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					Pojo's Pokémon Card of the Day 
					
					
                        
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							Zapdos  
							 - Roaring Skies 
							
							Date Reviewed: 
							 
							June 17, 2015 
                            
							
							Ratings
                            & Reviews Summary 
							 
							Standard: 2.50 
							Expanded: 2.50 
							Limited: 3.75 
							
							Ratings are based
                            on a 1 to 5 scale.  
                            1 being horrible. 
							3 ... average.  5 is awesome. 
							
							
							Back to the main COTD 
							Page 
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			aroramage | 
              
						 So far we've seen a couple of okay 
						to not-so-okay Electric types - now we move onto 
						something that I imagine might see more play than you'd 
						think. Here we've got the mighty Zapdos! He sure has 
						come a long way since Base Set - that's right, he showed 
						up in the very first set, something neither of the other 
						birds can attest to!  
						But let's not get ahead of 
						ourselves. Zapdos still has an uphill battle ahead of 
						him, and the highlight of this guy ain't his Drill Peck. 
						Sure, it's only 1-for-20, but that's vanilla damage, and 
						that's not why we're here today. No, we're here to look 
						at Raging Thunder, a 3-for-120 bolt that does another 40 
						to a Bench sitter. 
						Now why would this be important? 
						Well my thought on the matter is that it hits Colorless 
						M Rayquaza-EX for a OHKO unboosted thanks to Weakness - 
						and that's from a BASIC NON-EX!! That already makes him 
						a clear tech, and he's pretty much part of the reason 
						that M Rayquaza-EX Decks need - I mean, ABSOLUTELY NEED 
						- to run Altaria (ROS). To which Zapdos can hit for a 
						good 40 damage - provided he doesn't get totally 
						thrashed by M Rayquaza-EX (which let's be honest...he 
						should, only requiring 4 Pokemon on the Bench for an 
						unboosted OHKO), he can KO the M Rayquaza-EX on his next 
						turn and set-up Altaria to be finished off on the next 
						turn!  
						So here's my thoughts on a 
						strategy: M Manectric-EX. Use him to power up some 
						Zapdos on your Bench, let the M Rayquaza-EX decimate the 
						M Manectric-EX, and then let your Zapdos take care of 
						it. I know, not much of a strategy, but if Altaria's not 
						onboard, this can be heavily in the M Manectric-EX 
						player's favor as they get a lot of Energy onto their 
						back-up attackers while dealing LOTS of damage until the 
						opponent puts down that Altaria. Which means M Rayquaza-EX 
						players should be running Wally to evolve their Swablu 
						ASAP - it costs the supporter, but at least it won't 
						cost them the game.  
						In any case, Zapdos is a solid 
						basic Pokemon, and I'm certain that he'll play a 
						substantial role in the upcoming meta.  
						Rating  
						Standard: 2.5/5 (a fairly powerful 
						attack that hits one of the biggest threats for massive 
						damage)  
						Expanded: 2.5/5 (about the same 
						here, just more Weaknesses to exploit like Tornadus-EX)  
						Limited: 3.5/5 (a pretty heavy 
						Electric-weak set, so really, he oughta be fine here)  
						Arora Notealus: Zapdos was more of 
						the middle bird for me in the trio. No that's not cause 
						he's "dos," he just falls in the middle for me. I like 
						his design, I like his style, but he just seemed kinda...meh. 
						Oh, but what do I know, he's OU, and my pretty blue bird 
						is in NU. Man I love rooting for the underdog, no wonder 
						I like playing Little Mac in Sm4sh!!  
						...have I mentioned yet how awesome 
						it is that Ryu's in Sm4sh?  
						Next Time: The wrath of the thunder 
						djinn descends upon you!! 
				 | 
             
            
              
            
			Emma Starr | 
              
						                 
						Today’s Pokémon is Zapdos, who was actually the first 
						legendary I ever caught in the games, in Blue version. 
						Back when I didn’t know pretty much anything about 
						Pokémon. I think I just decided to defeat Articuno when 
						I ran into it, and I never ran into Moltres during my 
						playthrough. Even when I played Yellow not long ago, I 
						still never found Moltres… :/ 
						                
						Anyway, today’s Zapdos has 120 HP, a weakness to 
						Electric (interesting…), and a Resistance to Fighting 
						types. So, we have the standard basic non-EX HP, a 
						weakness that you normally hardly ever see on Electric 
						Pokémon, and a very useful type Resistance. 
						Unfortunately, it also has an unimpressive retreat cost 
						of two. So, what else does Zapdos have? Well, he has a 
						very uninteresting Drill Peck attack, which does 20 for 
						one Lightning energy, and nothing else. Moving on… 
						                
