Pokemon Home
Pokedex
Price Guide Set List
Message Board
Pokemon GO Tips
Pokemon News
Featured Articles
Trading Card Game
- Price Guide
- Price Guide
- Card of the Day
- Professional Grading
- Killer Deck Reports
- Deck Garage
- William Hung
- Jason Klaczynski
- Jeremy's Deck Garage
- Johnny Blaze's Banter
- TCG Strategies
- Rulings Help
- Apprentice & Patch
- Apprentice League
- Spoilers & Translations
- Official Rules
- Featured Event Reports
- Top of the World
- An X-Act Science
- Error Cards
- Printable Checklist
- Places to Play
Nintendo Tips
- Red/Blue
- Yellow
- Gold & Silver
- Crystal
- Ruby & Sapphire
- Fire Red & Leaf Green
- Emerald
- SNAP
- Pinball
- TCG cart
- Stadium
- PuPuzzle League
- Pinball: Ruby/Sapphire
- Pokemon Coliseum
- Pokemon Box
- Pokemon Channel
GameBoy Help
- ClownMasters Fixes
- Groudon's Den
- Pokemon of the Week
E-Card Reader FAQ's
- Expedition
- Aquapolis
- Skyridge
- Construction Action Function
- EON Ticket Manual
Deck Garage
- Pokemaster's Pit Stop
- Kyle's Garage
- Ghostly Gengar
Cartoon/Anime
- Episode Listing
- Character Bios
- Movies & Videos
- What's a Pokemon?
- Video List
- DVD List
Featured Articles
Pojo's Toy Box
Books & Videos
Downloads
Advertise With Us
- Sponsors
- Links
Chat
About Us
Contact Us
Magic
Yu-Gi-Oh!
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman
|
|
Pojo's Pokémon Card of the Day
|
|
Xatu
- Roaring Skies
Date Reviewed:
June 24, 2015
Ratings
& Reviews Summary
Standard: 2.25
Expanded: 2.25
Limited: 2.40
Ratings are based
on a 1 to 5 scale.
1 being horrible.
3 ... average. 5 is awesome.
Back to the main COTD
Page
|
aroramage |
So would you ever evolve your Natu
into Xatu? In the video games, of course! Xatu's got
better stats overall, can do a bit more here and there;
he may not be OMG levels of strong, but he's got a bit
of a niche place here and there in competition. Though
you'd probably use Natu in Little Cup, but Xatu is
usually superior.
Here in the TCG...it depends.
Course, it also depends on a lot of other cards, but
here in this case, Xatu fulfills a particular niche that
Natu doesn't, but he also loses out on the Delta Plus
trait. And from the look of it, his attacks don't do
much more in terms of damage, but they do more in terms
of other effects.
Take the Future Sight attack, for
instance. Normally, Future Sight would do damage two
turns later, but this one doesn't do any damage at all!
Not to say it doesn't have its uses, since it does look
at the top 5 cards of either player's deck and allows
you to put them back in any order you'd like. That could
be useful for keeping your opponent from getting what
they need, or for rearranging your own deck to give you
what you need. So not too bad - not the best, but not
too bad.
And then there's the Stressful Eye,
which while only being a 2-for-30 strike does have the
beneficial effect of taking out a Trainer card - yes, a
Trainer card! That's any Item, Tool, Stadium, or
Supporter card from their hand, which could slow down an
opponent drastically - whether by doing less damage,
keep them from getting their strategy off the ground, or
even just keeping their draw power to a minimum!
Sure, there's the chance you won't
discard a Trainer card, but even then at that point
you're still getting a look at what's in their hand,
which means in combination with Future Sight, you'll be
more prepared for their next few turns! Course, you will
have to deal with losing Xatu pretty fast if it's
late-game - he's definitely not gonna survive too long
late game with that 90 HP. But early game, he could
disrupt their deck enough to potentially help you in the
long-run for game! And with stuff like Wally out, it's
easier than ever to get him out fast!
