Pokemon Home
Pokedex
Price Guide Set List
Message Board
Pokemon GO Tips
Pokemon News
Featured Articles
Trading Card Game
- Price Guide
- Price Guide
- Card of the Day
- Professional Grading
- Killer Deck Reports
- Deck Garage
- William Hung
- Jason Klaczynski
- Jeremy's Deck Garage
- Johnny Blaze's Banter
- TCG Strategies
- Rulings Help
- Apprentice & Patch
- Apprentice League
- Spoilers & Translations
- Official Rules
- Featured Event Reports
- Top of the World
- An X-Act Science
- Error Cards
- Printable Checklist
- Places to Play
Nintendo Tips
- Red/Blue
- Yellow
- Gold & Silver
- Crystal
- Ruby & Sapphire
- Fire Red & Leaf Green
- Emerald
- SNAP
- Pinball
- TCG cart
- Stadium
- PuPuzzle League
- Pinball: Ruby/Sapphire
- Pokemon Coliseum
- Pokemon Box
- Pokemon Channel
GameBoy Help
- ClownMasters Fixes
- Groudon's Den
- Pokemon of the Week
E-Card Reader FAQ's
- Expedition
- Aquapolis
- Skyridge
- Construction Action Function
- EON Ticket Manual
Deck Garage
- Pokemaster's Pit Stop
- Kyle's Garage
- Ghostly Gengar
Cartoon/Anime
- Episode Listing
- Character Bios
- Movies & Videos
- What's a Pokemon?
- Video List
- DVD List
Featured Articles
Pojo's Toy Box
Books & Videos
Downloads
Advertise With Us
- Sponsors
- Links
Chat
About Us
Contact Us
Magic
Yu-Gi-Oh!
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman
|
|
Pojo's Pokémon Card of the Day
|
|
Banette #31
- Roaring Skies
Date Reviewed:
June 25, 2015
Ratings
& Reviews Summary
Standard: 2.13
Expanded: 2.20
Limited: 2.00
Ratings are based
on a 1 to 5 scale.
1 being horrible.
3 ... average. 5 is awesome.
Back to the main COTD
Page
|
aroramage |
When it comes to Stage 1s in the
TCG, the only ones that usually end up seeing play are
those that have an Ability. Most of the time you won't
usually see more than 1 of a Stage 1 if it doesn't, and
that's usually because they're used as an alternative to
reaching the Stage 2. There are notable exceptions, and
that's where we get to take a look at two different
versions of the same Pokemon: Banette.
To start with, the Banette we're
looking at today has an Ability. Don't bother with the
Psyshot attack, it's an expensive 3-for-60 vanilla
strike that's not worth your time, and if that were the
only thing on Banette, it would probably be used as part
of the kindling in an unceremonious bonfire of crap as
an attempt to ward off the bad cards from Pokemon TCG
packs aside from the unavoidable commons.
No one I know actually does that.
Probably best you don't either.
Back on topic, Banette here has an
Ability in the form of Tool Concealment. It's kind of
like Garbodor's Garbotoxin, only for Tools instead of
Pokemon Abilities. That's not too bad - it shuts down
things like Spirit Links, Muscle Band, and even the Team
Flare Gear - but it does seem a bit niche, right? I
mean, it's not like-YES, EVERY DECK HAS A TOOL IN IT!!
Think about the cards I just
mentioned - Seismitoad-EX loved working with Team Flare
Gear, everybody runs Muscle Band, and every Mega Deck
runs Spirit Links because no one plays Megas without
them. Banta effectively stops all of this - he's
secretly anti-meta for a part of the TCG some people
might even take for granted! It's similar to how
Exeggutor (PLF) didn't seem like such a great card cause
it only locked down Supporters, and yet recently there
was a huge shifting with him because of the rise of
Seismitoad-EX - and he worked because EVERYONE plays
Supporters!
So while Banette doesn't seem like
much at first, his Ability - like Exeggutors - depends
on the meta. Right now, there are a lot of Tools
floating around that are very beneficial, and having
Banette around could cause a lot of decks to cringe a
bit over what he does. Sure, it's not stopping them from
drawing cards or from playing out most of their hand
anyway, but it is stopping a key element in a lot of
decks, and that's something worth at least taking a look
at.
After all, we've seen some powerful
Locking decks recently. Why not have another tool to the
pile?
Oh right. Babette's concealing
them.
Rating
Standard: 2.5/5 (while on his own
he's very weak, he removes a very big part of what the
current meta is built around. Just be careful cause his
Ability affects your Tools too)
Expanded: 2.5/5 (more Tools, so
more use!)