						Zapdos’s much more interesting attack is Raging Thunder, 
						which for two Lightning and one Colorless, you do 120, 
						but you have to choose one of your benched Pokémon to do 
						40 damage to. First off, there is an interesting, but 
						situational and kind of risky trick you could do to 
						avoid the recoil of this attack. If you have Zapdos in 
						your starting hand, you could choose to play it, 
						and not put any other Pokémon on your bench. Or, if 
						you’re slightly later into the game, and you don’t have 
						any Energies on your benched Pokémon you have in play, 
						or you don’t mind using turns to re-attach them later, 
						you could use a Super Scoop-Up to return those benched 
						Pokémon to your hand. But remember, I said this was very 
						situational for a reason. Although 120 HP is usually the 
						best you can hope for on a non-EX basic, you could 
						always get damaged by said attack, get some unlucky 
						Sleep flips from Hypnotoxic Laser, etc (I would include 
						possible Strong Energy bonuses as well, but since Zapdos 
						has a Resistance to Fighting types, I think you would 
						most likely be okay with those in most cases). So, is it 
						worth it to go to all the trouble to make sure that you 
						have no benched Pokémon on the field? In most cases, no, 
						it wouldn’t be. Unless it’s very early in the game, 
						there normally could always be a way for your opponent 
						to counter this, by switching out to a heavy hitter, and 
						taking out your only Pokémon on the field, Zapdos, and 
						winning the game. And if you happen to be holding 
						another basic in your hand, what if your opponent 
						decides to N, and you get an unlucky draw afterwards? As 
						I said, it’s risky, but normally Zapdos won’t be having 
						more than two turns anyway, in most circumstances, so 
						you could use some other basic just for the role of 
						soaking up the damage from this attack, and since your 
						opponent didn’t do anything to it, they wouldn’t get a 
						prize card for it either. So, although the recoil can be 
						bad if the attack is used consistently, you really can’t 
						beat that energy-for-damage ratio, and there are ways to 
						get around that recoil, if you really feel the need. 
						                
						Standard: 2.5/5 
						                
						Expanded: 2.5/5 
						                
						Limited: 4/5 (want to one shot almost anyone who’s not 
						EX with one attack that’s not overly expensive? Well, 
						here you go.) 
				 | 
             
            
              | 
          Otaku | 
              
						 
						Time to see if 
						we can power through the middle of the week with 
						Zapdos (XY: Roaring Skies 23/108), which is 
						another card found in the Storm Rider Theme Deck and is 
						our third Lightning-Type this week.  As I’ve been 
						saying, the Lightning-Type has one major strength right 
						now (exploiting Weakness).  Lightning Resistance is out 
						there (sometimes on important cards like Landorus-EX) 
						but so is that Weakness (found on prominent targets like
						Yveltal-EX) and doubling damage is a lot more 
						beneficial than having it reduced by 20 is problematic, 
						even if both traits were evenly represented by the 
						metagame.  Sadly not much in the way of Type support yet 
						(especially worth using) but the next set may fix that 
						(not that the score will reflect this).  Being a Basic 
						on is simply the best (and has been for many years now) 
						and in this case it isn’t even a Pokémon-EX so the only 
						real drawback to its Stage is Pyroar (XY: 
						Flashfire 20/106).  Yeah… if you forgot that 
						Pyroar exists you might not be alone; it hasn’t done 
						well in competitive play since shortly after it 
						released.  I do encounter it a lot on the PTCGO, so I 
						guess the threat of it in the first round or two of an 
						event might be real (and obviously in casual play).  
						
						120 HP is just 
						10 shy of the max we have seen for Basic Pokémon that 
						aren’t also Pokémon-EX.  It is enough that surviving an 
						attack is more likely than not though my usual caveats 
						applies; besides being a guesstimate (and not a proper 
						estimate) I’m including the times when your opponent 
						can’t hit hard due to lack of set-up or because their 
						deck simply can’t hit that hard, such as with 
						Seismitoad-EX.  Most decks in full swing will score 
						the OHKO.  This is a Lightning Weak Lightning-Type owing 
						to it being both an Electric-Type and a Flying-Type in 
						the video games: this gives Zapdos a nice niche 
						in general Lightning-Type decks: the majority of 
						available Lightning-Types are Fighting Weak.  Being 
						Lightning Weak is far safer than being Fighting Weak 
						unless the next set really shakes things up (and 
						admittedly, it is trying to).  It isn’t “safe”, but I’d 
						rather worry about Raichu (XY 43/146) than
						Landorus-EX, Lucario-EX, etc. that 
						threaten to OHKO Fighting Weak Pokémon the first turn 
						they can attack and with a single Energy.  Zapdos 
						is not only not Fighting Weak but is Fighting 
						Resistant; this dramatic shift can catch an opponent off 
						guard or at least burden their thinking (either helps) 
						but in the end Resistance dropping damage by 20 is still 
						a small bonus (just not quite as small this time).  Zapdos 
						has a Retreat Cost of [CC]; again my general impression 
						is that this is average - not the mathematical mean but 
						typical - and while not especially easy to pay or 
						recover from the loss, still plausible most of the time.  
						