So while Natu with the Delta Plus
is more of a quick finisher on a weak opponent, Xatu
here is an early-game disruptor meant to come out fast
and keep your opponent on their toes. He may not be
effective depending on what the opponent's armed with -
for instance, Sycaper will counteract Future Sight
rearranging their deck just from drawing through the
rest of it. But with the right usage, he could slow
things down just long enough to make your game much
easier!
That or he'll just get KO'd by
Seismitoad-EX, and you still won't be able to play
Items.
Rating
Standard: 2.5/5 (a nifty little
disruption starter to make things difficult - not
foolproof, but he's good!)
Expanded: 2.5/5 (at least with
stuff like Level Ball, he can come out quickly enough if
you don't have Wally)
Limited: 3.5/5 (the disruption will
be much stronger here with less stuff to work with, and
learning what your opponent has can give you just enough
advantage to prepare for them)
Arora Notealus: I really liked
Xatu's role in the Mystery Dungeon games, notably
Red/Blue Rescue Team where the player would find him at
the end of a dungeon and discover that all he did was
stand at the top of a canyon wall and stare into the
sun. ALL DAY LONG!! Xatu's one crazy bird, man. Still,
Super Mystery Dungeon looks good so far, I hope they'll
do good on this one after I heard Gates of Infinity
was...not as great.
Next Time: Spooky scary ghosties
everywhere!
|
Emma Starr |
Evolving from the tiny bird, we
have Xatu. And Xatu…is a very techie card to say the
very least. Xatu doesn’t have the ability to have
an…ability either, which could have really been in his
favor. But we’ll get to that later. With 90 HP, he’s
kind of on the low side for being a Stage 1, and has a
Psychic weakness just like Natu, along with a Retreat
Cost of one. Pretty average stuff, really.
His first attack, Future Sight, for
one Colorless, lets you look at the top 5 cards of you
OR your opponent’s deck, and re-arrange those as you
please. So, you can either give yourself a nice boost,
or give a nice, hearty disruption to your opponent. I
could imagine a decent combo with Mega Charizard EX (FF
108), by having Xatu use this, then look at your 5 next
cards, then switching to Mega Charizard EX, and using
Wild Blaze to get rid of those 5 cards, if they don’t
look very useful to you. I wouldn’t rely on it very
much, but it’s a possibility nonetheless. While the
‘attack’ has a nice effect, and it’s interesting to have
an option to do this available as an attack, and it’s
very inexpensive, you’ll still be forgoing giving out
any damage that turn. Regardless, in the late-game, this
could have the potential to be a game-changer, with a
little luck.
Stressful Eye, for one Psychic and
one Colorless, does 30, and your opponent reveals their
hand to you, and you can discard any Trainer Cards you
have. Right away, the possibilities of using this with N
just seem very diabolical. You will have to wait a turn
before using N though, so keep that in mind. Like his
other attack, keep in mind that you won’t be dealing
very much damage at all with this, and in the end, there
are better ways to deal with Trainer Cards. Seismitoad
EX can handle Item cards, and other deck staples can
usually handle whatever your opponent may throw at you,
without wasting an attack.
Standard: 2/5 (He may be techy, but
you’ll be sacrificing some turns of damage along the
way, so make sure you play him when the time is most
beneficial.)
Expanded: 2/5
Limited: 1.3/5 (With a smaller deck
space already, you’ll have to rely on luck a bit more
when looking for Trainer Cards with Stressful Eye, but
Future Sight could still come in handy, since a five
card disruption can usually mean a lot more here than it
would in Standard, where you could have all sorts of
deck searchers.)