Limited: 2.5/5 (the only Tools in
the set are the Spirit Link cards, which are useless
unless you've got the other pieces together, and Healing
Scarf, which will probably show up more, but is it worth
running Banette against one Tool?...probably)
Arora Notealus: Seriously though,
remember when I said you shouldn't burn your old cards?
It's basically the story behind Banette - he was
originally a plush doll that was thrown away. He's
effectively Lotso from Toy Story 3, only instead of
running a day care center, he prefers cursing and
torturing people forever. So if you don't want your
cards appearing in your dreams cursing as to why you
burned them all...
Next Time: Banette drops the
Ability in favor of something...different
|
Otaku |
Our next to last card for this week is Banette (XY:
Roaring Skies 31/108); can you guess what we’ll be
looking at tomorrow?
As a Psychic-Type, Banette will enjoy some great
support like Dimension Valley and some solid
support like Mystery Energy; it isn’t as
impressive as say being a Fighting-Type but its good.
You’ll be able to exploit Weakness against some
Fighting-Types and (other) Psychic-Types while most
Darkness-Types and Metal-Types; good thing Weakness is
far more detrimental than Resistance is beneficial, so
I’d say those either balance out or even come out in a
Psychic-Types favor. So like its support, being a
Psychic-Type is solid is good. Being a Stage 1 is not,
but it isn’t as painful to get into play as most other
non-Basic Pokémon; not as fast or space efficient as
Basics but still fairly reasonable to get into play.
The HP is not reasonable; just 80. While it is nice
that Level Ball can search it out (especially if
we get a reprint in our next set like Japan did in its
equivalent set), it means Banette is pretty
likely a OHKO; you’re only going to get lucky and avoid
it due to an opponent’s incomplete set-up or similar
fortune. Darkness Weakness makes it even less likely,
even something like Yveltal (XY 78/146;
XY Black Star Promo XY06) just needs a Muscle
Band for its first attack (Oblivion Wing) to seal
the deal. You do get Fighting Resistance though,
slightly improving your odds and we finish this section
off with a single Energy Retreat Cost; one off of a
perfect free Retreat Cost and usually easy to pay and
recover from paying.
Banette
has one Ability (Tool Concealment) and one attack (Psyshot).
Tool Concealment negates the effects of Tool cards… but
they are still considered to be there, so an effect like
Garbotoxin on Garbodor (BW: Dragons Exalted
54/124; BW: Plasma Freeze 119/116; BW:
Legendary Treasures 68/113) is still going to
function if your opponent attaches a Pokémon Tool, which
in turn would then turn off Tool Concealment. If you
encounter Trubbish (BW: Plasma Storm
65/135), it too will still be able to count all Tools in
play, they just won’t grant their usual benefits. So
what actually does get affected? I think everything
else; Muscle Band provides no damage bonus,
Hard Charm no damage resistance, Float Stone
does nothing to the Retreat Cost… and what I’ve seen
hyped quite a bit, Spirit Link cards won’t allow
a player to avoid ending their turn from Mega Evolution.
For some decks, that is incredibly painful. For
others, it is a setback but far from fatal. Psyshot
requires [PCC] and simply does 60 damage - a good 30
points below where it would be especially useful, but
better than nothing. It tells us that this is a Pokémon
meant to sit on your Bench, not swing away in your
active slot.
So what other cards go with it? Well there is just a
single Shuppet (XY: Roaring Skies 30/108).
It is a Basic, Psychic-Type with 60 HP, Darkness
Weakness, Fighting Resistance, a single Energy Retreat
Cost, no Ability or Ancient Trait and just a single
attack (Bleh) for [P] that discards a Special Energy
attached to one of your opponent’s. The designers have
a great sense of humor; an attack called “Bleh” is
actually useful; I wouldn’t slap this into just any deck
but Bleh discards any of your opponent’s Pokémon the way
it is worded and now that we’ve lost Lysandre’s Trump
Card, getting Special Energy back is difficult. It
may even help Shuppet survive long enough to
Evolve should you nail something important to the
opponent’s attacker(s). Quite a nice surprise.