						Zapdos isn’t fancy, lacking either an Ability 
						or an Ancient Trait but it does sport two attacks.  For 
						[L] the first attack (Drill Peck) does a simple 20 
						damage and nothing else.  Jumping up to [LLC] the second 
						attack (Raging Thunder) hits for 120 damage to the 
						opponent’s Active and 40 to one of your own Benched 
						Pokémon.  While not exceptional, these are pretty solid 
						attacks and they are atop a sturdy foundation… plus the 
						names are quite fun to call out.  The damage amounts 
						aren’t stellar, but they are enough to build on and 
						there are plenty of tricks to manage the damage to your 
						own Bench… which may not even need much management, 
						depending upon the matchup (apply it onto something 
						likely to be OHKOed anyway).  I’ll dive more into 
						strategy later, but it looks like this is a 
						Lightning-Type attacker for decks that want one that is 
						a Basic, isn’t a Pokémon-EX, and can afford to provide 
						at least [LL] as part of the attack cost (as opposed to 
						something that only needs a single source of [L] Energy 
						or has all Colorless requirements).  
						
						There is just 
						one other Zapdos available for both Standard and 
						Expanded, though it has two printings: BW: Next 
						Destinies 41/99 and BW: Legendary Treasures 
						46/113.  Besides the miscellaneous bits the game usually 
						doesn’t care about (art, lore, etc.) the only difference 
						between this older Zapdos and today’s are the 
						attacks: they have the same everything else.  The first 
						attack (Random Spark) requires [LCC] and lets you hit 
						the opponent’s Pokémon of your choice (no 
						Weakness/Resistance for the Bench) for 50 points of 
						damage.  The second attack (Thundering Hurricane) 
						requires [LCCC] and gives you four coin flips, with each 
						“heads” good for 50 points of damage to the opponent’s 
						Active.  Requiring only a single of the Energy 
						requirements be [L] makes the card easier to splash into 
						non-Lightning-Type or multi-Type decks and the Bench hit 
						is appreciated, but the amount of Energy needed for each 
						attack is higher.  Factoring in the different 
						drawbacks/bonuses the damage output is pretty close 
						between the two versions: Random Spark costs about three 
						times as much as Drill Peck but does 2.5 times the 
						damage while also allowing you to hit the Bench while 
						Thundering Hurricane averages 100 damage for four Energy 
						but doesn’t hit anything on your own side.  While these 
						two compete for space, it will only really matter in a 
						deck that has a practical use for both of them in high 
						numbers; they can also compliment each other in the way 
						any two differently named Lightning-Types could (by 
						sharing resources and such).  
						
						So how do you 
						use today’s Zapdos?  You have a few options.  I 
						don’t recommend it, but if you wished to make it your 
						main attacker, you could add in Muscle Band and
						Silver Bangle (not on the same Zapdos) in 
						addition to Hypnotoxic Laser and Virbank City 
						Gym to just barely get the damage output you need to 
						OHKO the typical 170 and 180 HP Pokémon-EX that aren’t 
						Lightning Resistant.  Drill Peck can be more useful than 
						it seems, even throughout the whole game: exploiting 
						Weakness or damage buffs to take inexpensive, early game 
						OHKOs or to set-up for or finish a 2HKO.  The format has 
						plenty of non-Pokémon-EX attackers but many decks still 
						seem to “default” to Pokémon-EX for the role, so losing 
						a Zapdos to finish off the work of something else 
						instead of a Pokémon-EX can still lead to a Prize 
						advantage or avoid/lessen a price deficit in an 
						exchange.  Even less recommended is avoiding the Bench 
						damage by having no Bench; instead consider Mr. Mime 
						(BW: Plasma Freeze 47/116) as its Ability (Bench 
						Barrier) would stop the damage.  If you are not 
						using Virbank City Gym (which might make sense in 
						other decks) Mountain Ring can also completely 
						stop the damage while Rough Seas heals all but 10 
						points of damage… or all of it if whatever was hurt plus 
						the Stadium lasts for two of your turns.  You could also 
						simply damage something that wants to be damaged 
						or where the damage is largely inconsequential (a 
						Bench-sitter that is an all but guaranteed OHKO while 
						Active).  In Expanded Eviolite can help with 
						this.  
						
