Almost Flight”
for [RW], doing 20 damage with 10 points of recoil
damage to itself. Bagon has one job (though I
wish it had two…) and that is to Evolve into either
Shelgon or Salamence and for any one Energy
Paralyzing the opponent, even on a coin flip, aids in
that. Plus it is one of the two 60 HP versions.
Shelgon has three releases but only two
options: BW: Dragon Vault 7/20 and its in set
reprint BW: Plasma Blast 63/101 plus XY:
Roaring Skies 56/108. Both are Stage 1 Dragon-Type
Pokémon with 80 HP, no Resistance and a Retreat Cost of
[CCC]. The big attacks even both cost [RWC]! The
differences are that BW: Dragon Vault 7/20 and
BW: Plasma Blast 63/101 are Dragon Weak and have the
attack “Knock Away” for [C] to hit for 10 (plus 20 with
a successful coin flip) while XY: Roaring Skies
56/108 is Fairy Weak and has the Ability “Exoskeleton”,
which reduces the damage it takes from attacks 10 after
applying Weakness/Resistance. Unsurprisingly I favor
the latter. There are three other Salamence to
consider: the Expanded-legal only BW: Dragon Vault
8/20, the soon-to-rotate BW: Plasma Blast 64/101
and the not-yet-legal XY: Black Star Promos XY59.
There is some variety to them, but all are Stage 2
Dragon-Type Pokémon with no Resistance. BW: Dragon
Vault 8/20 has 140 HP, Dragon Weakness and Retreat
Cost [CC]. Its Ability (Scornful Storm) allows you to
make your opponent shuffle his/her hand into his/her
deck and draw four cards, once per turn (though if you
have multiple copies of Scornful Storm in play, you
could use each). For [WRCC] it has Shred to hit for 90
points of damage that ignores effects on the Defending
Pokémon.
BW: Plasma
Blast 64/101 jumps things up to 150 HP,
still sports the Dragon Weakness, has a Retreat Cost of
[CCCC], the Ability “Breakwing” and the attack “Gaia
Crush”. The former only triggers when you Evolve one of
your in play Pokémon into Salamence; you may then
discard all of your opponent’s Tools in play but you do
not have to (it is optional). The latter
requires [WWRC] and hits for 100, plus discards the
Stadium (if any) in play (and is not optional). XY:
Black Star Promos XY59 also has 150 HP but is back
down to Retreat Cost [CC]. It is the only version with
an Ancient Trait, the familiar Δ Evolution, which allows
you to immediately Evolve one of your in play Pokémon
into Salamence. You still have to pick a Pokémon
normally capable of Evolving into Salamence but
you no longer have to wait a turn and can even use it on
a player’s first turn. It then has two attacks; for [C]
it can use Call for Goons to search your deck for and
Bench up to three Basic Pokémon while for [RWCC] it can
use Dragon Pulse for 130 damage while also discarding
the top card of your own deck. None of these
alternatives are overly impressive; you might include a
single of either Ability version but probably not both
if you were seriously focused on attacking with XY:
Roaring Skies 57/108.
Should you
build a deck around XY: Roaring Skies 57/108?
Probably not if you want to win tournaments, but it
does have some nice attack options. The problem is the
usual; be it Standard or Expanded it is hard to justify
the intense setup requires for the needed return.
You’ll need to both speed Salamence into play
but also to ready Steam Blast ASAP. Salamence
has to try and tough out most Mega Evolutions because it
just takes too much to pump up Steam Blast to score a
OHKO. A 2HKO is pretty plausible. In Limited though,
unless you absolutely cannot include the needed Energy
(or even just basic Fire Energy) or of course
pull something better, then this is a nice powerhouse
for your Limited deck.
Ratings
Standard: 2.5/5
Expanded: 2.5/5
Limited: 4/5
Summary: Salamence is a Stage 2 that
only struggles because its lower Stages aren’t really
helping it’s set-up, because there are Basics that hit
too fast and too hard and because there are a lot
of “disruption”/“control” elements that are far, far too
easy to implement… but as all of those are the reality
of competitive play “struggle” it does. In fact, that
might be a bit generous. Enjoy it in Limited if you
can, and XY: Ancient Origins as well as rotation
don’t seem too likely to affect it.
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