|
Otaku |
We finish the week with Wally (XY: Roaring Skies
94/108, 107/108). Wally is a Supporter that
allows you to select one of your Pokémon (excluding
Pokémon-EX) and search your deck for a card that Evolves
from it and put it onto that Pokémon. The text
specifies that you are able to do this the first turn a
Pokémon is in play, including the very first turn of the
game, when normally Pokémon cannot Evolve, as well as
reminding you to shuffle your deck when this is all
done. Though it doesn’t refer to this process as
“Evolving” in the text, it still seems to count as
Evolving, just from the deck and not the hand. So you
can’t Evolve the Pokémon you just played via the effect
of Wally, unless of course you can use another
effect that bypasses the rules: for example if you have
a Magnezone (BW: Plasma Storm 46/135), its
Dual Brains Ability allows you two Supporters per turn
and thus you could use Wally to play search out
and play the Stage 1 on the selected Basic and then a
second Wally to search out and play the Stage 2
on top of said Stage 1. You won’t trigger “from the
hand” Abilities since the Pokémon is coming straight
from the deck, but you will shake effects such as
Special Conditions. So this card is a combination of
search as well as breaking the normal rules for
Evolution. While you cannot Evolve what you just
searched out, you can use it to target something you
just Evolved; no easy single turn Stage 2 but you can go
Basic => Manually Evolve into Stage 1 => Wally into Stage 2
Unlike yesterday, Wally is very similar to its predecessor
Wally’s Training (EX: Sandstorm 89/100;
EX: Emerald 85/106). The first difference you’ll
notice is that the older version could only target the
Active Pokémon: the text is a bit funny because the TCG
ended up with a 2-on-2 (Active Pokémon, not
players) format because that was the “new thing” in the
video games of the time. There was a two-player team
versus two-player team mode (I believe it was called
Team Multi-Player or TMP for short), but it while it was
from then official sources, it wasn’t baked into the
text on cards. Despite lacking text specifying it, you
could indeed use Wally’s Training to Evolve a
Pokémon on the first turn it was in play and the very
first turn of the game, though I cannot remember if you
were able to use Supporters on your first turn when this
card was released (either time). It is interesting to
note that Wally’s Training does not have
any restrictions beyond the target to Evolve being
Active.
So… is Wally an improvement over Wally’s Training? I
think so; while it would be more useful if it could
Evolve Pokémon-EX (thus allowing you to get a Mega
Evolution into play faster), I do believe it would cause
balance issues, especially with Spirit Link cards
and Mega Turbo on top of Shaymin-EX (XY:
Roaring Skies 77/108, 106/108). Said Shaymin-EX
is important because it creates a somewhat easy means to
draw before or after using your Supporter, which gives
decks more leeway to use non-draw effect Supporters. Wally’s
Training was not a heavily played card, at least
that I can recall, but it was released in the same set
as the original Rare Candy, which allowed you to
skip directly from Basic to Stage 1 or Stage 2
and could also break first turn Evolution rules. This
lessened the need for Wally’s Training. Right
now Rare Candy has gone from being something you
rely on to get your Stage 2 into play to a single you
include so you can get one copy of your Stage 2 into
play quickly; the shift is due to the increase of
successful Item lock. Wally’s Training isn’t an
Item so it doesn’t have to worry about them.
Perhaps because I carelessly left this article to finish rather
late at night (or should I say early in the morning),
but I am struggling to think of any specific decks that
really need Wally. Some established decks/tricks
get better, but most of the obvious ones have
competition. For example Trevenant (XY
55/146) could lock Items down first turn, but thanks to
Seismitoad-EX, we are used to something nearly as
fast. We face something similar with Garbodor (BW:
Dragons Exalted
54/124; BW: Plasma Freeze 119/116; BW:
Legendary Treasures 68/113), Silent Lab
and/or Wobbuffet (XY: Phantom Forces
36/119): is it worth including these in decks that were
already good at getting a lock by their second turn? It
appears to be a useful Supporter, the kind for which you
pay should you forget to consider the possibility of
your opponent running it, but I’m not sure how many
decks really need it (if any). As long as you have an
Evolution to search out the card should appear in your
Limited decks… and possibly even if you don’t. You
can’t use Wally if you don’t have a Pokémon with
an Evolution in the relevant card pool, but you can use
it on something even if you know your deck has no target
for it. The only place to really skip it is a +39 deck
built around an illegal target; either a Pokémon-EX or
something that doesn’t Evolve at all.
Ratings
Standard: 3/5
Expanded: 3/5
Limited: 4.8/5
Summary: I am always leery of generic Evolution acceleration as it tends to
quickly throw game balance out the window but for now,
given the state of the rest of the format, I am happy to
add Wally to our Supporter options.
|
|