						The thing is we 
						learned long ago that Ether is not going to cut 
						it for Energy acceleration and everything else I can 
						think of in Standard to help Zapdos bring Raging 
						Thunder online ASAP is going to shift focus.  M 
						Manectric-EX might consider Zapdos so that it 
						has something Fighting Resistant that is not a 
						Pokémon-EX and is on-Type as an alternate attacker.  Aromatisse 
						decks might consider it if they run several Rainbow 
						Energy (or in Expanded Prism Energy) but with 
						no easy way to get lost Special Energy back that seems 
						imprudent.  In Expanded, this is an easy inclusion for
						Eelektrik (BW: Noble Victories 40/101). 
						 Well, as easy as deck space considerations make it. 
						 I’ve actually toyed around (so I could do the 
						Lightning-Type based Daily Challenges) with an 
						Eelektrik deck that uses all three as co-main 
						attackers and it actually has some merit… not enough 
						that I’d take it to a real world tournament (probably 
						not even a PTCGO tournament), but that I was suitably 
						impressed.  A little more relevant might be 
						plugging this into the Rayeels variant as a spare 
						attacker that doesn’t slam into itself like Zekrom 
						(last released as BW: Legendary Treasures 51/113
						and 115/113) does and isn’t flippy like the other
						Zapdos.  Sometimes you just need something 
						that hits hard but is only worth a single Prize.  
						
						With all that 
						said, the card has some real competition; not the other
						Zapdos so much but the aforementioned Zekrom 
						and Raichu, perhaps Dedenne (XY: 
						Furious Fists 34/111).  Why?  All of these can hit 
						hard using Colorless attacks.  Unless you are in 
						something like an Eelektrik deck that would make 
						them the obvious choice… though there are conditions 
						required for them to function that well.  Dedenne 
						does damage based on the Energy attached to the 
						opponent’s Active Pokémon (using “Energy Short”), 
						Raichu (via its “Circle Circuit” attack) does the 
						damage based on how many Pokémon are on your Bench while
						Zekrom is relying on its “Outrage” attack that 
						does more damage based on it being damaged.  Plus all 
						are Fighting Weak and Raichu is an Evolution. 
						 You’re really not going to bother with Zapdos 
						unless you’re already running a source of [L] Energy, 
						and then for the earlier mentioned Fairy Transfer deck, 
						a pair of Thundurus-EX [Plasma] make more sense 
						(exploit Weakness while getting back lost Energy).  
						
						There is also 
						Limited play.  This is a great pull for your typical 
						Pre-Release event; while not easy to work into a 
						multi-Type deck, neither is Zapdos overly 
						difficult.  You won’t have the fancy combos to deal with 
						the damage to your own Bench but you’ll be hitting hard 
						enough that it’ll be a good deal… and you might not have 
						to worry about it at all because you could just avoid 
						having a Bench (in this format Zapdos is much 
						less likely to be OHKOed).  While riskier than i would 
						prefer, you might even go the +39 route, building a deck 
						where the only Basic Pokémon is Zapdos itself. 
						 Drill Peck means you won’t have any “dead” turns though 
						unless your opponent has an unfortunate start it 
						probably won’t score a KO.  If your opponent can’t 
						overwhelm the 120 HP on Zapdos then you’ll 
						probably win by your seventh turn.  I already mentioned 
						this card was in a theme deck and it's pretty amazing 
						there.  Like most real world Theme Decks (the PTCGO only 
						ones are sometimes a little better) there seems to be a 
						lot of questionable inclusions, but for the stuff that 
						makes at least a little sense Zapdos tends to 
						compliment it well.  You even get two copies in the deck 
						(one holo, one not) and the only Pokémon to rival its 
						offensive might in that deck is Dragonite (XY: 
						Roaring Skies 52/108)... which ultimately is more 
						powerful but also requires a lot more resources.  
						
						Ratings  
						
						Standard: 2.5/5  
						
						Expanded: 3/5  
						
						Limited: 4.75/5  
						
						Theme Deck: 4.8/5  
						
						Summary: While this Zapdos is going to 
						have the most impact in Limited play (especially Theme 
						Deck matches such as on the PTCGO), this isn’t filler. 
						 At the risk of sounding crazy it is actually a bit too 
						good for where I think the game needs to go (...only a
						bit) since if we cut out all the cards I think 
						are too powerful we lose most of the competitive card 
						pool and suddenly my comment only sounds half-insane. 
						 In Standard just needs some Energy acceleration that 
						does not work better with other dance partners 
						but in Expanded I think it has its small but very real 
						niche in Eelektrik decks.  
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