The other relevant card is
tomorrow’s CotD,
Banette (XY: Roaring Skies 32/108), and
that link won’t work until after the review actually
goes up. It has 10 more HP than today’s version and
instead of sporting an Ability and one attack, instead
it has an Ancient Trait and two attacks. The former is
“Δ Evolution”, allowing you to immediately (even on the
first turn of the game!) Evolve your Shuppet into
this particular Banette. The latter two are
“Evolution Jammer” and “Curse Deeply”, for [P] and [PC],
respectively. Evolution Jammer appropriately enough
prevents your opponent from Evolving their Pokémon from
hand (so something like Evosoda or Wally
would still work). Curse Deeply just puts five damage
counters on your opponent’s Active Pokémon. We’ll go
into this card more tomorrow, but the two can indeed
work together though I’m not sure how major stopping
your opponent’s Evolutions and all Pokémon Tools are
going to be; such a strategy wouldn’t even be able to
use Muscle Band to bump up its damage output and
plenty of decks are just fine without the capacity to
Evolve from hand, either having no Evolutions or using
an alternative method of getting them into play.
So what kind of deck does Banette (XY: Roaring
Skies 31/108) work in? Actually when you think
about it, it’s easier to run than a Bench-sitter like
Garbodor, which is a Stage 1 that needs a
Pokémon Tool attached to it for its Ability to trigger.
If you’re using this Banette you’re also going
to have more space since you shouldn’t bother with
Pokémon Tools (unless Banette is being run as a
very specific counter that you won’t use most of the
time). You won’t have to worry about discarding Pokémon
Tools from your own cards either since we just
established you’re probably not running any of your own
and your opponent’s Pokémon Tool F cards won’t affect
your own Pokémon-EX. Until Garbodor leaves the
format, though, you’ll either have to accept it trumping
Tool Concealment with Garbotoxin or run something else
like Startling Megaphone or Xerosic to
discard its Tool to reactivate your own Ability. In
fact, until Garbodor is gone it might be better
to handle Tools with more copies of those cards; the
main exception being Rayquaza Spirit Link due to
M Rayquaza-EX (XY: Roaring Skies 76/108,
105/108) also having Δ Evolution, enabling it to get
going before you could even Wally a Banette
into play.
So for Standard play, this is an interesting option but
not something with a really obvious deck waiting for it.
In Expanded it fairs just a bit better because of
Level Ball. Unlike a lot of other cards, this isn’t
a great pull for Limited. It has its uses though -
there is a Special Energy in the set that Shuppet
can discard some Pokémon Tools, but most of the latter
are Spirit Link cards and as such unlikely to
really matter (think of all it would take for them to
prove relevant in a match). The Weakness should only
matter if you’re luck is horrible (only two
Darkness-Types in the set and they aren’t the kind of
cards you build decks around), and unfortunately the
Resistance is almost as unlikely to matter because there
are only four Fighting-Types (three of them Basics) in
this set. The fact that there is another Banette
you might pull and so you might be able to get a split
Evolution line helps keep this a plausible thing to run.
Ratings
Standard:
2.15/5
Expanded:
2.25/5
Limited:
2.5/5
Summary:
Banette is interesting; unlike some of the cards
we’ve been dealing with or will be dealing with in
revealed future cards, we’ve got an Ability that works
while on the Bench and neutralizes something, but
instead of being one of the three major kinds (Pokémon,
Trainer, Energy) or one of their subclassifications
(like Items), it is a sub-subclassification and affects
both players equally (disregarding deck builds). This
card has potential but right now, it’s well hidden.
Another card to casually pick up and play, with an eye
toward more serious usage.
|
Emma Starr |
Ah, Banette, one of my favorite
Megas to use in the games. Unfortunately, there has yet
to be a Mega Banette card made, so we’ll have to do with
a normal Banette instead. An indeed normal, very average
Banette. With 80 HP and being a Stage 1, you already
know it won’t survive too long. So, why would someone
consider using this Banette? Well, most likely for its
ability.
Tool Concealment makes every Tool
card attached to a Pokémon do nothing. While this
obviously isn’t good if you play a bunch of Tool cards
for boosting your own Pokémon, it does shut down any
Tools your opponent may try to use as well. Most
optimally, it will also let you shut down your
opponent’s Team Flare Gear that they may have attached
to your Pokémon. So, for that safeguard alone, it could
be worth having a Banette just to sit in your bench for
insurance against those. With Sky Field, even having a
Pokémon just take up bench space shouldn’t hurt as much.
Just be aware that Pokémon like this, of course, can be
easy Lysandre bait.
Oh, right, Banette can also do the
vanilla Psyshot, which does 60 for a Psychic and Two
Colorless. That’s literally all I can say about that; a
last resort-ish, expensive attack that’s basically just
there so Banette can have an attack. :P
Standard: 1.8/5 (standard
bench-sitter ability-mon, but useful enough that you’ll
actually want to have one handy. But be aware, it is a
Stage 1…)
Expanded: 1.8/5
Limited: 1/5 (this set contains no
Tool cards whatsoever!)
|
|